Add profiling with Remotery
This commit is contained in:
parent
c37be6798f
commit
6331a2bf79
50 changed files with 16864 additions and 11 deletions
218
vis/Code/Console.js
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218
vis/Code/Console.js
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Console = (function()
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{
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var BORDER = 10;
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var HEIGHT = 200;
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function Console(wm, server)
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{
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// Create the window and its controls
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this.Window = wm.AddWindow("Console", 10, 10, 100, 100);
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this.PageContainer = this.Window.AddControlNew(new WM.Container(10, 10, 400, 160));
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DOM.Node.AddClass(this.PageContainer.Node, "ConsoleText");
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this.AppContainer = this.Window.AddControlNew(new WM.Container(10, 10, 400, 160));
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DOM.Node.AddClass(this.AppContainer.Node, "ConsoleText");
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this.UserInput = this.Window.AddControlNew(new WM.EditBox(10, 5, 400, 30, "Input", ""));
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this.UserInput.SetChangeHandler(Bind(ProcessInput, this));
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this.Window.ShowNoAnim();
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// This accumulates log text as fast as is required
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this.PageTextBuffer = "";
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this.PageTextUpdatePending = false;
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this.AppTextBuffer = "";
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this.AppTextUpdatePending = false;
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// Setup command history control
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this.CommandHistory = LocalStore.Get("App", "Global", "CommandHistory", [ ]);
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this.CommandIndex = 0;
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this.MaxNbCommands = 10000;
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DOM.Event.AddHandler(this.UserInput.EditNode, "keydown", Bind(OnKeyPress, this));
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DOM.Event.AddHandler(this.UserInput.EditNode, "focus", Bind(OnFocus, this));
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// At a much lower frequency this will update the console window
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window.setInterval(Bind(UpdateHTML, this), 500);
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// Setup log requests from the server
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this.Server = server;
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server.SetConsole(this);
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server.AddMessageHandler("LOGM", Bind(OnLog, this));
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this.Window.SetOnResize(Bind(OnUserResize, this));
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}
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Console.prototype.Log = function(text)
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{
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this.PageTextBuffer = LogText(this.PageTextBuffer, text);
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this.PageTextUpdatePending = true;
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}
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Console.prototype.WindowResized = function(width, height)
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{
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// Place window
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this.Window.SetPosition(BORDER, height - BORDER - 200);
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this.Window.SetSize(width - 2 * BORDER, HEIGHT);
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ResizeInternals(this);
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}
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Console.prototype.TriggerUpdate = function()
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{
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this.AppTextUpdatePending = true;
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}
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function OnLog(self, socket, data_view_reader)
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{
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var text = data_view_reader.GetString();
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self.AppTextBuffer = LogText(self.AppTextBuffer, text);
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// Don't register text as updating if disconnected as this implies a trace is being loaded, which we want to speed up
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if (self.Server.Connected())
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{
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self.AppTextUpdatePending = true;
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}
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}
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function LogText(existing_text, new_text)
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{
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// Filter the text a little to make it safer
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if (new_text == null)
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new_text = "NULL";
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// Find and convert any HTML entities, ensuring the browser doesn't parse any embedded HTML code
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// This also allows the log to contain arbitrary C++ code (e.g. assert comparison operators)
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new_text = Convert.string_to_html_entities(new_text);
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// Prefix date and end with new line
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var d = new Date();
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new_text = "[" + d.toLocaleTimeString() + "] " + new_text + "<br>";
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// Append to local text buffer and ensure clip the oldest text to ensure a max size
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existing_text = existing_text + new_text;
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var max_len = 100 * 1024;
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var len = existing_text.length;
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if (len > max_len)
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existing_text = existing_text.substr(len - max_len, max_len);
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return existing_text;
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}
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function OnUserResize(self, evt)
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{
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ResizeInternals(self);
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}
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function ResizeInternals(self)
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{
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// Place controls
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var parent_size = self.Window.Size;
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var mid_w = parent_size[0] / 3;
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self.UserInput.SetPosition(BORDER, parent_size[1] - 2 * BORDER - 30);
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self.UserInput.SetSize(parent_size[0] - 100, 18);
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var output_height = self.UserInput.Position[1] - 2 * BORDER;
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self.PageContainer.SetPosition(BORDER, BORDER);
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self.PageContainer.SetSize(mid_w - 2 * BORDER, output_height);
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self.AppContainer.SetPosition(mid_w, BORDER);
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self.AppContainer.SetSize(parent_size[0] - mid_w - BORDER, output_height);
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}
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function UpdateHTML(self)
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{
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// Reset the current text buffer as html
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if (self.PageTextUpdatePending)
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{
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var page_node = self.PageContainer.Node;
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page_node.innerHTML = self.PageTextBuffer;
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page_node.scrollTop = page_node.scrollHeight;
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self.PageTextUpdatePending = false;
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}
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if (self.AppTextUpdatePending)
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{
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var app_node = self.AppContainer.Node;
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app_node.innerHTML = self.AppTextBuffer;
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app_node.scrollTop = app_node.scrollHeight;
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self.AppTextUpdatePending = false;
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}
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}
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function ProcessInput(self, node)
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{
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// Send the message exactly
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var msg = node.value;
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self.Server.Send("CONI" + msg);
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// Emit to console and clear
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self.Log("> " + msg);
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self.UserInput.SetValue("");
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// Keep track of recently issued commands, with an upper bound
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self.CommandHistory.push(msg);
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var extra_commands = self.CommandHistory.length - self.MaxNbCommands;
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if (extra_commands > 0)
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self.CommandHistory.splice(0, extra_commands);
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// Set command history index to the most recent command
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self.CommandIndex = self.CommandHistory.length;
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// Backup to local store
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LocalStore.Set("App", "Global", "CommandHistory", self.CommandHistory);
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// Keep focus with the edit box
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return true;
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}
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function OnKeyPress(self, evt)
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{
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evt = DOM.Event.Get(evt);
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if (evt.keyCode == Keyboard.Codes.UP)
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{
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if (self.CommandHistory.length > 0)
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{
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// Cycle backwards through the command history
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self.CommandIndex--;
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if (self.CommandIndex < 0)
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self.CommandIndex = self.CommandHistory.length - 1;
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var command = self.CommandHistory[self.CommandIndex];
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self.UserInput.SetValue(command);
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}
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// Stops default behaviour of moving cursor to the beginning
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DOM.Event.StopDefaultAction(evt);
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}
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else if (evt.keyCode == Keyboard.Codes.DOWN)
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{
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if (self.CommandHistory.length > 0)
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{
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// Cycle fowards through the command history
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self.CommandIndex = (self.CommandIndex + 1) % self.CommandHistory.length;
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var command = self.CommandHistory[self.CommandIndex];
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self.UserInput.SetValue(command);
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}
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// Stops default behaviour of moving cursor to the end
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DOM.Event.StopDefaultAction(evt);
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}
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}
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function OnFocus(self)
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{
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// Reset command index on focus
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self.CommandIndex = self.CommandHistory.length;
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}
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return Console;
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})();
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52
vis/Code/DataViewReader.js
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52
vis/Code/DataViewReader.js
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//
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// Simple wrapper around DataView that auto-advances the read offset and provides
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// a few common data type conversions specific to this app
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//
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DataViewReader = (function ()
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{
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function DataViewReader(data_view, offset)
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{
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this.DataView = data_view;
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this.Offset = offset;
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}
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DataViewReader.prototype.AtEnd = function()
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{
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return this.Offset >= this.DataView.byteLength;
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}
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DataViewReader.prototype.GetUInt32 = function ()
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{
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var v = this.DataView.getUint32(this.Offset, true);
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this.Offset += 4;
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return v;
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}
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DataViewReader.prototype.GetUInt64 = function ()
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{
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var v = this.DataView.getFloat64(this.Offset, true);
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this.Offset += 8;
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return v;
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}
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DataViewReader.prototype.GetStringOfLength = function (string_length)
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{
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var string = "";
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for (var i = 0; i < string_length; i++)
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{
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string += String.fromCharCode(this.DataView.getInt8(this.Offset));
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this.Offset++;
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}
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return string;
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}
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DataViewReader.prototype.GetString = function ()
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{
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var string_length = this.GetUInt32();
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return this.GetStringOfLength(string_length);
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}
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return DataViewReader;
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})();
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53
vis/Code/NameMap.js
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53
vis/Code/NameMap.js
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class NameMap
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{
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constructor(text_buffer)
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{
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this.names = { };
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this.textBuffer = text_buffer;
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}
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Get(name_hash)
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{
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// Return immediately if it's in the hash
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let name = this.names[name_hash];
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if (name != undefined)
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{
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return [ true, name ];
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}
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// Create a temporary name that uses the hash
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name = {
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string: name_hash.toString(),
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hash: name_hash
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};
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this.names[name_hash] = name;
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// Add to the text buffer the first time this name is encountered
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name.textEntry = this.textBuffer.AddText(name.string);
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return [ false, name ];
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}
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Set(name_hash, name_string)
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{
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// Create the name on-demand if its hash doesn't exist
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let name = this.names[name_hash];
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if (name == undefined)
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{
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name = {
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string: name_string,
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hash: name_hash
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};
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this.names[name_hash] = name;
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}
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else
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{
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name.string = name_string;
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}
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// Apply the updated text to the buffer
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name.textEntry = this.textBuffer.AddText(name_string);
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return name;
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}
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}
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61
vis/Code/PixelTimeRange.js
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61
vis/Code/PixelTimeRange.js
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class PixelTimeRange
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{
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constructor(start_us, span_us, span_px)
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{
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this.Span_px = span_px;
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this.Set(start_us, span_us);
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}
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Set(start_us, span_us)
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{
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this.Start_us = start_us;
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this.Span_us = span_us;
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this.End_us = this.Start_us + span_us;
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this.usPerPixel = this.Span_px / this.Span_us;
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}
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SetStart(start_us)
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{
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this.Start_us = start_us;
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this.End_us = start_us + this.Span_us;
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}
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SetEnd(end_us)
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{
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this.End_us = end_us;
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this.Start_us = end_us - this.Span_us;
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}
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SetPixelSpan(span_px)
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{
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this.Span_px = span_px;
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this.usPerPixel = this.Span_px / this.Span_us;
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}
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PixelOffset(time_us)
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{
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return Math.floor((time_us - this.Start_us) * this.usPerPixel);
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}
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PixelSize(time_us)
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{
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return Math.floor(time_us * this.usPerPixel);
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}
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TimeAtPosition(position)
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{
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return this.Start_us + position / this.usPerPixel;
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}
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Clone()
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{
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return new PixelTimeRange(this.Start_us, this.Span_us, this.Span_px);
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}
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SetAsUniform(gl, program)
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{
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glSetUniform(gl, program, "inTimeRange.usStart", this.Start_us);
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glSetUniform(gl, program, "inTimeRange.usPerPixel", this.usPerPixel);
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}
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}
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540
vis/Code/Remotery.js
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540
vis/Code/Remotery.js
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//
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// TODO: Window resizing needs finer-grain control
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// TODO: Take into account where user has moved the windows
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// TODO: Controls need automatic resizing within their parent windows
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//
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Settings = (function()
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{
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function Settings()
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{
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this.IsPaused = false;
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this.SyncTimelines = true;
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}
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return Settings;
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})();
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Remotery = (function()
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{
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// crack the url and get the parameter we want
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var getUrlParameter = function getUrlParameter( search_param)
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{
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var page_url = decodeURIComponent( window.location.search.substring(1) ),
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url_vars = page_url.split('&'),
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param_name,
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i;
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for (i = 0; i < url_vars.length; i++)
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{
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param_name = url_vars[i].split('=');
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if (param_name[0] === search_param)
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{
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return param_name[1] === undefined ? true : param_name[1];
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}
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}
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};
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function Remotery()
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{
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this.WindowManager = new WM.WindowManager();
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this.Settings = new Settings();
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// "addr" param is ip:port and will override the local store version if passed in the URL
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var addr = getUrlParameter( "addr" );
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if ( addr != null )
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this.ConnectionAddress = "ws://" + addr + "/rmt";
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else
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this.ConnectionAddress = LocalStore.Get("App", "Global", "ConnectionAddress", "ws://127.0.0.1:17815/rmt");
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this.Server = new WebSocketConnection();
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this.Server.AddConnectHandler(Bind(OnConnect, this));
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this.Server.AddDisconnectHandler(Bind(OnDisconnect, this));
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// Create the console up front as everything reports to it
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this.Console = new Console(this.WindowManager, this.Server);
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// Create required windows
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this.TitleWindow = new TitleWindow(this.WindowManager, this.Settings, this.Server, this.ConnectionAddress);
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this.TitleWindow.SetConnectionAddressChanged(Bind(OnAddressChanged, this));
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this.SampleTimelineWindow = new TimelineWindow(this.WindowManager, "Sample Timeline", this.Settings, Bind(OnTimelineCheck, this));
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this.SampleTimelineWindow.SetOnHover(Bind(OnSampleHover, this));
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this.SampleTimelineWindow.SetOnSelected(Bind(OnSampleSelected, this));
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this.ProcessorTimelineWindow = new TimelineWindow(this.WindowManager, "Processor Timeline", this.Settings, null);
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this.SampleTimelineWindow.SetOnMoved(Bind(OnTimelineMoved, this));
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this.ProcessorTimelineWindow.SetOnMoved(Bind(OnTimelineMoved, this));
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this.TraceDrop = new TraceDrop(this);
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this.NbSampleWindows = 0;
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this.SampleWindows = { };
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this.FrameHistory = { };
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this.ProcessorFrameHistory = { };
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this.SelectedFrames = { };
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this.sampleNames = new NameMap(this.SampleTimelineWindow.textBuffer);
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this.threadNames = new NameMap(this.ProcessorTimelineWindow.textBuffer);
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this.Server.AddMessageHandler("SMPL", Bind(OnSamples, this));
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this.Server.AddMessageHandler("SSMP", Bind(OnSampleName, this));
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this.Server.AddMessageHandler("PRTH", Bind(OnProcessorThreads, this));
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this.Server.AddMessageHandler("THRN", Bind(OnThreadNames, this));
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// Kick-off the auto-connect loop
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AutoConnect(this);
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// Hook up resize event handler
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DOM.Event.AddHandler(window, "resize", Bind(OnResizeWindow, this));
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OnResizeWindow(this);
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// Hook up browser-native canvas refresh
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this.DisplayFrame = 0;
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this.LastKnownPause = this.Settings.IsPaused;
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var self = this;
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(function display_loop()
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{
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window.requestAnimationFrame(display_loop);
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DrawTimeline(self);
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})();
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}
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Remotery.prototype.Clear = function()
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{
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// Clear timelines
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this.SampleTimelineWindow.Clear();
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this.ProcessorTimelineWindow.Clear();
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// Close and clear all sample windows
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for (var i in this.SampleWindows)
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{
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var sample_window = this.SampleWindows[i];
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sample_window.Close();
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}
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this.NbSampleWindows = 0;
|
||||
this.SampleWindows = { };
|
||||
|
||||
// Clear runtime data
|
||||
this.FrameHistory = { };
|
||||
this.ProcessorFrameHistory = { };
|
||||
this.SelectedFrames = { };
|
||||
this.sampleNames = new NameMap(this.SampleTimelineWindow.textBuffer);
|
||||
this.threadNames = new NameMap(this.ProcessorTimelineWindow.textBuffer);
|
||||
|
||||
// Resize everything to fit new layout
|
||||
OnResizeWindow(this);
|
||||
}
|
||||
|
||||
|
||||
function AutoConnect(self)
|
||||
{
|
||||
// Only attempt to connect if there isn't already a connection or an attempt to connect
|
||||
if (!self.Server.Connected())
|
||||
self.Server.Connect(self.ConnectionAddress);
|
||||
|
||||
// Always schedule another check
|
||||
window.setTimeout(Bind(AutoConnect, self), 2000);
|
||||
}
|
||||
|
||||
|
||||
function OnConnect(self)
|
||||
{
|
||||
// Connection address has been validated
|
||||
LocalStore.Set("App", "Global", "ConnectionAddress", self.ConnectionAddress);
|
||||
|
||||
self.Clear();
|
||||
|
||||
// Ensure the viewer is ready for realtime updates
|
||||
self.TitleWindow.Unpause();
|
||||
}
|
||||
|
||||
function OnDisconnect(self)
|
||||
{
|
||||
// Pause so the user can inspect the trace
|
||||
self.TitleWindow.Pause();
|
||||
}
|
||||
|
||||
|
||||
function OnAddressChanged(self, node)
|
||||
{
|
||||
// Update and disconnect, relying on auto-connect to reconnect
|
||||
self.ConnectionAddress = node.value;
|
||||
self.Server.Disconnect();
|
||||
|
||||
// Give input focus away
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
function DrawTimeline(self)
|
||||
{
|
||||
// Has pause state changed?
|
||||
if (self.Settings.IsPaused != self.LastKnownPaused)
|
||||
{
|
||||
// When switching TO paused, draw one last frame to ensure the sample text gets drawn
|
||||
self.LastKnownPaused = self.Settings.IsPaused;
|
||||
self.SampleTimelineWindow.DrawAllRows();
|
||||
self.ProcessorTimelineWindow.DrawAllRows();
|
||||
return;
|
||||
}
|
||||
|
||||
// Don't waste time drawing the timeline when paused
|
||||
if (self.Settings.IsPaused)
|
||||
return;
|
||||
|
||||
// requestAnimationFrame can run up to 60hz which is way too much for drawing the timeline
|
||||
// Assume it's running at 60hz and skip frames to achieve 10hz instead
|
||||
// Doing this instead of using setTimeout because it's better for browser rendering (or; will be once WebGL is in use)
|
||||
// TODO: Expose as config variable because high refresh rate is great when using a separate viewiing machine
|
||||
if ((self.DisplayFrame % 10) == 0)
|
||||
{
|
||||
self.SampleTimelineWindow.DrawAllRows();
|
||||
self.ProcessorTimelineWindow.DrawAllRows();
|
||||
}
|
||||
|
||||
self.DisplayFrame++;
|
||||
}
|
||||
|
||||
|
||||
function DecodeSample(self, data_view_reader)
|
||||
{
|
||||
var sample = {};
|
||||
|
||||
// Get name hash and lookup name it map
|
||||
sample.name_hash = data_view_reader.GetUInt32();
|
||||
let [ name_exists, name ] = self.sampleNames.Get(sample.name_hash);
|
||||
sample.name = name;
|
||||
|
||||
// If the name doesn't exist in the map yet, request it from the server
|
||||
if (!name_exists)
|
||||
{
|
||||
if (self.Server.Connected())
|
||||
{
|
||||
self.Server.Send("GSMP" + sample.name_hash);
|
||||
}
|
||||
}
|
||||
|
||||
// Get the rest of the sample data
|
||||
sample.id = data_view_reader.GetUInt32();
|
||||
sample.colour = data_view_reader.GetStringOfLength(7);
|
||||
sample.us_start = data_view_reader.GetUInt64();
|
||||
sample.us_length = data_view_reader.GetUInt64();
|
||||
sample.us_self = data_view_reader.GetUInt64();
|
||||
sample.call_count = data_view_reader.GetUInt32();
|
||||
sample.recurse_depth = data_view_reader.GetUInt32();
|
||||
|
||||
// TODO(don): Get the profiler to pass these directly instead of hex colour
|
||||
const colour = parseInt(sample.colour.slice(1), 16);
|
||||
const r = (colour >> 16) & 255;
|
||||
const g = (colour >> 8) & 255;
|
||||
const b = colour & 255;
|
||||
sample.rgbColour = [ r, g, b ];
|
||||
|
||||
// Calculate dependent properties
|
||||
sample.ms_length = (sample.us_length / 1000.0).toFixed(3);
|
||||
sample.ms_self = (sample.us_self / 1000.0).toFixed(3);
|
||||
|
||||
// Recurse into children
|
||||
sample.children = [];
|
||||
DecodeSampleArray(self, data_view_reader, sample.children);
|
||||
|
||||
return sample;
|
||||
}
|
||||
|
||||
|
||||
function DecodeSampleArray(self, data_view_reader, samples)
|
||||
{
|
||||
var nb_samples = data_view_reader.GetUInt32();
|
||||
for (var i = 0; i < nb_samples; i++)
|
||||
{
|
||||
var sample = DecodeSample(self, data_view_reader);
|
||||
samples.push(sample)
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
function DecodeSamples(self, data_view_reader)
|
||||
{
|
||||
// Message-specific header
|
||||
let message = { };
|
||||
message.sample_tree_bytes = data_view_reader.GetUInt32();
|
||||
message.thread_name = data_view_reader.GetString();
|
||||
message.nb_samples = data_view_reader.GetUInt32();
|
||||
message.sample_digest = data_view_reader.GetUInt32();
|
||||
message.partial_tree = data_view_reader.GetUInt32();
|
||||
|
||||
// Read samples
|
||||
message.samples = [];
|
||||
message.samples.push(DecodeSample(self, data_view_reader));
|
||||
|
||||
return message;
|
||||
}
|
||||
|
||||
|
||||
function OnSamples(self, socket, data_view_reader)
|
||||
{
|
||||
// Discard any new samples while paused and connected
|
||||
// Otherwise this stops a paused Remotery from loading new samples from disk
|
||||
if (self.Settings.IsPaused && self.Server.Connected())
|
||||
return;
|
||||
|
||||
// Binary decode incoming sample data
|
||||
var message = DecodeSamples(self, data_view_reader);
|
||||
var name = message.thread_name;
|
||||
|
||||
// Add to frame history for this thread
|
||||
var thread_frame = new ThreadFrame(message);
|
||||
if (!(name in self.FrameHistory))
|
||||
{
|
||||
self.FrameHistory[name] = [ ];
|
||||
}
|
||||
var frame_history = self.FrameHistory[name];
|
||||
if (frame_history.length > 0 && frame_history[frame_history.length - 1].PartialTree)
|
||||
{
|
||||
// Always overwrite partial trees with new information
|
||||
frame_history[frame_history.length - 1] = thread_frame;
|
||||
}
|
||||
else
|
||||
{
|
||||
frame_history.push(thread_frame);
|
||||
}
|
||||
|
||||
// Discard old frames to keep memory-use constant
|
||||
var max_nb_frames = 10000;
|
||||
var extra_frames = frame_history.length - max_nb_frames;
|
||||
if (extra_frames > 0)
|
||||
frame_history.splice(0, extra_frames);
|
||||
|
||||
// Create sample windows on-demand
|
||||
if (!(name in self.SampleWindows))
|
||||
{
|
||||
self.SampleWindows[name] = new SampleWindow(self.WindowManager, name, self.NbSampleWindows);
|
||||
self.SampleWindows[name].WindowResized(self.SampleTimelineWindow.Window, self.Console.Window);
|
||||
self.NbSampleWindows++;
|
||||
MoveSampleWindows(this);
|
||||
}
|
||||
|
||||
// Set on the window and timeline if connected as this implies a trace is being loaded, which we want to speed up
|
||||
if (self.Server.Connected())
|
||||
{
|
||||
self.SampleWindows[name].OnSamples(message.nb_samples, message.sample_digest, message.samples);
|
||||
self.SampleTimelineWindow.OnSamples(name, frame_history);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
function OnSampleName(self, socket, data_view_reader)
|
||||
{
|
||||
// Add any names sent by the server to the local map
|
||||
let name_hash = data_view_reader.GetUInt32();
|
||||
let name_string = data_view_reader.GetString();
|
||||
self.sampleNames.Set(name_hash, name_string);
|
||||
}
|
||||
|
||||
|
||||
function OnProcessorThreads(self, socket, data_view_reader)
|
||||
{
|
||||
let nb_processors = data_view_reader.GetUInt32();
|
||||
let message_index = data_view_reader.GetUInt64();
|
||||
|
||||
// Decode each processor
|
||||
for (let i = 0; i < nb_processors; i++)
|
||||
{
|
||||
let thread_id = data_view_reader.GetUInt32();
|
||||
let thread_name_hash = data_view_reader.GetUInt32();
|
||||
let sample_time = data_view_reader.GetUInt64();
|
||||
|
||||
// Add frame history for this processor
|
||||
let processor_name = "Processor " + i.toString();
|
||||
if (!(processor_name in self.ProcessorFrameHistory))
|
||||
{
|
||||
self.ProcessorFrameHistory[processor_name] = [ ];
|
||||
}
|
||||
let frame_history = self.ProcessorFrameHistory[processor_name];
|
||||
|
||||
if (thread_id == 0xFFFFFFFF)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
// Try to merge this frame's samples with the previous frame if the are the same thread
|
||||
if (frame_history.length > 0)
|
||||
{
|
||||
let last_thread_frame = frame_history[frame_history.length - 1];
|
||||
if (last_thread_frame.threadId == thread_id && last_thread_frame.messageIndex == message_index - 1)
|
||||
{
|
||||
// Update last frame message index so that the next frame can check for continuity
|
||||
last_thread_frame.messageIndex = message_index;
|
||||
|
||||
// Sum time elapsed on the previous frame
|
||||
let us_length = sample_time - last_thread_frame.usLastStart;
|
||||
last_thread_frame.usLastStart = sample_time;
|
||||
last_thread_frame.EndTime_us += us_length;
|
||||
last_thread_frame.Samples[0].us_length += us_length;
|
||||
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
// Discard old frames to keep memory-use constant
|
||||
var max_nb_frames = 10000;
|
||||
var extra_frames = frame_history.length - max_nb_frames;
|
||||
if (extra_frames > 0)
|
||||
{
|
||||
frame_history.splice(0, extra_frames);
|
||||
}
|
||||
|
||||
// Lookup the thread name
|
||||
let [ _, thread_name ] = self.threadNames.Get(thread_name_hash);
|
||||
|
||||
// Make a pastel-y colour from the thread name hash
|
||||
let hash = thread_name.hash;
|
||||
let r = 127 + (hash & 255) / 2;
|
||||
let g = 127 + ((hash >> 4) & 255) / 2;
|
||||
let b = 127 + ((hash >> 8) & 255) / 2;
|
||||
|
||||
// We are co-opting the sample rendering functionality of the timeline window to display processor threads as
|
||||
// thread samples. Fabricate a thread frame message, packing the processor info into one root sample.
|
||||
// TODO(don): Abstract the timeline window for pure range display as this is quite inefficient.
|
||||
let thread_message = {
|
||||
nb_samples: 1,
|
||||
sample_digest: 0,
|
||||
samples : [
|
||||
{
|
||||
name_hash: thread_name_hash,
|
||||
name: thread_name,
|
||||
id: thread_id,
|
||||
colour: "#FFFFFF",
|
||||
us_start: sample_time,
|
||||
us_length: 250,
|
||||
rgbColour: [ r, g, b ],
|
||||
children: []
|
||||
}
|
||||
]
|
||||
};
|
||||
|
||||
// Create a thread frame and annotate with data required to merge processor samples
|
||||
let thread_frame = new ThreadFrame(thread_message);
|
||||
thread_frame.threadId = thread_id;
|
||||
thread_frame.messageIndex = message_index;
|
||||
thread_frame.usLastStart = sample_time;
|
||||
frame_history.push(thread_frame);
|
||||
|
||||
if (self.Server.Connected())
|
||||
{
|
||||
self.ProcessorTimelineWindow.OnSamples(processor_name, frame_history);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
function OnThreadNames(self, socket, data_view_reader)
|
||||
{
|
||||
let name_hash = data_view_reader.GetUInt32();
|
||||
let name_length = data_view_reader.GetUInt32();
|
||||
let name_string = data_view_reader.GetStringOfLength(name_length);
|
||||
self.threadNames.Set(name_hash, name_string);
|
||||
}
|
||||
|
||||
|
||||
function OnTimelineCheck(self, name, evt)
|
||||
{
|
||||
// Show/hide the equivalent sample window and move all the others to occupy any left-over space
|
||||
var target = DOM.Event.GetNode(evt);
|
||||
self.SampleWindows[name].SetVisible(target.checked);
|
||||
MoveSampleWindows(self);
|
||||
}
|
||||
|
||||
|
||||
function MoveSampleWindows(self)
|
||||
{
|
||||
// Stack all windows next to each other
|
||||
var xpos = 0;
|
||||
for (var i in self.SampleWindows)
|
||||
{
|
||||
var sample_window = self.SampleWindows[i];
|
||||
if (sample_window.Visible)
|
||||
{
|
||||
sample_window.SetXPos(xpos++, self.SampleTimelineWindow.Window, self.Console.Window);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
function OnSampleHover(self, thread_name, hover)
|
||||
{
|
||||
if (!self.Settings.IsPaused)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
for (let window_thread_name in self.SampleWindows)
|
||||
{
|
||||
let sample_window = self.SampleWindows[window_thread_name];
|
||||
|
||||
if (window_thread_name == thread_name && hover != null)
|
||||
{
|
||||
// Populate with sample under hover
|
||||
let frame = hover[0];
|
||||
sample_window.OnSamples(frame.NbSamples, frame.SampleDigest, frame.Samples);
|
||||
}
|
||||
else
|
||||
{
|
||||
// When there's no hover, go back to the selected frame
|
||||
if (self.SelectedFrames[window_thread_name])
|
||||
{
|
||||
const frame = self.SelectedFrames[window_thread_name];
|
||||
sample_window.OnSamples(frame.NbSamples, frame.SampleDigest, frame.Samples);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
function OnSampleSelected(self, thread_name, select)
|
||||
{
|
||||
// Lookup sample window set the frame samples on it
|
||||
if (select && thread_name in self.SampleWindows)
|
||||
{
|
||||
var sample_window = self.SampleWindows[thread_name];
|
||||
var frame = select[0];
|
||||
self.SelectedFrames[thread_name] = frame;
|
||||
sample_window.OnSamples(frame.NbSamples, frame.SampleDigest, frame.Samples);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
function OnResizeWindow(self)
|
||||
{
|
||||
// Resize windows
|
||||
var w = window.innerWidth;
|
||||
var h = window.innerHeight;
|
||||
self.Console.WindowResized(w, h);
|
||||
self.TitleWindow.WindowResized(w, h);
|
||||
self.SampleTimelineWindow.WindowResized(10, w / 2 - 5, self.TitleWindow.Window);
|
||||
self.ProcessorTimelineWindow.WindowResized(w / 2 + 5, w / 2 - 5, self.TitleWindow.Window);
|
||||
for (var i in self.SampleWindows)
|
||||
{
|
||||
self.SampleWindows[i].WindowResized(self.SampleTimelineWindow.Window, self.Console.Window);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
function OnTimelineMoved(self, timeline)
|
||||
{
|
||||
if (self.Settings.SyncTimelines)
|
||||
{
|
||||
let other_timeline = timeline == self.ProcessorTimelineWindow ? self.SampleTimelineWindow : self.ProcessorTimelineWindow;
|
||||
other_timeline.SetTimeRange(timeline.TimeRange.Start_us, timeline.TimeRange.Span_us);
|
||||
other_timeline.DrawAllRows();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
return Remotery;
|
||||
})();
|
||||
221
vis/Code/SampleWindow.js
Normal file
221
vis/Code/SampleWindow.js
Normal file
|
|
@ -0,0 +1,221 @@
|
|||
|
||||
SampleWindow = (function()
|
||||
{
|
||||
function SampleWindow(wm, name, offset)
|
||||
{
|
||||
// Sample digest for checking if grid needs to be repopulated
|
||||
this.NbSamples = 0;
|
||||
this.SampleDigest = null;
|
||||
|
||||
// Source sample reference to reduce repopulation
|
||||
this.Samples = null;
|
||||
|
||||
this.XPos = 10 + offset * 410;
|
||||
this.Window = wm.AddWindow(name, 100, 100, 100, 100);
|
||||
this.Window.ShowNoAnim();
|
||||
this.Visible = true;
|
||||
|
||||
// Create a grid that's indexed by the unique sample ID
|
||||
this.Grid = this.Window.AddControlNew(new WM.Grid());
|
||||
var cell_data =
|
||||
{
|
||||
Name: "Samples",
|
||||
Length: "Time (ms)",
|
||||
Self: "Self (ms)",
|
||||
Calls: "Calls",
|
||||
Recurse: "Recurse",
|
||||
};
|
||||
var cell_classes =
|
||||
{
|
||||
Name: "SampleTitleNameCell",
|
||||
Length: "SampleTitleTimeCell",
|
||||
Self: "SampleTitleTimeCell",
|
||||
Calls: "SampleTitleCountCell",
|
||||
Recurse: "SampleTitleCountCell",
|
||||
};
|
||||
this.RootRow = this.Grid.Rows.Add(cell_data, "GridGroup", cell_classes);
|
||||
this.RootRow.Rows.AddIndex("_ID");
|
||||
}
|
||||
|
||||
|
||||
SampleWindow.prototype.Close = function()
|
||||
{
|
||||
this.Window.Close();
|
||||
}
|
||||
|
||||
|
||||
SampleWindow.prototype.SetXPos = function(xpos, top_window, bottom_window)
|
||||
{
|
||||
Anim.Animate(
|
||||
Bind(AnimatedMove, this, top_window, bottom_window),
|
||||
this.XPos, 10 + xpos * 410, 0.25);
|
||||
}
|
||||
|
||||
|
||||
function AnimatedMove(self, top_window, bottom_window, val)
|
||||
{
|
||||
self.XPos = val;
|
||||
self.WindowResized(top_window, bottom_window);
|
||||
}
|
||||
|
||||
|
||||
SampleWindow.prototype.SetVisible = function(visible)
|
||||
{
|
||||
if (visible != this.Visible)
|
||||
{
|
||||
if (visible == true)
|
||||
this.Window.ShowNoAnim();
|
||||
else
|
||||
this.Window.HideNoAnim();
|
||||
|
||||
this.Visible = visible;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
SampleWindow.prototype.WindowResized = function(top_window, bottom_window)
|
||||
{
|
||||
var top = top_window.Position[1] + top_window.Size[1] + 10;
|
||||
this.Window.SetPosition(this.XPos, top_window.Position[1] + top_window.Size[1] + 10);
|
||||
this.Window.SetSize(400, bottom_window.Position[1] - 10 - top);
|
||||
}
|
||||
|
||||
|
||||
SampleWindow.prototype.OnSamples = function(nb_samples, sample_digest, samples)
|
||||
{
|
||||
if (!this.Visible)
|
||||
return;
|
||||
|
||||
// If the source hasn't changed, don't repopulate
|
||||
if (this.Samples == samples)
|
||||
return;
|
||||
this.Samples = samples;
|
||||
|
||||
// Recreate all the HTML if the number of samples gets bigger
|
||||
if (nb_samples > this.NbSamples)
|
||||
{
|
||||
GrowGrid(this.RootRow, nb_samples);
|
||||
this.NbSamples = nb_samples;
|
||||
}
|
||||
|
||||
// If the content of the samples changes from previous update, update them all
|
||||
if (this.SampleDigest != sample_digest)
|
||||
{
|
||||
this.RootRow.Rows.ClearIndex("_ID");
|
||||
var index = UpdateAllSampleFields(this.RootRow, samples, 0, "");
|
||||
this.SampleDigest = sample_digest;
|
||||
|
||||
// Clear out any left-over rows
|
||||
for (var i = index; i < this.RootRow.Rows.Rows.length; i++)
|
||||
{
|
||||
var row = this.RootRow.Rows.Rows[i];
|
||||
DOM.Node.Hide(row.Node);
|
||||
}
|
||||
}
|
||||
|
||||
else if (this.Visible)
|
||||
{
|
||||
// Otherwise just update the existing sample fields
|
||||
UpdateChangedSampleFields(this.RootRow, samples, "");
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
function GrowGrid(parent_row, nb_samples)
|
||||
{
|
||||
parent_row.Rows.Clear();
|
||||
|
||||
for (var i = 0; i < nb_samples; i++)
|
||||
{
|
||||
var cell_data =
|
||||
{
|
||||
_ID: i,
|
||||
Name: "",
|
||||
Length: "",
|
||||
Self: "",
|
||||
Calls: "",
|
||||
Recurse: "",
|
||||
};
|
||||
|
||||
var cell_classes =
|
||||
{
|
||||
Name: "SampleNameCell",
|
||||
Length: "SampleTimeCell",
|
||||
Self: "SampleTimeCell",
|
||||
Calls: "SampleCountCell",
|
||||
Recurse: "SampleCountCell",
|
||||
};
|
||||
|
||||
parent_row.Rows.Add(cell_data, null, cell_classes);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
function UpdateAllSampleFields(parent_row, samples, index, indent)
|
||||
{
|
||||
for (var i in samples)
|
||||
{
|
||||
var sample = samples[i];
|
||||
|
||||
// Match row allocation in GrowGrid
|
||||
var row = parent_row.Rows.Rows[index++];
|
||||
|
||||
// Sample row may have been hidden previously
|
||||
DOM.Node.Show(row.Node);
|
||||
|
||||
// Assign unique ID so that the common fast path of updating sample times only
|
||||
// can lookup target samples in the grid
|
||||
row.CellData._ID = sample.id;
|
||||
parent_row.Rows.AddRowToIndex("_ID", sample.id, row);
|
||||
|
||||
// Record sample name for later comparison
|
||||
row.CellData.Name = sample.name.string;
|
||||
|
||||
// Set sample name and colour
|
||||
var name_node = row.CellNodes["Name"];
|
||||
name_node.innerHTML = indent + sample.name.string;
|
||||
DOM.Node.SetColour(name_node, sample.colour);
|
||||
|
||||
row.CellNodes["Length"].innerHTML = sample.ms_length;
|
||||
row.CellNodes["Self"].innerHTML = sample.ms_self;
|
||||
row.CellNodes["Calls"].innerHTML = sample.call_count;
|
||||
row.CellNodes["Recurse"].innerHTML = sample.recurse_depth;
|
||||
|
||||
index = UpdateAllSampleFields(parent_row, sample.children, index, indent + " ");
|
||||
}
|
||||
|
||||
return index;
|
||||
}
|
||||
|
||||
|
||||
function UpdateChangedSampleFields(parent_row, samples, indent)
|
||||
{
|
||||
for (var i in samples)
|
||||
{
|
||||
var sample = samples[i];
|
||||
|
||||
var row = parent_row.Rows.GetBy("_ID", sample.id);
|
||||
if (row)
|
||||
{
|
||||
row.CellNodes["Length"].innerHTML = sample.ms_length;
|
||||
row.CellNodes["Self"].innerHTML = sample.ms_self;
|
||||
row.CellNodes["Calls"].innerHTML = sample.call_count;
|
||||
row.CellNodes["Recurse"].innerHTML = sample.recurse_depth;
|
||||
|
||||
// Sample name will change when it switches from hash ID to network-retrieved
|
||||
// name. Quickly check that before re-applying the HTML for the name.
