584 lines
23 KiB
C++
584 lines
23 KiB
C++
// Dear ImGui: standalone example application for GLFW + OpenGL 3, using programmable pipeline
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// (GLFW is a cross-platform general purpose library for handling windows, inputs, OpenGL/Vulkan/Metal graphics context creation, etc.)
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// If you are new to Dear ImGui, read documentation from the docs/ folder + read the top of imgui.cpp.
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// Read online: https://github.com/ocornut/imgui/tree/master/docs
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#define IMGUI_IMPLEMENTATION
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#define GL_SILENCE_DEPRECATION
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#define log_debugc(str, ...) do { if (debug) fprintf(stdout, "[DEBUG] (%s:%d): " (str) "\n", __FILE__, __LINE__, ##__VA_ARGS__); } while (0)
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#define log_debugcpp(str) do { \
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if (debug) std::cout << "[DEBUG]" << "(" << __FILE__ << ":" << __LINE__ << "): " << (str) << std::endl; \
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} while (0)
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#define log_directory(str) if(debugVerbosity & DEBUG_DIRECTORY) log_debugcpp((str))
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#define log_volume(str) if(debugVerbosity & DEBUG_VOLUME) log_debugcpp((str))
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#define log_extension(str) if(debugVerbosity & DEBUG_EXTENSION) log_debugcpp((str))
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#define MAX_LISTDIR_PATH_LENGTH (MAX_PATH - 3)
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#include "imgui/misc/single_file/imgui_single_file.h"
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#include <iostream>
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#include <vector>
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#include <Windows.h>
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#include <stdio.h>
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#include <stdlib.h>
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// [Win32] Our example includes a copy of glfw3.lib pre-compiled with VS2010 to maximize ease of testing and compatibility with old VS compilers.
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// To link with VS2010-era libraries, VS2015+ requires linking with legacy_stdio_definitions.lib, which we do using this pragma.
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// Your own project should not be affected, as you are likely to link with a newer binary of GLFW that is adequate for your version of Visual Studio.
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#if defined(_MSC_VER) && (_MSC_VER >= 1900) && !defined(IMGUI_DISABLE_WIN32_FUNCTIONS)
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#pragma comment(lib, "legacy_stdio_definitions")
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#endif
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static void glfw_error_callback(int error, const char* description)
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{
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fprintf(stderr, "Glfw Error %d: %s\n", error, description);
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}
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bool debug = true;
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// int debugVerbosity = 0;
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// enum enumDebugVerbosity {
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// DEBUG_DIRECTORY = (1<<0),
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// DEBUG_VOLUME = (1<<1),
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// DEBUG_EXTENSION = (1<<2)
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// };
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// debugVerbosity = DEBUG_DIRECTORY | DEBUG_EXTENSION;
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// debugVerbosity &= ~DEBUG_DIRECTORY;
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// if (debugVerbosity & (DEBUG_DIRECTORY | DEBUG_EXTENSION));
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typedef struct {
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long long size;
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//TODO yel spacsio NELLA MEMoria
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TCHAR name[MAX_LISTDIR_PATH_LENGTH];
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SYSTEMTIME createTime;
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SYSTEMTIME lastAccessTime;
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SYSTEMTIME lastWriteTime;
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bool isFile;
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bool isHidden;
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} directoriesInfo;
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//TODO UNICORDEO
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/* FILE PICKER MOMENTO */
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/* PROPOSITO GENERAL */
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bool compareLastChar(std::vector<std::string> *lastCharCandidates, char* string){
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bool matchingExtension = false;
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for (int i = 0; i < lastCharCandidates->size(); i++){
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log_debugcpp(lastCharCandidates->at(i) + " <- FILTERING EXTENSION");
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if(strlen(string) < lastCharCandidates->at(i).length()) continue;
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char* potentialExtension = &string[strlen(string) - lastCharCandidates->at(i).length()];
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log_debugcpp(potentialExtension);
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log_debugcpp(" LEN " + std::to_string(strlen(potentialExtension)) + " <- VS -> " + lastCharCandidates->at(i) + " LEN " + std::to_string(lastCharCandidates->at(i).length()));
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//+ strlen(potentialExtension) + std::to_string(lastCharCandidates->at(i).length())
