perito bro
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227
testmain.cpp
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227
testmain.cpp
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#define WIN32_LEAN_AND_MEAN
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#include <iostream>
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#include <vector>
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#include <stdio.h>
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#include <stdlib.h>
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#include <Windows.h>
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#include <mmdeviceapi.h>
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#include <combaseapi.h>
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#include <initguid.h>
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#include <functiondiscoverykeys_devpkey.h>
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#include <endpointvolume.h>
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#include <audiopolicy.h>
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#include <audioclient.h>
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//#include <comdef.h>
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//#include <comip.h>
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#include <Winerror.h>
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//#define EXIT_ON_ERROR(hres, className) \
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if (FAILED(hres)) { printf("%s\n", #className); goto Exit; }
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#define EXIT_ON_ERROR(hres) \
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if (FAILED(hres)) { printf("%s - %d\n", __FILE__, __LINE__); goto Exit; }
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#define SAFE_RELEASE(punk) \
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if ((punk) != NULL) \
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{ (punk)->Release(); (punk) = NULL; }
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//#pragma once
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/*
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* Comentarios patrocinados por David
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* Enviar mensaje a @Phireh
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*/
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// const IID IntID_IAudioEndpointVolume = __uuidof(IAudioEndpointVolume);
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IMMDeviceEnumerator *deviceEnumeratorPtr = NULL;
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IMMDeviceCollection *deviceCollectionPtr = NULL;
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IMMDevice *endpointPtr = NULL;
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IAudioEndpointVolume *endpointVolumePtr = NULL;
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IAudioSessionManager2 *sessionManagerPtr = NULL;
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IAudioSessionEnumerator *sessionEnumeratorPtr = NULL;
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IAudioSessionControl2 *sessionControl2Ptr = NULL;
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ISimpleAudioVolume *sessionVolumePtr = NULL;
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void PrintEndpointNames() {
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HRESULT hr = S_OK;
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IPropertyStore *deviceEndpointPropertiesPtr = NULL;
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LPWSTR endpointID = NULL;
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hr = CoInitializeEx(NULL, COINIT_APARTMENTTHREADED);
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EXIT_ON_ERROR(hr)
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//MMDeviceEnumerator es el CLSID de toda la vaina de MMDevicear
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hr = CoCreateInstance(
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__uuidof(MMDeviceEnumerator), NULL,
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CLSCTX_ALL, __uuidof(IMMDeviceEnumerator),
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(void**)&deviceEnumeratorPtr);
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EXIT_ON_ERROR(hr)
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//hr = deviceEnumeratorPtr->EnumAudioEndpoints(eRender, DEVICE_STATE_&deviceCollectionPtr);
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//Llamar a dispositivo por defecto. 2o param no importa lmao
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hr = deviceEnumeratorPtr->GetDefaultAudioEndpoint(eRender, eConsole, &endpointPtr);
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EXIT_ON_ERROR(hr)
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// UINT count;
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// hr = deviceCollectionPtr->GetCount(&count);
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// EXIT_ON_ERROR(hr)
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// if (count == 0) {
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// printf("No endpoints found.\n");
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// }
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// hr = deviceCollectionPtr->Item(i, &endpointPtr);
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// EXIT_ON_ERROR(hr)
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//RECUPERAR ENDPOINT ID
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hr = endpointPtr->GetId(&endpointID);
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EXIT_ON_ERROR(hr)
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//RECUPERAR STRUCT DE PROPIEDADES
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hr = endpointPtr->OpenPropertyStore(STGM_READ, &deviceEndpointPropertiesPtr);
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EXIT_ON_ERROR(hr)
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PROPVARIANT varName;
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// Initialize container for property value.
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PropVariantInit(&varName);
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// Get the endpoint's friendly-name property.