|
||||
if (row.CellData.Name != sample.name.string)
|
||||
{
|
||||
var name_node = row.CellNodes["Name"];
|
||||
row.CellData.Name = sample.name.string;
|
||||
name_node.innerHTML = indent + sample.name.string;
|
||||
}
|
||||
}
|
||||
|
||||
UpdateChangedSampleFields(parent_row, sample.children, indent + " ");
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
return SampleWindow;
|
||||
})();
|
||||
275
vis/Code/Shaders.js
Normal file
275
vis/Code/Shaders.js
Normal file
|
|
@ -0,0 +1,275 @@
|
|||
const TimelineVShader =`#version 300 es
|
||||
|
||||
#define CANVAS_BORDER 1.0
|
||||
#define SAMPLE_HEIGHT 16.0
|
||||
#define SAMPLE_BORDER 1.0
|
||||
#define SAMPLE_Y_SPACING (SAMPLE_HEIGHT + SAMPLE_BORDER * 2.0)
|
||||
#define SAMPLE_Y_OFFSET (CANVAS_BORDER + 1.0)
|
||||
|
||||
struct Viewport
|
||||
{
|
||||
float width;
|
||||
float height;
|
||||
};
|
||||
|
||||
struct TimeRange
|
||||
{
|
||||
float usStart;
|
||||
float usPerPixel;
|
||||
};
|
||||
|
||||
struct Row
|
||||
{
|
||||
float yOffset;
|
||||
};
|
||||
|
||||
uniform Viewport inViewport;
|
||||
uniform TimeRange inTimeRange;
|
||||
uniform Row inRow;
|
||||
|
||||
in vec4 inSample_TextOffset;
|
||||
in vec4 inColour_TextLength;
|
||||
|
||||
out vec4 varColour_TimeMs;
|
||||
out vec4 varPosInBoxPx_TextEntry;
|
||||
out float varTimeChars;
|
||||
|
||||
//#define PIXEL_ROUNDED_OFFSETS
|
||||
|
||||
float PixelOffset(float time_us)
|
||||
{
|
||||
float offset = (time_us - inTimeRange.usStart) * inTimeRange.usPerPixel;
|
||||
#ifdef PIXEL_ROUNDED_OFFSETS
|
||||
return floor(offset);
|
||||
#else
|
||||
return offset;
|
||||
#endif
|
||||
}
|
||||
|
||||
float PixelSize(float time_us)
|
||||
{
|
||||
float size = time_us * inTimeRange.usPerPixel;
|
||||
#ifdef PIXEL_ROUNDED_OFFSETS
|
||||
return floor(size);
|
||||
#else
|
||||
return size;
|
||||
#endif
|
||||
}
|
||||
|
||||
void main()
|
||||
{
|
||||
// Unpack input data
|
||||
float us_start = inSample_TextOffset.x;
|
||||
float us_length = inSample_TextOffset.y;
|
||||
float depth = inSample_TextOffset.z;
|
||||
float text_buffer_offset = inSample_TextOffset.w;
|
||||
vec3 box_colour = inColour_TextLength.rgb;
|
||||
float text_length_chars = inColour_TextLength.w;
|
||||
|
||||
// Determine pixel range of the sample
|
||||
float x0 = PixelOffset(us_start);
|
||||
float x1 = x0 + PixelSize(us_length);
|
||||
|
||||
// Calculate box to render
|
||||
float offset_x = x0;
|
||||
float offset_y = inRow.yOffset + SAMPLE_Y_OFFSET + (depth - 1.0) * SAMPLE_Y_SPACING;
|
||||
float size_x = max(x1 - x0, 1.0);
|
||||
float size_y = SAMPLE_HEIGHT;
|
||||
|
||||
// Box range
|
||||
float min_x = offset_x;
|
||||
float min_y = offset_y;
|
||||
float max_x = offset_x + size_x;
|
||||
float max_y = offset_y + size_y;
|
||||
|
||||
// Quad indices are:
|
||||
//
|
||||
// 2 3
|
||||
// +----+
|
||||
// | |
|
||||
// +----+
|
||||
// 0 1
|
||||
//
|
||||
vec2 position;
|
||||
position.x = (gl_VertexID & 1) == 0 ? min_x : max_x;
|
||||
position.y = (gl_VertexID & 2) == 0 ? min_y : max_y;
|
||||
|
||||
//
|
||||
// NDC is:
|
||||
// -1 to 1, left to right
|
||||
// -1 to 1, bottom to top
|
||||
//
|
||||
vec4 ndc_pos;
|
||||
ndc_pos.x = (position.x / inViewport.width) * 2.0 - 1.0;
|
||||
ndc_pos.y = 1.0 - (position.y / inViewport.height) * 2.0;
|
||||
ndc_pos.z = 0.0;
|
||||
ndc_pos.w = 1.0;
|
||||
|
||||
// Calculate number of characters required to display the millisecond time
|
||||
float time_ms = us_length / 1000.0;
|
||||
float time_ms_int = floor(time_ms);
|
||||
float time_chars = time_ms_int == 0.0 ? 1.0 : floor(log(time_ms_int) / 2.302585092994046) + 1.0;
|
||||
|
||||
gl_Position = ndc_pos;
|
||||
|
||||
varColour_TimeMs = vec4(box_colour / 255.0, time_ms);
|
||||
varPosInBoxPx_TextEntry = vec4(position.x - offset_x, position.y - offset_y, text_buffer_offset, text_length_chars);
|
||||
varTimeChars = time_chars;
|
||||
}
|
||||
`;
|
||||
|
||||
const TimelineFShader = `#version 300 es
|
||||
|
||||
precision mediump float;
|
||||
|
||||
#define SAMPLE_HEIGHT 16.0
|
||||
|
||||
struct TextBufferDesc
|
||||
{
|
||||
float fontWidth;
|
||||
float fontHeight;
|
||||
float textBufferLength;
|
||||
};
|
||||
|
||||
uniform sampler2D inFontAtlasTextre;
|
||||
uniform sampler2D inTextBuffer;
|
||||
uniform TextBufferDesc inTextBufferDesc;
|
||||
|
||||
in vec4 varColour_TimeMs;
|
||||
in vec4 varPosInBoxPx_TextEntry;
|
||||
in float varTimeChars;
|
||||
|
||||
out vec4 outColour;
|
||||
|
||||
vec4 LookupCharacter(float char_ascii, float pos_x, float pos_y, float font_width_px, float font_height_px)
|
||||
{
|
||||
// 2D index of the ASCII character in the font atlas
|
||||
float char_index_y = floor(char_ascii / 16.0);
|
||||
float char_index_x = char_ascii - char_index_y * 16.0;
|
||||
|
||||
// Start UV of the character in the font atlas
|
||||
float char_base_uv_x = char_index_x / 16.0;
|
||||
float char_base_uv_y = char_index_y / 16.0;
|
||||
|
||||
// UV within the character itself, scaled to the font atlas
|
||||
float char_uv_x = pos_x / (font_width_px * 16.0);
|
||||
float char_uv_y = pos_y / (font_height_px * 16.0);
|
||||
|
||||
vec2 uv;
|
||||
uv.x = char_base_uv_x + char_uv_x;
|
||||
uv.y = char_base_uv_y + char_uv_y;
|
||||
|
||||
// Apply colour to the text in premultiplied alpha space
|
||||
vec4 t = texture(inFontAtlasTextre, uv);
|
||||
vec3 colour = vec3(1.0, 1.0, 1.0) * 0.25;
|
||||
return vec4(colour * t.a, t.a);
|
||||
}
|
||||
|
||||
void main()
|
||||
{
|
||||
// Font description
|
||||
float font_width_px = inTextBufferDesc.fontWidth;
|
||||
float font_height_px = inTextBufferDesc.fontHeight;
|
||||
float text_buffer_length = inTextBufferDesc.textBufferLength;
|
||||
|
||||
// Text range in the text buffer
|
||||
vec2 pos_in_box_px = varPosInBoxPx_TextEntry.xy;
|
||||
float text_buffer_offset = varPosInBoxPx_TextEntry.z;
|
||||
float text_length_chars = varPosInBoxPx_TextEntry.w;
|
||||
float text_length_px = text_length_chars * font_width_px;
|
||||
|
||||
// Text placement offset within the box
|
||||
const vec2 text_offset_px = vec2(4.0, 3.0);
|
||||
|
||||
vec4 box_colour = vec4(varColour_TimeMs.rgb, 1.0);
|
||||
|
||||
// Add a subtle border to the box so that you can visually separate samples when they are next to each other
|
||||
vec2 top_left = min(pos_in_box_px.xy, 2.0);
|
||||
float both = min(top_left.x, top_left.y);
|
||||
box_colour.rgb *= (0.8 + both * 0.1);
|
||||
|
||||
vec4 text_colour = vec4(0.0);
|
||||
|
||||
float text_end_px = text_length_px + text_offset_px.x + font_width_px;
|
||||
float time_length_px = (varTimeChars + 4.0) * font_width_px;
|
||||
if (pos_in_box_px.x > text_end_px && pos_in_box_px.x < text_end_px + time_length_px)
|
||||
{
|
||||
float time_ms = varColour_TimeMs.w;
|
||||
|
||||
vec2 time_pixel_pos;
|
||||
time_pixel_pos.x = max(min(pos_in_box_px.x - text_end_px, time_length_px), 0.0);
|
||||
time_pixel_pos.y = max(min(pos_in_box_px.y - text_offset_px.y, font_height_px - 1.0), 0.0);
|
||||
|
||||
float time_index = floor(time_pixel_pos.x / font_width_px);
|
||||
if (time_index < varTimeChars)
|
||||
{
|
||||
// Use base-10 integer digit counting to calculate the divisor needed to bring this digit below 10
|
||||
float time_divisor = 1.0;
|
||||
for (int i = 0; i < int(varTimeChars - time_index - 1.0); i++)
|
||||
{
|
||||
time_divisor *= 10.0;
|
||||
}
|
||||
|
||||
// Calculate digit
|
||||
float time_shifted_int = floor(time_ms / time_divisor);
|
||||
float time_digit = floor(mod(time_shifted_int, 10.0));
|
||||
|
||||
text_colour = LookupCharacter(48.0 + time_digit,
|
||||
time_pixel_pos.x - time_index * font_width_px,
|
||||
time_pixel_pos.y,
|
||||
font_width_px, font_height_px);
|
||||
}
|
||||
else if (time_index == varTimeChars)
|
||||
{
|
||||
text_colour = LookupCharacter(46.0,
|
||||
time_pixel_pos.x - time_index * font_width_px,
|
||||
time_pixel_pos.y,
|
||||
font_width_px, font_height_px);
|
||||
}
|
||||
else if (time_index == varTimeChars + 1.0)
|
||||
{
|
||||
float time_digit = floor(mod(time_ms * 10.0, 10.0));
|
||||
text_colour = LookupCharacter(48.0 + time_digit,
|
||||
time_pixel_pos.x - time_index * font_width_px,
|
||||
time_pixel_pos.y,
|
||||
font_width_px, font_height_px);
|
||||
}
|
||||
else if (time_index == varTimeChars + 2.0)
|
||||
{
|
||||
float time_digit = floor(mod(time_ms * 10.0, 10.0));
|
||||
text_colour = LookupCharacter(109.0,
|
||||
time_pixel_pos.x - time_index * font_width_px,
|
||||
time_pixel_pos.y,
|
||||
font_width_px, font_height_px);
|
||||
}
|
||||
else if (time_index == varTimeChars + 3.0)
|
||||
{
|
||||
float time_digit = floor(mod(time_ms * 10.0, 10.0));
|
||||
text_colour = LookupCharacter(115.0, time_pixel_pos.x - time_index * font_width_px, time_pixel_pos.y, font_width_px, font_height_px);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// Text pixel position clamped to the bounds of the full word, allowing leakage to neighbouring NULL characters to pad zeroes
|
||||
vec2 text_pixel_pos;
|
||||
text_pixel_pos.x = max(min(pos_in_box_px.x - text_offset_px.x, text_length_px), -1.0);
|
||||
text_pixel_pos.y = max(min(pos_in_box_px.y - text_offset_px.y, font_height_px - 1.0), 0.0);
|
||||
|
||||
// Index of the current character in the text buffer
|
||||
float text_index = text_buffer_offset + floor(text_pixel_pos.x / font_width_px);
|
||||
|
||||
// Sample the 1D text buffer to get the ASCII character index
|
||||
vec2 char_uv = vec2((text_index + 0.5) / text_buffer_length, 0.5);
|
||||
float char_ascii = texture(inTextBuffer, char_uv).a * 255.0;
|
||||
|
||||
text_colour = LookupCharacter(char_ascii,
|
||||
text_pixel_pos.x - (text_index - text_buffer_offset) * font_width_px,
|
||||
text_pixel_pos.y,
|
||||
font_width_px, font_height_px);
|
||||
}
|
||||
|
||||
// Bring out of premultiplied alpha space and lerp with the box colour
|
||||
float inv_alpha = text_colour.a == 0.0 ? 1.0 : 1.0 / text_colour.a;
|
||||
outColour = mix(box_colour, vec4(text_colour.rgb * inv_alpha, 1.0), text_colour.a);
|
||||
}
|
||||
`;
|
||||
29
vis/Code/ThreadFrame.js
Normal file
29
vis/Code/ThreadFrame.js
Normal file
|
|
@ -0,0 +1,29 @@
|
|||
|
||||
|
||||
ThreadFrame = (function()
|
||||
{
|
||||
function ThreadFrame(message)
|
||||
{
|
||||
// Persist the required message data
|
||||
this.NbSamples = message.nb_samples;
|
||||
this.SampleDigest = message.sample_digest;
|
||||
this.Samples = message.samples;
|
||||
this.PartialTree = message.partial_tree > 0 ? true : false;
|
||||
|
||||
// Calculate the frame start/end times
|
||||
this.StartTime_us = 0;
|
||||
this.EndTime_us = 0;
|
||||
var nb_root_samples = this.Samples.length;
|
||||
if (nb_root_samples > 0)
|
||||
{
|
||||
var last_sample = this.Samples[nb_root_samples - 1];
|
||||
this.StartTime_us = this.Samples[0].us_start;
|
||||
this.EndTime_us = last_sample.us_start + last_sample.us_length;
|
||||
}
|
||||
|
||||
this.Length_us = this.EndTime_us - this.StartTime_us;
|
||||
}
|
||||
|
||||
|
||||
return ThreadFrame;
|
||||
})();
|
||||
186
vis/Code/TimelineMarkers.js
Normal file
186
vis/Code/TimelineMarkers.js
Normal file
|
|
@ -0,0 +1,186 @@
|
|||
|
||||
function GetTimeText(seconds)
|
||||
{
|
||||
if (seconds < 0)
|
||||
{
|
||||
return "";
|
||||
}
|
||||
|
||||
var text = "";
|
||||
|
||||
// Add any contributing hours
|
||||
var h = Math.floor(seconds / 3600);
|
||||
seconds -= h * 3600;
|
||||
if (h)
|
||||
{
|
||||
text += h + "h ";
|
||||
}
|
||||
|
||||
// Add any contributing minutes
|
||||
var m = Math.floor(seconds / 60);
|
||||
seconds -= m * 60;
|
||||
if (m)
|
||||
{
|
||||
text += m + "m ";
|
||||
}
|
||||
|
||||
// Add any contributing seconds or always add seconds when hours or minutes have no contribution
|
||||
// This ensures the 0s marker displays
|
||||
var s = Math.floor(seconds);
|
||||
seconds -= s;
|
||||
if (s || text == "")
|
||||
{
|
||||
text += s + "s ";
|
||||
}
|
||||
|
||||
// Add remaining milliseconds
|
||||
var ms = Math.floor(seconds * 1000);
|
||||
if (ms)
|
||||
{
|
||||
text += ms + "ms";
|
||||
}
|
||||
|
||||
return text;
|
||||
}
|
||||
|
||||
|
||||
class TimelineMarkers
|
||||
{
|
||||
constructor(timeline)
|
||||
{
|
||||
this.timeline = timeline;
|
||||
|
||||
// Need a 2D drawing context
|
||||
this.markerContainer = timeline.Window.AddControlNew(new WM.Container(10, 10, 10, 10));
|
||||
this.markerCanvas = document.createElement("canvas");
|
||||
this.markerContainer.Node.appendChild(this.markerCanvas);
|
||||
this.markerContext = this.markerCanvas.getContext("2d");
|
||||
}
|
||||
|
||||
Draw(time_range)
|
||||
{
|
||||
let ctx = this.markerContext;
|
||||
|
||||
ctx.clearRect(0, 0, this.markerCanvas.width, this.markerCanvas.height);
|
||||
|
||||
// Setup render state for the time line markers
|
||||
ctx.strokeStyle = "#BBB";
|
||||
ctx.fillStyle = "#BBB";
|
||||
ctx.lineWidth = 1;
|
||||
ctx.font = "9px LocalFiraCode";
|
||||
|
||||
// A list of all supported units of time (measured in seconds) that require markers
|
||||
let units = [ 0.001, 0.01, 0.1, 1, 10, 60, 60 * 5, 60 * 60, 60 * 60 * 24 ];
|
||||
|
||||
// Given the current pixel size of a second, calculate the spacing for each unit marker
|
||||
let second_pixel_size = time_range.PixelSize(1000 * 1000);
|
||||
let sizeof_units = [ ];
|
||||
for (let unit of units)
|
||||
{
|
||||
sizeof_units.push(unit * second_pixel_size);
|
||||
}
|
||||
|
||||
// Calculate whether each unit marker is visible at the current zoom level
|
||||
var show_unit = [ ];
|
||||
for (let sizeof_unit of sizeof_units)
|
||||
{
|
||||
show_unit.push(Math.max(Math.min((sizeof_unit - 4) * 0.25, 1), 0));
|
||||
}
|
||||
|
||||
// Find the first visible unit
|
||||
for (let i = 0; i < units.length; i++)
|
||||
{
|
||||
if (show_unit[i] > 0)
|
||||
{
|
||||
// Cut out unit information for the first set of units not visible
|
||||
units = units.slice(i);
|
||||
sizeof_units = sizeof_units.slice(i);
|
||||
show_unit = show_unit.slice(i);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
let timeline_end = this.markerCanvas.width;
|
||||
for (let i = 0; i < 3; i++)
|
||||
{
|
||||
// Round the start time up to the next visible unit
|
||||
let time_start = time_range.Start_us / (1000 * 1000);
|
||||
let unit_time_start = Math.ceil(time_start / units[i]) * units[i];
|
||||
|
||||
// Calculate the canvas offset required to step to the first visible unit
|
||||
let pre_step_x = time_range.PixelOffset(unit_time_start * (1000 * 1000));
|
||||
|
||||
// Draw lines for every unit at this level, keeping tracking of the seconds
|
||||
var seconds = unit_time_start;
|
||||
for (let x = pre_step_x; x <= timeline_end; x += sizeof_units[i])
|
||||
{
|
||||
// For the first two units, don't draw the units above it to prevent
|
||||
// overdraw and the visual errors that causes
|
||||
// The last unit always draws
|
||||
if (i > 1 || (seconds % units[i + 1]))
|
||||
{
|
||||
// Only the first two units scale with unit visibility
|
||||
// The last unit maintains its size
|
||||
let height = Math.min(i * 4 + 4 * show_unit[i], 16);
|
||||
|
||||
// Draw the line on an integer boundary, shifted by 0.5 to get an un-anti-aliased 1px line
|
||||
let ix = Math.floor(x);
|
||||
ctx.beginPath();
|
||||
ctx.moveTo(ix + 0.5, 1);
|
||||
ctx.lineTo(ix + 0.5, 1 + height);
|
||||
ctx.stroke();
|
||||
}
|
||||
|
||||
seconds += units[i];
|
||||
}
|
||||
|
||||
if (i == 1)
|
||||
{
|
||||
// Draw text labels for the second unit, fading them out as they slowly
|
||||
// become the first unit
|
||||
ctx.globalAlpha = show_unit[0];
|
||||
var seconds = unit_time_start;
|
||||
for (let x = pre_step_x; x <= timeline_end; x += sizeof_units[i])
|
||||
{
|
||||
if (seconds % units[2])
|
||||
{
|
||||
this.DrawTimeText(seconds, x, 16);
|
||||
}
|
||||
seconds += units[i];
|
||||
}
|
||||
|
||||
// Restore alpha
|
||||
ctx.globalAlpha = 1;
|
||||
}
|
||||
|
||||
else if (i == 2)
|
||||
{
|
||||
// Draw text labels for the third unit with no fade
|
||||
var seconds = unit_time_start;
|
||||
for (let x = pre_step_x; x <= timeline_end; x += sizeof_units[i])
|
||||
{
|
||||
this.DrawTimeText(seconds, x, 16);
|
||||
seconds += units[i];
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
DrawTimeText(seconds, x, y)
|
||||
{
|
||||
// Use text measuring to centre the text horizontally on the input x
|
||||
var text = GetTimeText(seconds);
|
||||
var width = this.markerContext.measureText(text).width;
|
||||
this.markerContext.fillText(text, Math.floor(x) - width / 2, y);
|
||||
}
|
||||
|
||||
Resize(x, y, w, h)
|
||||
{
|
||||
this.markerContainer.SetPosition(x, y);
|
||||
this.markerContainer.SetSize(w, h);
|
||||
|
||||
// Match canvas size to container
|
||||
this.markerCanvas.width = this.markerContainer.Node.clientWidth;
|
||||
this.markerCanvas.height = this.markerContainer.Node.clientHeight;
|
||||
}
|
||||
}
|
||||
389
vis/Code/TimelineRow.js
Normal file
389
vis/Code/TimelineRow.js
Normal file
|
|
@ -0,0 +1,389 @@
|
|||
|
||||
|
||||
TimelineRow = (function()
|
||||
{
|
||||
const RowLabelTemplate = `
|
||||
<div class='TimelineRow'>
|
||||
<div class='TimelineRowCheck TimelineBox'>
|
||||
<input class='TimelineRowCheckbox' type='checkbox' />
|
||||
</div>
|
||||
<div class='TimelineRowExpand TimelineBox NoSelect'>
|
||||
<div class='TimelineRowExpandButton'>+</div>
|
||||
</div>
|
||||
<div class='TimelineRowExpand TimelineBox NoSelect'>
|
||||
<div class='TimelineRowExpandButton'>-</div>
|
||||
</div>
|
||||
<div class='TimelineRowLabel TimelineBox'></div>
|
||||
<div style="clear:left"></div>
|
||||
</div>`
|
||||
|
||||
|
||||
var CANVAS_BORDER = 1;
|
||||
var SAMPLE_HEIGHT = 16;
|
||||
var SAMPLE_BORDER = 1;
|
||||
var SAMPLE_Y_SPACING = SAMPLE_HEIGHT + SAMPLE_BORDER * 2;
|
||||
|
||||
|
||||
function TimelineRow(gl, name, timeline, frame_history, check_handler)
|
||||
{
|
||||
this.Name = name;
|
||||
this.timeline = timeline;
|
||||
|
||||
// Create the row HTML and add to the parent
|
||||
this.LabelContainerNode = DOM.Node.CreateHTML(RowLabelTemplate);
|
||||
const label_node = DOM.Node.FindWithClass(this.LabelContainerNode, "TimelineRowLabel");
|
||||
label_node.innerHTML = name;
|
||||
timeline.TimelineLabels.Node.appendChild(this.LabelContainerNode);
|
||||
|
||||
// All sample view windows visible by default
|
||||
const checkbox_node = DOM.Node.FindWithClass(this.LabelContainerNode, "TimelineRowCheckbox");
|
||||
checkbox_node.checked = true;
|
||||
checkbox_node.addEventListener("change", (e) => check_handler(name, e));
|
||||
|
||||
// Manually hook-up events to simulate div:active
|
||||
// I can't get the equivalent CSS to work in Firefox, so...