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if(!strcmp(potentialExtension, lastCharCandidates->at(i).c_str())) {
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log_debugcpp("VALID EXTENSION");
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matchingExtension = true;
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}
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}
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return matchingExtension;
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}
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/* DIRECTORIES */
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bool retrieveCurrentDirectory(char** currentPath){
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if(GetCurrentDirectory(MAX_PATH, *currentPath)) return true;
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return false;
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}
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bool moveDirectory(char** currentPath){
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log_debugcpp(*currentPath);
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if(SetCurrentDirectory(*currentPath)) return true;
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return false;
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}
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int listDirectory(std::string path, std::vector<directoriesInfo*> *directoryContents){
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HANDLE hFind = INVALID_HANDLE_VALUE;
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WIN32_FIND_DATA ffd;
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LARGE_INTEGER filesize;
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int numFiles = 0;
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if (path.length() > (MAX_LISTDIR_PATH_LENGTH)) return -1;
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path = path + "\\*";
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hFind = FindFirstFile(path.c_str(), &ffd);
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if (INVALID_HANDLE_VALUE == hFind) return -2;
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do {
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if(!strcmp(ffd.cFileName, ".") || !strcmp(ffd.cFileName, "..")) continue;
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log_debugcpp("BUCLE listDirectory iteracion " + std::to_string(numFiles));
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directoriesInfo* itemInfo;
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if (directoryContents->size() <= numFiles){
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itemInfo = new directoriesInfo();
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directoryContents->push_back(itemInfo);
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} else {
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itemInfo = directoryContents->at(numFiles);
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}
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log_debugcpp("MEMORY ASSIGNES iteration " + std::to_string(numFiles));
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//A registrar info, fiera
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itemInfo->isFile = (ffd.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY) ? true : false;
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itemInfo->isHidden = (ffd.dwFileAttributes & FILE_ATTRIBUTE_HIDDEN) ? true : false;
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//Tamaño
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filesize.QuadPart = ((ffd.nFileSizeHigh * (MAXDWORD+1)) + ffd.nFileSizeLow);
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itemInfo->size = filesize.QuadPart;
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//Fechitssss
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FileTimeToSystemTime(&ffd.ftCreationTime, &itemInfo->createTime);
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FileTimeToSystemTime(&ffd.ftLastAccessTime, &itemInfo->lastAccessTime);
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FileTimeToSystemTime(&ffd.ftLastWriteTime, &itemInfo->lastWriteTime);
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//Nombre de la cosita
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uint64_t idx = 0;
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do {
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itemInfo->name[idx] = ffd.cFileName[idx];
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idx++;
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} while (ffd.cFileName[idx]);
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itemInfo->name[idx] = '\0';
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log_debugcpp("INFORMACION ALMACENADA iteracion " + std::to_string(numFiles));
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numFiles++;
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} while (FindNextFile(hFind, &ffd) != 0);
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FindClose(hFind);
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return numFiles;
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}
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/* VOLUMES */
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//new char*[CharCount * sizeof(WCHAR)
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/*idea, si quisiera que empezase en punto X del string
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coger el param opcional y crear un puntero a la posicion X del array para empezar desde ahi
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int explodePaths(TCHAR* volumePaths, int volumePathLength, int volumePathBufferSize,
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char separator, std::vector<char*> *dest, , int startingFrom = 0);
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if (nextOcurrence == NULL) return 0;
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*/
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int explodePaths(TCHAR* volumePaths, int volumePathsBufferSize, char separator, std::vector<char*> *dest, int depth = 1){
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//Por alguna razon esta puta mierda que dice acabar con 2 NULL acaba con 3; de locos.
