More timing functions
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6331a2bf79
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12 changed files with 184 additions and 129 deletions
87
main.cpp
87
main.cpp
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@ -3,6 +3,9 @@
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#include <stdlib.h>
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// Disable profiling
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#define RMT_ENABLED 1
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// Lib includes
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#pragma GCC diagnostic push
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#pragma GCC diagnostic ignored "-Wunused-parameter"
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@ -18,23 +21,23 @@
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#include "sphere.hpp"
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#include "camera.hpp"
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color ray_color(const ray& r, const hittable& world, int32_t depth);
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double hit_sphere(const point3& center, double radius, const ray& r);
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hittable_list random_scene();
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float hit_sphere(const point3& center, float radius, const ray& r);
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void print_timers();
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hittable_list<sphere> random_scene();
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hittable_list random_scene() {
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hittable_list world;
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hittable_list<sphere> random_scene() {
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hittable_list<sphere> world;
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auto ground_material = make_shared<lambertian>(color(0.5, 0.5, 0.5));
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world.add(make_shared<sphere>(point3(0,-1000,0), 1000, ground_material));
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world.add(sphere(point3(0,-1000,0), 1000, ground_material));
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for (int32_t a = -11; a < 11; a++)
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{
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for (int32_t b = -11; b < 11; b++)
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{
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double choose_mat = random_double();
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point3 center(a + 0.9*random_double(), 0.2, b + 0.9*random_double());
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float choose_mat = random_float();
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point3 center(a + 0.9*random_float(), 0.2, b + 0.9*random_float());
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if ((center - point3(4, 0.2, 0)).length() > 0.9)
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{
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@ -44,39 +47,40 @@ hittable_list random_scene() {
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// diffuse
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color albedo = color::random() * color::random();
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sphere_material = make_shared<lambertian>(albedo);
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world.add(make_shared<sphere>(center, 0.2, sphere_material));
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world.add(sphere(center, 0.2, sphere_material));
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}
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else if (choose_mat < 0.95)
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{
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// metal
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color albedo = color::random(0.5, 1);
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double fuzz = random_double(0, 0.5);
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float fuzz = random_float(0, 0.5);
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sphere_material = make_shared<metal>(albedo, fuzz);
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world.add(make_shared<sphere>(center, 0.2, sphere_material));
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world.add(sphere(center, 0.2, sphere_material));
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}
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else
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{
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// glass
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sphere_material = make_shared<dielectric>(1.5);
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world.add(make_shared<sphere>(center, 0.2, sphere_material));
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world.add(sphere(center, 0.2, sphere_material));
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}
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}
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}
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}
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auto material1 = make_shared<dielectric>(1.5);
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world.add(make_shared<sphere>(point3(0, 1, 0), 1.0, material1));
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world.add(sphere(point3(0, 1, 0), 1.0, material1));
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auto material2 = make_shared<lambertian>(color(0.4, 0.2, 0.1));
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world.add(make_shared<sphere>(point3(-4, 1, 0), 1.0, material2));
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world.add(sphere(point3(-4, 1, 0), 1.0, material2));
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auto material3 = make_shared<metal>(color(0.7, 0.6, 0.5), 0.0);
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world.add(make_shared<sphere>(point3(4, 1, 0), 1.0, material3));
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world.add(sphere(point3(4, 1, 0), 1.0, material3));
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return world;
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}
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color ray_color(const ray& r, const hittable& world, int32_t depth)
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template<typename T>
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color ray_color(const ray& r, hittable_list<T>& world, int32_t depth)
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{
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rmt_ScopedCPUSample(Scatter, RMTSF_Aggregate | RMTSF_Recursive);
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if (depth <= 0)
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@ -102,17 +106,17 @@ color ray_color(const ray& r, const hittable& world, int32_t depth)
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}
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}
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vec3 unit_direction = normalize(r.direction);
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double t = 0.5 * (unit_direction.y + 1.0);
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float t = 0.5 * (unit_direction.y + 1.0);
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return (1-t) * color(1,1,1) + t*color(0.5,0.7,1.0);
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}
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double hit_sphere(const point3& center, double radius, const ray& r)
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float hit_sphere(const point3& center, float radius, const ray& r)
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{
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vec3 oc = r.origin - center;
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double a = r.direction.length_squared();
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double half_b = dot(oc, r.direction);
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double c = oc.length_squared() - radius*radius;
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double discriminant = half_b*half_b - a*c;
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float a = r.direction.length_squared();
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float half_b = dot(oc, r.direction);
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float c = oc.length_squared() - radius*radius;
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float discriminant = half_b*half_b - a*c;
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if (discriminant < 0)
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return -1;
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@ -130,7 +134,7 @@ int32_t main()
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// Image
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const double aspect_ratio = 3.0 / 2.0;
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const float aspect_ratio = 3.0 / 2.0;
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const int32_t image_width = 1200;
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const int32_t image_height = (int32_t) (image_width / aspect_ratio);
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int32_t samples_per_pixel = 500;
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@ -141,17 +145,15 @@ int32_t main()
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samples_per_pixel = strtol(getenv("SPP"), NULL, 10);
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}
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// World
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hittable_list world = random_scene();
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hittable_list<sphere> world = random_scene();
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// Camera
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point3 lookfrom(13,2,3);
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point3 lookat(0,0,0);
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vec3 vup(0,1,0);
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double dist_to_focus = 10.0;
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double aperture = 0.1;
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float dist_to_focus = 10.0;
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float aperture = 0.1;
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camera cam(lookfrom, lookat, vup, 20, aspect_ratio, aperture, dist_to_focus);
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@ -163,6 +165,7 @@ int32_t main()
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{
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rmt_ScopedCPUSample(OuterLoop, RMTSF_Aggregate);
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fprintf(stderr, "\rScanlines remaining: %d ", j);
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print_timers();
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fflush(stderr);
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for (int32_t i = 0; i < image_width; ++i)
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{
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@ -171,8 +174,8 @@ int32_t main()
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for (int32_t s = 0; s < samples_per_pixel; ++s)
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{
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double u = ((i + random_double()) / (image_width-1));
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double v = ((j + random_double()) / (image_height-1));
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float u = ((i + random_float()) / (image_width-1));
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float v = ((j + random_float()) / (image_height-1));
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ray r = cam.get_ray(u,v);
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pixel_color += ray_color(r, world, max_depth);
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}
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@ -184,3 +187,27 @@ int32_t main()
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fprintf(stderr, "\nDone\n");
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rmt_DestroyGlobalInstance(rmt);
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}
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debug_record debug_record_array[__COUNTER__];
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void print_timers()
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{
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for (uint32_t i = 0;
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i < sizeof(debug_record_array) / sizeof(debug_record_array[0]);
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++i)
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{
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debug_record *record = &debug_record_array[i];
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fprintf(stderr,
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"%d: %s:%s:%d; "
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"Cycles = %ld; "
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"Hit count %ld; "
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"Cycles/hit %f; "
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"Time %f",
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i, record->filename, record->function_name, record->line_number,
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record->cycles,
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record->hit_count,
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(double)record->cycles / record->hit_count,
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(double)record->cycles / CLOCKS_PER_SEC);
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}
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}
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