|
||||
const expand_node_0 = DOM.Node.FindWithClass(this.LabelContainerNode, "TimelineRowExpand", 0);
|
||||
const expand_node_1 = DOM.Node.FindWithClass(this.LabelContainerNode, "TimelineRowExpand", 1);
|
||||
const inc_node = DOM.Node.FindWithClass(expand_node_0, "TimelineRowExpandButton");
|
||||
const dec_node = DOM.Node.FindWithClass(expand_node_1, "TimelineRowExpandButton");
|
||||
inc_node.addEventListener("mousedown", ExpandButtonDown);
|
||||
inc_node.addEventListener("mouseup", ExpandButtonUp);
|
||||
inc_node.addEventListener("mouseleave", ExpandButtonUp);
|
||||
dec_node.addEventListener("mousedown", ExpandButtonDown);
|
||||
dec_node.addEventListener("mouseup", ExpandButtonUp);
|
||||
dec_node.addEventListener("mouseleave", ExpandButtonUp);
|
||||
|
||||
// Pressing +/i increases/decreases depth
|
||||
inc_node.addEventListener("click", () => this.IncDepth());
|
||||
dec_node.addEventListener("click", () => this.DecDepth());
|
||||
|
||||
// Frame index to start at when looking for first visible sample
|
||||
this.StartFrameIndex = 0;
|
||||
|
||||
this.FrameHistory = frame_history;
|
||||
this.VisibleFrames = [ ];
|
||||
this.VisibleTimeRange = null;
|
||||
this.Depth = 1;
|
||||
|
||||
// Currently selected sample
|
||||
this.SelectSampleInfo = null;
|
||||
|
||||
// Create WebGL sample buffers
|
||||
this.sampleBuffer = new glDynamicBuffer(gl, gl.FLOAT, 4, 8);
|
||||
this.colourBuffer = new glDynamicBuffer(gl, gl.FLOAT, 4, 8);
|
||||
|
||||
// Create a vertex array for these buffers
|
||||
this.vertexArrayObject = gl.createVertexArray();
|
||||
gl.bindVertexArray(this.vertexArrayObject);
|
||||
this.sampleBuffer.BindAsInstanceAttribute(timeline.Program, "inSample_TextOffset");
|
||||
this.colourBuffer.BindAsInstanceAttribute(timeline.Program, "inColour_TextLength");
|
||||
|
||||
// An initial SetSize call to restore containers to their original size after traces were loaded prior to this
|
||||
this.SetSize();
|
||||
}
|
||||
|
||||
|
||||
TimelineRow.prototype.SetSize = function()
|
||||
{
|
||||
this.LabelContainerNode.style.height = CANVAS_BORDER + SAMPLE_BORDER + SAMPLE_Y_SPACING * this.Depth;
|
||||
}
|
||||
|
||||
|
||||
TimelineRow.prototype.SetVisibleFrames = function(time_range)
|
||||
{
|
||||
// Clear previous visible list
|
||||
this.VisibleFrames = [ ];
|
||||
if (this.FrameHistory.length == 0)
|
||||
return;
|
||||
|
||||
// Store a copy of the visible time range rather than referencing it
|
||||
// This prevents external modifications to the time range from affecting rendering/selection
|
||||
time_range = time_range.Clone();
|
||||
this.VisibleTimeRange = time_range;
|
||||
|
||||
// The frame history can be reset outside this class
|
||||
// This also catches the overflow to the end of the frame list below when a thread stops sending samples
|
||||
var max_frame = Math.max(this.FrameHistory.length - 1, 0);
|
||||
var start_frame_index = Math.min(this.StartFrameIndex, max_frame);
|
||||
|
||||
// First do a back-track in case the time range moves negatively
|
||||
while (start_frame_index > 0)
|
||||
{
|
||||
var frame = this.FrameHistory[start_frame_index];
|
||||
if (time_range.Start_us > frame.StartTime_us)
|
||||
break;
|
||||
start_frame_index--;
|
||||
}
|
||||
|
||||
// Then search from this point for the first visible frame
|
||||
while (start_frame_index < this.FrameHistory.length)
|
||||
{
|
||||
var frame = this.FrameHistory[start_frame_index];
|
||||
if (frame.EndTime_us > time_range.Start_us)
|
||||
break;
|
||||
start_frame_index++;
|
||||
}
|
||||
|
||||
// Gather all frames up to the end point
|
||||
this.StartFrameIndex = start_frame_index;
|
||||
for (var i = start_frame_index; i < this.FrameHistory.length; i++)
|
||||
{
|
||||
var frame = this.FrameHistory[i];
|
||||
if (frame.StartTime_us > time_range.End_us)
|
||||
break;
|
||||
this.VisibleFrames.push(frame);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
TimelineRow.prototype.DrawSampleHighlight = function(sample, depth, colour, y_scroll_offset)
|
||||
{
|
||||
if (depth <= this.Depth)
|
||||
{
|
||||
// Determine pixel range of the sample
|
||||
var x0 = this.VisibleTimeRange.PixelOffset(sample.us_start);
|
||||
var x1 = x0 + this.VisibleTimeRange.PixelSize(sample.us_length);
|
||||
|
||||
var offset_x = x0;
|
||||
var offset_y = this.LabelContainerNode.offsetTop + 2 + (depth - 1) * SAMPLE_Y_SPACING + y_scroll_offset;
|
||||
var size_x = x1 - x0;
|
||||
var size_y = SAMPLE_HEIGHT;
|
||||
|
||||
// Normal rendering
|
||||
var ctx = this.timeline.drawContext;
|
||||
ctx.lineWidth = 2;
|
||||
ctx.strokeStyle = colour;
|
||||
ctx.strokeRect(offset_x + 2.5, offset_y - 0.5, size_x - 3, size_y + 1);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
TimelineRow.prototype.DisplayHeight = function()
|
||||
{
|
||||
return this.LabelContainerNode.clientHeight;
|
||||
}
|
||||
|
||||
|
||||
TimelineRow.prototype.YOffset = function()
|
||||
{
|
||||
return this.LabelContainerNode.offsetTop;
|
||||
}
|
||||
|
||||
|
||||
TimelineRow.prototype.DrawBackground = function(hover_sample_info, y_scroll_offset)
|
||||
{
|
||||
// Fill box that shows the boundary between thread rows
|
||||
this.timeline.drawContext.fillStyle = "#444"
|
||||
var b = CANVAS_BORDER;
|
||||
this.timeline.drawContext.fillRect(b, this.YOffset() + y_scroll_offset + b, this.timeline.drawCanvas.width - b * 2, this.DisplayHeight() - b * 2);
|
||||
|
||||
// Draw the selected sample for this row
|
||||
if (this.SelectSampleInfo != null)
|
||||
{
|
||||
const sample = this.SelectSampleInfo[1];
|
||||
const depth = this.SelectSampleInfo[2];
|
||||
this.DrawSampleHighlight(sample, depth, "#FF0000", y_scroll_offset);
|
||||
}
|
||||
|
||||
// Draw the current hover sample if it's over this row
|
||||
if (hover_sample_info != null && hover_sample_info[3] == this)
|
||||
{
|
||||
const sample = hover_sample_info[1];
|
||||
const depth = hover_sample_info[2];
|
||||
const thread_row = hover_sample_info[3];
|
||||
this.DrawSampleHighlight(sample, depth, "#FFFFFF", y_scroll_offset);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
TimelineRow.prototype.Draw = function(gl, draw_text, y_scroll_offset)
|
||||
{
|
||||
let samples_per_depth = [];
|
||||
|
||||
// Gather all root samples in the visible frame set
|
||||
for (var i in this.VisibleFrames)
|
||||
{
|
||||
var frame = this.VisibleFrames[i];
|
||||
GatherSamples(this, frame.Samples, 1, draw_text, samples_per_depth);
|
||||
}
|
||||
|
||||
// Count number of samples required
|
||||
let nb_samples = 0;
|
||||
for (const samples_this_depth of samples_per_depth)
|
||||
{
|
||||
nb_samples += samples_this_depth.length;
|
||||
}
|
||||
|
||||
// Resize buffers to match any new count of samples
|
||||
if (nb_samples > this.sampleBuffer.nbEntries)
|
||||
{
|
||||
this.sampleBuffer.ResizeToFitNextPow2(nb_samples);
|
||||
this.colourBuffer.ResizeToFitNextPow2(nb_samples);
|
||||
|
||||
// Have to create a new VAO for these buffers
|
||||
this.vertexArrayObject = gl.createVertexArray();
|
||||
gl.bindVertexArray(this.vertexArrayObject);
|
||||
this.sampleBuffer.BindAsInstanceAttribute(this.timeline.Program, "inSample_TextOffset");
|
||||
this.colourBuffer.BindAsInstanceAttribute(this.timeline.Program, "inColour_TextLength");
|
||||
}
|
||||
|
||||
// CPU write destination for samples
|
||||
let cpu_samples = this.sampleBuffer.cpuArray;
|
||||
let cpu_colours = this.colourBuffer.cpuArray;
|
||||
let sample_pos = 0;
|
||||
|
||||
const empty_text_entry = {
|
||||
offset: 0,
|
||||
length: 1,
|
||||
};
|
||||
|
||||
// Copy samples to the CPU buffer
|
||||
// TODO(don): Use a ring buffer instead and take advantage of timeline scrolling adding new samples at the beginning/end
|
||||
for (let depth = 0; depth < samples_per_depth.length; depth++)
|
||||
{
|
||||
let samples_this_depth = samples_per_depth[depth];
|
||||
for (const sample of samples_this_depth)
|
||||
{
|
||||
const text_entry = sample.name.textEntry != null ? sample.name.textEntry : empty_text_entry;
|
||||
|
||||
cpu_samples[sample_pos + 0] = sample.us_start;
|
||||
cpu_samples[sample_pos + 1] = sample.us_length;
|
||||
cpu_samples[sample_pos + 2] = depth;
|
||||
cpu_samples[sample_pos + 3] = text_entry.offset;
|
||||
|
||||
cpu_colours[sample_pos + 0] = sample.rgbColour[0];
|
||||
cpu_colours[sample_pos + 1] = sample.rgbColour[1];
|
||||
cpu_colours[sample_pos + 2] = sample.rgbColour[2];
|
||||
cpu_colours[sample_pos + 3] = text_entry.length;
|
||||
|
||||
sample_pos += 4;
|
||||
}
|
||||
}
|
||||
|
||||
// Upload to GPU
|
||||
this.sampleBuffer.UploadData();
|
||||
this.colourBuffer.UploadData();
|
||||
this.timeline.textBuffer.UploadData();
|
||||
|
||||
// Set row parameters
|
||||
glSetUniform(gl, this.timeline.Program, "inRow.yOffset", this.YOffset() + y_scroll_offset);
|
||||
|
||||
gl.bindVertexArray(this.vertexArrayObject);
|
||||
gl.drawArraysInstanced(gl.TRIANGLE_STRIP, 0, 4, nb_samples);
|
||||
}
|
||||
|
||||
|
||||
function GatherSamples(self, samples, depth, draw_text, samples_per_depth)
|
||||
{
|
||||
// Ensure there's enough entries for each depth
|
||||
while (depth >= samples_per_depth.length)
|
||||
{
|
||||
samples_per_depth.push([]);
|
||||
}
|
||||
let samples_this_depth = samples_per_depth[depth];
|
||||
|
||||
for (var i in samples)
|
||||
{
|
||||
var sample = samples[i];
|
||||
samples_this_depth.push(sample);
|
||||
|
||||
if (depth < self.Depth && sample.children != null)
|
||||
GatherSamples(self, sample.children, depth + 1, draw_text, samples_per_depth);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
TimelineRow.prototype.SetSelectSample = function(sample_info)
|
||||
{
|
||||
this.SelectSampleInfo = sample_info;
|
||||
}
|
||||
|
||||
|
||||
function ExpandButtonDown(evt)
|
||||
{
|
||||
var node = DOM.Event.GetNode(evt);
|
||||
DOM.Node.AddClass(node, "TimelineRowExpandButtonActive");
|
||||
}
|
||||
|
||||
|
||||
function ExpandButtonUp(evt)
|
||||
{
|
||||
var node = DOM.Event.GetNode(evt);
|
||||
DOM.Node.RemoveClass(node, "TimelineRowExpandButtonActive");
|
||||
}
|
||||
|
||||
|
||||
TimelineRow.prototype.IncDepth = function()
|
||||
{
|
||||
this.Depth++;
|
||||
this.SetSize();
|
||||
this.timeline.DrawAllRows();
|
||||
}
|
||||
|
||||
|
||||
TimelineRow.prototype.DecDepth = function()
|
||||
{
|
||||
if (this.Depth > 1)
|
||||
{
|
||||
this.Depth--;
|
||||
this.SetSize();
|
||||
|
||||
// Trigger scroll handling to ensure reducing the depth reduces the display height
|
||||
this.timeline.ScrollVertically(0);
|
||||
|
||||
this.timeline.DrawAllRows();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
TimelineRow.prototype.GetSampleAtPosition = function(time_us, mouse_y)
|
||||
{
|
||||
// Calculate depth of the mouse cursor
|
||||
var depth = Math.min(Math.floor(mouse_y / SAMPLE_Y_SPACING) + 1, this.Depth);
|
||||
|
||||
// Search for the first frame to intersect this time
|
||||
for (var i in this.VisibleFrames)
|
||||
{
|
||||
// Use the sample's closed interval to detect hits.
|
||||
// Rendering of samples ensures a sample is never smaller than one pixel so that all samples always draw, irrespective
|
||||
// of zoom level. If a half-open interval is used then some visible samples will be unselectable due to them being
|
||||
// smaller than a pixel. This feels pretty odd and the closed interval fixes this feeling well.
|
||||
// TODO(don): There are still inconsistencies, need to shift to pixel range checking to match exactly.
|
||||
var frame = this.VisibleFrames[i];
|
||||
if (time_us >= frame.StartTime_us && time_us <= frame.EndTime_us)
|
||||
{
|
||||
var found_sample = FindSample(this, frame.Samples, time_us, depth, 1);
|
||||
if (found_sample != null)
|
||||
return [ frame, found_sample[0], found_sample[1], this ];
|
||||
}
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
|
||||
function FindSample(self, samples, time_us, target_depth, depth)
|
||||
{
|
||||
for (var i in samples)
|
||||
{
|
||||
var sample = samples[i];
|
||||
if (depth == target_depth)
|
||||
{
|
||||
if (time_us >= sample.us_start && time_us < sample.us_start + sample.us_length)
|
||||
return [ sample, depth ];
|
||||
}
|
||||
|
||||
else if (depth < target_depth && sample.children != null)
|
||||
{
|
||||
var found_sample = FindSample(self, sample.children, time_us, target_depth, depth + 1);
|
||||
if (found_sample != null)
|
||||
return found_sample;
|
||||
}
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
|
||||
return TimelineRow;
|
||||
})();
|
||||
494
vis/Code/TimelineWindow.js
Normal file
494
vis/Code/TimelineWindow.js
Normal file
|
|
@ -0,0 +1,494 @@
|
|||
|
||||
// TODO(don): Separate all knowledge of threads from this timeline
|
||||
|
||||
TimelineWindow = (function()
|
||||
{
|
||||
var BORDER = 10;
|
||||
|
||||
function TimelineWindow(wm, name, settings, check_handler)
|
||||
{
|
||||
this.Settings = settings;
|
||||
|
||||
// Create timeline window
|
||||
this.Window = wm.AddWindow("Timeline", 10, 20, 100, 100);
|
||||
this.Window.SetTitle(name);
|
||||
this.Window.ShowNoAnim();
|
||||
|
||||
this.timelineMarkers = new TimelineMarkers(this);
|
||||
|
||||
// DO THESE need to be containers... can they just be divs?
|
||||
// divs need a retrieval function
|
||||
this.TimelineLabelScrollClipper = this.Window.AddControlNew(new WM.Container(10, 10, 10, 10));
|
||||
DOM.Node.AddClass(this.TimelineLabelScrollClipper.Node, "TimelineLabelScrollClipper");
|
||||
this.TimelineLabels = this.TimelineLabelScrollClipper.AddControlNew(new WM.Container(0, 0, 10, 10));
|
||||
DOM.Node.AddClass(this.TimelineLabels.Node, "TimelineLabels");
|
||||
|
||||
// Ordered list of thread rows on the timeline
|
||||
this.ThreadRows = [ ];
|
||||
|
||||
// Create timeline container
|
||||
this.TimelineContainer = this.Window.AddControlNew(new WM.Container(10, 10, 800, 160));
|
||||
DOM.Node.AddClass(this.TimelineContainer.Node, "TimelineContainer");
|
||||
|
||||
var mouse_wheel_event = (/Firefox/i.test(navigator.userAgent)) ? "DOMMouseScroll" : "mousewheel";
|
||||
DOM.Event.AddHandler(this.TimelineContainer.Node, mouse_wheel_event, Bind(OnMouseScroll, this));
|
||||
|
||||
// Setup timeline manipulation
|
||||
this.MouseDown = false;
|
||||
this.LastMouseState = null;
|
||||
this.TimelineMoved = false;
|
||||
DOM.Event.AddHandler(this.TimelineContainer.Node, "mousedown", Bind(OnMouseDown, this));
|
||||
DOM.Event.AddHandler(this.TimelineContainer.Node, "mouseup", Bind(OnMouseUp, this));
|
||||
DOM.Event.AddHandler(this.TimelineContainer.Node, "mousemove", Bind(OnMouseMove, this));
|
||||
DOM.Event.AddHandler(this.TimelineContainer.Node, "mouseleave", Bind(OnMouseLeave, this));
|
||||
|
||||
// Create a canvas for timeline 2D rendering
|
||||
// TODO(don): Port this to shaders
|
||||
this.drawCanvas = document.createElement("canvas");
|
||||
this.drawCanvas.width = this.TimelineContainer.Node.clientWidth;
|
||||
this.drawCanvas.height = this.TimelineContainer.Node.clientHeight;
|
||||
this.TimelineContainer.Node.appendChild(this.drawCanvas);
|
||||
this.drawContext = this.drawCanvas.getContext("2d");
|
||||
|
||||
// Create a canvas for timeline 3D accelerated rendering
|
||||
this.glCanvas = document.createElement("canvas");
|
||||
this.glCanvas.width = this.TimelineContainer.Node.clientWidth;
|
||||
this.glCanvas.height = this.TimelineContainer.Node.clientHeight;
|
||||
this.TimelineContainer.Node.appendChild(this.glCanvas);
|
||||
|
||||
// OVERLAY - add to CSS
|
||||
this.glCanvas.style.position = "absolute";
|
||||
this.glCanvas.style.top = 0;
|
||||
this.glCanvas.style.left = 0;
|
||||
|
||||
// For now a gl context per timeline
|
||||
let gl = this.glCanvas.getContext("webgl2");
|
||||
this.gl = gl;
|
||||
|
||||
const vshader = glCompileShader(gl, gl.VERTEX_SHADER, "TimelineVShader", TimelineVShader);
|
||||
const fshader = glCompileShader(gl, gl.FRAGMENT_SHADER, "TimelineFShader", TimelineFShader);
|
||||
this.Program = glCreateProgram(gl, vshader, fshader);
|
||||
|
||||
this.font = new glFont(gl);
|
||||
this.textBuffer = new glTextBuffer(gl, this.font);
|
||||
|
||||
this.Window.SetOnResize(Bind(OnUserResize, this));
|
||||
|
||||
this.Clear();
|
||||
|
||||
this.OnHoverHandler = null;
|
||||
this.OnSelectedHandler = null;
|
||||
this.OnMovedHandler = null;
|
||||
this.CheckHandler = check_handler;
|
||||
|
||||
this.yScrollOffset = 0;
|
||||
|
||||
this.HoverSampleInfo = null;
|
||||
}
|
||||
|
||||
|
||||
TimelineWindow.prototype.Clear = function()
|
||||
{
|
||||
// Clear out labels
|
||||
this.TimelineLabels.ClearControls();
|
||||
|
||||
this.ThreadRows = [ ];
|
||||
this.TimeRange = new PixelTimeRange(0, 200 * 1000, this.TimelineContainer.Node.clientWidth);
|
||||
}
|
||||
|
||||
|
||||
TimelineWindow.prototype.SetOnHover = function(handler)
|
||||
{
|
||||
this.OnHoverHandler = handler;
|
||||
}
|
||||
|
||||
|
||||
TimelineWindow.prototype.SetOnSelected = function(handler)
|
||||
{
|
||||
this.OnSelectedHandler = handler;
|
||||
}
|
||||
|
||||
|
||||
TimelineWindow.prototype.SetOnMoved = function(handler)
|
||||
{
|
||||
this.OnMovedHandler = handler;
|
||||
}
|
||||
|
||||
|
||||
TimelineWindow.prototype.WindowResized = function(x, width, top_window)
|
||||
{
|
||||
// Resize window
|
||||
var top = top_window.Position[1] + top_window.Size[1] + 10;
|
||||
this.Window.SetPosition(x, top);
|
||||
this.Window.SetSize(width - 2 * 10, 260);
|
||||
|
||||
ResizeInternals(this);
|
||||
}
|
||||
|
||||
|
||||
TimelineWindow.prototype.OnSamples = function(thread_name, frame_history)
|
||||
{
|
||||
// Shift the timeline to the last entry on this thread
|
||||
// As multiple threads come through here with different end frames, only do this for the latest
|
||||
var last_frame = frame_history[frame_history.length - 1];
|
||||
if (last_frame.EndTime_us > this.TimeRange.End_us)
|
||||
this.TimeRange.SetEnd(last_frame.EndTime_us);
|
||||
|
||||
// Search for the index of this thread
|
||||
var thread_index = -1;
|
||||
for (var i in this.ThreadRows)
|
||||
{
|
||||
if (this.ThreadRows[i].Name == thread_name)
|
||||
{
|
||||
thread_index = i;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// If this thread has not been seen before, add a new row to the list and re-sort
|
||||
if (thread_index == -1)
|
||||
{
|
||||
var row = new TimelineRow(this.gl, thread_name, this, frame_history, this.CheckHandler);
|
||||
this.ThreadRows.push(row);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
TimelineWindow.prototype.DrawBackground = function()
|
||||
{
|
||||
// TODO(don): Port all this lot to shader, maybe... it's not performance sensitive
|
||||
|
||||
this.drawContext.clearRect(0, 0, this.drawCanvas.width, this.drawCanvas.height);
|
||||
|
||||
// Draw thread row backgrounds
|
||||
for (let thread_row of this.ThreadRows)
|
||||
{
|
||||
thread_row.DrawBackground(this.HoverSampleInfo, this.yScrollOffset);
|
||||
}
|
||||
|
||||
this.timelineMarkers.Draw(this.TimeRange);
|
||||
}
|
||||
|
||||
|
||||
TimelineWindow.prototype.DrawAllRows = function()
|
||||
{
|
||||
let gl = this.gl;
|
||||
|
||||
gl.viewport(0, 0, gl.canvas.width, gl.canvas.height);
|
||||
|
||||
gl.useProgram(this.Program);
|
||||
|
||||
// Set viewport parameters
|
||||
glSetUniform(gl, this.Program, "inViewport.width", gl.canvas.width);
|
||||
glSetUniform(gl, this.Program, "inViewport.height", gl.canvas.height);
|
||||
|
||||
// Set time range parameters
|
||||
const time_range = this.TimeRange;
|
||||
time_range.SetAsUniform(gl, this.Program);
|
||||
|
||||
// Set text rendering resources
|
||||
// Note it might not be loaded yet so we need the null check
|
||||
if (this.font.atlasTexture != null)
|
||||
{
|
||||
glSetUniform(gl, this.Program, "inFontAtlasTextre", this.font.atlasTexture, 0);
|
||||
this.textBuffer.SetAsUniform(gl, this.Program, "inTextBuffer", 1);
|
||||
}
|
||||
|
||||
const draw_text = this.Settings.IsPaused;
|
||||
for (let i in this.ThreadRows)
|
||||
{
|
||||
var thread_row = this.ThreadRows[i];
|
||||
thread_row.SetVisibleFrames(time_range);
|
||||
thread_row.Draw(gl, draw_text, this.yScrollOffset);
|
||||
}
|
||||
|
||||
// Render last so that each thread row uses any new time ranges
|
||||
this.DrawBackground();
|
||||
}
|
||||
|
||||
|
||||
function OnUserResize(self, evt)
|
||||
{
|
||||
ResizeInternals(self);
|
||||
}
|
||||
|
||||
function ResizeInternals(self)
|
||||
{
|
||||
// .TimelineRowLabel
|
||||
// .TimelineRowExpand
|
||||
// .TimelineRowExpand
|
||||
// .TimelineRowCheck
|
||||
// Window padding
|
||||
let offset_x = 145+19+19+19+10;
|
||||
|
||||
let MarkersHeight = 18;
|
||||
|
||||
var parent_size = self.Window.Size;
|
||||
|
||||
self.timelineMarkers.Resize(BORDER + offset_x, 10, parent_size[0] - 2* BORDER - offset_x, MarkersHeight);
|
||||
|
||||
// Resize controls
|
||||
self.TimelineContainer.SetPosition(BORDER + offset_x, 10 + MarkersHeight);
|
||||
self.TimelineContainer.SetSize(parent_size[0] - 2 * BORDER - offset_x, parent_size[1] - MarkersHeight - 40);
|
||||
|
||||
self.TimelineLabelScrollClipper.SetPosition(10, 10 + MarkersHeight);
|
||||
self.TimelineLabelScrollClipper.SetSize(offset_x, parent_size[1] - MarkersHeight - 40);
|
||||
self.TimelineLabels.SetSize(offset_x, parent_size[1] - MarkersHeight - 40);
|
||||
|
||||
// Match canvas size to container
|
||||
const width = self.TimelineContainer.Node.clientWidth;
|
||||
const height = self.TimelineContainer.Node.clientHeight;
|
||||
self.drawCanvas.width = width;
|
||||
self.drawCanvas.height = height;
|
||||
self.glCanvas.width = width;
|
||||
self.glCanvas.height = height;
|
||||
|
||||
// Adjust time range to new width
|
||||
self.TimeRange.SetPixelSpan(width);
|
||||
self.DrawAllRows();
|
||||
}
|
||||
|
||||
|
||||
function OnMouseScroll(self, evt)
|
||||
{
|
||||
let mouse_state = new Mouse.State(evt);
|
||||
let scale = 1.11;
|
||||
if (mouse_state.WheelDelta > 0)
|
||||
scale = 1 / scale;
|
||||
|
||||
// What time is the mouse hovering over?
|
||||
let mouse_pos = self.TimelineMousePosition(mouse_state);
|
||||
let time_us = self.TimeRange.TimeAtPosition(mouse_pos[0]);
|
||||
|
||||
// Calculate start time relative to the mouse hover position
|
||||
var time_start_us = self.TimeRange.Start_us - time_us;
|
||||
|
||||
// Scale and offset back to the hover time
|
||||
self.TimeRange.Set(time_start_us * scale + time_us, self.TimeRange.Span_us * scale);
|
||||
self.DrawAllRows();
|
||||
|
||||
if (self.OnMovedHandler)
|
||||
{
|
||||
self.OnMovedHandler(self);
|
||||
}
|
||||
|
||||
// Prevent vertical scrolling on mouse-wheel
|
||||
DOM.Event.StopDefaultAction(evt);
|
||||
}
|
||||
|
||||
|
||||
TimelineWindow.prototype.SetTimeRange = function(start_us, span_us)
|
||||
{
|
||||
this.TimeRange.Set(start_us, span_us);
|
||||
}
|
||||
|
||||
|
||||
TimelineWindow.prototype.DisplayHeight = function()
|
||||
{
|
||||
// Sum height of each thread row
|
||||
let height = 0;
|
||||
for (thread_row of this.ThreadRows)
|
||||
{
|
||||
height += thread_row.DisplayHeight();
|
||||
}
|
||||
|
||||
return height;
|
||||
}
|
||||
|
||||
|
||||
TimelineWindow.prototype.ScrollVertically = function(y_scroll)
|
||||
{
|
||||
// Calculate the minimum negative value the position of the labels can be to account for scrolling to the bottom
|
||||
// of the label/depth list
|
||||
let display_height = this.DisplayHeight();
|
||||
let container_height = this.TimelineLabelScrollClipper.Node.clientHeight;
|
||||
let minimum_y = Math.min(container_height - display_height, 0.0);
|
||||
|
||||
// Resize the label container to match the display height
|
||||
this.TimelineLabels.Node.style.height = Math.max(display_height, container_height);
|
||||
|
||||
// Increment the y-scroll using just-calculated limits
|
||||
let old_y_scroll_offset = this.yScrollOffset;
|
||||
this.yScrollOffset = Math.min(Math.max(this.yScrollOffset + y_scroll, minimum_y), 0);
|
||||
|
||||
// Calculate how much the labels should actually scroll after limiting and apply
|
||||
let y_scroll_px = this.yScrollOffset - old_y_scroll_offset;
|
||||
this.TimelineLabels.Node.style.top = this.TimelineLabels.Node.offsetTop + y_scroll_px;
|
||||
}
|
||||
|
||||
|
||||
TimelineWindow.prototype.TimelineMousePosition = function(mouse_state)
|
||||
{
|
||||
// Position of the mouse relative to the timeline container
|
||||
let node_offset = DOM.Node.GetPosition(this.TimelineContainer.Node);
|
||||
let mouse_x = mouse_state.Position[0] - node_offset[0];
|
||||
let mouse_y = mouse_state.Position[1] - node_offset[1];
|
||||
|
||||
// Offset by the amount of scroll
|
||||
mouse_y -= this.yScrollOffset;
|
||||
|
||||
return [ mouse_x, mouse_y ];
|
||||
}
|
||||
|
||||
|
||||
TimelineWindow.prototype.GetHoverThreadRow = function(mouse_pos)
|
||||
{
|
||||
// Search for the thread row the mouse intersects
|
||||
let height = 0;
|
||||
for (let thread_row of this.ThreadRows)
|
||||
{
|
||||
let row_height = thread_row.DisplayHeight();
|
||||
if (mouse_pos[1] >= height && mouse_pos[1] < height + row_height)
|
||||
{
|
||||
// Mouse y relative to row start
|
||||
mouse_pos[1] -= height;
|
||||
return thread_row;
|
||||
}
|
||||
height += row_height;
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
|
||||
function OnMouseDown(self, evt)
|
||||
{
|
||||
// Only manipulate the timeline when paused
|
||||
if (!self.Settings.IsPaused)
|
||||
return;
|
||||
|
||||
self.MouseDown = true;
|
||||
self.LastMouseState = new Mouse.State(evt);
|
||||
self.TimelineMoved = false;
|
||||
DOM.Event.StopDefaultAction(evt);
|
||||
}
|
||||
|
||||
|
||||
function OnMouseUp(self, evt)
|
||||
{
|
||||
// Only manipulate the timeline when paused
|
||||
if (!self.Settings.IsPaused)
|
||||
return;
|
||||
|
||||
var mouse_state = new Mouse.State(evt);
|
||||
|
||||
self.MouseDown = false;
|
||||
|
||||
if (!self.TimelineMoved)
|
||||
{
|
||||
// Are we hovering over a thread row?
|
||||
let mouse_pos = self.TimelineMousePosition(mouse_state);
|
||||
let hover_thread_row = self.GetHoverThreadRow(mouse_pos);
|
||||
if (hover_thread_row != null)
|
||||
{
|
||||
// Are we hovering over a sample?
|
||||
let time_us = self.TimeRange.TimeAtPosition(mouse_pos[0]);
|
||||
let sample_info = hover_thread_row.GetSampleAtPosition(time_us, mouse_pos[1]);
|
||||
if (sample_info != null)
|
||||
{
|
||||
// Redraw with new select sample
|
||||
hover_thread_row.SetSelectSample(sample_info);
|
||||
self.DrawBackground();
|
||||
|
||||
// Call any selection handlers
|
||||
if (self.OnSelectedHandler)
|
||||
{
|
||||
self.OnSelectedHandler(hover_thread_row.Name, sample_info);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
function OnMouseMove(self, evt)
|
||||
{
|
||||
// Only manipulate the timeline when paused
|
||||
if (!self.Settings.IsPaused)
|
||||
return;
|
||||
|
||||
var mouse_state = new Mouse.State(evt);
|
||||
|
||||
if (self.MouseDown)
|
||||
{
|
||||
let movement = false;
|
||||
|
||||
// Shift the visible time range with mouse movement
|
||||
let time_offset_us = (mouse_state.Position[0] - self.LastMouseState.Position[0]) / self.TimeRange.usPerPixel;
|
||||
if (time_offset_us != 0)
|
||||
{
|
||||
self.TimeRange.SetStart(self.TimeRange.Start_us - time_offset_us);
|
||||
movement = true;
|
||||
}
|
||||
|
||||
// Control vertical movement
|
||||
let y_offset_px = mouse_state.Position[1] - self.LastMouseState.Position[1];
|
||||
if (y_offset_px != 0)
|
||||
{
|
||||
self.ScrollVertically(y_offset_px);
|
||||
movement = true;
|
||||
}
|
||||
|
||||
// Redraw everything if there is movement
|
||||
if (movement)
|
||||
{
|
||||
self.DrawAllRows();
|
||||
self.TimelineMoved = true;
|
||||
|
||||
if (self.OnMovedHandler)
|
||||
{
|
||||
self.OnMovedHandler(self);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
else
|
||||
{
|
||||
// Are we hovering over a thread row?
|
||||
let mouse_pos = self.TimelineMousePosition(mouse_state);
|
||||
let hover_thread_row = self.GetHoverThreadRow(mouse_pos);
|
||||
if (hover_thread_row != null)
|
||||
{
|
||||
// Are we hovering over a sample?