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//https://learn.microsoft.com/en-us/windows/win32/api/fileapi/nf-fileapi-getvolumepathnamesforvolumenamew
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char* nextOcurrence = strchr(volumePaths, separator);
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char* itemPath;
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itemPath = (char*)calloc(1, volumePathsBufferSize);
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int pathLengthIdx = 0;
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for (; volumePaths[pathLengthIdx] != nextOcurrence[0]; pathLengthIdx++) {
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if (debug) { std::cout << volumePaths[0]; std::cout << " ENTERS " + std::to_string(pathLengthIdx) << std::endl; }
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itemPath[pathLengthIdx] = volumePaths[pathLengthIdx];
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}
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itemPath[pathLengthIdx + 1] = '\0';
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dest->push_back(itemPath);
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//TODO concat de puto C
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log_debugcpp(dest->at(dest->size() - 1));
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log_debugcpp( " EXPLODEPATH");
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if (nextOcurrence[0] == nextOcurrence[1]) return depth;
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depth++;
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return explodePaths(nextOcurrence + sizeof(TCHAR), (volumePathsBufferSize - pathLengthIdx), separator, dest, depth);
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}
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int listVolumes(std::vector<char*> *onPresentPaths){
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HANDLE hFind = INVALID_HANDLE_VALUE;
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const char separator = '\0';
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int numVolumes = 0;
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//Volume name
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TCHAR volumeName[MAX_PATH];
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int volumeNameSize = sizeof volumeName / sizeof volumeName[0];
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//Paths
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int volumePathsBufferSize = (MAX_PATH + 1) * sizeof(TCHAR);
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unsigned long volumePathLength;
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TCHAR volumePaths[volumePathsBufferSize];
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std::fill(volumePaths, volumePaths + volumePathsBufferSize, '\0');
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hFind = FindFirstVolume(volumeName, volumeNameSize); //if (debug) std::cout << volumeNameSize << std::endl;
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if (INVALID_HANDLE_VALUE == hFind) return -2;
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do {
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//if (debug) std::cout << volumeName << std::endl;
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if(GetVolumePathNamesForVolumeName(volumeName, volumePaths, volumePathsBufferSize, &volumePathLength)){
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if (volumePathLength == 1) { if (debug) std::cout << "Skill Issue" << std::endl; continue; }
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log_debugcpp(volumeName);
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//pathSchecker
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// if (debug && volumePaths[0] == 'E') {
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// std::cout << volumePathLength << std::endl;
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// /*exit(1);*/
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// for (int i = 0; i < volumePathsBufferSize; i++){
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// std::cout << std::to_string(i) + ": ";
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// std::cout << volumePaths[i];
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// std::cout << " | ";
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// }
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// std::cout << std::endl << "I IA" << std::endl;
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// exit(1);
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// }
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if(numVolumes += explodePaths(volumePaths, volumePathsBufferSize, separator, onPresentPaths)){
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for (int i = 0; i < onPresentPaths->size(); i++){
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std::cout << onPresentPaths->at(i) << std::endl;
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}
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}
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//std::cout << volumePaths << std::endl;
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log_debugcpp(std::to_string(volumePathLength) + "<- VOLUME PATH LENGTH");
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log_debugcpp("THE END");
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}else{
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log_debugcpp("no volumes found wtf");
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}
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std::fill(volumePaths, volumePaths + volumePathsBufferSize, '\0');
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} while (FindNextVolume(hFind, volumeName, volumeNameSize) != 0);
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log_debugcpp(std::to_string(onPresentPaths->size()) + " JUST BEFORE MAIN");
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FindVolumeClose(hFind);
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return numVolumes;
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}
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/* FIN FILE PICKER MOMENTO */
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int main(int, char**)
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{
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// Setup window
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glfwSetErrorCallback(glfw_error_callback);
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if (!glfwInit())
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return 1;
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// Decide GL+GLSL versions
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#if defined(IMGUI_IMPL_OPENGL_ES2)
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// GL ES 2.0 + GLSL 100
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const char* glsl_version = "#version 100";
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glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 2);
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glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 0);
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glfwWindowHint(GLFW_CLIENT_API, GLFW_OPENGL_ES_API);
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#elif defined(__APPLE__)
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// GL 3.2 + GLSL 150
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const char* glsl_version = "#version 150";
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glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
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glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 2);
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glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE); // 3.2+ only
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glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE); // Required on Mac
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#else
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// GL 3.0 + GLSL 130
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const char* glsl_version = "#version 130";
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glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
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glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 0);
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//glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE); // 3.2+ only
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//glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE); // 3.0+ only
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#endif
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// Create window with graphics context
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GLFWwindow* window = glfwCreateWindow(1280, 720, "Dear ImGui GLFW+OpenGL3 example", NULL, NULL);
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if (window == NULL)
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return 1;
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glfwMakeContextCurrent(window);
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glfwSwapInterval(1); // Enable vsync
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// Setup Dear ImGui context
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IMGUI_CHECKVERSION();
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ImGui::CreateContext();
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ImGuiIO& io = ImGui::GetIO(); (void)io;
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//io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard; // Enable Keyboard Controls
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//io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad; // Enable Gamepad Controls
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// Setup Dear ImGui style
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ImGui::StyleColorsDark();
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//ImGui::StyleColorsLight();
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// Setup Platform/Renderer backends
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ImGui_ImplGlfw_InitForOpenGL(window, true);
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ImGui_ImplOpenGL3_Init(glsl_version);
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// Load Fonts
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// - If no fonts are loaded, dear imgui will use the default font. You can also load multiple fonts and use ImGui::PushFont()/PopFont() to select them.
