forked from catalin/fukuops
227 lines
6.5 KiB
YAML
227 lines
6.5 KiB
YAML
# Specify image settings for the Valheim server container
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image:
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# -- Docker repository to use
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repository: mbround18/valheim
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# -- Docker tag to use - use "latest" for most current version
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tag: "3.2"
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# -- Image pull policy
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pullPolicy: Always
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# -- Number of replicas to deploy (should typically stay at 1)
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replicaCount: 1
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# -- Provide a name override for resources
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nameOverride: ""
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# -- Provide a full name override for resources
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fullnameOverride: ""
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# Server configuration settings
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server:
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# -- UDP port for game server (will use PORT, PORT+1, and PORT+2)
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port: 2456
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# -- Server name as displayed in-game
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name: "Valheim Server with Helm"
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# -- World name used for save files
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world: "Dedicated"
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# -- Server access password (minimum 5 characters)
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# @default -- you MUST change this value
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password: "ChangeMe123!"
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# -- Set to 1 to make server visible publicly, 0 for private
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public: 0
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# -- Timezone for the server
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timezone: "UTC"
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secret:
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name: ""
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key: "server-password"
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# Automation configuration for the server
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automation:
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# -- Enable automatic updates (1=enabled, 0=disabled)
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autoUpdate: 1
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# -- Cron schedule for automatic updates
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autoUpdateSchedule: "0 1 * * *"
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# -- Update server when container starts (1=enabled, 0=disabled)
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updateOnStartup: 0
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# -- Enable automatic backups (1=enabled, 0=disabled)
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autoBackup: 0
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# -- Cron schedule for automatic backups
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autoBackupSchedule: "*/15 * * * *"
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# -- Remove old backups automatically (1=enabled, 0=disabled)
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autoBackupRemoveOld: 1
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# -- Number of days to keep backups
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autoBackupDaysToLive: 7
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# -- Create backup before updates (1=enabled, 0=disabled)
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autoBackupOnUpdate: 1
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# -- Create backup on server shutdown (1=enabled, 0=disabled)
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autoBackupOnShutdown: 0
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# Notification settings for server events
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notifications:
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# -- Discord webhook URL for server notifications
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webhookUrl: ""
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# -- Include the server's public IP in notifications (1=enabled, 0=disabled)
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includePublicIp: 0
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# Kubernetes service configuration
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service:
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# -- Service type
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type: LoadBalancer
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# -- Set specific load balancer IP (depends on cloud provider support)
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loadBalancerIP: ""
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# -- Annotations for the service
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annotations: { }
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# -- External source IP ranges allowed to access the server
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loadBalancerSourceRanges: [ ]
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# Storage configuration for server data
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persistence:
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# -- Enable persistent storage for server data
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enabled: true
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# -- Storage class to use (use null for default or "" for no storage class)
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# @default -- use default storage class
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storageClass: null
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# Data volume configuration for game saves
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saves:
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# -- Size of PVC for game saves
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size: 1Gi
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# -- Access mode for the PVC
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accessMode: ReadWriteOnce
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# -- Existing claim to use (leave empty to create a new one)
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existingClaim: ""
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# Data volume configuration for server files
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server:
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# -- Size of PVC for server files
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size: 4Gi
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# -- Access mode for the PVC
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accessMode: ReadWriteOnce
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# -- Existing claim to use (leave empty to create a new one)
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existingClaim: ""
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# Data volume configuration for backups. Requires "autoBackup: 1".
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backups:
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# -- Size of PVC for backups
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size: 10Gi
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# -- Access mode for the PVC
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accessMode: ReadWriteOnce
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# -- Existing claim to use (leave empty to create a new one)
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existingClaim: ""
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# -- Resource requests and limits
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resources: { }
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# We usually recommend not to specify default resources and to leave this as a conscious
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# choice for the user. This also increases chances charts run on environments with little
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# resources, such as Minikube.
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# requests:
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# # -- Memory request for the server
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# memory: 2Gi
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# # -- CPU request for the server
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# cpu: 1000m
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# # -- Resource limits
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# limits:
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# # -- Memory limit for the server
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# memory: 4Gi
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# # -- CPU limit for the server
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# cpu: 2000m
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# -- Node selector for pod assignment
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nodeSelector: { }
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# -- Tolerations for pod assignment
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tolerations: [ ]
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# -- Affinity for pod assignment
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affinity: { }
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# -- Additional environment variables for the Valheim server
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extraEnv: [ ]
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# - name: EXAMPLE_VAR
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# value: "example value"
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# -- Init container configuration for server preparation
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initContainers:
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# -- Enable init container
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enabled: false
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# -- Init container image
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image: busybox:latest
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# -- Init container command
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command: [ ]
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# -- Init container arguments
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args: [ ]
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# Modding configuration
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modding:
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# -- Enable BepInEx for mods (1=enabled, 0=disabled)
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bepInEx: 0
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# -- Path to mounted mod directory
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modPath: "/home/steam/valheim/BepInEx"
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# -- Enable mounting a ConfigurationManager config
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useConfigurationManager: false
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# Pod security context settings
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# @descriptionStart
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# Security context settings applied at the pod level.
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# The fsGroup setting ensures that mounted volumes have the proper permissions for the Valheim user.
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# @descriptionEnd
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podSecurityContext:
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# -- File system group ID for volume mounts
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fsGroup: 1000
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# Container security context settings
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# @descriptionStart
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# Security context settings applied at the container level.
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# These settings ensure the container runs as a non-root user for better security.
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# The user/group IDs must match those used in the container image.
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# @descriptionEnd
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securityContext:
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# -- User ID to run the container processes. Should default to the steam user ID.
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runAsUser: 111
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# -- Group ID to run the container processes
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runAsGroup: 1000
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# -- Force the container to run as a non-root user
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runAsNonRoot: true
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# Kubernetes startup probe configuration
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startupProbe:
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# -- Enable startup probe
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enabled: true
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# -- Initial delay seconds
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initialDelaySeconds: 30
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# -- Period seconds
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periodSeconds: 10
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# -- Timeout seconds
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timeoutSeconds: 5
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# -- Failure threshold
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# @default -- 30 (allows up to 5 minutes for initial startup)
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failureThreshold: 30
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# Kubernetes readiness probe configuration
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readinessProbe:
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# -- Enable readiness probe
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enabled: true
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# -- Initial delay seconds
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initialDelaySeconds: 60
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# -- Period seconds
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periodSeconds: 15
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# -- Timeout seconds
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timeoutSeconds: 5
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# -- Failure threshold
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# @default -- 20 (allows up to 5 minutes for readiness)
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failureThreshold: 20
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# Kubernetes liveness probe configuration
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livenessProbe:
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# -- Enable liveness probe
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enabled: false
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# -- Initial delay seconds
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initialDelaySeconds: 60
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# -- Period seconds
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periodSeconds: 20
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# -- Timeout seconds
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timeoutSeconds: 5
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# -- Failure threshold
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# @default -- 6 (allows up to 2 minutes for recovery)
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failureThreshold: 6
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