More timing functions

This commit is contained in:
David 2021-08-28 01:04:31 +02:00
commit 321c677da2
12 changed files with 184 additions and 129 deletions

View file

@ -10,21 +10,21 @@ struct camera {
vec3 horizontal;
vec3 vertical;
vec3 u,v,w;
double lens_radius;
float lens_radius;
/* Constructors */
camera(point3 lookfrom,
point3 lookat,
vec3 vup,
double vfov,
double aspect_ratio,
double aperture,
double focus_dist)
float vfov,
float aspect_ratio,
float aperture,
float focus_dist)
{
double theta = degrees_to_radians(vfov);
double h = tan(theta/2);
double viewport_height = 2.0 * h;
double viewport_width = aspect_ratio * viewport_height;
float theta = degrees_to_radians(vfov);
float h = tan(theta/2);
float viewport_height = 2.0 * h;
float viewport_width = aspect_ratio * viewport_height;
w = normalize(lookfrom - lookat);
u = normalize(cross(vup,w));
@ -40,9 +40,8 @@ struct camera {
/* Methods */
ray get_ray(double s, double t) const
{
rmt_ScopedCPUSample(GetRay, RMTSF_Aggregate);
ray get_ray(float s, float t) const
{
vec3 rd = lens_radius * random_in_unit_disk();
vec3 offset = u * rd.x + v * rd.y;