|
||||
let time_us = self.TimeRange.TimeAtPosition(mouse_pos[0]);
|
||||
self.HoverSampleInfo = hover_thread_row.GetSampleAtPosition(time_us, mouse_pos[1]);
|
||||
|
||||
// Tell listeners which sample we're hovering over
|
||||
if (self.OnHoverHandler != null)
|
||||
{
|
||||
self.OnHoverHandler(hover_thread_row.Name, self.HoverSampleInfo);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
self.HoverSampleInfo = null;
|
||||
}
|
||||
|
||||
// Redraw to update highlights
|
||||
self.DrawBackground();
|
||||
}
|
||||
|
||||
self.LastMouseState = mouse_state;
|
||||
}
|
||||
|
||||
|
||||
function OnMouseLeave(self, evt)
|
||||
{
|
||||
// Only manipulate the timeline when paused
|
||||
if (!self.Settings.IsPaused)
|
||||
return;
|
||||
|
||||
// Cancel scrolling
|
||||
self.MouseDown = false;
|
||||
|
||||
// Cancel hovering
|
||||
if (self.OnHoverHandler != null)
|
||||
{
|
||||
self.OnHoverHandler(null, null);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
return TimelineWindow;
|
||||
})();
|
||||
|
||||
105
vis/Code/TitleWindow.js
Normal file
105
vis/Code/TitleWindow.js
Normal file
|
|
@ -0,0 +1,105 @@
|
|||
|
||||
TitleWindow = (function()
|
||||
{
|
||||
function TitleWindow(wm, settings, server, connection_address)
|
||||
{
|
||||
this.Settings = settings;
|
||||
|
||||
this.Window = wm.AddWindow(" Remotery", 10, 10, 100, 100);
|
||||
this.Window.ShowNoAnim();
|
||||
|
||||
this.PingContainer = this.Window.AddControlNew(new WM.Container(4, -13, 10, 10));
|
||||
DOM.Node.AddClass(this.PingContainer.Node, "PingContainer");
|
||||
|
||||
this.EditBox = this.Window.AddControlNew(new WM.EditBox(10, 5, 300, 18, "Connection Address", connection_address));
|
||||
|
||||
// Setup pause button
|
||||
this.PauseButton = this.Window.AddControlNew(new WM.Button("Pause", 5, 5, { toggle: true }));
|
||||
this.PauseButton.SetOnClick(Bind(OnPausePressed, this));
|
||||
|
||||
this.SyncButton = this.Window.AddControlNew(new WM.Button("Sync Timelines", 5, 5, { toggle: true}));
|
||||
this.SyncButton.SetOnClick(Bind(OnSyncPressed, this));
|
||||
this.SyncButton.SetState(this.Settings.SyncTimelines);
|
||||
|
||||
server.AddMessageHandler("PING", Bind(OnPing, this));
|
||||
|
||||
this.Window.SetOnResize(Bind(OnUserResize, this));
|
||||
}
|
||||
|
||||
|
||||
TitleWindow.prototype.SetConnectionAddressChanged = function(handler)
|
||||
{
|
||||
this.EditBox.SetChangeHandler(handler);
|
||||
}
|
||||
|
||||
|
||||
TitleWindow.prototype.WindowResized = function(width, height)
|
||||
{
|
||||
this.Window.SetSize(width - 2 * 10, 50);
|
||||
ResizeInternals(this);
|
||||
}
|
||||
|
||||
TitleWindow.prototype.Pause = function()
|
||||
{
|
||||
if (!this.Settings.IsPaused)
|
||||
{
|
||||
this.PauseButton.SetText("Paused");
|
||||
this.PauseButton.SetState(true);
|
||||
this.Settings.IsPaused = true;
|
||||
}
|
||||
}
|
||||
|
||||
TitleWindow.prototype.Unpause = function()
|
||||
{
|
||||
if (this.Settings.IsPaused)
|
||||
{
|
||||
this.PauseButton.SetText("Pause");
|
||||
this.PauseButton.SetState(false);
|
||||
this.Settings.IsPaused = false;
|
||||
}
|
||||
}
|
||||
|
||||
function OnUserResize(self, evt)
|
||||
{
|
||||
ResizeInternals(self);
|
||||
}
|
||||
|
||||
function ResizeInternals(self)
|
||||
{
|
||||
self.PauseButton.SetPosition(self.Window.Size[0] - 60, 5);
|
||||
self.SyncButton.SetPosition(self.Window.Size[0] - 155, 5);
|
||||
}
|
||||
|
||||
|
||||
function OnPausePressed(self)
|
||||
{
|
||||
if (self.PauseButton.IsPressed())
|
||||
{
|
||||
self.Pause();
|
||||
}
|
||||
else
|
||||
{
|
||||
self.Unpause();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
function OnSyncPressed(self)
|
||||
{
|
||||
self.Settings.SyncTimelines = self.SyncButton.IsPressed();
|
||||
}
|
||||
|
||||
|
||||
function OnPing(self, server)
|
||||
{
|
||||
// Set the ping container as active and take it off half a second later
|
||||
DOM.Node.AddClass(self.PingContainer.Node, "PingContainerActive");
|
||||
window.setTimeout(Bind(function(self)
|
||||
{
|
||||
DOM.Node.RemoveClass(self.PingContainer.Node, "PingContainerActive");
|
||||
}, self), 500);
|
||||
}
|
||||
|
||||
|
||||
return TitleWindow;
|
||||
})();
|
||||
134
vis/Code/TraceDrop.js
Normal file
134
vis/Code/TraceDrop.js
Normal file
|
|
@ -0,0 +1,134 @@
|
|||
|
||||
class TraceDrop
|
||||
{
|
||||
constructor(remotery)
|
||||
{
|
||||
this.Remotery = remotery;
|
||||
|
||||
// Create a full-page overlay div for dropping files onto
|
||||
this.DropNode = DOM.Node.CreateHTML("<div id='DropZone' class='DropZone'>Load Remotery Trace</div>");
|
||||
document.body.appendChild(this.DropNode);
|
||||
|
||||
// Attach drop handlers
|
||||
window.addEventListener("dragenter", () => this.ShowDropZone());
|
||||
this.DropNode.addEventListener("dragenter", (e) => this.AllowDrag(e));
|
||||
this.DropNode.addEventListener("dragover", (e) => this.AllowDrag(e));
|
||||
this.DropNode.addEventListener("dragleave", () => this.HideDropZone());
|
||||
this.DropNode.addEventListener("drop", (e) => this.OnDrop(e));
|
||||
}
|
||||
|
||||
ShowDropZone()
|
||||
{
|
||||
this.DropNode.style.display = "flex";
|
||||
}
|
||||
|
||||
HideDropZone()
|
||||
{
|
||||
this.DropNode.style.display = "none";
|
||||
}
|
||||
|
||||
AllowDrag(evt)
|
||||
{
|
||||
// Prevent the default drag handler kicking in
|
||||
evt.preventDefault();
|
||||
|
||||
evt.dataTransfer.dropEffect = "copy";
|
||||
}
|
||||
|
||||
OnDrop(evt)
|
||||
{
|
||||
// Prevent the default drop handler kicking in
|
||||
evt.preventDefault();
|
||||
|
||||
this.HideDropZone(evt);
|
||||
|
||||
// Get the file that was dropped
|
||||
let files = DOM.Event.GetDropFiles(evt);
|
||||
if (files.length == 0)
|
||||
{
|
||||
alert("No files dropped");
|
||||
return;
|
||||
}
|
||||
if (files.length > 1)
|
||||
{
|
||||
alert("Too many files dropped");
|
||||
return;
|
||||
}
|
||||
|
||||
// Check file type
|
||||
let file = files[0];
|
||||
if (!file.name.endsWith(".rbin"))
|
||||
{
|
||||
alert("Not the correct .rbin file type");
|
||||
return;
|
||||
}
|
||||
|
||||
// Background-load the file
|
||||
var remotery = this.Remotery;
|
||||
let file_reader = new FileReader();
|
||||
file_reader.onload = function()
|
||||
{
|
||||
// Create the data reader and verify the header
|
||||
let data_view = new DataView(this.result);
|
||||
let data_view_reader = new DataViewReader(data_view, 0);
|
||||
let header = data_view_reader.GetStringOfLength(8);
|
||||
if (header != "RMTBLOGF")
|
||||
{
|
||||
alert("Not a valid Remotery Log File");
|
||||
return;
|
||||
}
|
||||
|
||||
remotery.Clear();
|
||||
|
||||
try
|
||||
{
|
||||
// Forward all recorded events to message handlers
|
||||
while (!data_view_reader.AtEnd())
|
||||
{
|
||||
remotery.Server.CallMessageHandlers(data_view_reader);
|
||||
}
|
||||
}
|
||||
catch (e)
|
||||
{
|
||||
// The last message may be partially written due to process exit
|
||||
// Catch this safely as it's a valid state for the file to be in
|
||||
if (e instanceof RangeError)
|
||||
{
|
||||
console.log("Aborted reading last message");
|
||||
}
|
||||
}
|
||||
|
||||
// After loading completes, populate the UI which wasn't updated during loading
|
||||
|
||||
remotery.Console.TriggerUpdate();
|
||||
|
||||
// Set frame history for each timeline thread
|
||||
for (let name in remotery.FrameHistory)
|
||||
{
|
||||
let frame_history = remotery.FrameHistory[name];
|
||||
remotery.SampleTimelineWindow.OnSamples(name, frame_history);
|
||||
}
|
||||
remotery.SampleTimelineWindow.DrawAllRows();
|
||||
|
||||
for (let name in remotery.ProcessorFrameHistory)
|
||||
{
|
||||
let frame_history = remotery.ProcessorFrameHistory[name];
|
||||
remotery.ProcessorTimelineWindow.OnSamples(name, frame_history);
|
||||
}
|
||||
remotery.ProcessorTimelineWindow.DrawAllRows();
|
||||
|
||||
// Set the last frame of each thread sample history on the sample windows
|
||||
for (let name in remotery.SampleWindows)
|
||||
{
|
||||
let sample_window = remotery.SampleWindows[name];
|
||||
let frame_history = remotery.FrameHistory[name];
|
||||
let frame = frame_history[frame_history.length - 1];
|
||||
sample_window.OnSamples(frame.NbSamples, frame.SampleDigest, frame.Samples);
|
||||
}
|
||||
|
||||
// Pause for viewing
|
||||
remotery.TitleWindow.Pause();
|
||||
};
|
||||
file_reader.readAsArrayBuffer(file);
|
||||
}
|
||||
}
|
||||
238
vis/Code/WebGL.js
Normal file
238
vis/Code/WebGL.js
Normal file
|
|
@ -0,0 +1,238 @@
|
|||
|
||||
function assert(condition, message)
|
||||
{
|
||||
if (!condition)
|
||||
{
|
||||
throw new Error(message || "Assertion failed");
|
||||
}
|
||||
}
|
||||
|
||||
function glCompileShader(gl, type, name, source)
|
||||
{
|
||||
console.log("Compiling " + name);
|
||||
|
||||
// Compile the shader
|
||||
let shader = gl.createShader(type);
|
||||
gl.shaderSource(shader, source);
|
||||
gl.compileShader(shader);
|
||||
|
||||
// Report any errors
|
||||
if (!gl.getShaderParameter(shader, gl.COMPILE_STATUS))
|
||||
{
|
||||
console.log("Error compiling " + name);
|
||||
console.log(gl.getShaderInfoLog(shader));
|
||||
console.trace();
|
||||
}
|
||||
|
||||
return shader;
|
||||
}
|
||||
|
||||
function glCreateProgram(gl, vshader, fshader)
|
||||
{
|
||||
// Attach shaders and link
|
||||
let program = gl.createProgram();
|
||||
gl.attachShader(program, vshader);
|
||||
gl.attachShader(program, fshader);
|
||||
gl.linkProgram(program);
|
||||
|
||||
// Report any errors
|
||||
if (!gl.getProgramParameter(program, gl.LINK_STATUS))
|
||||
{
|
||||
console.log("Failed to link program");
|
||||
console.trace();
|
||||
}
|
||||
|
||||
return program;
|
||||
}
|
||||
|
||||
function glSetUniform(gl, program, name, value, index)
|
||||
{
|
||||
// Get location
|
||||
const location = gl.getUniformLocation(program, name);
|
||||
assert(location != null, "Can't find uniform " + name);
|
||||
|
||||
// Dispatch to uniform function by type
|
||||
assert(value != null, "Value is null");
|
||||
const type = Object.prototype.toString.call(value).slice(8, -1);
|
||||
switch (type)
|
||||
{
|
||||
case "Number":
|
||||
gl.uniform1f(location, value);
|
||||
break;
|
||||
|
||||
case "WebGLTexture":
|
||||
gl.activeTexture(gl.TEXTURE0 + index);
|
||||
gl.bindTexture(gl.TEXTURE_2D, value);
|
||||
gl.uniform1i(location, index);
|
||||
break;
|
||||
|
||||
default:
|
||||
assert(false, "Unhandled type " + type);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
function glCreateTexture(gl, width, height, data)
|
||||
{
|
||||
const texture = gl.createTexture();
|
||||
|
||||
// Set filtering/wrapping to nearest/clamp
|
||||
gl.bindTexture(gl.TEXTURE_2D, texture);
|
||||
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST);
|
||||
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
|
||||
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
|
||||
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
|
||||
|
||||
gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, width, height, 0, gl.RGBA, gl.UNSIGNED_BYTE, data);
|
||||
|
||||
return texture;
|
||||
}
|
||||
|
||||
const glDynamicBufferType = Object.freeze({
|
||||
Buffer: 1,
|
||||
Texture: 2
|
||||
});
|
||||
|
||||
class glDynamicBuffer
|
||||
{
|
||||
constructor(gl, element_type, nb_elements, nb_entries, buffer_type)
|
||||
{
|
||||
this.gl = gl;
|
||||
this.elementType = element_type;
|
||||
this.nbElements = nb_elements;
|
||||
this.bufferType = buffer_type == undefined ? glDynamicBufferType.Buffer : buffer_type;
|
||||
this.dirty = false;
|
||||
|
||||
this.Resize(nb_entries);
|
||||
}
|
||||
|
||||
BindAsInstanceAttribute(program, attrib_name)
|
||||
{
|
||||
assert(this.bufferType == glDynamicBufferType.Buffer, "Can only call BindAsInstanceAttribute with Buffer types");
|
||||
|
||||
let gl = this.gl;
|
||||
|
||||
gl.bindBuffer(gl.ARRAY_BUFFER, this.buffer);
|
||||
|
||||
// The attribute referenced in the program
|
||||
const attrib_location = gl.getAttribLocation(program, attrib_name);
|
||||
|
||||
gl.enableVertexAttribArray(attrib_location);
|
||||
gl.vertexAttribPointer(attrib_location, this.nbElements, this.elementType, false, 0, 0);
|
||||
|
||||
// One per instance
|
||||
gl.vertexAttribDivisor(attrib_location, 1);
|
||||
}
|
||||
|
||||
UploadData()
|
||||
{
|
||||
let gl = this.gl;
|
||||
|
||||
switch (this.bufferType)
|
||||
{
|
||||
case glDynamicBufferType.Buffer:
|
||||
gl.bindBuffer(gl.ARRAY_BUFFER, this.buffer);
|
||||
gl.bufferSubData(gl.ARRAY_BUFFER, 0, this.cpuArray);
|
||||
break;
|
||||
|
||||
case glDynamicBufferType.Texture:
|
||||
gl.bindTexture(gl.TEXTURE_2D, this.texture);
|
||||
gl.texImage2D(gl.TEXTURE_2D, 0, gl.ALPHA, this.nbEntries, 1, 0, gl.ALPHA, gl.UNSIGNED_BYTE, this.cpuArray);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
UploadDirtyData()
|
||||
{
|
||||
if (this.dirty)
|
||||
{
|
||||
this.UploadData();
|
||||
this.dirty = false;
|
||||
}
|
||||
}
|
||||
|
||||
ResizeToFitNextPow2(target_count)
|
||||
{
|
||||
let nb_entries = this.nbEntries;
|
||||
while (target_count > nb_entries)
|
||||
{
|
||||
nb_entries <<= 1;
|
||||
}
|
||||
|
||||
if (nb_entries > this.nbEntries)
|
||||
{
|
||||
this.Resize(nb_entries);
|
||||
}
|
||||
}
|
||||
|
||||
Resize(nb_entries)
|
||||
{
|
||||
let gl = this.gl;
|
||||
|
||||
this.nbEntries = nb_entries;
|
||||
|
||||
// Create the CPU array
|
||||
const old_array = this.cpuArray;
|
||||
switch (this.elementType)
|
||||
{
|
||||
case gl.FLOAT:
|
||||
this.nbElementBytes = 4;
|
||||
this.cpuArray = new Float32Array(this.nbElements * this.nbEntries);
|
||||
break;
|
||||
|
||||
case gl.BYTE:
|
||||
this.nbElementBytes = 1;
|
||||
this.cpuArray = new Uint8Array(this.nbElements * this.nbEntries);
|
||||
break;
|
||||
|
||||
default:
|
||||
assert(false, "Unsupported dynamic buffer element type");
|
||||
}
|
||||
|
||||
// Calculate byte size of the buffer
|
||||
this.nbBytes = this.nbElementBytes * this.nbElements * this.nbEntries;
|
||||
|
||||
if (old_array != undefined)
|
||||
{
|
||||
// Copy the values of the previous array over
|
||||
this.cpuArray.set(old_array);
|
||||
|
||||
console.log(`glDynamicBuffer: Resizing to ${nb_entries} entries, ${this.nbElements} elements per entry, ${this.nbElementBytes} bytes per element, ${this.nbBytes} bytes total.`);
|
||||
}
|
||||
else
|
||||
{
|
||||
console.log(`glDynamicBuffer: Creating ${nb_entries} entries, ${this.nbElements} elements per entry, ${this.nbElementBytes} bytes per element, ${this.nbBytes} bytes total.`);
|
||||
}
|
||||
|
||||
// Create the GPU buffer
|
||||
switch (this.bufferType)
|
||||
{
|
||||
case glDynamicBufferType.Buffer:
|
||||
this.buffer = gl.createBuffer();
|
||||
gl.bindBuffer(gl.ARRAY_BUFFER, this.buffer);
|
||||
gl.bufferData(gl.ARRAY_BUFFER, this.nbBytes, gl.DYNAMIC_DRAW);
|
||||
break;
|
||||
|
||||
case glDynamicBufferType.Texture:
|
||||
this.texture = gl.createTexture();
|
||||
|
||||
// Point sampling with clamp for indexing
|
||||
gl.bindTexture(gl.TEXTURE_2D, this.texture);
|
||||
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST);
|
||||
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
|
||||
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
|
||||
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
|
||||
|
||||
// Fixed-format for now
|
||||
assert(this.elementType == gl.BYTE);
|
||||
assert(this.nbElements == 1);
|
||||
gl.texImage2D(gl.TEXTURE_2D, 0, gl.ALPHA, this.nbEntries, 1, 0, gl.ALPHA, gl.UNSIGNED_BYTE, this.cpuArray);
|
||||
|
||||
break;
|
||||
|
||||
default:
|
||||
assert(false, "Unsupported dynamic buffer type");
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
119
vis/Code/WebGLFont.js
Normal file
119
vis/Code/WebGLFont.js
Normal file
|
|
@ -0,0 +1,119 @@
|
|||
|
||||
class glFont
|
||||
{
|
||||
constructor(gl)
|
||||
{
|
||||
// Offscreen canvas for rendering individual characters
|
||||
this.charCanvas = document.createElement("canvas");
|
||||
this.charContext = this.charCanvas.getContext("2d");
|
||||
|
||||
// Describe the font
|
||||
const font_size = 9;
|
||||
this.fontWidth = 5;
|
||||
this.fontHeight = 12;
|
||||
const font_face = "LocalFiraCode";
|
||||
const font_desc = font_size + "px " + font_face;
|
||||
|
||||
// Ensure the CSS font is loaded before we do any work with it
|
||||
const self = this;
|
||||
document.fonts.load(font_desc).then(function (){
|
||||
|
||||
// Create a canvas atlas for all characters in the font
|
||||
const atlas_canvas = document.createElement("canvas");
|
||||
const atlas_context = atlas_canvas.getContext("2d");
|
||||
atlas_canvas.width = 16 * self.fontWidth;
|
||||
atlas_canvas.height = 16 * self.fontHeight;
|
||||
|
||||
// Add each character to the atlas
|
||||
const chars = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789_-+=[]{};\'~#,./<>?!\"£$%%^&*()";
|
||||
for (let char of chars)
|
||||
{
|
||||
// Render this character to the canvas on its own
|
||||
self.RenderTextToCanvas(char, font_desc, self.fontWidth, self.fontHeight);
|
||||
|
||||
// Calculate a location for it in the atlas using its ASCII code
|
||||
const ascii_code = char.charCodeAt(0);
|
||||
assert(ascii_code < 256);
|
||||
const y_index = Math.floor(ascii_code / 16);
|
||||
const x_index = ascii_code - y_index * 16
|
||||
assert(x_index < 16);
|
||||
assert(y_index < 16);
|
||||
|
||||
// Copy into the atlas
|
||||
atlas_context.drawImage(self.charCanvas, x_index * self.fontWidth, y_index * self.fontHeight);
|
||||
}
|
||||
|
||||
// Create the atlas texture and store it in the destination object
|
||||
self.atlasTexture = glCreateTexture(gl, atlas_canvas.width, atlas_canvas.height, atlas_canvas);
|
||||
});
|
||||
}
|
||||
|
||||
RenderTextToCanvas(text, font, width, height)
|
||||
{
|
||||
// Resize canvas to match
|
||||
this.charCanvas.width = width;
|
||||
this.charCanvas.height = height;
|
||||
|
||||
// Clear the background
|
||||
this.charContext.fillStyle = "black";
|
||||
this.charContext.clearRect(0, 0, width, height);
|
||||
|
||||
// Render the text
|
||||
this.charContext.font = font;
|
||||
this.charContext.textAlign = "left";
|
||||
this.charContext.textBaseline = "top";
|
||||
this.charContext.fillText(text, 0, 1.5);
|
||||
}
|
||||
}
|
||||
|
||||
class glTextBuffer
|
||||
{
|
||||
constructor(gl, font)
|
||||
{
|
||||
this.font = font;
|
||||
this.textMap = {};
|
||||
this.textBuffer = new glDynamicBuffer(gl, gl.BYTE, 1, 8, glDynamicBufferType.Texture);
|
||||
this.textBufferPos = 0;
|
||||
this.textEncoder = new TextEncoder();
|
||||
}
|
||||
|
||||
AddText(text)
|
||||
{
|
||||
// Return if it already exists
|
||||
const existing_entry = this.textMap[text];
|
||||
if (existing_entry != undefined)
|
||||
{
|
||||
return existing_entry;
|
||||
}
|
||||
|
||||
// Add to the map
|
||||
// Note we're leaving an extra NULL character before every piece of text so that the shader can sample into it on text
|
||||
// boundaries and sample a zero colour for clamp.
|
||||
let entry = {
|
||||
offset: this.textBufferPos + 1,
|
||||
length: text.length,
|
||||
};
|
||||
this.textMap[text] = entry;
|
||||
|
||||
// Ensure there's always enough space in the text buffer before adding
|
||||
this.textBuffer.ResizeToFitNextPow2(entry.offset + entry.length + 1);
|
||||
this.textBuffer.cpuArray.set(this.textEncoder.encode(text), entry.offset, entry.length);
|
||||
this.textBuffer.dirty = true;
|
||||
this.textBufferPos = entry.offset + entry.length;
|
||||
|
||||
return entry;
|
||||
}
|
||||
|
||||
UploadData()
|
||||
{
|
||||
this.textBuffer.UploadDirtyData();
|
||||
}
|
||||
|
||||
SetAsUniform(gl, program, name, index)
|
||||
{
|
||||
glSetUniform(gl, program, name, this.textBuffer.texture, index);
|
||||
glSetUniform(gl, program, "inTextBufferDesc.fontWidth", this.font.fontWidth);
|
||||
glSetUniform(gl, program, "inTextBufferDesc.fontHeight", this.font.fontHeight);
|
||||
glSetUniform(gl, program, "inTextBufferDesc.textBufferLength", this.textBuffer.nbEntries);
|
||||
}
|
||||
}
|
||||
137
vis/Code/WebSocketConnection.js
Normal file
137
vis/Code/WebSocketConnection.js
Normal file
|
|
@ -0,0 +1,137 @@
|
|||
|
||||
WebSocketConnection = (function()
|
||||
{
|
||||
function WebSocketConnection()
|
||||
{
|
||||
this.MessageHandlers = { };
|
||||
this.Socket = null;
|
||||
this.Console = null;
|
||||
}
|
||||
|
||||
|
||||
WebSocketConnection.prototype.SetConsole = function(console)
|
||||
{
|
||||
this.Console = console;
|
||||
}
|
||||
|
||||
|
||||
WebSocketConnection.prototype.Connected = function()
|
||||
{
|
||||
// Will return true if the socket is also in the process of connecting
|
||||
return this.Socket != null;
|
||||
}
|
||||
|
||||
|
||||
WebSocketConnection.prototype.AddConnectHandler = function(handler)
|
||||
{
|
||||
this.AddMessageHandler("__OnConnect__", handler);
|
||||
}
|
||||
|
||||
|
||||
WebSocketConnection.prototype.AddDisconnectHandler = function(handler)
|
||||
{
|
||||
this.AddMessageHandler("__OnDisconnect__", handler);
|
||||
}
|
||||
|
||||
|
||||
WebSocketConnection.prototype.AddMessageHandler = function(message_name, handler)
|
||||
{
|
||||
// Create the message handler array on-demand
|
||||
if (!(message_name in this.MessageHandlers))
|
||||
this.MessageHandlers[message_name] = [ ];
|
||||
this.MessageHandlers[message_name].push(handler);
|
||||
}
|
||||
|
||||
|
||||
WebSocketConnection.prototype.Connect = function(address)
|
||||
{
|
||||
// Disconnect if already connected
|
||||
if (this.Connected())
|
||||
this.Disconnect();
|
||||
|
||||
Log(this, "Connecting to " + address);
|
||||
|
||||
this.Socket = new WebSocket(address);
|
||||
this.Socket.binaryType = "arraybuffer";
|
||||
this.Socket.onopen = Bind(OnOpen, this);
|
||||
this.Socket.onmessage = Bind(OnMessage, this);
|
||||
this.Socket.onclose = Bind(OnClose, this);
|
||||
this.Socket.onerror = Bind(OnError, this);
|
||||
}
|
||||
|
||||
|
||||
WebSocketConnection.prototype.Disconnect = function()
|
||||
{
|
||||
Log(this, "Disconnecting");
|
||||
if (this.Connected())
|
||||
this.Socket.close();
|
||||
}
|
||||
|
||||
|
||||
WebSocketConnection.prototype.Send = function(msg)
|
||||
{
|
||||
if (this.Connected())
|
||||
this.Socket.send(msg);
|
||||
}
|
||||
|
||||
|
||||
function Log(self, message)
|
||||
{
|
||||
self.Console.Log(message);
|
||||
}
|
||||
|
||||
|
||||
function CallMessageHandlers(self, message_name, data_view)
|
||||
{
|
||||
if (message_name in self.MessageHandlers)
|
||||
{
|
||||
var handlers = self.MessageHandlers[message_name];
|
||||
for (var i in handlers)
|
||||
handlers[i](self, data_view);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
function OnOpen(self, event)
|
||||
{
|
||||
Log(self, "Connected");
|
||||
CallMessageHandlers(self, "__OnConnect__");
|
||||
}
|
||||
|
||||
|
||||
function OnClose(self, event)
|
||||
{
|
||||
// Clear all references
|
||||
self.Socket.onopen = null;
|
||||
self.Socket.onmessage = null;
|
||||
self.Socket.onclose = null;
|
||||
self.Socket.onerror = null;
|
||||
self.Socket = null;
|
||||
|
||||
Log(self, "Disconnected");
|
||||
CallMessageHandlers(self, "__OnDisconnect__");
|
||||
}
|
||||
|
||||
|
||||
function OnError(self, event)
|
||||
{
|
||||
Log(self, "Connection Error ");
|
||||
}
|
||||
|
||||
|
||||
function OnMessage(self, event)
|
||||
{
|
||||
let data_view = new DataView(event.data);
|
||||
let data_view_reader = new DataViewReader(data_view, 0);
|
||||
self.CallMessageHandlers(data_view_reader);
|
||||
}
|
||||
|
||||
WebSocketConnection.prototype.CallMessageHandlers = function(data_view_reader)
|
||||
{
|
||||
let id = data_view_reader.GetStringOfLength(4);
|
||||
CallMessageHandlers(this, id, data_view_reader);
|
||||
}
|
||||
|
||||
|
||||
return WebSocketConnection;
|
||||
})();
|
||||
BIN
vis/Styles/Fonts/FiraCode/FiraCode-Regular.ttf
Normal file
BIN
vis/Styles/Fonts/FiraCode/FiraCode-Regular.ttf
Normal file
Binary file not shown.
93
vis/Styles/Fonts/FiraCode/LICENSE
Normal file
93
vis/Styles/Fonts/FiraCode/LICENSE
Normal file
|
|
@ -0,0 +1,93 @@
|
|||
Copyright (c) 2014, The Fira Code Project Authors (https://github.com/tonsky/FiraCode)
|
||||
|
||||
This Font Software is licensed under the SIL Open Font License, Version 1.1.
|
||||
This license is copied below, and is also available with a FAQ at:
|
||||
http://scripts.sil.org/OFL
|
||||
|
||||
|
||||
-----------------------------------------------------------
|
||||
SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007
|
||||
-----------------------------------------------------------
|
||||
|
||||
PREAMBLE
|
||||
The goals of the Open Font License (OFL) are to stimulate worldwide
|
||||
development of collaborative font projects, to support the font creation
|
||||
efforts of academic and linguistic communities, and to provide a free and
|
||||
open framework in which fonts may be shared and improved in partnership
|
||||
with others.
|
||||
|
||||
The OFL allows the licensed fonts to be used, studied, modified and
|
||||
redistributed freely as long as they are not sold by themselves. The
|
||||
fonts, including any derivative works, can be bundled, embedded,
|
||||
redistributed and/or sold with any software provided that any reserved
|
||||
names are not used by derivative works. The fonts and derivatives,
|
||||
however, cannot be released under any other type of license. The
|
||||
requirement for fonts to remain under this license does not apply
|
||||
to any document created using the fonts or their derivatives.
|
||||
|
||||
DEFINITIONS
|
||||
"Font Software" refers to the set of files released by the Copyright
|
||||
Holder(s) under this license and clearly marked as such. This may
|
||||
include source files, build scripts and documentation.
|
||||
|
||||
"Reserved Font Name" refers to any names specified as such after the
|
||||
copyright statement(s).
|
||||
|
||||
"Original Version" refers to the collection of Font Software components as
|
||||
distributed by the Copyright Holder(s).
|
||||
|
||||
"Modified Version" refers to any derivative made by adding to, deleting,
|
||||
or substituting -- in part or in whole -- any of the components of the
|
||||
Original Version, by changing formats or by porting the Font Software to a
|
||||
new environment.
|
||||
|
||||
"Author" refers to any designer, engineer, programmer, technical
|
||||
writer or other person who contributed to the Font Software.
|
||||
|
||||
PERMISSION & CONDITIONS
|
||||
Permission is hereby granted, free of charge, to any person obtaining
|
||||
a copy of the Font Software, to use, study, copy, merge, embed, modify,
|
||||
redistribute, and sell modified and unmodified copies of the Font
|
||||
Software, subject to the following conditions:
|
||||
|
||||
1) Neither the Font Software nor any of its individual components,
|
||||
in Original or Modified Versions, may be sold by itself.
|
||||
|
||||
2) Original or Modified Versions of the Font Software may be bundled,
|
||||
redistributed and/or sold with any software, provided that each copy
|
||||
contains the above copyright notice and this license. These can be
|
||||
included either as stand-alone text files, human-readable headers or
|
||||
in the appropriate machine-readable metadata fields within text or
|
||||
binary files as long as those fields can be easily viewed by the user.
|
||||
|
||||
3) No Modified Version of the Font Software may use the Reserved Font
|
||||
Name(s) unless explicit written permission is granted by the corresponding
|
||||
Copyright Holder. This restriction only applies to the primary font name as
|
||||
presented to the users.
|
||||
|
||||
4) The name(s) of the Copyright Holder(s) or the Author(s) of the Font
|
||||
Software shall not be used to promote, endorse or advertise any
|
||||
Modified Version, except to acknowledge the contribution(s) of the
|
||||
Copyright Holder(s) and the Author(s) or with their explicit written
|
||||
permission.
|
||||
|
||||
5) The Font Software, modified or unmodified, in part or in whole,
|
||||
must be distributed entirely under this license, and must not be
|
||||
distributed under any other license. The requirement for fonts to
|
||||
remain under this license does not apply to any document created
|
||||
using the Font Software.
|
||||
|
||||
TERMINATION
|
||||
This license becomes null and void if any of the above conditions are
|
||||
not met.
|
||||
|
||||
DISCLAIMER
|
||||
THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
||||
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF
|
||||
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT
|
||||
OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL THE
|
||||
COPYRIGHT HOLDER BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
|
||||
INCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL
|
||||
DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||
FROM, OUT OF THE USE OR INABILITY TO USE THE FONT SOFTWARE OR FROM
|
||||
OTHER DEALINGS IN THE FONT SOFTWARE.
|
||||
274
vis/Styles/Remotery.css
Normal file
274
vis/Styles/Remotery.css
Normal file
|
|
@ -0,0 +1,274 @@
|
|||
|
||||
body
|
||||
{
|
||||
/* Take up the full page */
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
margin: 0px;
|
||||
|
||||
background-color: #999;
|
||||
|
||||
touch-action: none;
|
||||
}
|
||||
|
||||
|
||||
/* Override default container style to remove 3D effect */
|
||||
.Container
|
||||
{
|
||||
border: none;
|
||||
box-shadow: none;
|
||||
}
|
||||
|
||||
|
||||
/* Override default edit box style to remove 3D effect */
|
||||
.EditBox
|
||||
{
|
||||
border: none;
|
||||
box-shadow: none;
|
||||
width:200;
|
||||
}
|
||||
|
||||
|
||||
@font-face
|
||||
{
|
||||
font-family: "LocalFiraCode";
|
||||
src:url("Fonts/FiraCode/FiraCode-Regular.ttf");
|
||||
}
|
||||
|
||||
.ConsoleText
|
||||
{
|
||||
overflow:auto;
|
||||
color: #BBB;
|
||||
font: 10px LocalFiraCode;
|
||||
margin: 3px;
|
||||
white-space: pre;
|
||||
line-height:14px;
|
||||
}
|
||||
|
||||
|
||||
.PingContainer
|
||||
{
|
||||
background-color: #F55;
|
||||
border-radius: 2px;
|
||||
|
||||
/* Transition from green is gradual */
|
||||
transition: background-color 0.25s ease-in;
|
||||
}
|
||||
|
||||
|
||||
.PingContainerActive
|
||||
{
|
||||
background-color: #5F5;
|
||||
|
||||
/* Transition to green is instant */
|
||||
transition: none;
|
||||
}
|
||||
|
||||
|
||||
.SampleNameCell
|
||||
{
|
||||
width:243px;
|
||||
}
|
||||
.SampleTimeCell
|
||||
{
|
||||
width:52px;
|
||||
}
|
||||
.SampleCountCell
|
||||
{
|
||||
width:43px;
|
||||
}
|
||||
.SampleTitleNameCell
|
||||
{
|
||||
width:238px;
|
||||
|
||||
padding: 1px 1px 1px 2px;
|
||||
border: 1px solid;
|
||||
border-radius: 2px;
|
||||
|
||||
border-top-color:#555;
|
||||
border-left-color:#555;
|
||||
border-bottom-color:#111;
|
||||
border-right-color:#111;
|
||||
|
||||
background: #222;
|
||||
}
|
||||
.SampleTitleTimeCell
|
||||
{
|
||||
width:47px;
|
||||
|
||||
padding: 1px 1px 1px 2px;
|
||||
border: 1px solid;
|
||||
border-radius: 2px;
|
||||
|
||||
border-top-color:#555;
|
||||
border-left-color:#555;
|
||||
border-bottom-color:#111;
|
||||
border-right-color:#111;
|
||||
|
||||
background: #222;
|
||||
}
|
||||
.SampleTitleCountCell
|
||||
{
|
||||
width:38px;
|
||||
|
||||
padding: 1px 1px 1px 2px;
|
||||
border: 1px solid;
|
||||
border-radius: 2px;
|
||||
|
||||
border-top-color:#555;
|
||||
border-left-color:#555;
|
||||
border-bottom-color:#111;
|
||||
border-right-color:#111;
|
||||
|
||||
background: #222;
|
||||
}
|
||||
|
||||
|
||||
.TimelineBox
|
||||
{
|
||||
/* Following style generally copies GridRowCell.GridGroup from BrowserLib */
|
||||
|
||||
padding: 1px 1px 1px 2px;
|
||||
margin: 1px;
|
||||
|
||||
border: 1px solid;
|
||||
border-radius: 2px;
|
||||
border-top-color:#555;
|
||||
border-left-color:#555;
|
||||
border-bottom-color:#111;
|
||||
border-right-color:#111;
|
||||
|
||||
background: #222;
|
||||
|
||||
font: 9px Verdana;
|
||||
color: #BBB;
|
||||
}
|
||||
.TimelineRow
|
||||
{
|
||||
width: 100%;
|
||||
}
|
||||
.TimelineRowCheckbox
|
||||
{
|
||||
width: 12px;
|
||||
height: 12px;
|
||||
margin: 0px;
|
||||
}
|
||||
.TimelineRowCheck
|
||||
{
|
||||
/* Pull .TimelineRowExpand to the right of the checkbox */
|
||||
float:left;
|
||||
|
||||
width: 14px;
|
||||
height: 14px;
|
||||
}
|
||||
.TimelineRowExpand
|
||||
{
|
||||
/* Pull .TimelineRowLabel to the right of +/- buttons */
|
||||
float:left;
|
||||
|
||||
width: 14px;
|
||||
height: 14px;
|
||||
}
|
||||
.TimelineRowExpandButton
|
||||
{
|
||||
width: 11px;
|
||||
height: 12px;
|
||||
|
||||
color: #333;
|
||||
|
||||
border: 1px solid;
|
||||
|
||||
border-top-color:#F4F4F4;
|
||||
border-left-color:#F4F4F4;
|
||||
border-bottom-color:#8E8F8F;
|
||||
border-right-color:#8E8F8F;
|
||||
|
||||
/* Top-right to bottom-left grey background gradient */
|
||||
background: #f6f6f6; /* Old browsers */
|
||||
background: -moz-linear-gradient(-45deg, #f6f6f6 0%, #abaeb2 100%); /* FF3.6+ */
|
||||
background: -webkit-gradient(linear, left top, right bottom, color-stop(0%,#f6f6f6), color-stop(100%,#abaeb2)); /* Chrome,Safari4+ */
|
||||
background: -webkit-linear-gradient(-45deg, #f6f6f6 0%,#abaeb2 100%); /* Chrome10+,Safari5.1+ */
|
||||
background: -o-linear-gradient(-45deg, #f6f6f6 0%,#abaeb2 100%); /* Opera 11.10+ */
|
||||
background: -ms-linear-gradient(-45deg, #f6f6f6 0%,#abaeb2 100%); /* IE10+ */
|
||||
background: linear-gradient(135deg, #f6f6f6 0%,#abaeb2 100%); /* W3C */
|
||||
filter: progid:DXImageTransform.Microsoft.gradient( startColorstr='#f6f6f6', endColorstr='#abaeb2',GradientType=1 ); /* IE6-9 fallback on horizontal gradient */
|
||||
|
||||
text-align: center;
|
||||
vertical-align: center;
|
||||
}
|
||||
.TimelineRowExpandButton:hover
|
||||
{
|
||||
border-top-color:#79C6F9;
|
||||
border-left-color:#79C6F9;
|
||||
border-bottom-color:#385D72;
|
||||
border-right-color:#385D72;
|
||||
|
||||
/* Top-right to bottom-left blue background gradient, matching border */
|
||||
background: #f3f3f3; /* Old browsers */
|
||||
background: -moz-linear-gradient(-45deg, #f3f3f3 0%, #79c6f9 100%); /* FF3.6+ */
|
||||
background: -webkit-gradient(linear, left top, right bottom, color-stop(0%,#f3f3f3), color-stop(100%,#79c6f9)); /* Chrome,Safari4+ */
|
||||
background: -webkit-linear-gradient(-45deg, #f3f3f3 0%,#79c6f9 100%); /* Chrome10+,Safari5.1+ */
|
||||
background: -o-linear-gradient(-45deg, #f3f3f3 0%,#79c6f9 100%); /* Opera 11.10+ */
|
||||
background: -ms-linear-gradient(-45deg, #f3f3f3 0%,#79c6f9 100%); /* IE10+ */
|
||||
background: linear-gradient(135deg, #f3f3f3 0%,#79c6f9 100%); /* W3C */
|
||||
filter: progid:DXImageTransform.Microsoft.gradient( startColorstr='#f3f3f3', endColorstr='#79c6f9',GradientType=1 ); /* IE6-9 fallback on horizontal gradient */
|
||||
}
|
||||
.TimelineRowExpandButtonActive
|
||||
{
|
||||
/* Simple means of shifting text within a div to the bottom-right */
|
||||
padding-left:1px;
|
||||
padding-top:1px;
|
||||
width:10px;
|
||||
height:11px;
|
||||
}
|
||||
.TimelineRowLabel
|
||||
{
|
||||
float:left;
|
||||
|
||||
width: 140px;
|
||||
height: 14px;
|
||||
}
|
||||
|
||||
.TimelineContainer
|
||||
{
|
||||
}
|
||||
.TimelineLabels
|
||||
{
|
||||
padding: 0;
|
||||
margin: 0;
|
||||
border: 0;
|
||||
overflow-y: hidden;
|
||||
}
|
||||
.TimelineLabelScrollClipper
|
||||
{
|
||||
padding: 0;
|
||||
margin: 0;
|
||||
border: 0;
|
||||
overflow-y: hidden;
|
||||
}
|
||||
|
||||
.DropZone
|
||||
{
|
||||
/* Covers the whole page, initially hidden */
|
||||
box-sizing: border-box;
|
||||
display: none;
|
||||
position: fixed;
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
left: 0;
|
||||
top: 0;
|
||||
|
||||
/* On top of everything possible */
|
||||
z-index: 99999;
|
||||
|
||||
/* Styling for when visible */
|
||||
background: rgba(32, 4, 136, 0.25);
|
||||
border: 3px dashed white;
|
||||
|
||||
/* Styling for text when visible */
|
||||
color: white;
|
||||
font-family: Arial, Helvetica, sans-serif;
|
||||
font-size: xx-large;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
}
|
||||
65
vis/extern/BrowserLib/Core/Code/Animation.js
vendored
Normal file
65
vis/extern/BrowserLib/Core/Code/Animation.js
vendored
Normal file
|
|
@ -0,0 +1,65 @@
|
|||
|
||||
//
|
||||
// Very basic linear value animation system, for now.
