Add world representation as hittable list
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4 changed files with 39 additions and 14 deletions
31
main.cpp
31
main.cpp
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@ -1,25 +1,25 @@
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#include <stdio.h>
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#include <stdint.h>
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#include "vec3.hpp"
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#include "color.hpp"
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#include "ray.hpp"
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#include "rtweekend.hpp"
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color ray_color(const ray& r);
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#include "color.hpp"
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#include "hittable_list.hpp"
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#include "sphere.hpp"
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color ray_color(const ray& r, const hittable& world);
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double hit_sphere(const point3& center, double radius, const ray& r);
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color ray_color(const ray& r)
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color ray_color(const ray& r, const hittable& world)
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{
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double t = hit_sphere(point3(0,0,-1), 0.5, r);
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if (t > 0.0)
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hit_record rec;
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if (world.hit(r, 0, INFINITY, rec))
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{
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vec3 N = normalize(r.at(t) - vec3(0,0,-1));
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return 0.5*color(N.x+1, N.y+1, N.z+1);
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return 0.5 * (rec.normal + color(1,1,1));
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}
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vec3 unit_direction = normalize(r.direction);
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t = 0.5*(unit_direction.y + 1.0);
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return (1-t) * color(1,1,1) + t*color(0.5, 0.7, 1.0);
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double t = 0.5 * (unit_direction.y + 1.0);
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return (1-t) * color(1,1,1) + t*color(0.5,0.7,1.0);
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}
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double hit_sphere(const point3& center, double radius, const ray& r)
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@ -43,6 +43,11 @@ int main()
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const int32_t image_width = 400;
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const int32_t image_height = (int32_t) (image_width / aspect_ratio);
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// World
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hittable_list world;
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world.add(std::make_shared<sphere>(point3(0,0,-1), 0.5));
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world.add(std::make_shared<sphere>(point3(0,-100.5,-1), 100));
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// Camera
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double viewport_height = 2.0;
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double viewport_width = aspect_ratio * viewport_height;
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@ -65,7 +70,7 @@ int main()
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double u = (double)i / (image_width-1);
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double v = (double)j / (image_height-1);
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ray r = ray(origin, lower_left_corner + u*horizontal + v*vertical - origin);
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color pixel_color = ray_color(r);
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color pixel_color = ray_color(r, world);
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write_color(stdout, pixel_color);
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}
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