session baby steps
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14 changed files with 393 additions and 87 deletions
26
src/back/backsessionclasses.h
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26
src/back/backsessionclasses.h
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#pragma once
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#include "msinclude.h"
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#include "global.h"
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#include "contclasses.h"
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class Endpoint;
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class Session {
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public:
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Session(Endpoint* ep, IAudioSessionControl2* sessionControl, size_t idx);
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void setVolume(NGuid guid, int channel, float volume);
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float getVolume(int channel);
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void setMute(NGuid guid, bool muted);
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bool getMute();
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std::wstring getName();
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//uint32_t getChannelCount();
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private:
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std::wstring sessionName;
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Endpoint* ep;
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IAudioSessionControl2* sessionControl = nullptr;
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ISimpleAudioVolume* sessionVolume = nullptr;
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size_t idx;
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};
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