Per-thread RNGs and RNG bugfix
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6 changed files with 70 additions and 39 deletions
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@ -40,9 +40,9 @@ struct camera {
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/* Methods */
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ray get_ray(float s, float t) const
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ray get_ray(float s, float t, int32_t thread_id = 0) const
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{
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vec3 rd = lens_radius * random_in_unit_disk();
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vec3 rd = lens_radius * random_in_unit_disk(thread_id);
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vec3 offset = u * rd.x + v * rd.y;
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return ray(origin + offset, lower_left_corner + s*horizontal + t*vertical - origin - offset);
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