|
||||
//
|
||||
|
||||
|
||||
namespace("Anim");
|
||||
|
||||
|
||||
Anim.Animation = (function()
|
||||
{
|
||||
var anim_hz = 60;
|
||||
|
||||
|
||||
function Animation(anim_func, start_value, end_value, time, end_callback)
|
||||
{
|
||||
// Setup initial parameters
|
||||
this.StartValue = start_value;
|
||||
this.EndValue = end_value;
|
||||
this.ValueInc = (end_value - start_value) / (time * anim_hz);
|
||||
this.Value = start_value;
|
||||
this.Complete = false;
|
||||
this.EndCallback = end_callback;
|
||||
|
||||
// Cache the update function to prevent recreating the closure
|
||||
var self = this;
|
||||
this.AnimFunc = anim_func;
|
||||
this.AnimUpdate = function() { Update(self); }
|
||||
|
||||
// Call for the start value
|
||||
this.AnimUpdate();
|
||||
}
|
||||
|
||||
|
||||
function Update(self)
|
||||
{
|
||||
// Queue up the next frame immediately
|
||||
var id = window.setTimeout(self.AnimUpdate, 1000 / anim_hz);
|
||||
|
||||
// Linear step the value and check for completion
|
||||
self.Value += self.ValueInc;
|
||||
if (Math.abs(self.Value - self.EndValue) < 0.01)
|
||||
{
|
||||
self.Value = self.EndValue;
|
||||
self.Complete = true;
|
||||
|
||||
if (self.EndCallback)
|
||||
self.EndCallback();
|
||||
|
||||
window.clearTimeout(id);
|
||||
}
|
||||
|
||||
// Pass to the animation function
|
||||
self.AnimFunc(self.Value);
|
||||
}
|
||||
|
||||
|
||||
return Animation;
|
||||
})();
|
||||
|
||||
|
||||
Anim.Animate = function(anim_func, start_value, end_value, time, end_callback)
|
||||
{
|
||||
return new Anim.Animation(anim_func, start_value, end_value, time, end_callback);
|
||||
}
|
||||
92
vis/extern/BrowserLib/Core/Code/Bind.js
vendored
Normal file
92
vis/extern/BrowserLib/Core/Code/Bind.js
vendored
Normal file
|
|
@ -0,0 +1,92 @@
|
|||
//
|
||||
// This will generate a closure for the given function and optionally bind an arbitrary number of
|
||||
// its initial arguments to specific values.
|
||||
//
|
||||
// Parameters:
|
||||
//
|
||||
// 0: Either the function scope or the function.
|
||||
// 1: If 0 is the function scope, this is the function.
|
||||
// Otherwise it's the start of the optional bound argument list.
|
||||
// 2: Start of the optional bound argument list if 1 is the function.
|
||||
//
|
||||
// Examples:
|
||||
//
|
||||
// function GlobalFunction(p0, p1, p2) { }
|
||||
// function ThisFunction(p0, p1, p2) { }
|
||||
//
|
||||
// var a = Bind("GlobalFunction");
|
||||
// var b = Bind(this, "ThisFunction");
|
||||
// var c = Bind("GlobalFunction", BoundParam0, BoundParam1);
|
||||
// var d = Bind(this, "ThisFunction", BoundParam0, BoundParam1);
|
||||
// var e = Bind(GlobalFunction);
|
||||
// var f = Bind(this, ThisFunction);
|
||||
// var g = Bind(GlobalFunction, BoundParam0, BoundParam1);
|
||||
// var h = Bind(this, ThisFunction, BoundParam0, BoundParam1);
|
||||
//
|
||||
// a(0, 1, 2);
|
||||
// b(0, 1, 2);
|
||||
// c(2);
|
||||
// d(2);
|
||||
// e(0, 1, 2);
|
||||
// f(0, 1, 2);
|
||||
// g(2);
|
||||
// h(2);
|
||||
//
|
||||
function Bind()
|
||||
{
|
||||
// No closure to define?
|
||||
if (arguments.length == 0)
|
||||
return null;
|
||||
|
||||
// Figure out which of the 4 call types is being used to bind
|
||||
// Locate scope, function and bound parameter start index
|
||||
|
||||
if (typeof(arguments[0]) == "string")
|
||||
{
|
||||
var scope = window;
|
||||
var func = window[arguments[0]];
|
||||
var start = 1;
|
||||
}
|
||||
|
||||
else if (typeof(arguments[0]) == "function")
|
||||
{
|
||||
var scope = window;
|
||||
var func = arguments[0];
|
||||
var start = 1;
|
||||
}
|
||||
|
||||
else if (typeof(arguments[1]) == "string")
|
||||
{
|
||||
var scope = arguments[0];
|
||||
var func = scope[arguments[1]];
|
||||
var start = 2;
|
||||
}
|
||||
|
||||
else if (typeof(arguments[1]) == "function")
|
||||
{
|
||||
var scope = arguments[0];
|
||||
var func = arguments[1];
|
||||
var start = 2;
|
||||
}
|
||||
|
||||
else
|
||||
{
|
||||
// unknown
|
||||
console.log("Bind() ERROR: Unknown bind parameter configuration");
|
||||
return;
|
||||
}
|
||||
|
||||
// Convert the arguments list to an array
|
||||
var arg_array = Array.prototype.slice.call(arguments, start);
|
||||
start = arg_array.length;
|
||||
|
||||
return function()
|
||||
{
|
||||
// Concatenate incoming arguments
|
||||
for (var i = 0; i < arguments.length; i++)
|
||||
arg_array[start + i] = arguments[i];
|
||||
|
||||
// Call the function in the given scope with the new arguments
|
||||
return func.apply(scope, arg_array);
|
||||
}
|
||||
}
|
||||
218
vis/extern/BrowserLib/Core/Code/Convert.js
vendored
Normal file
218
vis/extern/BrowserLib/Core/Code/Convert.js
vendored
Normal file
|
|
@ -0,0 +1,218 @@
|
|||
|
||||
namespace("Convert");
|
||||
|
||||
|
||||
//
|
||||
// Convert between utf8 and b64 without raising character out of range exceptions with unicode strings
|
||||
// Technique described here: http://monsur.hossa.in/2012/07/20/utf-8-in-javascript.html
|
||||
//
|
||||
Convert.utf8string_to_b64string = function(str)
|
||||
{
|
||||
return btoa(unescape(encodeURIComponent(str)));
|
||||
}
|
||||
Convert.b64string_to_utf8string = function(str)
|
||||
{
|
||||
return decodeURIComponent(escape(atob(str)));
|
||||
}
|
||||
|
||||
|
||||
//
|
||||
// More general approach, converting between byte arrays and b64
|
||||
// Info here: https://developer.mozilla.org/en-US/docs/Web/JavaScript/Base64_encoding_and_decoding
|
||||
//
|
||||
Convert.b64string_to_Uint8Array = function(sBase64, nBlocksSize)
|
||||
{
|
||||
function b64ToUint6 (nChr)
|
||||
{
|
||||
return nChr > 64 && nChr < 91 ?
|
||||
nChr - 65
|
||||
: nChr > 96 && nChr < 123 ?
|
||||
nChr - 71
|
||||
: nChr > 47 && nChr < 58 ?
|
||||
nChr + 4
|
||||
: nChr === 43 ?
|
||||
62
|
||||
: nChr === 47 ?
|
||||
63
|
||||
:
|
||||
0;
|
||||
}
|
||||
|
||||
var
|
||||
sB64Enc = sBase64.replace(/[^A-Za-z0-9\+\/]/g, ""),
|
||||
nInLen = sB64Enc.length,
|
||||
nOutLen = nBlocksSize ? Math.ceil((nInLen * 3 + 1 >> 2) / nBlocksSize) * nBlocksSize : nInLen * 3 + 1 >> 2,
|
||||
taBytes = new Uint8Array(nOutLen);
|
||||
|
||||
for (var nMod3, nMod4, nUint24 = 0, nOutIdx = 0, nInIdx = 0; nInIdx < nInLen; nInIdx++)
|
||||
{
|
||||
nMod4 = nInIdx & 3;
|
||||
nUint24 |= b64ToUint6(sB64Enc.charCodeAt(nInIdx)) << 18 - 6 * nMod4;
|
||||
if (nMod4 === 3 || nInLen - nInIdx === 1)
|
||||
{
|
||||
for (nMod3 = 0; nMod3 < 3 && nOutIdx < nOutLen; nMod3++, nOutIdx++)
|
||||
taBytes[nOutIdx] = nUint24 >>> (16 >>> nMod3 & 24) & 255;
|
||||
nUint24 = 0;
|
||||
}
|
||||
}
|
||||
|
||||
return taBytes;
|
||||
}
|
||||
Convert.Uint8Array_to_b64string = function(aBytes)
|
||||
{
|
||||
function uint6ToB64 (nUint6)
|
||||
{
|
||||
return nUint6 < 26 ?
|
||||
nUint6 + 65
|
||||
: nUint6 < 52 ?
|
||||
nUint6 + 71
|
||||
: nUint6 < 62 ?
|
||||
nUint6 - 4
|
||||
: nUint6 === 62 ?
|
||||
43
|
||||
: nUint6 === 63 ?
|
||||
47
|
||||
:
|
||||
65;
|
||||
}
|
||||
|
||||
var nMod3, sB64Enc = "";
|
||||
|
||||
for (var nLen = aBytes.length, nUint24 = 0, nIdx = 0; nIdx < nLen; nIdx++)
|
||||
{
|
||||
nMod3 = nIdx % 3;
|
||||
if (nIdx > 0 && (nIdx * 4 / 3) % 76 === 0)
|
||||
sB64Enc += "\r\n";
|
||||
nUint24 |= aBytes[nIdx] << (16 >>> nMod3 & 24);
|
||||
if (nMod3 === 2 || aBytes.length - nIdx === 1)
|
||||
{
|
||||
sB64Enc += String.fromCharCode(uint6ToB64(nUint24 >>> 18 & 63), uint6ToB64(nUint24 >>> 12 & 63), uint6ToB64(nUint24 >>> 6 & 63), uint6ToB64(nUint24 & 63));
|
||||
nUint24 = 0;
|
||||
}
|
||||
}
|
||||
|
||||
return sB64Enc.replace(/A(?=A$|$)/g, "=");
|
||||
}
|
||||
|
||||
|
||||
//
|
||||
// Unicode and arbitrary value safe conversion between strings and Uint8Arrays
|
||||
//
|
||||
Convert.Uint8Array_to_string = function(aBytes)
|
||||
{
|
||||
var sView = "";
|
||||
|
||||
for (var nPart, nLen = aBytes.length, nIdx = 0; nIdx < nLen; nIdx++)
|
||||
{
|
||||
nPart = aBytes[nIdx];
|
||||
sView += String.fromCharCode(
|
||||
nPart > 251 && nPart < 254 && nIdx + 5 < nLen ? /* six bytes */
|
||||
/* (nPart - 252 << 32) is not possible in ECMAScript! So...: */
|
||||
(nPart - 252) * 1073741824 + (aBytes[++nIdx] - 128 << 24) + (aBytes[++nIdx] - 128 << 18) + (aBytes[++nIdx] - 128 << 12) + (aBytes[++nIdx] - 128 << 6) + aBytes[++nIdx] - 128
|
||||
: nPart > 247 && nPart < 252 && nIdx + 4 < nLen ? /* five bytes */
|
||||
(nPart - 248 << 24) + (aBytes[++nIdx] - 128 << 18) + (aBytes[++nIdx] - 128 << 12) + (aBytes[++nIdx] - 128 << 6) + aBytes[++nIdx] - 128
|
||||
: nPart > 239 && nPart < 248 && nIdx + 3 < nLen ? /* four bytes */
|
||||
(nPart - 240 << 18) + (aBytes[++nIdx] - 128 << 12) + (aBytes[++nIdx] - 128 << 6) + aBytes[++nIdx] - 128
|
||||
: nPart > 223 && nPart < 240 && nIdx + 2 < nLen ? /* three bytes */
|
||||
(nPart - 224 << 12) + (aBytes[++nIdx] - 128 << 6) + aBytes[++nIdx] - 128
|
||||
: nPart > 191 && nPart < 224 && nIdx + 1 < nLen ? /* two bytes */
|
||||
(nPart - 192 << 6) + aBytes[++nIdx] - 128
|
||||
: /* nPart < 127 ? */ /* one byte */
|
||||
nPart
|
||||
);
|
||||
}
|
||||
|
||||
return sView;
|
||||
}
|
||||
Convert.string_to_Uint8Array = function(sDOMStr)
|
||||
{
|
||||
var aBytes, nChr, nStrLen = sDOMStr.length, nArrLen = 0;
|
||||
|
||||
/* mapping... */
|
||||
|
||||
for (var nMapIdx = 0; nMapIdx < nStrLen; nMapIdx++)
|
||||
{
|
||||
nChr = sDOMStr.charCodeAt(nMapIdx);
|
||||
nArrLen += nChr < 0x80 ? 1 : nChr < 0x800 ? 2 : nChr < 0x10000 ? 3 : nChr < 0x200000 ? 4 : nChr < 0x4000000 ? 5 : 6;
|
||||
}
|
||||
|
||||
aBytes = new Uint8Array(nArrLen);
|
||||
|
||||
/* transcription... */
|
||||
|
||||
for (var nIdx = 0, nChrIdx = 0; nIdx < nArrLen; nChrIdx++)
|
||||
{
|
||||
nChr = sDOMStr.charCodeAt(nChrIdx);
|
||||
if (nChr < 128)
|
||||
{
|
||||
/* one byte */
|
||||
aBytes[nIdx++] = nChr;
|
||||
}
|
||||
else if (nChr < 0x800)
|
||||
{
|
||||
/* two bytes */
|
||||
aBytes[nIdx++] = 192 + (nChr >>> 6);
|
||||
aBytes[nIdx++] = 128 + (nChr & 63);
|
||||
}
|
||||
else if (nChr < 0x10000)
|
||||
{
|
||||
/* three bytes */
|
||||
aBytes[nIdx++] = 224 + (nChr >>> 12);
|
||||
aBytes[nIdx++] = 128 + (nChr >>> 6 & 63);
|
||||
aBytes[nIdx++] = 128 + (nChr & 63);
|
||||
}
|
||||
else if (nChr < 0x200000)
|
||||
{
|
||||
/* four bytes */
|
||||
aBytes[nIdx++] = 240 + (nChr >>> 18);
|
||||
aBytes[nIdx++] = 128 + (nChr >>> 12 & 63);
|
||||
aBytes[nIdx++] = 128 + (nChr >>> 6 & 63);
|
||||
aBytes[nIdx++] = 128 + (nChr & 63);
|
||||
}
|
||||
else if (nChr < 0x4000000)
|
||||
{
|
||||
/* five bytes */
|
||||
aBytes[nIdx++] = 248 + (nChr >>> 24);
|
||||
aBytes[nIdx++] = 128 + (nChr >>> 18 & 63);
|
||||
aBytes[nIdx++] = 128 + (nChr >>> 12 & 63);
|
||||
aBytes[nIdx++] = 128 + (nChr >>> 6 & 63);
|
||||
aBytes[nIdx++] = 128 + (nChr & 63);
|
||||
}
|
||||
else /* if (nChr <= 0x7fffffff) */
|
||||
{
|
||||
/* six bytes */
|
||||
aBytes[nIdx++] = 252 + /* (nChr >>> 32) is not possible in ECMAScript! So...: */ (nChr / 1073741824);
|
||||
aBytes[nIdx++] = 128 + (nChr >>> 24 & 63);
|
||||
aBytes[nIdx++] = 128 + (nChr >>> 18 & 63);
|
||||
aBytes[nIdx++] = 128 + (nChr >>> 12 & 63);
|
||||
aBytes[nIdx++] = 128 + (nChr >>> 6 & 63);
|
||||
aBytes[nIdx++] = 128 + (nChr & 63);
|
||||
}
|
||||
}
|
||||
|
||||
return aBytes;
|
||||
}
|
||||
|
||||
|
||||
//
|
||||
// Converts all characters in a string that have equivalent entities to their ampersand/entity names.
|
||||
// Based on https://gist.github.com/jonathantneal/6093551
|
||||
//
|
||||
Convert.string_to_html_entities = (function()
|
||||
{
|
||||
'use strict';
|
||||
|
||||
var data = '34quot38amp39apos60lt62gt160nbsp161iexcl162cent163pound164curren165yen166brvbar167sect168uml169copy170ordf171laquo172not173shy174reg175macr176deg177plusmn178sup2179sup3180acute181micro182para183middot184cedil185sup1186ordm187raquo188frac14189frac12190frac34191iquest192Agrave193Aacute194Acirc195Atilde196Auml197Aring198AElig199Ccedil200Egrave201Eacute202Ecirc203Euml204Igrave205Iacute206Icirc207Iuml208ETH209Ntilde210Ograve211Oacute212Ocirc213Otilde214Ouml215times216Oslash217Ugrave218Uacute219Ucirc220Uuml221Yacute222THORN223szlig224agrave225aacute226acirc227atilde228auml229aring230aelig231ccedil232egrave233eacute234ecirc235euml236igrave237iacute238icirc239iuml240eth241ntilde242ograve243oacute244ocirc245otilde246ouml247divide248oslash249ugrave250uacute251ucirc252uuml253yacute254thorn255yuml402fnof913Alpha914Beta915Gamma916Delta917Epsilon918Zeta919Eta920Theta921Iota922Kappa923Lambda924Mu925Nu926Xi927Omicron928Pi929Rho931Sigma932Tau933Upsilon934Phi935Chi936Psi937Omega945alpha946beta947gamma948delta949epsilon950zeta951eta952theta953iota954kappa955lambda956mu957nu958xi959omicron960pi961rho962sigmaf963sigma964tau965upsilon966phi967chi968psi969omega977thetasym978upsih982piv8226bull8230hellip8242prime8243Prime8254oline8260frasl8472weierp8465image8476real8482trade8501alefsym8592larr8593uarr8594rarr8595darr8596harr8629crarr8656lArr8657uArr8658rArr8659dArr8660hArr8704forall8706part8707exist8709empty8711nabla8712isin8713notin8715ni8719prod8721sum8722minus8727lowast8730radic8733prop8734infin8736ang8743and8744or8745cap8746cup8747int8756there48764sim8773cong8776asymp8800ne8801equiv8804le8805ge8834sub8835sup8836nsub8838sube8839supe8853oplus8855otimes8869perp8901sdot8968lceil8969rceil8970lfloor8971rfloor9001lang9002rang9674loz9824spades9827clubs9829hearts9830diams338OElig339oelig352Scaron353scaron376Yuml710circ732tilde8194ensp8195emsp8201thinsp8204zwnj8205zwj8206lrm8207rlm8211ndash8212mdash8216lsquo8217rsquo8218sbquo8220ldquo8221rdquo8222bdquo8224dagger8225Dagger8240permil8249lsaquo8250rsaquo8364euro';
|
||||
var charCodes = data.split(/[A-z]+/);
|
||||
var entities = data.split(/\d+/).slice(1);
|
||||
|
||||
return function encodeHTMLEntities(text)
|
||||
{
|
||||
return text.replace(/[\u00A0-\u2666<>"'&]/g, function (match)
|
||||
{
|
||||
var charCode = String(match.charCodeAt(0));
|
||||
var index = charCodes.indexOf(charCode);
|
||||
return '&' + (entities[index] ? entities[index] : '#' + charCode) + ';';
|
||||
});
|
||||
};
|
||||
})();
|
||||
26
vis/extern/BrowserLib/Core/Code/Core.js
vendored
Normal file
26
vis/extern/BrowserLib/Core/Code/Core.js
vendored
Normal file
|
|
@ -0,0 +1,26 @@
|
|||
|
||||
// TODO: requires function for checking existence of dependencies
|
||||
|
||||
|
||||
function namespace(name)
|
||||
{
|
||||
// Ensure all nested namespaces are created only once
|
||||
|
||||
var ns_list = name.split(".");
|
||||
var parent_ns = window;
|
||||
|
||||
for (var i in ns_list)
|
||||
{
|
||||
var ns_name = ns_list[i];
|
||||
if (!(ns_name in parent_ns))
|
||||
parent_ns[ns_name] = { };
|
||||
|
||||
parent_ns = parent_ns[ns_name];
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
function multiline(fn)
|
||||
{
|
||||
return fn.toString().split(/\n/).slice(1, -1).join("\n");
|
||||
}
|
||||
526
vis/extern/BrowserLib/Core/Code/DOM.js
vendored
Normal file
526
vis/extern/BrowserLib/Core/Code/DOM.js
vendored
Normal file
|
|
@ -0,0 +1,526 @@
|
|||
|
||||
namespace("DOM.Node");
|
||||
namespace("DOM.Event");
|
||||
namespace("DOM.Applet");
|
||||
|
||||
|
||||
|
||||
//
|
||||
// =====================================================================================================================
|
||||
// ----- DOCUMENT NODE/ELEMENT EXTENSIONS ------------------------------------------------------------------------------
|
||||
// =====================================================================================================================
|
||||
//
|
||||
|
||||
|
||||
|
||||
DOM.Node.Get = function(id)
|
||||
{
|
||||
return document.getElementById(id);
|
||||
}
|
||||
|
||||
|
||||
//
|
||||
// Set node position
|
||||
//
|
||||
DOM.Node.SetPosition = function(node, position)
|
||||
{
|
||||
node.style.left = position[0];
|
||||
node.style.top = position[1];
|
||||
}
|
||||
DOM.Node.SetX = function(node, x)
|
||||
{
|
||||
node.style.left = x;
|
||||
}
|
||||
DOM.Node.SetY = function(node, y)
|
||||
{
|
||||
node.style.top = y;
|
||||
}
|
||||
|
||||
|
||||
//
|
||||
// Get the absolute position of a HTML element on the page
|
||||
//
|
||||
DOM.Node.GetPosition = function(element, account_for_scroll)
|
||||
{
|
||||
// Recurse up through parents, summing offsets from their parent
|
||||
var x = 0, y = 0;
|
||||
for (var node = element; node != null; node = node.offsetParent)
|
||||
{
|
||||
x += node.offsetLeft;
|
||||
y += node.offsetTop;
|
||||
}
|
||||
|
||||
if (account_for_scroll)
|
||||
{
|
||||
// Walk up the hierarchy subtracting away any scrolling
|
||||
for (var node = element; node != document.body; node = node.parentNode)
|
||||
{
|
||||
x -= node.scrollLeft;
|
||||
y -= node.scrollTop;
|
||||
}
|
||||
}
|
||||
|
||||
return [x, y];
|
||||
}
|
||||
|
||||
|
||||
//
|
||||
// Set node size
|
||||
//
|
||||
DOM.Node.SetSize = function(node, size)
|
||||
{
|
||||
node.style.width = size[0];
|
||||
node.style.height = size[1];
|
||||
}
|
||||
DOM.Node.SetWidth = function(node, width)
|
||||
{
|
||||
node.style.width = width;
|
||||
}
|
||||
DOM.Node.SetHeight = function(node, height)
|
||||
{
|
||||
node.style.height = height;
|
||||
}
|
||||
|
||||
|
||||
//
|
||||
// Get node OFFSET size:
|
||||
// clientX includes padding
|
||||
// offsetX includes padding and borders
|
||||
// scrollX includes padding, borders and size of contained node
|
||||
//
|
||||
DOM.Node.GetSize = function(node)
|
||||
{
|
||||
return [ node.offsetWidth, node.offsetHeight ];
|
||||
}
|
||||
DOM.Node.GetWidth = function(node)
|
||||
{
|
||||
return node.offsetWidth;
|
||||
}
|
||||
DOM.Node.GetHeight = function(node)
|
||||
{
|
||||
return node.offsetHeight;
|
||||
}
|
||||
|
||||
|
||||
//
|
||||
// Set node opacity
|
||||
//
|
||||
DOM.Node.SetOpacity = function(node, value)
|
||||
{
|
||||
node.style.opacity = value;
|
||||
}
|
||||
|
||||
|
||||
DOM.Node.SetColour = function(node, colour)
|
||||
{
|
||||
node.style.color = colour;
|
||||
}
|
||||
|
||||
|
||||
//
|
||||
// Hide a node by completely disabling its rendering (it no longer contributes to document layout)
|
||||
//
|
||||
DOM.Node.Hide = function(node)
|
||||
{
|
||||
node.style.display = "none";
|
||||
}
|
||||
|
||||
|
||||
//
|
||||
// Show a node by restoring its influcen in document layout
|
||||
//
|
||||
DOM.Node.Show = function(node)
|
||||
{
|
||||
node.style.display = "block";
|
||||
}
|
||||
|
||||
|
||||
//
|
||||
// Add a CSS class to a HTML element, specified last
|
||||
//
|
||||
DOM.Node.AddClass = function(node, class_name)
|
||||
{
|
||||
// Ensure the class hasn't already been added
|
||||
DOM.Node.RemoveClass(node, class_name);
|
||||
node.className += " " + class_name;
|
||||
}
|
||||
|
||||
|
||||
//
|
||||
// Remove a CSS class from a HTML element
|
||||
//
|
||||
DOM.Node.RemoveClass = function(node, class_name)
|
||||
{
|
||||
// Remove all variations of where the class name can be in the string list
|
||||
var regexp = new RegExp("\\b" + class_name + "\\b");
|
||||
node.className = node.className.replace(regexp, "");
|
||||
}
|
||||
|
||||
|
||||
|
||||
//
|
||||
// Check to see if a HTML element contains a class
|
||||
//
|
||||
DOM.Node.HasClass = function(node, class_name)
|
||||
{
|
||||
var regexp = new RegExp("\\b" + class_name + "\\b");
|
||||
return regexp.test(node.className);
|
||||
}
|
||||
|
||||
|
||||
//
|
||||
// Recursively search for a node with the given class name
|
||||
//
|
||||
DOM.Node.FindWithClass = function(parent_node, class_name, index)
|
||||
{
|
||||
// Search the children looking for a node with the given class name
|
||||
for (var i in parent_node.childNodes)
|
||||
{
|
||||
var node = parent_node.childNodes[i];
|
||||
if (DOM.Node.HasClass(node, class_name))
|
||||
{
|
||||
if (index === undefined || index-- == 0)
|
||||
return node;
|
||||
}
|
||||
|
||||
// Recurse into children
|
||||
node = DOM.Node.FindWithClass(node, class_name);
|
||||
if (node != null)
|
||||
return node;
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
|
||||
//
|
||||
// Check to see if one node logically contains another
|
||||
//
|
||||
DOM.Node.Contains = function(node, container_node)
|
||||
{
|
||||
while (node != null && node != container_node)
|
||||
node = node.parentNode;
|
||||
return node != null;
|
||||
}
|
||||
|
||||
|
||||
//
|
||||
// Create the HTML nodes specified in the text passed in
|
||||
// Assumes there is only one root node in the text
|
||||
//
|
||||
DOM.Node.CreateHTML = function(html)
|
||||
{
|
||||
var div = document.createElement("div");
|
||||
div.innerHTML = html;
|
||||
|
||||
// First child may be a text node, followed by the created HTML
|
||||
var child = div.firstChild;
|
||||
if (child != null && child.nodeType == 3)
|
||||
child = child.nextSibling;
|
||||
return child;
|
||||
}
|
||||
|
||||
|
||||
//
|
||||
// Make a copy of a HTML element, making it visible and clearing its ID to ensure it's not a duplicate
|
||||
//
|
||||
DOM.Node.Clone = function(name)
|
||||
{
|
||||
// Get the template element and clone it, making sure it's renderable
|
||||
var node = DOM.Node.Get(name);
|
||||
node = node.cloneNode(true);
|
||||
node.id = null;
|
||||
node.style.display = "block";
|
||||
return node;
|
||||
}
|
||||
|
||||
|
||||
//
|
||||
// Append an arbitrary block of HTML to an existing node
|
||||
//
|
||||
DOM.Node.AppendHTML = function(node, html)
|
||||
{
|
||||
var child = DOM.Node.CreateHTML(html);
|
||||
node.appendChild(child);
|
||||
return child;
|
||||
}
|
||||
|
||||
|
||||
//
|
||||
// Append a div that clears the float style
|
||||
//
|
||||
DOM.Node.AppendClearFloat = function(node)
|
||||
{
|
||||
var div = document.createElement("div");
|
||||
div.style.clear = "both";
|
||||
node.appendChild(div);
|
||||
}
|
||||
|
||||
|
||||
//
|
||||
// Check to see that the object passed in is an instance of a DOM node
|
||||
//
|
||||
DOM.Node.IsNode = function(object)
|
||||
{
|
||||
return object instanceof Element;
|
||||
}
|
||||
|
||||
|
||||
//
|
||||
// Create an "iframe shim" so that elements within it render over a Java Applet
|
||||
// http://web.archive.org/web/20110707212850/http://www.oratransplant.nl/2007/10/26/using-iframe-shim-to-partly-cover-a-java-applet/
|
||||
//
|
||||
DOM.Node.CreateShim = function(parent)
|
||||
{
|
||||
var shimmer = document.createElement("iframe");
|
||||
|
||||
// Position the shimmer so that it's the same location/size as its parent
|
||||
shimmer.style.position = "fixed";
|
||||
shimmer.style.left = parent.style.left;
|
||||
shimmer.style.top = parent.style.top;
|
||||
shimmer.style.width = parent.offsetWidth;
|
||||
shimmer.style.height = parent.offsetHeight;
|
||||
|
||||
// We want the shimmer to be one level below its contents
|
||||
shimmer.style.zIndex = parent.style.zIndex - 1;
|
||||
|
||||
// Ensure its empty
|
||||
shimmer.setAttribute("frameborder", "0");
|
||||
shimmer.setAttribute("src", "");
|
||||
|
||||
// Add to the document and the parent
|
||||
document.body.appendChild(shimmer);
|
||||
parent.Shimmer = shimmer;
|
||||
return shimmer;
|
||||
}
|
||||
|
||||
|
||||
|
||||
//
|
||||
// =====================================================================================================================
|
||||
// ----- EVENT HANDLING EXTENSIONS -------------------------------------------------------------------------------------
|
||||
// =====================================================================================================================
|
||||
//
|
||||
|
||||
|
||||
|
||||
//
|
||||
// Retrieves the event from the first parameter passed into an HTML event
|
||||
//
|
||||
DOM.Event.Get = function(evt)
|
||||
{
|
||||
// Internet explorer doesn't pass the event
|
||||
return window.event || evt;
|
||||
}
|
||||
|
||||
|
||||
//
|
||||
// Retrieves the element that triggered an event from the event object
|
||||
//
|
||||
DOM.Event.GetNode = function(evt)
|
||||
{
|
||||
evt = DOM.Event.Get(evt);
|
||||
|
||||
// Get the target element
|
||||
var element;
|
||||
if (evt.target)
|
||||
element = evt.target;
|
||||
else if (e.srcElement)
|
||||
element = evt.srcElement;
|
||||
|
||||
// Default Safari bug
|
||||
if (element.nodeType == 3)
|
||||
element = element.parentNode;
|
||||
|
||||
return element;
|
||||
}
|
||||
|
||||
|
||||
//
|
||||
// Stop default action for an event
|
||||
//
|
||||
DOM.Event.StopDefaultAction = function(evt)
|
||||
{
|
||||
if (evt && evt.preventDefault)
|
||||
evt.preventDefault();
|
||||
else if (window.event && window.event.returnValue)
|
||||
window.event.returnValue = false;
|
||||
}
|
||||
|
||||
|
||||
//
|
||||
// Stops events bubbling up to parent event handlers
|
||||
//
|
||||
DOM.Event.StopPropagation = function(evt)
|
||||
{
|
||||
evt = DOM.Event.Get(evt);
|
||||
if (evt)
|
||||
{
|
||||
evt.cancelBubble = true;
|
||||
if (evt.stopPropagation)
|
||||
evt.stopPropagation();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//
|
||||
// Stop both event default action and propagation
|
||||
//
|
||||
DOM.Event.StopAll = function(evt)
|
||||
{
|
||||
DOM.Event.StopDefaultAction(evt);
|
||||
DOM.Event.StopPropagation(evt);
|
||||
}
|
||||
|
||||
|
||||
//
|
||||
// Adds an event handler to an event
|
||||
//
|
||||
DOM.Event.AddHandler = function(obj, evt, func)
|
||||
{
|
||||
if (obj)
|
||||
{
|
||||
if (obj.addEventListener)
|
||||
obj.addEventListener(evt, func, false);
|
||||
else if (obj.attachEvent)
|
||||
obj.attachEvent("on" + evt, func);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//
|
||||
// Removes an event handler from an event
|
||||
//
|
||||
DOM.Event.RemoveHandler = function(obj, evt, func)
|
||||
{
|
||||
if (obj)
|
||||
{
|
||||
if (obj.removeEventListener)
|
||||
obj.removeEventListener(evt, func, false);
|
||||
else if (obj.detachEvent)
|
||||
obj.detachEvent("on" + evt, func);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//
|
||||
// Get the position of the mouse cursor, page relative
|
||||
//
|
||||
DOM.Event.GetMousePosition = function(evt)
|
||||
{
|
||||
evt = DOM.Event.Get(evt);
|
||||
|
||||
var px = 0;
|
||||
var py = 0;
|
||||
if (evt.pageX || evt.pageY)
|
||||
{
|
||||
px = evt.pageX;
|
||||
py = evt.pageY;
|
||||
}
|
||||
else if (evt.clientX || evt.clientY)
|
||||
{
|
||||
px = e.clientX + document.body.scrollLeft + document.documentElement.scrollLeft;
|
||||
py = e.clientY + document.body.scrollTop + document.documentElement.scrollTop;
|
||||
}
|
||||
|
||||
return [px, py];
|
||||
}
|
||||
|
||||
|
||||
//
|
||||
// Get the list of files attached to a drop event
|
||||
//
|
||||
DOM.Event.GetDropFiles = function(evt)
|
||||
{
|
||||
let files = [];
|
||||
if (evt.dataTransfer.items)
|
||||
{
|
||||
for (let i = 0; i < evt.dataTransfer.items.length; i++)
|
||||
{
|
||||
if (evt.dataTransfer.items[i].kind === 'file')
|
||||
{
|
||||
files.push(evt.dataTransfer.items[i].getAsFile());
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
for (let i = 0; i < evt.dataTransfer.files.length; i++)
|
||||
{
|
||||
files.push(evt.dataTransfer.files[i]);
|
||||
}
|
||||
}
|
||||
return files;
|
||||
}
|
||||
|
||||
|
||||
|
||||
//
|
||||
// =====================================================================================================================
|
||||
// ----- JAVA APPLET EXTENSIONS ----------------------------------------------------------------------------------------
|
||||
// =====================================================================================================================
|
||||
//
|
||||
|
||||
|
||||
|
||||
//
|
||||
// Create an applet element for loading a Java applet, attaching it to the specified node
|
||||
//
|
||||
DOM.Applet.Load = function(dest_id, id, code, archive)
|
||||
{
|
||||
// Lookup the applet destination
|
||||
var dest = DOM.Node.Get(dest_id);
|
||||
if (!dest)
|
||||
return;
|
||||
|
||||
// Construct the applet element and add it to the destination
|
||||
Debug.Log("Injecting applet DOM code");
|
||||
var applet = "<applet id='" + id + "' code='" + code + "' archive='" + archive + "'";
|
||||
applet += " width='" + dest.offsetWidth + "' height='" + dest.offsetHeight + "'>";
|
||||
applet += "</applet>";
|
||||
dest.innerHTML = applet;
|
||||
}
|
||||
|
||||
|
||||
//
|
||||
// Moves and resizes a named applet so that it fits in the destination div element.
