mixer/src/cont/contclasses.h

151 lines
4.2 KiB
C++

#pragma once
//#define invoke_mem_fn(object,ptrToMember) ((object).*(ptrToMember))
//#define pinvoke_mem_fn(object,ptrToMember) ((object)->*(ptrToMember))
class EndpointWidget;
class Endpoint;
class EndpointVolumeCallback;
class Overseer;
enum AudioChannel {
CHANNEL_LEFT = (1 << 0),
CHANNEL_RIGHT = (1 << 1),
CHANNEL_MAIN = ~0,
};
enum EndpointState {
ENDPOINT_ACTIVE = (1 << 0),
ENDPOINT_DISABLED = (1 << 1),
ENDPOINT_NOTPRESENT = (1 << 2),
ENDPOINT_UNPLUGGED = (1 << 3),
ENDPOINT_ALL = 0x0F
};
enum Flows {
FLOW_PLAYBACK = (1 << 0),
FLOW_CAPTURE = (1 << 1),
FLOW_BOTH = (1 << 2),
};
enum Roles {
ROLE_CONSOLE = (1 << 0),
ROLE_MULTIMEDIA = (1 << 1),
ROLE_COMMUNICATIONS = (1 << 2),
ROLE_ALL = 0x07,
};
struct NGuid {
//todo: still leaking?
uint32_t data1;
uint16_t data2;
uint16_t data3;
unsigned char data4[8];
/* void freeData4(){ */
/* int i = 0; */
/* do{ */
/* if(this->data4 + i != nullptr) free(data4 + i); */
/* i++; */
/* }while (i < 8); */
/* } */
};
struct BackEndpointVolumeCallbackInfo {
NGuid caller;
bool muted;
float mainVolume;
size_t channels;
std::vector<float> channelVolumes;
};
class EndpointHandler {
public:
EndpointHandler(uint64_t idx, Flows flow);
void setBackEndpointVolumeCallbackInfoContent(uint8_t state);
//these two, currently unused. If I use them, I should feel bad.
//EndpointVolumeCallback* getEndpointVolumeCallback();
//Endpoint* getEndpoint();
//std::wstring epName;
BackEndpointVolumeCallbackInfo* getCallbackInfo();
uint32_t getChannelCount();
void setIndex(uint64_t idx);
uint64_t getIndex();
void setVolume(int channel, float volume);
std::wstring getName();
std::wstring getId();
void setFrontVisibilityInfo(EndpointState state, uint64_t frontIdx);
uint64_t getFrontVisibilityIndex();
EndpointState getFrontVisibilityState();
Flows getFlow();
float getVolume(int channel);
bool getMute();
size_t getState();
uint8_t getRoles();
void setRoles(Roles newRole);
void assignRoles(Roles newRole);
void removeRoles(Roles newRole);
void setVolume(NGuid guid, int channel, int value);
void setMute(NGuid guid, bool muted);
void setState(uint8_t state);
void setState(uint8_t state, uint64_t idx);
~EndpointHandler();
private:
uint64_t idx;
Endpoint *ep = nullptr;
EndpointVolumeCallback *epc = nullptr;
Flows flow;
BackEndpointVolumeCallbackInfo callbackInfo;
struct EndpointHandlerFrontVisibility {
EndpointState visibility = EndpointState::ENDPOINT_ALL;
uint64_t frontIdx = INT_MAX;
};
EndpointHandlerFrontVisibility ephfv;
//QSlider *slidy;
};
class OverseerHandler {
public:
OverseerHandler();
void setChangeFrontDefaultsFunction(std::function<void(Roles, std::wstring)> changeFrontDefaults);
void changeFrontDefaultsCallback(Roles role, std::wstring endpointId);
//void setReviseEndpointShowingFunction(std::function<void(std::wstring, EndpointState)> reviseEndpointShowing);
void reviseEndpointShowing(std::wstring endpointId, EndpointState state);
void setRemoveEndpointWidgetFunction(std::function<void(uint64_t)> removeEndpointWidget);
void setAddEndpointWidgetFunction(std::function<void(EndpointHandler*)> addEndpointWidget);
void setEndpointHandlers(std::vector<EndpointHandler*> ephs);
std::vector<EndpointHandler*> getPlaybackEndpointHandlers();
std::vector<EndpointHandler*> getCaptureEndpointHandlers();
std::vector<Endpoint*> getPlaybackEndpoints();
std::vector<Endpoint*> getCaptureEndpoints();
void pushBackEndpointHandler(EndpointHandler* eph, Flows flow);
uint64_t getPlaybackEndpointsCount();
uint64_t getCaptureEndpointsCount();
void reloadEndpointHandlers();
EndpointHandler* addEndpoint(std::wstring endpointId);
NGuid getGuid();
private:
Overseer *os;
std::vector<EndpointHandler*> playbackEndpointHandlers;
std::vector<EndpointHandler*> captureEndpointHandlers;
std::function<void(Roles, std::wstring /* endpointid */)> changeFrontDefaults;
std::function<void(uint64_t /* epw id */)> removeEndpointWidget;
std::function<void(EndpointHandler*)> addEndpointWidget;
//std::function<void(uint64_t /* device */, uint32_t /* channel */, float /* value */)> updateFrontVolumeCallback;
//std::function<void(uint64_t /* device */, bool /* mute */)> updateFrontMuteCallback;
};