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// - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple.
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// - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit).
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// - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call.
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// - Use '#define IMGUI_ENABLE_FREETYPE' in your imconfig file to use Freetype for higher quality font rendering.
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// - Read 'docs/FONTS.md' for more instructions and details.
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// - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ !
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//io.Fonts->AddFontDefault();
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//io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\segoeui.ttf", 18.0f);
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//io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f);
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//io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f);
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//io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f);
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//ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese());
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//IM_ASSERT(font != NULL);
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// Our state
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bool show_demo_window = true;
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bool show_another_window = false;
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ImVec4 clear_color = ImVec4(0.45f, 0.55f, 0.60f, 1.00f);
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// Main loop
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while (!glfwWindowShouldClose(window)) {
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// Poll and handle events (inputs, window resize, etc.)
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// You can read the io.WantCaptureMouse, io.WantCaptureKeyboard flags to tell if dear imgui wants to use your inputs.
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// - When io.WantCaptureMouse is true, do not dispatch mouse input data to your main application, or clear/overwrite your copy of the mouse data.
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// - When io.WantCaptureKeyboard is true, do not dispatch keyboard input data to your main application, or clear/overwrite your copy of the keyboard data.
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// Generally you may always pass all inputs to dear imgui, and hide them from your application based on those two flags.
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glfwPollEvents();
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// Start the Dear ImGui frame
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ImGui_ImplOpenGL3_NewFrame();
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ImGui_ImplGlfw_NewFrame();
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ImGui::NewFrame();
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// 1. Show the big demo window (Most of the sample code is in ImGui::ShowDemoWindow()! You can browse its code to learn more about Dear ImGui!).
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if (show_demo_window)
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ImGui::ShowDemoWindow(&show_demo_window);
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// 2. Show a simple window that we create ourselves. We use a Begin/End pair to create a named window.
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{
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static float f = 0.0f;
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static int counter = 0;
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ImGui::Begin("Hello, world!"); // Create a window called "Hello, world!" and append into it.
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ImGui::Text("This is some useful text."); // Display some text (you can use a format strings too)
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ImGui::Checkbox("Demo Window", &show_demo_window); // Edit bools storing our window open/close state
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ImGui::Checkbox("Another Window", &show_another_window);
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ImGui::SliderFloat("float", &f, 0.0f, 1.0f); // Edit 1 float using a slider from 0.0f to 1.0f
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ImGui::ColorEdit3("clear color", (float*)&clear_color); // Edit 3 floats representing a color
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if (ImGui::Button("Button")) // Buttons return true when clicked (most widgets return true when edited/activated)
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counter++;
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ImGui::SameLine();
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ImGui::Text("counter = %d", counter);