|
||||
// The applet must be contained by a div element itself. This container div is moved along
|
||||
// with the applet.
|
||||
//
|
||||
DOM.Applet.Move = function(dest_div, applet, z_index, hide)
|
||||
{
|
||||
if (!applet || !dest_div)
|
||||
return;
|
||||
|
||||
// Before modifying any location information, hide the applet so that it doesn't render over
|
||||
// any newly visible elements that appear while the location information is being modified.
|
||||
if (hide)
|
||||
applet.style.visibility = "hidden";
|
||||
|
||||
// Get its view rect
|
||||
var pos = DOM.Node.GetPosition(dest_div);
|
||||
var w = dest_div.offsetWidth;
|
||||
var h = dest_div.offsetHeight;
|
||||
|
||||
// It needs to be embedded in a <div> for correct scale/position adjustment
|
||||
var container = applet.parentNode;
|
||||
if (!container || container.localName != "div")
|
||||
{
|
||||
Debug.Log("ERROR: Couldn't find source applet's div container");
|
||||
return;
|
||||
}
|
||||
|
||||
// Reposition and resize the containing div element
|
||||
container.style.left = pos[0];
|
||||
container.style.top = pos[1];
|
||||
container.style.width = w;
|
||||
container.style.height = h;
|
||||
container.style.zIndex = z_index;
|
||||
|
||||
// Resize the applet itself
|
||||
applet.style.width = w;
|
||||
applet.style.height = h;
|
||||
|
||||
// Everything modified, safe to show
|
||||
applet.style.visibility = "visible";
|
||||
}
|
||||
149
vis/extern/BrowserLib/Core/Code/Keyboard.js
vendored
Normal file
149
vis/extern/BrowserLib/Core/Code/Keyboard.js
vendored
Normal file
|
|
@ -0,0 +1,149 @@
|
|||
|
||||
namespace("Keyboard")
|
||||
|
||||
|
||||
// =====================================================================================================================
|
||||
// Key codes copied from closure-library
|
||||
// https://code.google.com/p/closure-library/source/browse/closure/goog/events/keycodes.js
|
||||
// ---------------------------------------------------------------------------------------------------------------------
|
||||
// Copyright 2006 The Closure Library Authors. All Rights Reserved.
|
||||
//
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
// you may not use this file except in compliance with the License.
|
||||
// You may obtain a copy of the License at
|
||||
//
|
||||
// http://www.apache.org/licenses/LICENSE-2.0
|
||||
//
|
||||
// Unless required by applicable law or agreed to in writing, software
|
||||
// distributed under the License is distributed on an "AS-IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
Keyboard.Codes = {
|
||||
WIN_KEY_FF_LINUX : 0,
|
||||
MAC_ENTER : 3,
|
||||
BACKSPACE : 8,
|
||||
TAB : 9,
|
||||
NUM_CENTER : 12, // NUMLOCK on FF/Safari Mac
|
||||
ENTER : 13,
|
||||
SHIFT : 16,
|
||||
CTRL : 17,
|
||||
ALT : 18,
|
||||
PAUSE : 19,
|
||||
CAPS_LOCK : 20,
|
||||
ESC : 27,
|
||||
SPACE : 32,
|
||||
PAGE_UP : 33, // also NUM_NORTH_EAST
|
||||
PAGE_DOWN : 34, // also NUM_SOUTH_EAST
|
||||
END : 35, // also NUM_SOUTH_WEST
|
||||
HOME : 36, // also NUM_NORTH_WEST
|
||||
LEFT : 37, // also NUM_WEST
|
||||
UP : 38, // also NUM_NORTH
|
||||
RIGHT : 39, // also NUM_EAST
|
||||
DOWN : 40, // also NUM_SOUTH
|
||||
PRINT_SCREEN : 44,
|
||||
INSERT : 45, // also NUM_INSERT
|
||||
DELETE : 46, // also NUM_DELETE
|
||||
ZERO : 48,
|
||||
ONE : 49,
|
||||
TWO : 50,
|
||||
THREE : 51,
|
||||
FOUR : 52,
|
||||
FIVE : 53,
|
||||
SIX : 54,
|
||||
SEVEN : 55,
|
||||
EIGHT : 56,
|
||||
NINE : 57,
|
||||
FF_SEMICOLON : 59, // Firefox (Gecko) fires this for semicolon instead of 186
|
||||
FF_EQUALS : 61, // Firefox (Gecko) fires this for equals instead of 187
|
||||
FF_DASH : 173, // Firefox (Gecko) fires this for dash instead of 189
|
||||
QUESTION_MARK : 63, // needs localization
|
||||
A : 65,
|
||||
B : 66,
|
||||
C : 67,
|
||||
D : 68,
|
||||
E : 69,
|
||||
F : 70,
|
||||
G : 71,
|
||||
H : 72,
|
||||
I : 73,
|
||||
J : 74,
|
||||
K : 75,
|
||||
L : 76,
|
||||
M : 77,
|
||||
N : 78,
|
||||
O : 79,
|
||||
P : 80,
|
||||
Q : 81,
|
||||
R : 82,
|
||||
S : 83,
|
||||
T : 84,
|
||||
U : 85,
|
||||
V : 86,
|
||||
W : 87,
|
||||
X : 88,
|
||||
Y : 89,
|
||||
Z : 90,
|
||||
META : 91, // WIN_KEY_LEFT
|
||||
WIN_KEY_RIGHT : 92,
|
||||
CONTEXT_MENU : 93,
|
||||
NUM_ZERO : 96,
|
||||
NUM_ONE : 97,
|
||||
NUM_TWO : 98,
|
||||
NUM_THREE : 99,
|
||||
NUM_FOUR : 100,
|
||||
NUM_FIVE : 101,
|
||||
NUM_SIX : 102,
|
||||
NUM_SEVEN : 103,
|
||||
NUM_EIGHT : 104,
|
||||
NUM_NINE : 105,
|
||||
NUM_MULTIPLY : 106,
|
||||
NUM_PLUS : 107,
|
||||
NUM_MINUS : 109,
|
||||
NUM_PERIOD : 110,
|
||||
NUM_DIVISION : 111,
|
||||
F1 : 112,
|
||||
F2 : 113,
|
||||
F3 : 114,
|
||||
F4 : 115,
|
||||
F5 : 116,
|
||||
F6 : 117,
|
||||
F7 : 118,
|
||||
F8 : 119,
|
||||
F9 : 120,
|
||||
F10 : 121,
|
||||
F11 : 122,
|
||||
F12 : 123,
|
||||
NUMLOCK : 144,
|
||||
SCROLL_LOCK : 145,
|
||||
|
||||
// OS-specific media keys like volume controls and browser controls.
|
||||
FIRST_MEDIA_KEY : 166,
|
||||
LAST_MEDIA_KEY : 183,
|
||||
|
||||
SEMICOLON : 186, // needs localization
|
||||
DASH : 189, // needs localization
|
||||
EQUALS : 187, // needs localization
|
||||
COMMA : 188, // needs localization
|
||||
PERIOD : 190, // needs localization
|
||||
SLASH : 191, // needs localization
|
||||
APOSTROPHE : 192, // needs localization
|
||||
TILDE : 192, // needs localization
|
||||
SINGLE_QUOTE : 222, // needs localization
|
||||
OPEN_SQUARE_BRACKET : 219, // needs localization
|
||||
BACKSLASH : 220, // needs localization
|
||||
CLOSE_SQUARE_BRACKET: 221, // needs localization
|
||||
WIN_KEY : 224,
|
||||
MAC_FF_META : 224, // Firefox (Gecko) fires this for the meta key instead of 91
|
||||
MAC_WK_CMD_LEFT : 91, // WebKit Left Command key fired, same as META
|
||||
MAC_WK_CMD_RIGHT : 93, // WebKit Right Command key fired, different from META
|
||||
WIN_IME : 229,
|
||||
|
||||
// We've seen users whose machines fire this keycode at regular one
|
||||
// second intervals. The common thread among these users is that
|
||||
// they're all using Dell Inspiron laptops, so we suspect that this
|
||||
// indicates a hardware/bios problem.
|
||||
// http://en.community.dell.com/support-forums/laptop/f/3518/p/19285957/19523128.aspx
|
||||
PHANTOM : 255
|
||||
};
|
||||
// =====================================================================================================================
|
||||
40
vis/extern/BrowserLib/Core/Code/LocalStore.js
vendored
Normal file
40
vis/extern/BrowserLib/Core/Code/LocalStore.js
vendored
Normal file
|
|
@ -0,0 +1,40 @@
|
|||
|
||||
namespace("LocalStore");
|
||||
|
||||
|
||||
LocalStore.Set = function(class_name, class_id, variable_id, data)
|
||||
{
|
||||
try
|
||||
{
|
||||
if (typeof(Storage) != "undefined")
|
||||
{
|
||||
var name = class_name + "_" + class_id + "_" + variable_id;
|
||||
localStorage[name] = JSON.stringify(data);
|
||||
}
|
||||
}
|
||||
catch (e)
|
||||
{
|
||||
console.log("Local Storage Set Error: " + e.message);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
LocalStore.Get = function(class_name, class_id, variable_id, default_data)
|
||||
{
|
||||
try
|
||||
{
|
||||
if (typeof(Storage) != "undefined")
|
||||
{
|
||||
var name = class_name + "_" + class_id + "_" + variable_id;
|
||||
var data = localStorage[name]
|
||||
if (data)
|
||||
return JSON.parse(data);
|
||||
}
|
||||
}
|
||||
catch (e)
|
||||
{
|
||||
console.log("Local Storage Get Error: " + e.message);
|
||||
}
|
||||
|
||||
return default_data;
|
||||
}
|
||||
83
vis/extern/BrowserLib/Core/Code/Mouse.js
vendored
Normal file
83
vis/extern/BrowserLib/Core/Code/Mouse.js
vendored
Normal file
|
|
@ -0,0 +1,83 @@
|
|||
|
||||
namespace("Mouse");
|
||||
|
||||
|
||||
Mouse.State =(function()
|
||||
{
|
||||
function State(event)
|
||||
{
|
||||
// Get button press states
|
||||
if (typeof event.buttons != "undefined")
|
||||
{
|
||||
// Firefox
|
||||
this.Left = (event.buttons & 1) != 0;
|
||||
this.Right = (event.buttons & 2) != 0;
|
||||
this.Middle = (event.buttons & 4) != 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
// Chrome
|
||||
this.Left = (event.button == 0);
|
||||
this.Middle = (event.button == 1);
|
||||
this.Right = (event.button == 2);
|
||||
}
|
||||
|
||||
// Get page-relative mouse position
|
||||
this.Position = DOM.Event.GetMousePosition(event);
|
||||
|
||||
// Get wheel delta
|
||||
var delta = 0;
|
||||
if (event.wheelDelta)
|
||||
delta = event.wheelDelta / 120; // IE/Opera
|
||||
else if (event.detail)
|
||||
delta = -event.detail / 3; // Mozilla
|
||||
this.WheelDelta = delta;
|
||||
|
||||
// Get the mouse position delta
|
||||
// Requires Pointer Lock API support
|
||||
this.PositionDelta = [
|
||||
event.movementX || event.mozMovementX || event.webkitMovementX || 0,
|
||||
event.movementY || event.mozMovementY || event.webkitMovementY || 0
|
||||
];
|
||||
}
|
||||
|
||||
return State;
|
||||
})();
|
||||
|
||||
|
||||
//
|
||||
// Basic Pointer Lock API support
|
||||
// https://developer.mozilla.org/en-US/docs/WebAPI/Pointer_Lock
|
||||
// http://www.chromium.org/developers/design-documents/mouse-lock
|
||||
//
|
||||
// Note that API has not been standardised yet so browsers can implement functions with prefixes
|
||||
//
|
||||
|
||||
|
||||
Mouse.PointerLockSupported = function()
|
||||
{
|
||||
return 'pointerLockElement' in document || 'mozPointerLockElement' in document || 'webkitPointerLockElement' in document;
|
||||
}
|
||||
|
||||
|
||||
Mouse.RequestPointerLock = function(element)
|
||||
{
|
||||
element.requestPointerLock = element.requestPointerLock || element.mozRequestPointerLock || element.webkitRequestPointerLock;
|
||||
if (element.requestPointerLock)
|
||||
element.requestPointerLock();
|
||||
}
|
||||
|
||||
|
||||
Mouse.ExitPointerLock = function()
|
||||
{
|
||||
document.exitPointerLock = document.exitPointerLock || document.mozExitPointerLock || document.webkitExitPointerLock;
|
||||
if (document.exitPointerLock)
|
||||
document.exitPointerLock();
|
||||
}
|
||||
|
||||
|
||||
// Can use this element to detect whether pointer lock is enabled (returns non-null)
|
||||
Mouse.PointerLockElement = function()
|
||||
{
|
||||
return document.pointerLockElement || document.mozPointerLockElement || document.webkitPointerLockElement;
|
||||
}
|
||||
68
vis/extern/BrowserLib/Core/Code/MurmurHash3.js
vendored
Normal file
68
vis/extern/BrowserLib/Core/Code/MurmurHash3.js
vendored
Normal file
|
|
@ -0,0 +1,68 @@
|
|||
|
||||
namespace("Hash");
|
||||
|
||||
/**
|
||||
* JS Implementation of MurmurHash3 (r136) (as of May 20, 2011)
|
||||
*
|
||||
* @author <a href="mailto:gary.court@gmail.com">Gary Court</a>
|
||||
* @see http://github.com/garycourt/murmurhash-js
|
||||
* @author <a href="mailto:aappleby@gmail.com">Austin Appleby</a>
|
||||
* @see http://sites.google.com/site/murmurhash/
|
||||
*
|
||||
* @param {string} key ASCII only
|
||||
* @param {number} seed Positive integer only
|
||||
* @return {number} 32-bit positive integer hash
|
||||
*/
|
||||
|
||||
Hash.Murmur3 = function(key, seed)
|
||||
{
|
||||
var remainder, bytes, h1, h1b, c1, c1b, c2, c2b, k1, i;
|
||||
|
||||
remainder = key.length & 3; // key.length % 4
|
||||
bytes = key.length - remainder;
|
||||
h1 = seed;
|
||||
c1 = 0xcc9e2d51;
|
||||
c2 = 0x1b873593;
|
||||
i = 0;
|
||||
|
||||
while (i < bytes) {
|
||||
k1 =
|
||||
((key.charCodeAt(i) & 0xff)) |
|
||||
((key.charCodeAt(++i) & 0xff) << 8) |
|
||||
((key.charCodeAt(++i) & 0xff) << 16) |
|
||||
((key.charCodeAt(++i) & 0xff) << 24);
|
||||
++i;
|
||||
|
||||
k1 = ((((k1 & 0xffff) * c1) + ((((k1 >>> 16) * c1) & 0xffff) << 16))) & 0xffffffff;
|
||||
k1 = (k1 << 15) | (k1 >>> 17);
|
||||
k1 = ((((k1 & 0xffff) * c2) + ((((k1 >>> 16) * c2) & 0xffff) << 16))) & 0xffffffff;
|
||||
|
||||
h1 ^= k1;
|
||||
h1 = (h1 << 13) | (h1 >>> 19);
|
||||
h1b = ((((h1 & 0xffff) * 5) + ((((h1 >>> 16) * 5) & 0xffff) << 16))) & 0xffffffff;
|
||||
h1 = (((h1b & 0xffff) + 0x6b64) + ((((h1b >>> 16) + 0xe654) & 0xffff) << 16));
|
||||
}
|
||||
|
||||
k1 = 0;
|
||||
|
||||
switch (remainder) {
|
||||
case 3: k1 ^= (key.charCodeAt(i + 2) & 0xff) << 16;
|
||||
case 2: k1 ^= (key.charCodeAt(i + 1) & 0xff) << 8;
|
||||
case 1: k1 ^= (key.charCodeAt(i) & 0xff);
|
||||
|
||||
k1 = (((k1 & 0xffff) * c1) + ((((k1 >>> 16) * c1) & 0xffff) << 16)) & 0xffffffff;
|
||||
k1 = (k1 << 15) | (k1 >>> 17);
|
||||
k1 = (((k1 & 0xffff) * c2) + ((((k1 >>> 16) * c2) & 0xffff) << 16)) & 0xffffffff;
|
||||
h1 ^= k1;
|
||||
}
|
||||
|
||||
h1 ^= key.length;
|
||||
|
||||
h1 ^= h1 >>> 16;
|
||||
h1 = (((h1 & 0xffff) * 0x85ebca6b) + ((((h1 >>> 16) * 0x85ebca6b) & 0xffff) << 16)) & 0xffffffff;
|
||||
h1 ^= h1 >>> 13;
|
||||
h1 = ((((h1 & 0xffff) * 0xc2b2ae35) + ((((h1 >>> 16) * 0xc2b2ae35) & 0xffff) << 16))) & 0xffffffff;
|
||||
h1 ^= h1 >>> 16;
|
||||
|
||||
return h1 >>> 0;
|
||||
}
|
||||
131
vis/extern/BrowserLib/WindowManager/Code/Button.js
vendored
Normal file
131
vis/extern/BrowserLib/WindowManager/Code/Button.js
vendored
Normal file
|
|
@ -0,0 +1,131 @@
|
|||
|
||||
namespace("WM");
|
||||
|
||||
|
||||
WM.Button = (function()
|
||||
{
|
||||
var template_html = "<div class='Button notextsel'></div>";
|
||||
|
||||
|
||||
function Button(text, x, y, opts)
|
||||
{
|
||||
this.OnClick = null;
|
||||
this.Toggle = opts && opts.toggle;
|
||||
|
||||
this.Node = DOM.Node.CreateHTML(template_html);
|
||||
|
||||
// Set node dimensions
|
||||
this.SetPosition(x, y);
|
||||
if (opts && opts.w && opts.h)
|
||||
this.SetSize(opts.w, opts.h);
|
||||
|
||||
// Override the default class name
|
||||
if (opts && opts.class)
|
||||
this.Node.className = opts.class;
|
||||
|
||||
this.SetText(text);
|
||||
|
||||
// Create the mouse press event handlers
|
||||
DOM.Event.AddHandler(this.Node, "mousedown", Bind(OnMouseDown, this));
|
||||
this.OnMouseOutDelegate = Bind(OnMouseUp, this, false);
|
||||
this.OnMouseUpDelegate = Bind(OnMouseUp, this, true);
|
||||
}
|
||||
|
||||
|
||||
Button.prototype.SetPosition = function(x, y)
|
||||
{
|
||||
this.Position = [ x, y ];
|
||||
DOM.Node.SetPosition(this.Node, this.Position);
|
||||
}
|
||||
|
||||
|
||||
Button.prototype.SetSize = function(w, h)
|
||||
{
|
||||
this.Size = [ w, h ];
|
||||
DOM.Node.SetSize(this.Node, this.Size);
|
||||
}
|
||||
|
||||
|
||||
Button.prototype.SetText = function(text)
|
||||
{
|
||||
this.Node.innerHTML = text;
|
||||
}
|
||||
|
||||
|
||||
Button.prototype.SetOnClick = function(on_click)
|
||||
{
|
||||
this.OnClick = on_click;
|
||||
}
|
||||
|
||||
|
||||
Button.prototype.SetState = function(pressed)
|
||||
{
|
||||
if (pressed)
|
||||
DOM.Node.AddClass(this.Node, "ButtonHeld");
|
||||
else
|
||||
DOM.Node.RemoveClass(this.Node, "ButtonHeld");
|
||||
}
|
||||
|
||||
|
||||
Button.prototype.ToggleState = function()
|
||||
{
|
||||
if (DOM.Node.HasClass(this.Node, "ButtonHeld"))
|
||||
this.SetState(false);
|
||||
else
|
||||
this.SetState(true);
|
||||
}
|
||||
|
||||
|
||||
Button.prototype.IsPressed = function()
|
||||
{
|
||||
return DOM.Node.HasClass(this.Node, "ButtonHeld");
|
||||
}
|
||||
|
||||
|
||||
function OnMouseDown(self, evt)
|
||||
{
|
||||
// Decide how to set the button state
|
||||
if (self.Toggle)
|
||||
self.ToggleState();
|
||||
else
|
||||
self.SetState(true);
|
||||
|
||||
// Activate release handlers
|
||||
DOM.Event.AddHandler(self.Node, "mouseout", self.OnMouseOutDelegate);
|
||||
DOM.Event.AddHandler(self.Node, "mouseup", self.OnMouseUpDelegate);
|
||||
|
||||
DOM.Event.StopAll(evt);
|
||||
}
|
||||
|
||||
|
||||
function OnMouseUp(self, confirm, evt)
|
||||
{
|
||||
if (confirm)
|
||||
{
|
||||
// Only release for non-toggles
|
||||
if (!self.Toggle)
|
||||
self.SetState(false);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Decide how to set the button state
|
||||
if (self.Toggle)
|
||||
self.ToggleState();
|
||||
else
|
||||
self.SetState(false);
|
||||
}
|
||||
|
||||
// Remove release handlers
|
||||
DOM.Event.RemoveHandler(self.Node, "mouseout", self.OnMouseOutDelegate);
|
||||
DOM.Event.RemoveHandler(self.Node, "mouseup", self.OnMouseUpDelegate);
|
||||
|
||||
// Call the click handler if this is a button press
|
||||
if (confirm && self.OnClick)
|
||||
self.OnClick(self);
|
||||
|
||||
DOM.Event.StopAll(evt);
|
||||
}
|
||||
|
||||
|
||||
return Button;
|
||||
})();
|
||||
237
vis/extern/BrowserLib/WindowManager/Code/ComboBox.js
vendored
Normal file
237
vis/extern/BrowserLib/WindowManager/Code/ComboBox.js
vendored
Normal file
|
|
@ -0,0 +1,237 @@
|
|||
|
||||
namespace("WM");
|
||||
|
||||
|
||||
WM.ComboBoxPopup = (function()
|
||||
{
|
||||
var body_template_html = "<div class='ComboBoxPopup'></div>";
|
||||
|
||||
var item_template_html = " \
|
||||
<div class='ComboBoxPopupItem notextsel'> \
|
||||
<div class='ComboBoxPopupItemText'></div> \
|
||||
<div class='ComboBoxPopupItemIcon'><img src='BrowserLibImages/tick.gif'></div> \
|
||||
<div style='clear:both'></div> \
|
||||
</div>";
|
||||
|
||||
|
||||
function ComboBoxPopup(combo_box)
|
||||
{
|
||||
this.ComboBox = combo_box;
|
||||
this.ParentNode = combo_box.Node;
|
||||
this.ValueNodes = [ ];
|
||||
|
||||
// Create the template node
|
||||
this.Node = DOM.Node.CreateHTML(body_template_html);
|
||||
|
||||
DOM.Event.AddHandler(this.Node, "mousedown", Bind(SelectItem, this));
|
||||
this.CancelDelegate = Bind(this, "Cancel");
|
||||
}
|
||||
|
||||
|
||||
ComboBoxPopup.prototype.SetValues = function(values)
|
||||
{
|
||||
// Clear existing values
|
||||
this.Node.innerHTML = "";
|
||||
|
||||
// Generate HTML nodes for each value
|
||||
this.ValueNodes = [ ];
|
||||
for (var i in values)
|
||||
{
|
||||
var item_node = DOM.Node.CreateHTML(item_template_html);
|
||||
var text_node = DOM.Node.FindWithClass(item_node, "ComboBoxPopupItemText");
|
||||
|
||||
item_node.Value = values[i];
|
||||
text_node.innerHTML = values[i];
|
||||
|
||||
this.Node.appendChild(item_node);
|
||||
this.ValueNodes.push(item_node);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
ComboBoxPopup.prototype.Show = function(selection_index)
|
||||
{
|
||||
// Initially match the position of the parent node
|
||||
var pos = DOM.Node.GetPosition(this.ParentNode);
|
||||
DOM.Node.SetPosition(this.Node, pos);
|
||||
|
||||
// Take the width/z-index from the parent node
|
||||
this.Node.style.width = this.ParentNode.offsetWidth;
|
||||
this.Node.style.zIndex = this.ParentNode.style.zIndex + 1;
|
||||
|
||||
// Setup event handlers
|
||||
DOM.Event.AddHandler(document.body, "mousedown", this.CancelDelegate);
|
||||
|
||||
// Show the popup so that the HTML layout engine kicks in before
|
||||
// the layout info is used below
|
||||
this.ParentNode.appendChild(this.Node);
|
||||
|
||||
// Show/hide the tick image based on which node is selected
|
||||
for (var i in this.ValueNodes)
|
||||
{
|
||||
var node = this.ValueNodes[i];
|
||||
var icon_node = DOM.Node.FindWithClass(node, "ComboBoxPopupItemIcon");
|
||||
|
||||
if (i == selection_index)
|
||||
{
|
||||
icon_node.style.display = "block";
|
||||
|
||||
// Also, shift the popup up so that the mouse is over the selected item and is highlighted
|
||||
var item_pos = DOM.Node.GetPosition(this.ValueNodes[selection_index]);
|
||||
var diff_pos = [ item_pos[0] - pos[0], item_pos[1] - pos[1] ];
|
||||
pos = [ pos[0] - diff_pos[0], pos[1] - diff_pos[1] ];
|
||||
}
|
||||
else
|
||||
{
|
||||
icon_node.style.display = "none";
|
||||
}
|
||||
}
|
||||
|
||||
DOM.Node.SetPosition(this.Node, pos);
|
||||
}
|
||||
|
||||
|
||||
ComboBoxPopup.prototype.Hide = function()
|
||||
{
|
||||
DOM.Event.RemoveHandler(document.body, "mousedown", this.CancelDelegate);
|
||||
this.ParentNode.removeChild(this.Node);
|
||||
}
|
||||
|
||||
|
||||
function SelectItem(self, evt)
|
||||
{
|
||||
// Search for which item node is being clicked on
|
||||
var node = DOM.Event.GetNode(evt);
|
||||
for (var i in self.ValueNodes)
|
||||
{
|
||||
var value_node = self.ValueNodes[i];
|
||||
if (DOM.Node.Contains(node, value_node))
|
||||
{
|
||||
// Set the value on the combo box
|
||||
self.ComboBox.SetValue(value_node.Value);
|
||||
self.Hide();
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
function Cancel(self, evt)
|
||||
{
|
||||
// Don't cancel if the mouse up is anywhere on the popup or combo box
|
||||
var node = DOM.Event.GetNode(evt);
|
||||
if (!DOM.Node.Contains(node, self.Node) &&
|
||||
!DOM.Node.Contains(node, self.ParentNode))
|
||||
{
|
||||
self.Hide();
|
||||
}
|
||||
|
||||
|
||||
DOM.Event.StopAll(evt);
|
||||
}
|
||||
|
||||
|
||||
return ComboBoxPopup;
|
||||
})();
|
||||
|
||||
|
||||
WM.ComboBox = (function()
|
||||
{
|
||||
var template_html = " \
|
||||
<div class='ComboBox'> \
|
||||
<div class='ComboBoxText notextsel'></div> \
|
||||
<div class='ComboBoxIcon'><img src='BrowserLibImages/up_down.gif'></div> \
|
||||
<div style='clear:both'></div> \
|
||||
</div>";
|
||||
|
||||
|
||||
function ComboBox()
|
||||
{
|
||||
this.OnChange = null;
|
||||
|
||||
// Create the template node and locate key nodes
|
||||
this.Node = DOM.Node.CreateHTML(template_html);
|
||||
this.TextNode = DOM.Node.FindWithClass(this.Node, "ComboBoxText");
|
||||
|
||||
// Create a reusable popup
|
||||
this.Popup = new WM.ComboBoxPopup(this);
|
||||
|
||||
// Set an empty set of values
|
||||
this.SetValues([]);
|
||||
this.SetValue("<empty>");
|
||||
|
||||
// Create the mouse press event handlers
|
||||
DOM.Event.AddHandler(this.Node, "mousedown", Bind(OnMouseDown, this));
|
||||
this.OnMouseOutDelegate = Bind(OnMouseUp, this, false);
|
||||
this.OnMouseUpDelegate = Bind(OnMouseUp, this, true);
|
||||
}
|
||||
|
||||
|
||||
ComboBox.prototype.SetOnChange = function(on_change)
|
||||
{
|
||||
this.OnChange = on_change;
|
||||
}
|
||||
|
||||
|
||||
ComboBox.prototype.SetValues = function(values)
|
||||
{
|
||||
this.Values = values;
|
||||
this.Popup.SetValues(values);
|
||||
}
|
||||
|
||||
|
||||
ComboBox.prototype.SetValue = function(value)
|
||||
{
|
||||
// Set the value and its HTML rep
|
||||
var old_value = this.Value;
|
||||
this.Value = value;
|
||||
this.TextNode.innerHTML = value;
|
||||
|
||||
// Call change handler
|
||||
if (this.OnChange)
|
||||
this.OnChange(value, old_value);
|
||||
}
|
||||
|
||||
|
||||
ComboBox.prototype.GetValue = function()
|
||||
{
|
||||
return this.Value;
|
||||
}
|
||||
|
||||
|
||||
function OnMouseDown(self, evt)
|
||||
{
|
||||
// If this check isn't made, the click will trigger from the popup, too
|
||||
var node = DOM.Event.GetNode(evt);
|
||||
if (DOM.Node.Contains(node, self.Node))
|
||||
{
|
||||
// Add the depression class and activate release handlers
|
||||
DOM.Node.AddClass(self.Node, "ComboBoxPressed");
|
||||
DOM.Event.AddHandler(self.Node, "mouseout", self.OnMouseOutDelegate);
|
||||
DOM.Event.AddHandler(self.Node, "mouseup", self.OnMouseUpDelegate);
|
||||
|
||||
DOM.Event.StopAll(evt);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
function OnMouseUp(self, confirm, evt)
|
||||
{
|
||||
// Remove depression class and remove release handlers
|
||||
DOM.Node.RemoveClass(self.Node, "ComboBoxPressed");
|
||||
DOM.Event.RemoveHandler(self.Node, "mouseout", self.OnMouseOutDelegate);
|
||||
DOM.Event.RemoveHandler(self.Node, "mouseup", self.OnMouseUpDelegate);
|
||||
|
||||
// If this is a confirmed press and there are some values in the list, show the popup
|
||||
if (confirm && self.Values.length > 0)
|
||||
{
|
||||
var selection_index = self.Values.indexOf(self.Value);
|
||||
self.Popup.Show(selection_index);
|
||||
}
|
||||
|
||||
DOM.Event.StopAll(evt);
|
||||
}
|
||||
|
||||
|
||||
return ComboBox;
|
||||
})();
|
||||
48
vis/extern/BrowserLib/WindowManager/Code/Container.js
vendored
Normal file
48
vis/extern/BrowserLib/WindowManager/Code/Container.js
vendored
Normal file
|
|
@ -0,0 +1,48 @@
|
|||
|
||||
namespace("WM");
|
||||
|
||||
|
||||
WM.Container = (function()
|
||||
{
|
||||
var template_html = "<div class='Container'></div>";
|
||||
|
||||
|
||||
function Container(x, y, w, h)
|
||||
{
|
||||
// Create a simple container node
|
||||
this.Node = DOM.Node.CreateHTML(template_html);
|
||||
this.SetPosition(x, y);
|
||||
this.SetSize(w, h);
|
||||
}
|
||||
|
||||
|
||||
Container.prototype.SetPosition = function(x, y)
|
||||
{
|
||||
this.Position = [ x, y ];
|
||||
DOM.Node.SetPosition(this.Node, this.Position);
|
||||
}
|
||||
|
||||
|
||||
Container.prototype.SetSize = function(w, h)
|
||||
{
|
||||
this.Size = [ w, h ];
|
||||
DOM.Node.SetSize(this.Node, this.Size);
|
||||
}
|
||||
|
||||
|
||||
Container.prototype.AddControlNew = function(control)
|
||||
{
|
||||
control.ParentNode = this.Node;
|
||||
this.Node.appendChild(control.Node);
|
||||
return control;
|
||||
}
|
||||
|
||||
|
||||
Container.prototype.ClearControls = function()
|
||||
{
|
||||
this.Node.innerHTML = "";
|
||||
}
|
||||
|
||||
|
||||
return Container;
|
||||
})();
|
||||
119
vis/extern/BrowserLib/WindowManager/Code/EditBox.js
vendored
Normal file
119
vis/extern/BrowserLib/WindowManager/Code/EditBox.js
vendored
Normal file
|
|
@ -0,0 +1,119 @@
|
|||
|
||||
namespace("WM");
|
||||
|
||||
|
||||
WM.EditBox = (function()
|
||||
{
|
||||
var template_html = " \
|
||||
<div class='EditBoxContainer'> \
|
||||
<div class='EditBoxLabel'>Label</div> \
|
||||
<input class='EditBox'> \
|
||||
</div>";
|
||||
|
||||
|
||||
function EditBox(x, y, w, h, label, text)
|
||||
{
|
||||
this.ChangeHandler = null;
|
||||
|
||||
// Create node and locate its internal nodes
|
||||
this.Node = DOM.Node.CreateHTML(template_html);
|
||||
this.LabelNode = DOM.Node.FindWithClass(this.Node, "EditBoxLabel");
|
||||
this.EditNode = DOM.Node.FindWithClass(this.Node, "EditBox");
|
||||
|
||||
// Set label and value
|
||||
this.LabelNode.innerHTML = label;
|
||||
this.SetValue(text);
|
||||
|
||||
this.SetPosition(x, y);
|
||||
this.SetSize(w, h);
|
||||
|
||||
this.PreviousValue = "";
|
||||
|
||||
// Hook up the event handlers
|
||||
DOM.Event.AddHandler(this.EditNode, "focus", Bind(OnFocus, this));
|
||||
DOM.Event.AddHandler(this.EditNode, "keypress", Bind(OnKeyPress, this));
|
||||
DOM.Event.AddHandler(this.EditNode, "keydown", Bind(OnKeyDown, this));
|
||||
}
|
||||
|
||||
|
||||
EditBox.prototype.SetPosition = function(x, y)
|
||||
{
|
||||
this.Position = [ x, y ];
|
||||
DOM.Node.SetPosition(this.Node, this.Position);
|
||||
}
|
||||
|
||||
|
||||
EditBox.prototype.SetSize = function(w, h)
|
||||
{
|
||||
this.Size = [ w, h ];
|
||||
DOM.Node.SetSize(this.EditNode, this.Size);
|
||||
}
|
||||
|
||||
|
||||
EditBox.prototype.SetChangeHandler = function(handler)
|
||||
{
|
||||
this.ChangeHandler = handler;
|
||||
}
|
||||
|
||||
|
||||
EditBox.prototype.SetValue = function(value)
|
||||
{
|
||||
if (this.EditNode)
|
||||
this.EditNode.value = value;
|
||||
}
|
||||
|
||||
|
||||
EditBox.prototype.GetValue = function()
|
||||
{
|
||||
if (this.EditNode)
|
||||
return this.EditNode.value;
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
|
||||
EditBox.prototype.LoseFocus = function()
|
||||
{
|
||||
if (this.EditNode)
|
||||
this.EditNode.blur();
|
||||
}
|
||||
|
||||
|
||||
function OnFocus(self, evt)
|
||||
{
|
||||
// Backup on focus
|
||||
self.PreviousValue = self.EditNode.value;
|
||||
}
|
||||
|
||||
|
||||
function OnKeyPress(self, evt)
|
||||
{
|
||||
// Allow enter to confirm the text only when there's data
|
||||
if (evt.keyCode == 13 && self.EditNode.value != "" && self.ChangeHandler)
|
||||
{
|
||||
var focus = self.ChangeHandler(self.EditNode);
|
||||
if (!focus)
|
||||
self.EditNode.blur();
|
||||
self.PreviousValue = "";
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
function OnKeyDown(self, evt)
|
||||
{
|
||||
// Allow escape to cancel any text changes
|
||||
if (evt.keyCode == 27)
|
||||
{
|
||||
// On initial edit of the input, escape should NOT replace with the empty string
|
||||
if (self.PreviousValue != "")
|
||||
{
|
||||
self.EditNode.value = self.PreviousValue;
|
||||
}
|
||||
|
||||
self.EditNode.blur();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
return EditBox;
|
||||
})();
|
||||
248
vis/extern/BrowserLib/WindowManager/Code/Grid.js
vendored
Normal file
248
vis/extern/BrowserLib/WindowManager/Code/Grid.js
vendored
Normal file
|
|
@ -0,0 +1,248 @@
|
|||
|
||||
namespace("WM");
|
||||
|
||||
|
||||
WM.GridRows = (function()
|
||||
{
|
||||
function GridRows(parent_object)
|
||||
{
|
||||
this.ParentObject = parent_object;
|
||||
|
||||
// Array of rows in the order they were added
|
||||
this.Rows = [ ];
|
||||
|
||||
// Collection of custom row indexes for fast lookup
|
||||
this.Indexes = { };
|
||||
}
|
||||
|
||||
|
||||
GridRows.prototype.AddIndex = function(cell_field_name)
|
||||
{
|
||||
var index = { };
|
||||
|
||||
// Go through existing rows and add to the index
|
||||
for (var i in this.Rows)
|
||||
{
|
||||
var row = this.Rows[i];
|
||||
if (cell_field_name in row.CellData)
|
||||
{
|
||||
var cell_field = row.CellData[cell_field_name];
|
||||
index[cell_field] = row;
|
||||
}
|
||||
}
|
||||
|
||||
this.Indexes[cell_field_name] = index;
|
||||
}
|
||||
|
||||
|
||||
GridRows.prototype.ClearIndex = function(index_name)
|
||||
{
|
||||
this.Indexes[index_name] = { };
|
||||
}
|
||||
|
||||
GridRows.prototype.AddRowToIndex = function(index_name, cell_data, row)
|
||||
{
|
||||
this.Indexes[index_name][cell_data] = row;
|
||||
}
|
||||
|
||||
|
||||
GridRows.prototype.Add = function(cell_data, row_classes, cell_classes)
|
||||
{
|
||||
var row = new WM.GridRow(this.ParentObject, cell_data, row_classes, cell_classes);
|
||||
this.Rows.push(row);
|
||||
return row;
|
||||
}
|
||||
|
||||
|
||||
GridRows.prototype.GetBy = function(cell_field_name, cell_data)
|
||||
{
|
||||
var index = this.Indexes[cell_field_name];
|
||||
return index[cell_data];
|
||||
}
|
||||
|
||||
|
||||
GridRows.prototype.Clear = function()
|
||||
{
|
||||
// Remove all node references from the parent
|
||||
for (var i in this.Rows)
|
||||
{
|
||||
var row = this.Rows[i];
|
||||
row.Parent.BodyNode.removeChild(row.Node);
|
||||
}
|
||||
|
||||
// Clear all indexes
|
||||
for (var i in this.Indexes)
|
||||
this.Indexes[i] = { };
|
||||
|
||||
this.Rows = [ ];
|
||||
}
|
||||
|
||||
|
||||
return GridRows;
|
||||
})();
|
||||
|
||||
|
||||
WM.GridRow = (function()
|
||||
{
|
||||
var template_html = "<div class='GridRow'></div>";
|
||||
|
||||
|
||||
//
|
||||
// 'cell_data' is an object with a variable number of fields.
