Listar volumenes en consola WE ARE THE VOLUMES
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1 changed files with 50 additions and 34 deletions
84
main.cpp
84
main.cpp
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@ -97,24 +97,47 @@ int listDirectory(std::string path, std::vector<char*> *directoryContents){
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if (nextOcurrence == NULL) return 0;
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*/
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int explodePaths(TCHAR* volumePaths, int volumePathsBufferSize, char separator, std::vector<char*> *dest){
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static int lmao = 0;
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int explodePaths(TCHAR* volumePaths, int volumePathsBufferSize, char separator, std::vector<char*> *dest, int depth = 0){
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//Por alguna razon esta puta mierda que dice acabar con 2 NULL acaba con 3; de locos.
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//https://learn.microsoft.com/en-us/windows/win32/api/fileapi/nf-fileapi-getvolumepathnamesforvolumenamew
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static int lmao = 0;
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char* nextOcurrence = strchr(volumePaths, separator);
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//TODO Test de cadena original
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//TODO Test de cadena original;
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// if (debug && lmao) {
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// std::cout << std::to_string(lmao) + ":lmao " << std::endl;
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// for (int i = 0; i < volumePathsBufferSize; i++){
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// std::cout << std::to_string(i) + ": ";
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// std::cout << volumePaths[i];
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// std::cout << " | ";
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// }
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// std::cout << std::endl << "I IA" << std::endl;
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// exit(1);
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// }
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// if (debug && volumePaths[0] == 'E') lmao = 1;
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char* itemPath;
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itemPath = (char*)calloc(1, volumePathsBufferSize);
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//for (int i = 0; &volumePaths[i] == nextOcurrence; i++) {
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for (int i = 0; volumePaths[i] != nextOcurrence[0]; i++) {
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itemPath[i] = volumePaths[i];
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int pathLengthIdx = 0;
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for (; volumePaths[pathLengthIdx] != nextOcurrence[0]; pathLengthIdx++) {
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if (debug) { std::cout << volumePaths[0]; std::cout << " ENTERS " + std::to_string(pathLengthIdx) << std::endl; }
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itemPath[pathLengthIdx] = volumePaths[pathLengthIdx];
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}
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dest->push_back(itemPath);
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if (debug) {
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std::cout << dest->at(dest->size() - 1);
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std::cout << " EXPLODEPATH" << std::endl;
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}
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//TODO Test de recursividad
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//if (debug) { std::cout << dest->at(0) << std::endl; exit(1); }
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if (debug && lmao == 3) { std::cout << volumePaths << std::endl; exit(1); }
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lmao++;
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if (nextOcurrence[0] == nextOcurrence[sizeof(TCHAR)]) return 0;
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return explodePaths(nextOcurrence, volumePathsBufferSize, separator, dest);
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//if (debug && lmao == 3) { std::cout << volumePaths << std::endl; exit(1); }
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//lmao++;
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depth++;
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if (nextOcurrence[0] == nextOcurrence[1]) return depth;
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return explodePaths(nextOcurrence + sizeof(TCHAR), (volumePathsBufferSize - pathLengthIdx), separator, dest);
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}
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@ -131,17 +154,10 @@ int listVolumes(std::vector<char*> *onPresentPaths){
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int volumePathsBufferSize = (MAX_PATH + 1) * sizeof(TCHAR);
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unsigned long volumePathLength;
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TCHAR volumePaths[volumePathsBufferSize];
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//TODO BORRAR
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std::fill(volumePaths, volumePaths + volumePathsBufferSize, '4');
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for (int i = 0; i < volumePathsBufferSize; i++){
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std::cout << std::to_string(i) + ": ";
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std::cout << volumePaths[i];
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std::cout << " | ";
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}
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std::cout << std::endl << "I IA" << std::endl;
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//TODO necesario? di
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std::fill(volumePaths, volumePaths + volumePathsBufferSize, '\0');
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hFind = FindFirstVolume(volumeName, volumeNameSize);
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//if (debug) std::cout << volumeNameSize << std::endl;
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hFind = FindFirstVolume(volumeName, volumeNameSize); //if (debug) std::cout << volumeNameSize << std::endl;
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if (INVALID_HANDLE_VALUE == hFind) return -2;
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do {
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//if (debug) std::cout << volumeName << std::endl;
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@ -150,20 +166,19 @@ int listVolumes(std::vector<char*> *onPresentPaths){
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if (volumePathLength == 1) { if (debug) std::cout << "Skill Issue" << std::endl; continue; }
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if (debug) std::cout << volumeName;
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if (debug) {
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if (debug && volumePaths[0] == 'E') {
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std::cout << volumePathLength << std::endl;
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/*exit(1);*/
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for (int i = 0; i < volumePathsBufferSize; i++){
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std::cout << std::to_string(i) + ": ";
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std::cout << volumePaths[i];
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std::cout << " | ";
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}
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std::cout << std::endl << "I IA" << std::endl;
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exit(1);
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}
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if (debug) {
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// if (debug && volumePaths[0] == 'E') {
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// std::cout << volumePathLength << std::endl;
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// /*exit(1);*/
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// for (int i = 0; i < volumePathsBufferSize; i++){
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// std::cout << std::to_string(i) + ": ";
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// std::cout << volumePaths[i];
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// std::cout << " | ";
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// }
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// std::cout << std::endl << "I IA" << std::endl;
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// exit(1);
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// }
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if(explodePaths(volumePaths, volumePathsBufferSize, separator, onPresentPaths)){
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if (debug) std::cout << volumePaths << std::endl;
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for (int i = 0; i < onPresentPaths->size(); i++){
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std::cout << onPresentPaths->at(i) << std::endl;
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}
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@ -178,7 +193,8 @@ int listVolumes(std::vector<char*> *onPresentPaths){
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}
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numVolumes++;
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//TODO necesario? di CAMBIAR 4 A NUL
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std::fill(volumePaths, volumePaths + volumePathsBufferSize, '4');
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} while (FindNextVolume(hFind, volumeName, volumeNameSize) != 0);
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FindVolumeClose(hFind);
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@ -309,7 +325,7 @@ int main(int, char**)
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static bool isListVolumesAdequate = true;
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if (debug && isListVolumesAdequate) {
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isListVolumesAdequate = false;
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std::cout << isListVolumesAdequate << std::endl;
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//std::cout << isListVolumesAdequate << std::endl;
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std::vector<char*> onPresentPaths;
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listVolumes(&onPresentPaths);
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}
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