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ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / ImGui::GetIO().Framerate, ImGui::GetIO().Framerate);
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ImGui::End();
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}
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{
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ImGui::Begin("File Picker in 4K");
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static bool isInvalidPath = false;
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static bool isListVolumesAdequate = true;
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static bool isListDirectoriesAdequate = true;
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//Listar UNA VEZ volumenes
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static int numVolumes;
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static std::vector<char*> onPresentPaths;
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if (isListVolumesAdequate) {
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isListVolumesAdequate = false;
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//std::cout << isListVolumesAdequate << std::endl;
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numVolumes = listVolumes(&onPresentPaths);
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log_debugcpp(std::to_string(numVolumes) + "<- depth MAIN size() ->" + std::to_string(onPresentPaths.size()));
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}
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//Listar UNA VEZ directorios
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//cursed C momento: necesario ptr en otra var para mandar a char** de firma
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static char currentPath[MAX_PATH];
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static char* currentPathPtr = ¤tPath[0];
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//static int currentItemIdx = -1;
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//static std::vector<char*> directoryContents;
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static std::vector<directoriesInfo*> directoryContents;
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static int numFiles = 0;
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ImGui::Text("%s PRE DIRECTORY TREATMENTO", currentPath);
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if(isListDirectoriesAdequate) {
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log_debugcpp("ADECUADO LISTAR DIRECTORIOS");
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isListDirectoriesAdequate = false;
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if(!retrieveCurrentDirectory(¤tPathPtr)) {
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log_debugcpp("NO HABIA DIRECTORIO GetCurrentPath()");
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goto filepickerFailure;
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}
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//
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//TODO ELIMINAR RESTRICCION EXE; PRUEBITA DEL SIGNIORE
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numFiles = listDirectory(std::string(currentPath), &directoryContents);
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//std::cout << numFiles;
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if (numFiles < 0) {
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log_debugcpp("FALLO LA FUNCION, VALOR NEGATIVO " + std::to_string(numFiles));
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isInvalidPath = true;
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}
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}
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//It's renderin' time
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static bool showHidden = false;
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static bool filterByExtension = false;
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static std::vector<std::string> extensions;
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ImGui::Text("Select a file:");
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//Permanentes e increiblemente utilitarios botones en Cuatro K: MOVE UP
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//c pervirtio con unicode std::wstring s(L"←→↑↓");
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static char moveUp[] = "..";
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static char* moveUpPtr = &moveUp[0];
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if(ImGui::Button("Move Up")) {
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moveDirectory(&moveUpPtr);
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isInvalidPath = false;
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isListDirectoriesAdequate = true;
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}
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ImGui::SameLine();
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//BARRA DE DIRECCIONES
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ImGui::Text("%s TEMPADDRBAR", currentPath);
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|
|
|
//LA GRAN TABLACIÓN: ACTOR EN LAS SOMBRAS
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|