|
||||
// Any fields prefixed with an underscore are hidden.
|
||||
//
|
||||
function GridRow(parent, cell_data, row_classes, cell_classes)
|
||||
{
|
||||
// Setup data
|
||||
this.Parent = parent;
|
||||
this.IsOpen = true;
|
||||
this.AnimHandle = null;
|
||||
this.Rows = new WM.GridRows(this);
|
||||
this.CellData = cell_data;
|
||||
this.CellNodes = { }
|
||||
|
||||
// Create the main row node
|
||||
this.Node = DOM.Node.CreateHTML(template_html);
|
||||
if (row_classes)
|
||||
DOM.Node.AddClass(this.Node, row_classes);
|
||||
|
||||
// Embed a pointer to the row in the root node so that it can be clicked
|
||||
this.Node.GridRow = this;
|
||||
|
||||
// Create nodes for each required cell
|
||||
for (var attr in this.CellData)
|
||||
{
|
||||
if (this.CellData.hasOwnProperty(attr))
|
||||
{
|
||||
var data = this.CellData[attr];
|
||||
|
||||
// Update any grid row index references
|
||||
if (attr in parent.Rows.Indexes)
|
||||
parent.Rows.AddRowToIndex(attr, data, this);
|
||||
|
||||
// Hide any cells with underscore prefixes
|
||||
if (attr[0] == "_")
|
||||
continue;
|
||||
|
||||
// Create a node for the cell and add any custom classes
|
||||
var node = DOM.Node.AppendHTML(this.Node, "<div class='GridRowCell'></div>");
|
||||
if (cell_classes && attr in cell_classes)
|
||||
DOM.Node.AddClass(node, cell_classes[attr]);
|
||||
this.CellNodes[attr] = node;
|
||||
|
||||
// If this is a Window Control, add its node to the cell
|
||||
if (data instanceof Object && "Node" in data && DOM.Node.IsNode(data.Node))
|
||||
{
|
||||
data.ParentNode = node;
|
||||
node.appendChild(data.Node);
|
||||
}
|
||||
|
||||
else
|
||||
{
|
||||
// Otherwise just assign the data as text
|
||||
node.innerHTML = data;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Add the body node for any children
|
||||
if (!this.Parent.BodyNode)
|
||||
this.Parent.BodyNode = DOM.Node.AppendHTML(this.Parent.Node, "<div class='GridRowBody'></div>");
|
||||
|
||||
// Add the row to the parent
|
||||
this.Parent.BodyNode.appendChild(this.Node);
|
||||
}
|
||||
|
||||
|
||||
GridRow.prototype.Open = function()
|
||||
{
|
||||
// Don't allow open while animating
|
||||
if (this.AnimHandle == null || this.AnimHandle.Complete)
|
||||
{
|
||||
this.IsOpen = true;
|
||||
|
||||
// Kick off open animation
|
||||
var node = this.BodyNode;
|
||||
this.AnimHandle = Anim.Animate(
|
||||
function (val) { DOM.Node.SetHeight(node, val) },
|
||||
0, this.Height, 0.2);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
GridRow.prototype.Close = function()
|
||||
{
|
||||
// Don't allow close while animating
|
||||
if (this.AnimHandle == null || this.AnimHandle.Complete)
|
||||
{
|
||||
this.IsOpen = false;
|
||||
|
||||
// Record height for the next open request
|
||||
this.Height = this.BodyNode.offsetHeight;
|
||||
|
||||
// Kick off close animation
|
||||
var node = this.BodyNode;
|
||||
this.AnimHandle = Anim.Animate(
|
||||
function (val) { DOM.Node.SetHeight(node, val) },
|
||||
this.Height, 0, 0.2);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
GridRow.prototype.Toggle = function()
|
||||
{
|
||||
if (this.IsOpen)
|
||||
this.Close();
|
||||
else
|
||||
this.Open();
|
||||
}
|
||||
|
||||
|
||||
return GridRow;
|
||||
})();
|
||||
|
||||
|
||||
WM.Grid = (function()
|
||||
{
|
||||
var template_html = " \
|
||||
<div class='Grid'> \
|
||||
<div class='GridBody'></div> \
|
||||
</div>";
|
||||
|
||||
|
||||
function Grid()
|
||||
{
|
||||
this.Rows = new WM.GridRows(this);
|
||||
|
||||
this.Node = DOM.Node.CreateHTML(template_html);
|
||||
this.BodyNode = DOM.Node.FindWithClass(this.Node, "GridBody");
|
||||
|
||||
DOM.Event.AddHandler(this.Node, "dblclick", OnDblClick);
|
||||
|
||||
var mouse_wheel_event = (/Firefox/i.test(navigator.userAgent)) ? "DOMMouseScroll" : "mousewheel";
|
||||
DOM.Event.AddHandler(this.Node, mouse_wheel_event, Bind(OnMouseScroll, this));
|
||||
}
|
||||
|
||||
function OnDblClick(evt)
|
||||
{
|
||||
// Clicked on a header?
|
||||
var node = DOM.Event.GetNode(evt);
|
||||
if (DOM.Node.HasClass(node, "GridRowName"))
|
||||
{
|
||||
// Toggle rows open/close
|
||||
var row = node.parentNode.GridRow;
|
||||
if (row)
|
||||
row.Toggle();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
function OnMouseScroll(self, evt)
|
||||
{
|
||||
var mouse_state = new Mouse.State(evt);
|
||||
self.Node.scrollTop -= mouse_state.WheelDelta * 20;
|
||||
}
|
||||
|
||||
|
||||
return Grid;
|
||||
})();
|
||||
31
vis/extern/BrowserLib/WindowManager/Code/Label.js
vendored
Normal file
31
vis/extern/BrowserLib/WindowManager/Code/Label.js
vendored
Normal file
|
|
@ -0,0 +1,31 @@
|
|||
|
||||
namespace("WM");
|
||||
|
||||
|
||||
WM.Label = (function()
|
||||
{
|
||||
var template_html = "<div class='Label'></div>";
|
||||
|
||||
|
||||
function Label(x, y, text)
|
||||
{
|
||||
// Create the node
|
||||
this.Node = DOM.Node.CreateHTML(template_html);
|
||||
|
||||
// Allow position to be optional
|
||||
if (x != null && y != null)
|
||||
DOM.Node.SetPosition(this.Node, [x, y]);
|
||||
|
||||
this.SetText(text);
|
||||
}
|
||||
|
||||
|
||||
Label.prototype.SetText = function(text)
|
||||
{
|
||||
if (text != null)
|
||||
this.Node.innerHTML = text;
|
||||
}
|
||||
|
||||
|
||||
return Label;
|
||||
})();
|
||||
352
vis/extern/BrowserLib/WindowManager/Code/Treeview.js
vendored
Normal file
352
vis/extern/BrowserLib/WindowManager/Code/Treeview.js
vendored
Normal file
|
|
@ -0,0 +1,352 @@
|
|||
|
||||
namespace("WM");
|
||||
|
||||
|
||||
WM.Treeview = (function()
|
||||
{
|
||||
var Margin = 10;
|
||||
|
||||
|
||||
var tree_template_html = " \
|
||||
<div class='Treeview'> \
|
||||
<div class='TreeviewItemChildren' style='width:90%;float:left'></div> \
|
||||
<div class='TreeviewScrollbarInset'> \
|
||||
<div class='TreeviewScrollbar'></div> \
|
||||
</div> \
|
||||
<div style='clear:both'></div> \
|
||||
</div>";
|
||||
|
||||
|
||||
var item_template_html = " \
|
||||
<div class='TreeViewItem basicfont notextsel'> \
|
||||
<img src='' class='TreeviewItemImage'> \
|
||||
<div class='TreeviewItemText'></div> \
|
||||
<div style='clear:both'></div> \
|
||||
<div class='TreeviewItemChildren'></div> \
|
||||
<div style='clear:both'></div> \
|
||||
</div>";
|
||||
|
||||
|
||||
// TODO: Remove parent_node (required for stuff that doesn't use the WM yet)
|
||||
function Treeview(x, y, width, height, parent_node)
|
||||
{
|
||||
// Cache initialisation options
|
||||
this.ParentNode = parent_node;
|
||||
this.Position = [ x, y ];
|
||||
this.Size = [ width, height ];
|
||||
|
||||
this.Node = null;
|
||||
this.ScrollbarNode = null;
|
||||
this.SelectedItem = null;
|
||||
this.ContentsNode = null;
|
||||
|
||||
// Setup options
|
||||
this.HighlightOnHover = false;
|
||||
this.EnableScrollbar = true;
|
||||
this.HorizontalLayoutDepth = 1;
|
||||
|
||||
// Generate an empty tree
|
||||
this.Clear();
|
||||
}
|
||||
|
||||
|
||||
Treeview.prototype.SetHighlightOnHover = function(highlight)
|
||||
{
|
||||
this.HighlightOnHover = highlight;
|
||||
}
|
||||
|
||||
|
||||
Treeview.prototype.SetEnableScrollbar = function(enable)
|
||||
{
|
||||
this.EnableScrollbar = enable;
|
||||
}
|
||||
|
||||
|
||||
Treeview.prototype.SetHorizontalLayoutDepth = function(depth)
|
||||
{
|
||||
this.HorizontalLayoutDepth = depth;
|
||||
}
|
||||
|
||||
|
||||
Treeview.prototype.SetNodeSelectedHandler = function(handler)
|
||||
{
|
||||
this.NodeSelectedHandler = handler;
|
||||
}
|
||||
|
||||
|
||||
Treeview.prototype.Clear = function()
|
||||
{
|
||||
this.RootItem = new WM.TreeviewItem(this, null, null, null, null);
|
||||
this.GenerateHTML();
|
||||
}
|
||||
|
||||
|
||||
Treeview.prototype.Root = function()
|
||||
{
|
||||
return this.RootItem;
|
||||
}
|
||||
|
||||
|
||||
Treeview.prototype.ClearSelection = function()
|
||||
{
|
||||
if (this.SelectedItem != null)
|
||||
{
|
||||
DOM.Node.RemoveClass(this.SelectedItem.Node, "TreeviewItemSelected");
|
||||
this.SelectedItem = null;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Treeview.prototype.SelectItem = function(item, mouse_pos)
|
||||
{
|
||||
// Notify the select handler
|
||||
if (this.NodeSelectedHandler)
|
||||
this.NodeSelectedHandler(item.Node, this.SelectedItem, item, mouse_pos);
|
||||
|
||||
// Remove highlight from the old selection
|
||||
this.ClearSelection();
|
||||
|
||||
// Swap in new selection and apply highlight
|
||||
this.SelectedItem = item;
|
||||
DOM.Node.AddClass(this.SelectedItem.Node, "TreeviewItemSelected");
|
||||
}
|
||||
|
||||
|
||||
Treeview.prototype.GenerateHTML = function()
|
||||
{
|
||||
// Clone the template and locate important nodes
|
||||
var old_node = this.Node;
|
||||
this.Node = DOM.Node.CreateHTML(tree_template_html);
|
||||
this.ChildrenNode = DOM.Node.FindWithClass(this.Node, "TreeviewItemChildren");
|
||||
this.ScrollbarNode = DOM.Node.FindWithClass(this.Node, "TreeviewScrollbar");
|
||||
|
||||
DOM.Node.SetPosition(this.Node, this.Position);
|
||||
DOM.Node.SetSize(this.Node, this.Size);
|
||||
|
||||
// Generate the contents of the treeview
|
||||
GenerateTree(this, this.ChildrenNode, this.RootItem.Children, 0);
|
||||
|
||||
// Cross-browser (?) means of adding a mouse wheel handler
|
||||
var mouse_wheel_event = (/Firefox/i.test(navigator.userAgent)) ? "DOMMouseScroll" : "mousewheel";
|
||||
DOM.Event.AddHandler(this.Node, mouse_wheel_event, Bind(OnMouseScroll, this));
|
||||
|
||||
DOM.Event.AddHandler(this.Node, "dblclick", Bind(OnMouseDoubleClick, this));
|
||||
DOM.Event.AddHandler(this.Node, "mousedown", Bind(OnMouseDown, this));
|
||||
DOM.Event.AddHandler(this.Node, "mouseup", OnMouseUp);
|
||||
|
||||
// Swap in the newly generated control node if it's already been attached to a parent
|
||||
if (old_node && old_node.parentNode)
|
||||
{
|
||||
old_node.parentNode.removeChild(old_node);
|
||||
this.ParentNode.appendChild(this.Node);
|
||||
}
|
||||
|
||||
if (this.EnableScrollbar)
|
||||
{
|
||||
this.UpdateScrollbar();
|
||||
DOM.Event.AddHandler(this.ScrollbarNode, "mousedown", Bind(OnMouseDown_Scrollbar, this));
|
||||
DOM.Event.AddHandler(this.ScrollbarNode, "mouseup", Bind(OnMouseUp_Scrollbar, this));
|
||||
DOM.Event.AddHandler(this.ScrollbarNode, "mouseout", Bind(OnMouseUp_Scrollbar, this));
|
||||
DOM.Event.AddHandler(this.ScrollbarNode, "mousemove", Bind(OnMouseMove_Scrollbar, this));
|
||||
}
|
||||
|
||||
else
|
||||
{
|
||||
DOM.Node.Hide(DOM.Node.FindWithClass(this.Node, "TreeviewScrollbarInset"));
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Treeview.prototype.UpdateScrollbar = function()
|
||||
{
|
||||
if (!this.EnableScrollbar)
|
||||
return;
|
||||
|
||||
var scrollbar_scale = Math.min((this.Node.offsetHeight - Margin * 2) / this.ChildrenNode.offsetHeight, 1);
|
||||
this.ScrollbarNode.style.height = parseInt(scrollbar_scale * 100) + "%";
|
||||
|
||||
// Shift the scrollbar container along with the parent window
|
||||
this.ScrollbarNode.parentNode.style.top = this.Node.scrollTop;
|
||||
|
||||
var scroll_fraction = this.Node.scrollTop / (this.Node.scrollHeight - this.Node.offsetHeight);
|
||||
var max_height = this.Node.offsetHeight - Margin;
|
||||
var max_scrollbar_offset = max_height - this.ScrollbarNode.offsetHeight;
|
||||
var scrollbar_offset = scroll_fraction * max_scrollbar_offset;
|
||||
this.ScrollbarNode.style.top = scrollbar_offset;
|
||||
}
|
||||
|
||||
|
||||
function GenerateTree(self, parent_node, items, depth)
|
||||
{
|
||||
if (items.length == 0)
|
||||
return null;
|
||||
|
||||
for (var i in items)
|
||||
{
|
||||
var item = items[i];
|
||||
|
||||
// Create the node for this item and locate important nodes
|
||||
var node = DOM.Node.CreateHTML(item_template_html);
|
||||
var img = DOM.Node.FindWithClass(node, "TreeviewItemImage");
|
||||
var text = DOM.Node.FindWithClass(node, "TreeviewItemText");
|
||||
var children = DOM.Node.FindWithClass(node, "TreeviewItemChildren");
|
||||
|
||||
// Attach the item to the node
|
||||
node.TreeviewItem = item;
|
||||
item.Node = node;
|
||||
|
||||
// Add the class which highlights selection on hover
|
||||
if (self.HighlightOnHover)
|
||||
DOM.Node.AddClass(node, "TreeviewItemHover");
|
||||
|
||||
// Instruct the children to wrap around
|
||||
if (depth >= self.HorizontalLayoutDepth)
|
||||
node.style.cssFloat = "left";
|
||||
|
||||
if (item.OpenImage == null || item.CloseImage == null)
|
||||
{
|
||||
// If there no images, remove the image node
|
||||
node.removeChild(img);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Set the image source to open
|
||||
img.src = item.OpenImage.src;
|
||||
img.style.width = item.OpenImage.width;
|
||||
img.style.height = item.OpenImage.height;
|
||||
item.ImageNode = img;
|
||||
}
|
||||
|
||||
// Setup the text to display
|
||||
text.innerHTML = item.Label;
|
||||
|
||||
// Add the div to the parent and recurse into children
|
||||
parent_node.appendChild(node);
|
||||
GenerateTree(self, children, item.Children, depth + 1);
|
||||
item.ChildrenNode = children;
|
||||
}
|
||||
|
||||
// Clear the wrap-around
|
||||
if (depth >= self.HorizontalLayoutDepth)
|
||||
DOM.Node.AppendClearFloat(parent_node.parentNode);
|
||||
}
|
||||
|
||||
|
||||
function OnMouseScroll(self, evt)
|
||||
{
|
||||
// Get mouse wheel movement
|
||||
var delta = evt.detail ? evt.detail * -1 : evt.wheelDelta;
|
||||
delta *= 8;
|
||||
|
||||
// Scroll the main window with wheel movement and clamp
|
||||
self.Node.scrollTop -= delta;
|
||||
self.Node.scrollTop = Math.min(self.Node.scrollTop, (self.ChildrenNode.offsetHeight - self.Node.offsetHeight) + Margin * 2);
|
||||
|
||||
self.UpdateScrollbar();
|
||||
}
|
||||
|
||||
|
||||
function OnMouseDoubleClick(self, evt)
|
||||
{
|
||||
DOM.Event.StopDefaultAction(evt);
|
||||
|
||||
// Get the tree view item being clicked, if any
|
||||
var node = DOM.Event.GetNode(evt);
|
||||
var tvitem = GetTreeviewItemFromNode(self, node);
|
||||
if (tvitem == null)
|
||||
return;
|
||||
|
||||
if (tvitem.Children.length)
|
||||
tvitem.Toggle();
|
||||
}
|
||||
|
||||
|
||||
function OnMouseDown(self, evt)
|
||||
{
|
||||
DOM.Event.StopDefaultAction(evt);
|
||||
|
||||
// Get the tree view item being clicked, if any
|
||||
var node = DOM.Event.GetNode(evt);
|
||||
var tvitem = GetTreeviewItemFromNode(self, node);
|
||||
if (tvitem == null)
|
||||
return;
|
||||
|
||||
// If clicking on the image, expand any children
|
||||
if (node.tagName == "IMG" && tvitem.Children.length)
|
||||
{
|
||||
tvitem.Toggle();
|
||||
}
|
||||
|
||||
else
|
||||
{
|
||||
var mouse_pos = DOM.Event.GetMousePosition(evt);
|
||||
self.SelectItem(tvitem, mouse_pos);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
function OnMouseUp(evt)
|
||||
{
|
||||
// Event handler used merely to stop events bubbling up to containers
|
||||
DOM.Event.StopPropagation(evt);
|
||||
}
|
||||
|
||||
|
||||
function OnMouseDown_Scrollbar(self, evt)
|
||||
{
|
||||
self.ScrollbarHeld = true;
|
||||
|
||||
// Cache the mouse height relative to the scrollbar
|
||||
self.LastY = evt.clientY;
|
||||
self.ScrollY = self.Node.scrollTop;
|
||||
|
||||
DOM.Node.AddClass(self.ScrollbarNode, "TreeviewScrollbarHeld");
|
||||
DOM.Event.StopDefaultAction(evt);
|
||||
}
|
||||
|
||||
|
||||
function OnMouseUp_Scrollbar(self, evt)
|
||||
{
|
||||
self.ScrollbarHeld = false;
|
||||
DOM.Node.RemoveClass(self.ScrollbarNode, "TreeviewScrollbarHeld");
|
||||
}
|
||||
|
||||
|
||||
function OnMouseMove_Scrollbar(self, evt)
|
||||
{
|
||||
if (self.ScrollbarHeld)
|
||||
{
|
||||
var delta_y = evt.clientY - self.LastY;
|
||||
self.LastY = evt.clientY;
|
||||
|
||||
var max_height = self.Node.offsetHeight - Margin;
|
||||
var max_scrollbar_offset = max_height - self.ScrollbarNode.offsetHeight;
|
||||
var max_contents_scroll = self.Node.scrollHeight - self.Node.offsetHeight;
|
||||
var scale = max_contents_scroll / max_scrollbar_offset;
|
||||
|
||||
// Increment the local float variable and assign, as scrollTop is of type int
|
||||
self.ScrollY += delta_y * scale;
|
||||
self.Node.scrollTop = self.ScrollY;
|
||||
self.Node.scrollTop = Math.min(self.Node.scrollTop, (self.ChildrenNode.offsetHeight - self.Node.offsetHeight) + Margin * 2);
|
||||
|
||||
self.UpdateScrollbar();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
function GetTreeviewItemFromNode(self, node)
|
||||
{
|
||||
// Walk up toward the tree view node looking for this first item
|
||||
while (node && node != self.Node)
|
||||
{
|
||||
if ("TreeviewItem" in node)
|
||||
return node.TreeviewItem;
|
||||
|
||||
node = node.parentNode;
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
return Treeview;
|
||||
})();
|
||||
109
vis/extern/BrowserLib/WindowManager/Code/TreeviewItem.js
vendored
Normal file
109
vis/extern/BrowserLib/WindowManager/Code/TreeviewItem.js
vendored
Normal file
|
|
@ -0,0 +1,109 @@
|
|||
|
||||
namespace("WM");
|
||||
|
||||
|
||||
WM.TreeviewItem = (function()
|
||||
{
|
||||
function TreeviewItem(treeview, name, data, open_image, close_image)
|
||||
{
|
||||
// Assign members
|
||||
this.Treeview = treeview;
|
||||
this.Label = name;
|
||||
this.Data = data;
|
||||
this.OpenImage = open_image;
|
||||
this.CloseImage = close_image;
|
||||
|
||||
this.Children = [ ];
|
||||
|
||||
// The HTML node wrapping the item and its children
|
||||
this.Node = null;
|
||||
|
||||
// The HTML node storing the image for the open/close state feedback
|
||||
this.ImageNode = null;
|
||||
|
||||
// The HTML node storing just the children
|
||||
this.ChildrenNode = null;
|
||||
|
||||
// Animation handle for opening and closing the child nodes, only used
|
||||
// if the tree view item as children
|
||||
this.AnimHandle = null;
|
||||
|
||||
// Open state of the item
|
||||
this.IsOpen = true;
|
||||
}
|
||||
|
||||
|
||||
TreeviewItem.prototype.AddItem = function(name, data, open_image, close_image)
|
||||
{
|
||||
var item = new WM.TreeviewItem(this.Treeview, name, data, open_image, close_image);
|
||||
this.Children.push(item);
|
||||
return item;
|
||||
}
|
||||
|
||||
|
||||
TreeviewItem.prototype.Open = function()
|
||||
{
|
||||
if (this.AnimHandle == null || this.AnimHandle.Complete)
|
||||
{
|
||||
// Swap to the open state
|
||||
this.IsOpen = true;
|
||||
if (this.ImageNode != null && this.OpenImage != null)
|
||||
this.ImageNode.src = this.OpenImage.src;
|
||||
|
||||
// Cache for closure binding
|
||||
var child_node = this.ChildrenNode;
|
||||
var end_height = this.StartHeight;
|
||||
var treeview = this.Treeview;
|
||||
|
||||
// Reveal the children and animate their height to max
|
||||
this.ChildrenNode.style.display = "block";
|
||||
this.AnimHandle = Anim.Animate(
|
||||
function (val) { DOM.Node.SetHeight(child_node, val) },
|
||||
0, end_height, 0.2,
|
||||
function() { treeview.UpdateScrollbar(); });
|
||||
|
||||
// Fade the children in
|
||||
Anim.Animate(function(val) { DOM.Node.SetOpacity(child_node, val) }, 0, 1, 0.2);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
TreeviewItem.prototype.Close = function()
|
||||
{
|
||||
if (this.AnimHandle == null || this.AnimHandle.Complete)
|
||||
{
|
||||
// Swap to the close state
|
||||
this.IsOpen = false;
|
||||
if (this.ImageNode != null && this.CloseImage != null)
|
||||
this.ImageNode.src = this.CloseImage.src;
|
||||
|
||||
// Cache for closure binding
|
||||
var child_node = this.ChildrenNode;
|
||||
var treeview = this.Treeview;
|
||||
|
||||
// Mark the height of the item for reload later
|
||||
this.StartHeight = child_node.offsetHeight;
|
||||
|
||||
// Shrink the height of the children and hide them upon completion
|
||||
this.AnimHandle = Anim.Animate(
|
||||
function (val) { DOM.Node.SetHeight(child_node, val) },
|
||||
this.ChildrenNode.offsetHeight, 0, 0.2,
|
||||
function() { child_node.style.display = "none"; treeview.UpdateScrollbar(); });
|
||||
|
||||
// Fade the children out
|
||||
Anim.Animate(function(val) { DOM.Node.SetOpacity(child_node, val) }, 1, 0, 0.2);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
TreeviewItem.prototype.Toggle = function()
|
||||
{
|
||||
if (this.IsOpen)
|
||||
this.Close();
|
||||
else
|
||||
this.Open();
|
||||
}
|
||||
|
||||
|
||||
return TreeviewItem;
|
||||
})();
|
||||
314
vis/extern/BrowserLib/WindowManager/Code/Window.js
vendored
Normal file
314
vis/extern/BrowserLib/WindowManager/Code/Window.js
vendored
Normal file
|
|
@ -0,0 +1,314 @@
|
|||
|
||||
namespace("WM");
|
||||
|
||||
|
||||
WM.Window = (function()
|
||||
{
|
||||
var template_html = multiline(function(){/* \
|
||||
<div class='Window'>
|
||||
<div class='WindowTitleBar'>
|
||||
<div class='WindowTitleBarText notextsel' style='float:left'>Window Title Bar</div>
|
||||
<div class='WindowTitleBarClose notextsel' style='float:right'>✕</div>
|
||||
</div>
|
||||
<div class='WindowBody'>
|
||||
</div>
|
||||
<div class='WindowResizeHandle notextsel'>⋰</div>
|
||||
</div>
|
||||
*/});
|
||||
|
||||
|
||||
function Window(manager, title, x, y, width, height, parent_node)
|
||||
{
|
||||
this.Manager = manager;
|
||||
this.ParentNode = parent_node || document.body;
|
||||
this.OnMove = null;
|
||||
this.OnResize = null;
|
||||
this.Visible = false;
|
||||
this.AnimatedShow = false;
|
||||
|
||||
// Clone the window template and locate key nodes within it
|
||||
this.Node = DOM.Node.CreateHTML(template_html);
|
||||
this.TitleBarNode = DOM.Node.FindWithClass(this.Node, "WindowTitleBar");
|
||||
this.TitleBarTextNode = DOM.Node.FindWithClass(this.Node, "WindowTitleBarText");
|
||||
this.TitleBarCloseNode = DOM.Node.FindWithClass(this.Node, "WindowTitleBarClose");
|
||||
this.ResizeHandleNode = DOM.Node.FindWithClass(this.Node, "WindowResizeHandle");
|
||||
this.BodyNode = DOM.Node.FindWithClass(this.Node, "WindowBody");
|
||||
|
||||
// Setup the position and dimensions of the window
|
||||
this.SetPosition(x, y);
|
||||
this.SetSize(width, height);
|
||||
|
||||
// Set the title text
|
||||
this.TitleBarTextNode.innerHTML = title;
|
||||
|
||||
// Hook up event handlers
|
||||
DOM.Event.AddHandler(this.Node, "mousedown", Bind(this, "SetTop"));
|
||||
DOM.Event.AddHandler(this.TitleBarNode, "mousedown", Bind(this, "BeginMove"));
|
||||
DOM.Event.AddHandler(this.ResizeHandleNode, "mousedown", Bind(this, "BeginResize"));
|
||||
DOM.Event.AddHandler(this.TitleBarCloseNode, "mouseup", Bind(this, "Hide"));
|
||||
|
||||
// Create delegates for removable handlers
|
||||
this.MoveDelegate = Bind(this, "Move");
|
||||
this.EndMoveDelegate = Bind(this, "EndMove")
|
||||
this.ResizeDelegate = Bind(this, "Resize");
|
||||
this.EndResizeDelegate = Bind(this, "EndResize");
|
||||
}
|
||||
|
||||
Window.prototype.SetOnMove = function(on_move)
|
||||
{
|
||||
this.OnMove = on_move;
|
||||
}
|
||||
|
||||
Window.prototype.SetOnResize = function(on_resize)
|
||||
{
|
||||
this.OnResize = on_resize;
|
||||
}
|
||||
|
||||
|
||||
Window.prototype.Show = function()
|
||||
{
|
||||
if (this.Node.parentNode != this.ParentNode)
|
||||
{
|
||||
this.ShowNoAnim();
|
||||
Anim.Animate(Bind(this, "OpenAnimation"), 0, 1, 1);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Window.prototype.ShowNoAnim = function()
|
||||
{
|
||||
// Add to the document
|
||||
this.ParentNode.appendChild(this.Node);
|
||||
this.AnimatedShow = false;
|
||||
this.Visible = true;
|
||||
}
|
||||
|
||||
|
||||
Window.prototype.Hide = function(evt)
|
||||
{
|
||||
if (this.Node.parentNode == this.ParentNode && evt.button == 0)
|
||||
{
|
||||
if (this.AnimatedShow)
|
||||
{