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hr = deviceEndpointPropertiesPtr->GetValue(PKEY_Device_FriendlyName , &varName);
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EXIT_ON_ERROR(hr)
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//PINTAR ID + PROPIEDAD RECUPERADA
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printf("Endpoint %d: \"%S\" (%S)\n", 0, varName.pwszVal, endpointID);
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//Activamos desde Device para tener control sobre el Endpoint
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hr = endpointPtr->Activate(IID_IAudioEndpointVolume, CLSCTX_ALL, NULL, (void**)&endpointVolumePtr);
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EXIT_ON_ERROR(hr)
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hr = endpointVolumePtr->SetMasterVolumeLevelScalar(0.4f, NULL);
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EXIT_ON_ERROR(hr);
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//Registramos el gestor de sesiones para conseguir el handle que da el handle de sesiones a nivel informativo
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//Y justo despues, el que da control a nivel sonoro xdddddddddddddddddddddddddddddddddddddddddddddd
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hr = endpointPtr->Activate(__uuidof(IAudioSessionManager2), CLSCTX_ALL, NULL, (void**) &sessionManagerPtr);
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EXIT_ON_ERROR(hr);
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//Ahora si viene el handle de las sesiones xdddddddddd
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hr = sessionManagerPtr->GetSessionEnumerator(&sessionEnumeratorPtr);
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EXIT_ON_ERROR(hr);
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//Cogemos el numero de sesiones y recorremos para coger cada una
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//Luego tho, que soy una puta vaga y hay que probar cositas
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INT sessionCount;
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hr = sessionEnumeratorPtr->GetCount(&sessionCount);
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EXIT_ON_ERROR(hr);
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hr = sessionEnumeratorPtr->GetSession(2, (IAudioSessionControl**)&sessionControl2Ptr);
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EXIT_ON_ERROR(hr);
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LPWSTR sessionDisplayName;
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hr = sessionControl2Ptr->GetDisplayName(&sessionDisplayName);
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EXIT_ON_ERROR(hr);
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printf("Sesion 0 de endpoint %S: \"%S\" \n Num sesiones: (%d)\n", varName.pwszVal, sessionDisplayName, sessionCount);
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//hr = sessionControlPtr->QueryInterface(__uuidof(IAudioSessionControl2), (void**)&sessionControl2Ptr);
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//EXIT_ON_ERROR(hr);
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//hr = sessionControl2Ptr->GetProcessId(&foundProcessId);
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//EXIT_ON_ERROR(hr);
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hr = sessionControl2Ptr->QueryInterface(__uuidof(ISimpleAudioVolume), (void**)&sessionVolumePtr);
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EXIT_ON_ERROR(hr);
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hr = sessionVolumePtr->SetMute(TRUE, 0);
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EXIT_ON_ERROR(hr);
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//Limpiamos memoria
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CoTaskMemFree(endpointID);
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endpointID = NULL;
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PropVariantClear(&varName);
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SAFE_RELEASE(deviceEndpointPropertiesPtr)
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SAFE_RELEASE(endpointPtr)
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SAFE_RELEASE(endpointVolumePtr);
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SAFE_RELEASE(sessionManagerPtr);
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SAFE_RELEASE(sessionEnumeratorPtr);
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SAFE_RELEASE(sessionControlPtr);
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SAFE_RELEASE(sessionControl2Ptr);
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SAFE_RELEASE(sessionVolumePtr);
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/*
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// Each loop prints the name of an endpoint device.
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for (ULONG i = 0; i < count; i++) {
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// Get pointer to endpoint number i.
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hr = deviceCollectionPtr->Item(i, &endpointPtr);
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EXIT_ON_ERROR(hr)
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// Get the endpoint ID string.
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hr = endpointPtr->GetId(&endpointID);
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EXIT_ON_ERROR(hr)
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hr = endpointPtr->OpenPropertyStore(STGM_READ, &deviceEndpointPropertiesPtr);
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EXIT_ON_ERROR(hr)
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PROPVARIANT varName;
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// Initialize container for property value.
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PropVariantInit(&varName);
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// Get the endpoint's friendly-name property.2
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hr = deviceEndpointPropertiesPtr->GetValue(PKEY_Device_FriendlyName , &varName);
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EXIT_ON_ERROR(hr)
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// Print endpoint friendly name and endpoint ID.
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printf("Endpoint %lu: \"%S\" (%S)\n", i, varName.pwszVal, endpointID);
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CoTaskMemFree(endpointID);
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endpointID = NULL;
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PropVariantClear(&varName);
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SAFE_RELEASE(deviceEndpointPropertiesPtr)
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SAFE_RELEASE(endpointPtr)
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}
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*/
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SAFE_RELEASE(deviceEnumeratorPtr)
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SAFE_RELEASE(deviceCollectionPtr)
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return;
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Exit:
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printf("Error!\n");
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CoTaskMemFree(endpointID);
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SAFE_RELEASE(deviceEnumeratorPtr)
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SAFE_RELEASE(deviceCollectionPtr)
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SAFE_RELEASE(endpointPtr)
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SAFE_RELEASE(deviceEndpointPropertiesPtr)
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CoUninitialize();
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}
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void onExit(){
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}
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int main (int argc, char* argv[]) {
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PrintEndpointNames();
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}
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