Add material support

This commit is contained in:
Phireh 2021-08-22 17:24:33 +02:00
commit 58ffcff459
7 changed files with 112 additions and 36 deletions

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@ -33,5 +33,25 @@ inline double clamp(double v, double min, double max)
#include "ray.hpp"
#include "vec3.hpp"
struct material;
/* Common data structures */
struct hit_record {
point3 p;
vec3 normal;
std::shared_ptr<material> mat_ptr;
double t;
bool front_face;
inline void set_face_normal(const ray& r, const vec3& outward_normal)
{
front_face = dot(r.direction, outward_normal) < 0;
normal = front_face ? outward_normal : -outward_normal;
}
};
#endif