Add README.md
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README.md
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README.md
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Single-header file picker Windows library for ImGui.
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# How to use
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int renderFilePicker(wchar_t* userPath, bool* windowOpen, int windowFlags = 0) {
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Call `int fp::renderFilePicker(wchar_t* userPath, bool* windowOpen, int windowFlags = 0);` within the render loop providing a pre-allocated C-string buffer of MAX_PATH characters in `userPath`. `windowOpen` must be initially set to `true`, and will set itself to `false` when execution is done. If succesful, your buffer will contain a valid path. You can check the file picker state each frame by parsing this function's return value. You can provide `windowFlags` to customize its appearance.
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## Window states
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```
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- fp::ExitFlags::EXIT_CONTINUE : Window will render next frame.
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- fp::ExitFlags::EXIT_SELECTED : A path has been successfully returned, window will close.
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- fp::ExitFlags::EXIT_CLOSED : User has closed the window. No path is returned.
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- fp::ExitFlags::EXIT_ERROR : An unexpected error has ocurred. No path is returned.
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```
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## Valid window flags
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```
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- fp::WindowFlags::FP_FULLSCREEN`: Render window in full screen, without decorations.
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```
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# Library dependencies
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- **C++ STL**: This library uses `vector` and `w\string`.
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## Build considerations
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Define `DEBUG` to print relevant information to the console.
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# Demo build instructions
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## Build requirements
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- [**GLFW v3**](https://github.com/glfw/glfw/releases): used as rendering backend. Executable in releases is compiled with version [`3.3.8`](https://github.com/glfw/glfw/releases/tag/3.3.8).
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- Compiled with `clang` using [**llvm-mingw 20220906**](https://github.com/mstorsjo/llvm-mingw/releases/tag/20220906).
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## How to compile
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Download GLFW and pick your libraries according to your toolchain(`mingw-w64` in this example).
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Then, call your compiler directly (`clang` is demonstrated here) specifying both libs needed and your paths to the necessary header and lib files:
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```
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clang++ demo/main.cpp -o demo/demo.exe -L C:/pathtollvmmingw/x86_64-w64-mingw32/bin -I C:\pathtollvmmingw\include -L C:/pathtoglfw/lib-mingw-w64 -I C:\pathtoglfw\include -lglfw3 -l libc++
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```
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If you want to statically link:
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```
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clang++ demo/main.cpp -o demo/si.exe -DDEBUG -L C:\capybara\libclang\x86_64-w64-mingw32\bin -L C:\capybara\libclang\x86_64-w64-mingw32\lib -I C:\capybara\libclang\include -std=c++17 -lglfw3 -l opengl32 -l gdi32 -l user32 -l kernel32 -l imm32 -static-libstdc++ --verbose
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```
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Add `-DDEBUG` to print filepicker's debug information, if you so desire.
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# To-Dos
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- Implement a file watcher to check for changes on the current directory.
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- Add Linux support.
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- Allow users to provide their own memory allocations as an option.
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@ -126,7 +126,7 @@ enum WindowFlags {
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FP_DIRECTORY_SELECT = (1<<4)
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};
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enum exitFlags {
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enum ExitFlags {
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EXIT_CONTINUE = (1<<0),
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EXIT_SELECTED = (1<<1),
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EXIT_CLOSED = (1<<2),
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@ -762,14 +762,14 @@ int windowRendering(wchar_t* userPath, bool* windowOpen, int windowFlags = 0){
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if(ImGui::Button("Select")) {
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log_wdebugcpp(chosenPath << " TRIED TO RETURN");
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ImGui::End();
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return exitWindow(userPath, windowOpen, exitFlags::EXIT_SELECTED);
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return exitWindow(userPath, windowOpen, ExitFlags::EXIT_SELECTED);
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}
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//listFlags = handleFolderAccessResult(listFlags, addrBarVal, &showError, error, ErrorMessages::addrBarError, history, currentPath, addrBarVal);
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ImGui::End();
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if(windowOpen) return EXIT_CONTINUE;
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else return exitWindow(userPath, windowOpen, exitFlags::EXIT_CLOSED);
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else return exitWindow(userPath, windowOpen, ExitFlags::EXIT_CLOSED);
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}
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