apiVersion: apps/v1 kind: Deployment metadata: name: {{ include "valheim-server.fullname" . }} labels: {{- include "valheim-server.labels" . | nindent 4 }} spec: replicas: {{ .Values.replicaCount }} selector: matchLabels: {{- include "valheim-server.selectorLabels" . | nindent 6 }} strategy: type: Recreate template: metadata: labels: {{- include "valheim-server.selectorLabels" . | nindent 8 }} spec: securityContext: {{- toYaml .Values.podSecurityContext | nindent 8 }} {{- if .Values.initContainers.enabled }} initContainers: - name: init-valheim image: {{ .Values.initContainers.image }} {{- if .Values.initContainers.command }} command: {{ toYaml .Values.initContainers.command | nindent 12 }} {{- end }} {{- if .Values.initContainers.args }} args: {{ toYaml .Values.initContainers.args | nindent 12 }} {{- end }} volumeMounts: - name: saves mountPath: /home/steam/.config/unity3d/IronGate/Valheim - name: server mountPath: /home/steam/valheim - name: backups mountPath: /home/steam/backups {{- end }} containers: - name: {{ .Chart.Name }} securityContext: {{- toYaml .Values.securityContext | nindent 12 }} image: "{{ .Values.image.repository }}:{{ .Values.image.tag | default .Chart.AppVersion }}" imagePullPolicy: {{ .Values.image.pullPolicy }} env: - name: PORT value: "{{ .Values.server.port }}" - name: NAME value: "{{ .Values.server.name }}" - name: WORLD value: "{{ .Values.server.world }}" - name: PASSWORD valueFrom: secretKeyRef: name: {{ .Values.secret.name }} key: {{ .Values.secret.key }} - name: TZ value: "{{ .Values.server.timezone }}" - name: PUID value: "{{ .Values.securityContext.runAsUser | default "111" }}" - name: PGID value: "{{ .Values.securityContext.runAsGroup | default "1000" }}" - name: PUBLIC value: "{{ .Values.server.public }}" - name: AUTO_UPDATE value: "{{ .Values.automation.autoUpdate }}" - name: AUTO_UPDATE_SCHEDULE value: "{{ .Values.automation.autoUpdateSchedule }}" - name: UPDATE_ON_STARTUP value: "{{ .Values.automation.updateOnStartup }}" - name: AUTO_BACKUP value: "{{ .Values.automation.autoBackup }}" - name: AUTO_BACKUP_SCHEDULE value: "{{ .Values.automation.autoBackupSchedule }}" - name: AUTO_BACKUP_REMOVE_OLD value: "{{ .Values.automation.autoBackupRemoveOld }}" - name: AUTO_BACKUP_DAYS_TO_LIVE value: "{{ .Values.automation.autoBackupDaysToLive }}" - name: AUTO_BACKUP_ON_UPDATE value: "{{ .Values.automation.autoBackupOnUpdate }}" - name: AUTO_BACKUP_ON_SHUTDOWN value: "{{ .Values.automation.autoBackupOnShutdown }}" {{- if .Values.notifications.webhookUrl }} - name: WEBHOOK_URL value: "{{ .Values.notifications.webhookUrl }}" - name: WEBHOOK_INCLUDE_PUBLIC_IP value: "{{ .Values.notifications.includePublicIp }}" {{- end }} {{- if eq (.Values.modding.bepInEx | toString) "1" }} - name: BEPINEX value: "1" {{- end }} {{- with .Values.extraEnv }} {{- toYaml . | nindent 12 }} {{- end }} ports: - name: game containerPort: {{ .Values.server.port }} protocol: UDP - name: game-1 containerPort: {{ add .Values.server.port 1 }} protocol: UDP - name: game-2 containerPort: {{ add .Values.server.port 2 }} protocol: UDP lifecycle: preStop: exec: command: [ "/bin/sh", "-c", "kill -SIGINT 1 && sleep 5" ] volumeMounts: - name: saves mountPath: /home/steam/.config/unity3d/IronGate/Valheim - name: server mountPath: /home/steam/valheim - name: backups mountPath: /home/steam/backups {{- if eq (.Values.modding.bepInEx | toString) "1" }} - name: mods mountPath: {{ .Values.modding.modPath }} {{- end }} resources: {{- toYaml .Values.resources | nindent 12 }} # Startup probe - wait for server to initialize {{- if .Values.startupProbe.enabled }} startupProbe: exec: command: - pgrep - -f - valheim_server initialDelaySeconds: {{ .Values.startupProbe.initialDelaySeconds }} periodSeconds: {{ .Values.startupProbe.periodSeconds }} timeoutSeconds: {{ .Values.startupProbe.timeoutSeconds }} failureThreshold: {{ .Values.startupProbe.failureThreshold }} {{- end }} # Readiness probe - verify is server is ready {{- if .Values.readinessProbe.enabled }} readinessProbe: exec: command: - pgrep - -f - valheim_server initialDelaySeconds: {{ .Values.readinessProbe.initialDelaySeconds }} periodSeconds: {{ .Values.readinessProbe.periodSeconds }} timeoutSeconds: {{ .Values.readinessProbe.timeoutSeconds }} failureThreshold: {{ .Values.readinessProbe.failureThreshold }} {{- end }} # Liveness probe - check if server is running {{- if .Values.livenessProbe.enabled }} livenessProbe: exec: command: - pgrep - -f - valheim_server initialDelaySeconds: {{ .Values.livenessProbe.initialDelaySeconds }} periodSeconds: {{ .Values.livenessProbe.periodSeconds }} timeoutSeconds: {{ .Values.livenessProbe.timeoutSeconds }} failureThreshold: {{ .Values.livenessProbe.failureThreshold }} {{- end }} volumes: - name: saves {{- if and .Values.persistence.enabled .Values.persistence.saves.existingClaim }} persistentVolumeClaim: claimName: {{ .Values.persistence.saves.existingClaim }} {{- else if .Values.persistence.enabled }} persistentVolumeClaim: claimName: {{ include "valheim-server.fullname" . }}-saves {{- else }} emptyDir: { } {{- end }} - name: server {{- if and .Values.persistence.enabled .Values.persistence.server.existingClaim }} persistentVolumeClaim: claimName: {{ .Values.persistence.server.existingClaim }} {{- else if .Values.persistence.enabled }} persistentVolumeClaim: claimName: {{ include "valheim-server.fullname" . }}-server {{- else }} emptyDir: { } {{- end }} - name: backups {{- if and .Values.persistence.enabled .Values.persistence.backups.existingClaim }} persistentVolumeClaim: claimName: {{ .Values.persistence.backups.existingClaim }} {{- else if .Values.persistence.enabled }} persistentVolumeClaim: claimName: {{ include "valheim-server.fullname" . }}-backups {{- else }} emptyDir: { } {{- end }} {{- if eq (.Values.modding.bepInEx | toString) "1" }} - name: mods emptyDir: { } {{- end }} {{- with .Values.nodeSelector }} nodeSelector: {{- toYaml . | nindent 8 }} {{- end }} {{- with .Values.affinity }} affinity: {{- toYaml . | nindent 8 }} {{- end }} {{- with .Values.tolerations }} tolerations: {{- toYaml . | nindent 8 }} {{- end }}