static ImGuiTableFlags splitterTableFlags = ImGuiTableFlags_Resizable | ImGuiTableFlags_BordersOuter | ImGuiTableFlags_BordersV;
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|
if (ImGui::BeginTable("##splitterTable", 2, splitterTableFlags, ImVec2(-FLT_MIN, 0.8f * ImGui::GetTextLineHeightWithSpacing()))){
|
|
ImGui::TableNextRow();
|
|
ImGui::TableNextColumn();
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|
|
|
//VOLUMENES
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|
static ImGuiTableFlags volumesFlags = ImGuiTableFlags_RowBg | ImGuiTableFlags_ScrollY ;
|
|
if (ImGui::BeginTable("##volumesTable", 1, volumesFlags, ImVec2(-FLT_MIN, 20 * ImGui::GetTextLineHeightWithSpacing()))){
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|
ImGui::TableSetupColumn("Volumes", ImGuiTableColumnFlags_NoHide);
|
|
//ImGui::TableSetupColumn("Name", ImGuiTableColumnFlags_WidthFixed, TEXT_BASE_WIDTH * 12.0f);
|
|
//ImGui::TableSetupColumn("Type", ImGuiTableColumnFlags_WidthFixed, TEXT_BASE_WIDTH * 18.0f);
|
|
ImGui::TableHeadersRow();
|
|
ImGui::TableNextRow();
|
|
|
|
if (numVolumes > 0) {
|
|
for (int i = 0; i < onPresentPaths.size(); i++) {
|
|
ImGui::TableNextColumn();
|
|
// ImGui::PushID(i);
|
|
ImGui::PushStyleColor(ImGuiCol_Button, (ImVec4)ImColor::HSV(i / 7.0f, 0.6f, 0.6f));
|
|
ImGui::PushStyleColor(ImGuiCol_ButtonHovered, (ImVec4)ImColor::HSV(i / 7.0f, 0.7f, 0.7f));
|
|
ImGui::PushStyleColor(ImGuiCol_ButtonActive, (ImVec4)ImColor::HSV(i / 7.0f, 0.8f, 0.8f));
|
|
if(ImGui::Button(onPresentPaths.at(i))){
|
|
moveDirectory(&onPresentPaths.at(i));
|
|
isListDirectoriesAdequate = true;
|
|
}
|
|
ImGui::PopStyleColor(3);
|
|
if (i != onPresentPaths.size() - 1) ImGui::TableNextRow();
|
|
// ImGui::PopID();
|
|
}
|
|
}
|
|
ImGui::EndTable();
|
|
}
|
|
|
|
ImGui::TableNextColumn();
|
|
|
|
|
|
//DIRECTORIOS ENCONTRADOS bien pinta2
|
|
static ImGuiTableFlags directoriesFlags = ImGuiTableFlags_RowBg | ImGuiTableFlags_Resizable |ImGuiTableFlags_ScrollY ;
|
|
if (ImGui::BeginTable("##directoriesTable", 3, directoriesFlags, ImVec2(-FLT_MIN, 20 * ImGui::GetTextLineHeightWithSpacing()))){
|
|
ImGui::TableSetupColumn("Name", ImGuiTableColumnFlags_NoHide);
|
|
ImGui::TableSetupColumn("Type", ImGuiTableColumnFlags_NoHide);
|
|
ImGui::TableSetupColumn("Size", ImGuiTableColumnFlags_NoHide);
|
|
//ImGui::TableSetupColumn("Name", ImGuiTableColumnFlags_WidthFixed, TEXT_BASE_WIDTH * 12.0f);
|
|
//ImGui::TableSetupColumn("Type", ImGuiTableColumnFlags_WidthFixed, TEXT_BASE_WIDTH * 18.0f);
|
|
ImGui::TableHeadersRow();
|
|
|
|
int idx = 0;
|
|
for (; idx < numFiles; idx++) {
|
|
if(directoryContents.at(idx)->isHidden && !showHidden) continue;
|
|
if(filterByExtension && !directoryContents.at(idx)->isFile) {
|
|
//TODO XAPUSITA
|
|
extensions.clear();
|
|
extensions.push_back("exe");
|
|
if (!compareLastChar(&extensions, directoryContents.at(idx)->name)) continue;
|
|
}
|
|
|
|
ImGui::TableNextRow();
|
|
ImGui::TableNextColumn();
|
|
|
|
//NAME
|
|
bool isSelected = false;
|
|
if (ImGui::Selectable(directoryContents.at(idx)->name, &isSelected)){
|
|
//currentItemIdx = i;
|
|
strcat(currentPath, "\\");
|
|
strcat(currentPath, directoryContents.at(idx)->name);
|
|
moveDirectory(¤tPathPtr);
|
|
//currentItemIdx = -1;
|
|
isListDirectoriesAdequate = true;
|
|
}
|
|
ImGui::TableNextColumn();
|
|
|
|
//TYPE
|
|
if (directoryContents.at(idx)->isFile) ImGui::Text("Folder"); else ImGui::Text("File");
|
|
ImGui::TableNextColumn();
|
|
|
|
//SIZE
|
|
if (!directoryContents.at(idx)->isFile) ImGui::Text("%lld bytes", directoryContents.at(idx)->size);
|
|
else ImGui::Text("");
|
|
|
|
//ImGui::SetItemDefaultFocus();
|
|
|
|
}
|
|
//DISPLAYING ALTERNATIVE INFO
|
|
if (!idx) {
|
|
ImGui::TableNextRow(); ImGui::TableNextColumn();
|
|
if (isInvalidPath) ImGui::Text("Failed to access: Path not valid");
|
|
else ImGui::Text("Folder is empty");
|
|
}
|
|
ImGui::EndTable();
|
|
}
|
|
ImGui::EndTable();
|
|
}
|
|
|
|
|
|
|
|
//ImGui::TreePop();
|
|
|
|
ImGui::Checkbox("Show hidden", &showHidden);
|
|
ImGui::SameLine();
|
|
ImGui::Checkbox("Filter by .exe", &filterByExtension);
|
|
ImGui::SameLine();
|
|
ImGui::Button("Select");
|
|
filepickerFailure:
|
|
|
|
|
|
ImGui::End();
|
|
|
|
}
|
|
|
|
|
|
// 3. Show another simple window.
|
|
if (show_another_window)
|
|
{
|
|
ImGui::Begin("Another Window", &show_another_window); // Pass a pointer to our bool variable (the window will have a closing button that will clear the bool when clicked)
|
|
ImGui::Text("Hello from another window!");
|
|
if (ImGui::Button("Close Me"))
|
|
show_another_window = false;
|
|
ImGui::End();
|
|
}
|
|
|
|
// Rendering
|
|
ImGui::Render();
|
|
int display_w, display_h;
|
|
glfwGetFramebufferSize(window, &display_w, &display_h);
|
|
glViewport(0, 0, display_w, display_h);
|
|
glClearColor(clear_color.x * clear_color.w, clear_color.y * clear_color.w, clear_color.z * clear_color.w, clear_color.w);
|
|
glClear(GL_COLOR_BUFFER_BIT);
|
|
ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData());
|
|
|
|
glfwSwapBuffers(window);
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// Cleanup
|
|
ImGui_ImplOpenGL3_Shutdown();
|
|
ImGui_ImplGlfw_Shutdown();
|
|
ImGui::DestroyContext();
|
|
|
|
glfwDestroyWindow(window);
|
|
glfwTerminate();
|
|
|
|
return 0;
|
|
}
|