|
||||
// Trigger animation that ends with removing the window from the document
|
||||
Anim.Animate(
|
||||
Bind(this, "CloseAnimation"),
|
||||
0, 1, 0.25,
|
||||
Bind(this, "HideNoAnim"));
|
||||
}
|
||||
else
|
||||
{
|
||||
this.HideNoAnim();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Window.prototype.HideNoAnim = function()
|
||||
{
|
||||
if (this.Node.parentNode == this.ParentNode)
|
||||
{
|
||||
// Remove node
|
||||
this.ParentNode.removeChild(this.Node);
|
||||
this.Visible = false;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Window.prototype.Close = function()
|
||||
{
|
||||
this.HideNoAnim();
|
||||
this.Manager.RemoveWindow(this);
|
||||
}
|
||||
|
||||
|
||||
Window.prototype.SetTop = function()
|
||||
{
|
||||
this.Manager.SetTopWindow(this);
|
||||
}
|
||||
|
||||
|
||||
|
||||
Window.prototype.SetTitle = function(title)
|
||||
{
|
||||
this.TitleBarTextNode.innerHTML = title;
|
||||
}
|
||||
|
||||
|
||||
// TODO: Update this
|
||||
Window.prototype.AddControl = function(control)
|
||||
{
|
||||
// Get all arguments to this function and replace the first with this window node
|
||||
var args = [].slice.call(arguments);
|
||||
args[0] = this.BodyNode;
|
||||
|
||||
// Create the control and call its Init method with the modified arguments
|
||||
var instance = new control();
|
||||
instance.Init.apply(instance, args);
|
||||
|
||||
return instance;
|
||||
}
|
||||
|
||||
|
||||
Window.prototype.AddControlNew = function(control)
|
||||
{
|
||||
control.ParentNode = this.BodyNode;
|
||||
this.BodyNode.appendChild(control.Node);
|
||||
return control;
|
||||
}
|
||||
|
||||
|
||||
Window.prototype.RemoveControl = function(control)
|
||||
{
|
||||
if (control.ParentNode == this.BodyNode)
|
||||
{
|
||||
control.ParentNode.removeChild(control.Node);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Window.prototype.Scale = function(t)
|
||||
{
|
||||
// Calculate window bounds centre/extents
|
||||
var ext_x = this.Size[0] / 2;
|
||||
var ext_y = this.Size[1] / 2;
|
||||
var mid_x = this.Position[0] + ext_x;
|
||||
var mid_y = this.Position[1] + ext_y;
|
||||
|
||||
// Scale from the mid-point
|
||||
DOM.Node.SetPosition(this.Node, [ mid_x - ext_x * t, mid_y - ext_y * t ]);
|
||||
DOM.Node.SetSize(this.Node, [ this.Size[0] * t, this.Size[1] * t ]);
|
||||
}
|
||||
|
||||
|
||||
Window.prototype.OpenAnimation = function(val)
|
||||
{
|
||||
// Power ease in
|
||||
var t = 1 - Math.pow(1 - val, 8);
|
||||
this.Scale(t);
|
||||
DOM.Node.SetOpacity(this.Node, 1 - Math.pow(1 - val, 8));
|
||||
this.AnimatedShow = true;
|
||||
}
|
||||
|
||||
|
||||
Window.prototype.CloseAnimation = function(val)
|
||||
{
|
||||
// Power ease out
|
||||
var t = 1 - Math.pow(val, 4);
|
||||
this.Scale(t);
|
||||
DOM.Node.SetOpacity(this.Node, t);
|
||||
}
|
||||
|
||||
|
||||
Window.prototype.NotifyChange = function()
|
||||
{
|
||||
if (this.OnMove)
|
||||
{
|
||||
var pos = DOM.Node.GetPosition(this.Node);
|
||||
this.OnMove(this, pos);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Window.prototype.BeginMove = function(evt)
|
||||
{
|
||||
// Calculate offset of the window from the mouse down position
|
||||
var mouse_pos = DOM.Event.GetMousePosition(evt);
|
||||
this.Offset = [ mouse_pos[0] - this.Position[0], mouse_pos[1] - this.Position[1] ];
|
||||
|
||||
// Dynamically add handlers for movement and release
|
||||
DOM.Event.AddHandler(document, "mousemove", this.MoveDelegate);
|
||||
DOM.Event.AddHandler(document, "mouseup", this.EndMoveDelegate);
|
||||
|
||||
DOM.Event.StopDefaultAction(evt);
|
||||
}
|
||||
|
||||
|
||||
Window.prototype.Move = function(evt)
|
||||
{
|
||||
// Use the offset at the beginning of movement to drag the window around
|
||||
var mouse_pos = DOM.Event.GetMousePosition(evt);
|
||||
var offset = this.Offset;
|
||||
var pos = [ mouse_pos[0] - offset[0], mouse_pos[1] - offset[1] ];
|
||||
this.SetPosition(pos[0], pos[1]);
|
||||
|
||||
if (this.OnMove)
|
||||
this.OnMove(this, pos);
|
||||
|
||||
DOM.Event.StopDefaultAction(evt);
|
||||
}
|
||||
|
||||
|
||||
Window.prototype.EndMove = function(evt)
|
||||
{
|
||||
// Remove handlers added during mouse down
|
||||
DOM.Event.RemoveHandler(document, "mousemove", this.MoveDelegate);
|
||||
DOM.Event.RemoveHandler(document, "mouseup", this.EndMoveDelegate);
|
||||
|
||||
DOM.Event.StopDefaultAction(evt);
|
||||
}
|
||||
|
||||
|
||||
Window.prototype.BeginResize = function(evt)
|
||||
{
|
||||
// Calculate offset of the window from the mouse down position
|
||||
var mouse_pos = DOM.Event.GetMousePosition(evt);
|
||||
this.MousePosBeforeResize = [ mouse_pos[0], mouse_pos[1] ];
|
||||
this.SizeBeforeResize = this.Size;
|
||||
|
||||
// Dynamically add handlers for movement and release
|
||||
DOM.Event.AddHandler(document, "mousemove", this.ResizeDelegate);
|
||||
DOM.Event.AddHandler(document, "mouseup", this.EndResizeDelegate);
|
||||
|
||||
DOM.Event.StopDefaultAction(evt);
|
||||
}
|
||||
|
||||
|
||||
Window.prototype.Resize = function(evt)
|
||||
{
|
||||
// Use the offset at the beginning of movement to drag the window around
|
||||
var mouse_pos = DOM.Event.GetMousePosition(evt);
|
||||
var offset = [ mouse_pos[0] - this.MousePosBeforeResize[0], mouse_pos[1] - this.MousePosBeforeResize[1] ];
|
||||
this.SetSize(this.SizeBeforeResize[0] + offset[0], this.SizeBeforeResize[1] + offset[1]);
|
||||
|
||||
if (this.OnResize)
|
||||
this.OnResize(this, this.Size);
|
||||
|
||||
DOM.Event.StopDefaultAction(evt);
|
||||
}
|
||||
|
||||
|
||||
Window.prototype.EndResize = function(evt)
|
||||
{
|
||||
// Remove handlers added during mouse down
|
||||
DOM.Event.RemoveHandler(document, "mousemove", this.ResizeDelegate);
|
||||
DOM.Event.RemoveHandler(document, "mouseup", this.EndResizeDelegate);
|
||||
|
||||
DOM.Event.StopDefaultAction(evt);
|
||||
}
|
||||
|
||||
|
||||
Window.prototype.SetPosition = function(x, y)
|
||||
{
|
||||
this.Position = [ x, y ];
|
||||
DOM.Node.SetPosition(this.Node, this.Position);
|
||||
}
|
||||
|
||||
|
||||
Window.prototype.SetSize = function(w, h)
|
||||
{
|
||||
w = Math.max(80, w);
|
||||
h = Math.max(15, h);
|
||||
this.Size = [ w, h ];
|
||||
DOM.Node.SetSize(this.Node, this.Size);
|
||||
}
|
||||
|
||||
|
||||
Window.prototype.GetZIndex = function()
|
||||
{
|
||||
return parseInt(this.Node.style.zIndex);
|
||||
}
|
||||
|
||||
|
||||
return Window;
|
||||
})();
|
||||
65
vis/extern/BrowserLib/WindowManager/Code/WindowManager.js
vendored
Normal file
65
vis/extern/BrowserLib/WindowManager/Code/WindowManager.js
vendored
Normal file
|
|
@ -0,0 +1,65 @@
|
|||
|
||||
namespace("WM");
|
||||
|
||||
|
||||
WM.WindowManager = (function()
|
||||
{
|
||||
function WindowManager()
|
||||
{
|
||||
// An empty list of windows under window manager control
|
||||
this.Windows = [ ];
|
||||
}
|
||||
|
||||
|
||||
WindowManager.prototype.AddWindow = function(title, x, y, width, height, parent_node)
|
||||
{
|
||||
// Create the window and add it to the list of windows
|
||||
var wnd = new WM.Window(this, title, x, y, width, height, parent_node);
|
||||
this.Windows.push(wnd);
|
||||
|
||||
// Always bring to the top on creation
|
||||
wnd.SetTop();
|
||||
|
||||
return wnd;
|
||||
}
|
||||
|
||||
|
||||
WindowManager.prototype.RemoveWindow = function(window)
|
||||
{
|
||||
// Remove from managed window list
|
||||
var index = this.Windows.indexOf(window);
|
||||
if (index != -1)
|
||||
{
|
||||
this.Windows.splice(index, 1);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
WindowManager.prototype.SetTopWindow = function(top_wnd)
|
||||
{
|
||||
// Bring the window to the top of the window list
|
||||
var top_wnd_index = this.Windows.indexOf(top_wnd);
|
||||
if (top_wnd_index != -1)
|
||||
this.Windows.splice(top_wnd_index, 1);
|
||||
this.Windows.push(top_wnd);
|
||||
|
||||
// Set a CSS z-index for each visible window from the bottom up
|
||||
for (var i in this.Windows)
|
||||
{
|
||||
var wnd = this.Windows[i];
|
||||
if (!wnd.Visible)
|
||||
continue;
|
||||
|
||||
// Ensure there's space between each window for the elements inside to be sorted
|
||||
var z = (parseInt(i) + 1) * 10;
|
||||
wnd.Node.style.zIndex = z;
|
||||
|
||||
// Notify window that its z-order has changed
|
||||
wnd.NotifyChange();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
return WindowManager;
|
||||
|
||||
})();
|
||||
652
vis/extern/BrowserLib/WindowManager/Styles/WindowManager.css
vendored
Normal file
652
vis/extern/BrowserLib/WindowManager/Styles/WindowManager.css
vendored
Normal file
|
|
@ -0,0 +1,652 @@
|
|||
|
||||
|
||||
.notextsel
|
||||
{
|
||||
/* Disable text selection so that it doesn't interfere with button-clicking */
|
||||
user-select: none;
|
||||
-moz-user-select: none; /* Firefox */
|
||||
-ms-user-select: none; /* Internet Explorer */
|
||||
-khtml-user-select: none; /* KHTML browsers (e.g. Konqueror) */
|
||||
-webkit-user-select: none; /* Chrome, Safari, and Opera */
|
||||
-webkit-touch-callout: none; /* Disable Android and iOS callouts*/
|
||||
|
||||
/* Stops the text cursor over the label */
|
||||
cursor:default;
|
||||
}
|
||||
|
||||
|
||||
|
||||
/* ------------------------------------------------------------------------------------------------------------------ */
|
||||
/* Window Styles */
|
||||
/* ------------------------------------------------------------------------------------------------------------------ */
|
||||
|
||||
body
|
||||
{
|
||||
/* Clip contents to browser window without adding scrollbars */
|
||||
overflow: hidden;
|
||||
}
|
||||
|
||||
.Window
|
||||
{
|
||||
position:absolute;
|
||||
|
||||
/* Clip all contents to the window border */
|
||||
overflow: hidden;
|
||||
|
||||
background: #555;
|
||||
|
||||
/*padding: 0px !important;*/
|
||||
|
||||
border-radius: 3px;
|
||||
-moz-border-radius: 5px;
|
||||
|
||||
-webkit-box-shadow: 1px 1px 1px #222, 1px 1px 1px #777 inset;
|
||||
box-shadow: 1px 1px 1px #222, 1px 1px 1px #777 inset;
|
||||
}
|
||||
|
||||
/*:root
|
||||
{
|
||||
--SideBarSize: 5px;
|
||||
}
|
||||
|
||||
.WindowBodyDebug
|
||||
{
|
||||
color: #BBB;
|
||||
font: 9px Verdana;
|
||||
white-space: nowrap;
|
||||
}
|
||||
|
||||
.WindowSizeLeft
|
||||
{
|
||||
position: absolute;
|
||||
left: 0px;
|
||||
top: 0px;
|
||||
width: var(--SideBarSize);
|
||||
height: 100%;
|
||||
}
|
||||
.WindowSizeRight
|
||||
{
|
||||
position: absolute;
|
||||
left: calc(100% - var(--SideBarSize));
|
||||
top:0px;
|
||||
width: var(--SideBarSize);
|
||||
height:100%;
|
||||
}
|
||||
.WindowSizeTop
|
||||
{
|
||||
position: absolute;
|
||||
left: 0px;
|
||||
top: 0px;
|
||||
width: 100%;
|
||||
height: var(--SideBarSize);
|
||||
}
|
||||
.WindowSizeBottom
|
||||
{
|
||||
position: absolute;
|
||||
left: 0px;
|
||||
top: calc(100% - var(--SideBarSize));
|
||||
width: 100%;
|
||||
height: var(--SideBarSize);
|
||||
}*/
|
||||
|
||||
|
||||
.Window_Transparent
|
||||
{
|
||||
/* Set transparency changes to fade in/out */
|
||||
opacity: 0.5;
|
||||
transition: opacity 0.5s ease-out;
|
||||
-moz-transition: opacity 0.5s ease-out;
|
||||
-webkit-transition: opacity 0.5s ease-out;
|
||||
}
|
||||
|
||||
.Window_Transparent:hover
|
||||
{
|
||||
opacity: 1;
|
||||
}
|
||||
|
||||
.WindowTitleBar
|
||||
{
|
||||
height: 17px;
|
||||
cursor: move;
|
||||
/*overflow: hidden;*/
|
||||
|
||||
border-bottom: 1px solid #303030;
|
||||
border-radius: 5px;
|
||||
}
|
||||
|
||||
.WindowTitleBarText
|
||||
{
|
||||
color: #BBB;
|
||||
font: 9px Verdana;
|
||||
/*white-space: nowrap;*/
|
||||
|
||||
padding: 3px;
|
||||
cursor: move;
|
||||
}
|
||||
|
||||
.WindowTitleBarClose
|
||||
{
|
||||
color: #999999;
|
||||
font: 9px Verdana;
|
||||
|
||||
padding: 3px;
|
||||
cursor: default;
|
||||
}
|
||||
|
||||
.WindowTitleBarClose:hover {
|
||||
color: #bbb;
|
||||
}
|
||||
|
||||
.WindowResizeHandle
|
||||
{
|
||||
color: #999999;
|
||||
font: 17px Verdana;
|
||||
padding: 3px;
|
||||
cursor: se-resize;
|
||||
position: absolute;
|
||||
bottom: -7px;
|
||||
right: -3px;
|
||||
}
|
||||
|
||||
.WindowBody {
|
||||
position: absolute;
|
||||
/* overflow: hidden; */
|
||||
display: block;
|
||||
padding: 10px;
|
||||
border-top: 1px solid #606060;
|
||||
top: 18px;
|
||||
left: 0;
|
||||
right: 0;
|
||||
bottom: 0;
|
||||
height: auto;
|
||||
}
|
||||
|
||||
|
||||
|
||||
/* ------------------------------------------------------------------------------------------------------------------ */
|
||||
/* Container Styles */
|
||||
/* ------------------------------------------------------------------------------------------------------------------ */
|
||||
|
||||
|
||||
|
||||
.Container
|
||||
{
|
||||
/* Position relative to the parent window */
|
||||
position: absolute;
|
||||
|
||||
/* Clip contents */
|
||||
/*overflow: hidden;*/
|
||||
|
||||
background:#2C2C2C;
|
||||
|
||||
border: 1px black solid;
|
||||
|
||||
/* Two inset box shadows to simulate depressing */
|
||||
-webkit-box-shadow: -1px -1px 1px #222 inset, 1px 1px 1px #222 inset;
|
||||
box-shadow: -1px -1px 1px #222 inset, 1px 1px 1px #222 inset;
|
||||
}
|
||||
|
||||
/*.Panel
|
||||
{*/
|
||||
/* Position relative to the parent window */
|
||||
/*position: absolute;*/
|
||||
|
||||
/* Clip contents */
|
||||
/*overflow: hidden;
|
||||
|
||||
background:#2C2C2C;
|
||||
|
||||
border: 1px black solid;*/
|
||||
|
||||
/* Two inset box shadows to simulate depressing */
|
||||
/*-webkit-box-shadow: -1px -1px 1px #222 inset, 1px 1px 1px #222 inset;
|
||||
box-shadow: -1px -1px 1px #222 inset, 1px 1px 1px #222 inset;*/
|
||||
/*}*/
|
||||
|
||||
|
||||
/* ------------------------------------------------------------------------------------------------------------------ */
|
||||
/* Ruler Styles */
|
||||
/* ------------------------------------------------------------------------------------------------------------------ */
|
||||
|
||||
|
||||
|
||||
/*.Ruler
|
||||
{
|
||||
position: absolute;
|
||||
|
||||
border: dashed 1px;
|
||||
|
||||
opacity: 0.35;
|
||||
}*/
|
||||
|
||||
|
||||
|
||||
/* ------------------------------------------------------------------------------------------------------------------ */
|
||||
/* Treeview Styles */
|
||||
/* ------------------------------------------------------------------------------------------------------------------ */
|
||||
|
||||
|
||||
|
||||
.Treeview
|
||||
{
|
||||
position: absolute;
|
||||
|
||||
background:#2C2C2C;
|
||||
border: 1px solid black;
|
||||
overflow:hidden;
|
||||
|
||||
/* Two inset box shadows to simulate depressing */
|
||||
-webkit-box-shadow: -1px -1px 1px #222 inset, 1px 1px 1px #222 inset;
|
||||
box-shadow: -1px -1px 1px #222 inset, 1px 1px 1px #222 inset;
|
||||
}
|
||||
|
||||
.TreeviewItem
|
||||
{
|
||||
margin:1px;
|
||||
padding:2px;
|
||||
border:solid 1px #2C2C2C;
|
||||
background-color:#2C2C2C;
|
||||
}
|
||||
|
||||
.TreeviewItemImage
|
||||
{
|
||||
float: left;
|
||||
}
|
||||
|
||||
.TreeviewItemText
|
||||
{
|
||||
float: left;
|
||||
margin-left:4px;
|
||||
}
|
||||
|
||||
.TreeviewItemChildren
|
||||
{
|
||||
overflow: hidden;
|
||||
}
|
||||
|
||||
.TreeviewItemSelected
|
||||
{
|
||||
background-color:#444;
|
||||
border-color:#FFF;
|
||||
|
||||
-webkit-transition: background-color 0.2s ease-in-out;
|
||||
-moz-transition: background-color 0.2s ease-in-out;
|
||||
-webkit-transition: border-color 0.2s ease-in-out;
|
||||
-moz-transition: border-color 0.2s ease-in-out;
|
||||
}
|
||||
|
||||
/* Used to populate treeviews that want highlight on hover behaviour */
|
||||
.TreeviewItemHover
|
||||
{
|
||||
}
|
||||
|
||||
.TreeviewItemHover:hover
|
||||
{
|
||||
background-color:#111;
|
||||
border-color:#444;
|
||||
|
||||
-webkit-transition: background-color 0.2s ease-in-out;
|
||||
-moz-transition: background-color 0.2s ease-in-out;
|
||||
-webkit-transition: border-color 0.2s ease-in-out;
|
||||
-moz-transition: border-color 0.2s ease-in-out;
|
||||
}
|
||||
|
||||
.TreeviewScrollbarInset
|
||||
{
|
||||
float: right;
|
||||
|
||||
position:relative;
|
||||
|
||||
height: 100%;
|
||||
|
||||
/* CRAZINESS PART A: Trying to get the inset and scrollbar to have 100% height match its container */
|
||||
margin: -8px -8px 0 0;
|
||||
padding: 0 1px 14px 1px;
|
||||
|
||||
width:20px;
|
||||
background:#2C2C2C;
|
||||
border: 1px solid black;
|
||||
|
||||
/* Two inset box shadows to simulate depressing */
|
||||
-webkit-box-shadow: -1px -1px 1px #222 inset, 1px 1px 1px #222 inset;
|
||||
box-shadow: -1px -1px 1px #222 inset, 1px 1px 1px #222 inset;
|
||||
}
|
||||
|
||||
.TreeviewScrollbar
|
||||
{
|
||||
position:relative;
|
||||
|
||||
background:#2C2C2C;
|
||||
border: 1px solid black;
|
||||
|
||||
/* CRAZINESS PART B: Trying to get the inset and scrollbar to have 100% height match its container */
|
||||
padding: 0 0 10px 0;
|
||||
margin: 1px 0 0 0;
|
||||
|
||||
width: 18px;
|
||||
height: 100%;
|
||||
|
||||
border-radius:6px;
|
||||
border-color:#000;
|
||||
border-width:1px;
|
||||
border-style:solid;
|
||||
|
||||
/* The gradient for the button background */
|
||||
background-color:#666;
|
||||
background: -webkit-gradient(linear, left top, left bottom, from(#666), to(#383838));
|
||||
background: -moz-linear-gradient(top, #666, #383838);
|
||||
filter: progid:DXImageTransform.Microsoft.gradient(startColorstr='#666666', endColorstr='#383838');
|
||||
|
||||
/* A box shadow and inset box highlight */
|
||||
-webkit-box-shadow: 1px 1px 1px #222, 1px 1px 1px #777 inset;
|
||||
box-shadow: 1px 1px 1px #222, 1px 1px 1px #777 inset;
|
||||
}
|
||||
|
||||
.TreeviewScrollbarHeld
|
||||
{
|
||||
/* Reset the gradient to a full-colour background */
|
||||
background:#383838;
|
||||
|
||||
/* Two inset box shadows to simulate depressing */
|
||||
-webkit-box-shadow: -1px -1px 1px #222 inset, 1px 1px 1px #222 inset;
|
||||
box-shadow: -1px -1px 1px #222 inset, 1px 1px 1px #222 inset;
|
||||
}
|
||||
|
||||
|
||||
|
||||
/* ------------------------------------------------------------------------------------------------------------------ */
|
||||
/* Edit Box Styles */
|
||||
/* ------------------------------------------------------------------------------------------------------------------ */
|
||||
|
||||
|
||||
|
||||
.EditBoxContainer
|
||||
{
|
||||
position: absolute;
|
||||
padding:2px 10px 2px 10px;
|
||||
}
|
||||
|
||||
.EditBoxLabel
|
||||
{
|
||||
float:left;
|
||||
padding: 3px 4px 4px 4px;
|
||||
font: 9px Verdana;
|
||||
}
|
||||
|
||||
.EditBox
|
||||
{
|
||||
float:left;
|
||||
|
||||
background:#666;
|
||||
border: 1px solid;
|
||||
border-radius: 6px;
|
||||
padding: 3px 4px 3px 4px;
|
||||
height: 20px;
|
||||
|
||||
box-shadow: 1px 1px 1px #222 inset;
|
||||
|
||||
transition: all 0.3s ease-in-out;
|
||||
}
|
||||
|
||||
.EditBox:focus
|
||||
{
|
||||
background:#FFF;
|
||||
outline:0;
|
||||
}
|
||||
|
||||
|
||||
|
||||
/* ------------------------------------------------------------------------------------------------------------------ */
|
||||
/* Label Styles */
|
||||
/* ------------------------------------------------------------------------------------------------------------------ */
|
||||
|
||||
|
||||
|
||||
.Label
|
||||
{
|
||||
/* Position relative to the parent window */
|
||||
position:absolute;
|
||||
|
||||
color: #BBB;
|
||||
font: 9px Verdana;
|
||||
}
|
||||
|
||||
|
||||
|
||||
/* ------------------------------------------------------------------------------------------------------------------ */
|
||||
/* Combo Box Styles */
|
||||
/* ------------------------------------------------------------------------------------------------------------------ */
|
||||
|
||||
|
||||
|
||||
.ComboBox
|
||||
{
|
||||
position:absolute;
|
||||
|
||||
/* TEMP! */
|
||||
width:90px;
|
||||
|
||||
/* Height is fixed to match the font */
|
||||
height:14px;
|
||||
|
||||
/* Align the text within the combo box */
|
||||
padding: 1px 0 0 5px;
|
||||
|
||||
/* Solid, rounded border */
|
||||
border: 1px solid #111;
|
||||
border-radius: 5px;
|
||||
|
||||
/* http://www.colorzilla.com/gradient-editor/#e3e3e3+0,c6c6c6+22,b7b7b7+33,afafaf+50,a7a7a7+67,797979+82,414141+100;Custom */
|
||||
background: #e3e3e3;
|
||||
background: -moz-linear-gradient(top, #e3e3e3 0%, #c6c6c6 22%, #b7b7b7 33%, #afafaf 50%, #a7a7a7 67%, #797979 82%, #414141 100%);
|
||||
background: -webkit-gradient(linear, left top, left bottom, color-stop(0%,#e3e3e3), color-stop(22%,#c6c6c6), color-stop(33%,#b7b7b7), color-stop(50%,#afafaf), color-stop(67%,#a7a7a7), color-stop(82%,#797979), color-stop(100%,#414141));
|
||||
background: -webkit-linear-gradient(top, #e3e3e3 0%,#c6c6c6 22%,#b7b7b7 33%,#afafaf 50%,#a7a7a7 67%,#797979 82%,#414141 100%);
|
||||
background: -o-linear-gradient(top, #e3e3e3 0%,#c6c6c6 22%,#b7b7b7 33%,#afafaf 50%,#a7a7a7 67%,#797979 82%,#414141 100%);
|
||||
background: -ms-linear-gradient(top, #e3e3e3 0%,#c6c6c6 22%,#b7b7b7 33%,#afafaf 50%,#a7a7a7 67%,#797979 82%,#414141 100%);
|
||||
background: linear-gradient(top, #e3e3e3 0%,#c6c6c6 22%,#b7b7b7 33%,#afafaf 50%,#a7a7a7 67%,#797979 82%,#414141 100%);
|
||||
filter: progid:DXImageTransform.Microsoft.gradient( startColorstr='#e3e3e3', endColorstr='#414141',GradientType=0 );
|
||||
}
|
||||
|
||||
.ComboBoxPressed
|
||||
{
|
||||
/* The reverse of the default background, simulating depression */
|
||||
background: #414141;
|
||||
background: -moz-linear-gradient(top, #414141 0%, #797979 18%, #a7a7a7 33%, #afafaf 50%, #b7b7b7 67%, #c6c6c6 78%, #e3e3e3 100%);
|
||||
background: -webkit-gradient(linear, left top, left bottom, color-stop(0%,#414141), color-stop(18%,#797979), color-stop(33%,#a7a7a7), color-stop(50%,#afafaf), color-stop(67%,#b7b7b7), color-stop(78%,#c6c6c6), color-stop(100%,#e3e3e3));
|
||||
background: -webkit-linear-gradient(top, #414141 0%,#797979 18%,#a7a7a7 33%,#afafaf 50%,#b7b7b7 67%,#c6c6c6 78%,#e3e3e3 100%);
|
||||
background: -o-linear-gradient(top, #414141 0%,#797979 18%,#a7a7a7 33%,#afafaf 50%,#b7b7b7 67%,#c6c6c6 78%,#e3e3e3 100%);
|
||||
background: -ms-linear-gradient(top, #414141 0%,#797979 18%,#a7a7a7 33%,#afafaf 50%,#b7b7b7 67%,#c6c6c6 78%,#e3e3e3 100%);
|
||||
background: linear-gradient(top, #414141 0%,#797979 18%,#a7a7a7 33%,#afafaf 50%,#b7b7b7 67%,#c6c6c6 78%,#e3e3e3 100%);
|
||||
filter: progid:DXImageTransform.Microsoft.gradient( startColorstr='#414141', endColorstr='#e3e3e3',GradientType=0 );
|
||||
}
|
||||
|
||||
.ComboBoxText
|
||||
{
|
||||
/* Text info */
|
||||
color: #000;
|
||||
font: 9px Verdana;
|
||||
|
||||
float:left;
|
||||
}
|
||||
|
||||
.ComboBoxIcon
|
||||
{
|
||||
/* Push the image to the far right */
|
||||
float:right;
|
||||
|
||||
/* Align the image with the combo box */
|
||||
padding: 2px 5px 0 0;
|
||||
}
|
||||
|
||||
.ComboBoxPopup
|
||||
{
|
||||
position: fixed;
|
||||
|
||||
background: #CCC;
|
||||
|
||||
border-radius: 5px;
|
||||
|
||||
padding: 1px 0 1px 0;
|
||||
}
|
||||
|
||||
.ComboBoxPopupItem
|
||||
{
|
||||
/* Text info */
|
||||
color: #000;
|
||||
font: 9px Verdana;
|
||||
|
||||
padding: 1px 1px 1px 5px;
|
||||
|
||||
border-bottom: 1px solid #AAA;
|
||||
border-top: 1px solid #FFF;
|
||||
}
|
||||
|
||||
.ComboBoxPopupItemText
|
||||
{
|
||||
float:left;
|
||||
}
|
||||
|
||||
.ComboBoxPopupItemIcon
|
||||
{
|
||||
/* Push the image to the far right */
|
||||
float:right;
|
||||
|
||||
/* Align the image with the combo box */
|
||||
padding: 2px 5px 0 0;
|
||||
}
|
||||
|
||||
.ComboBoxPopupItem:first-child
|
||||
{
|
||||
border-top: 0px;
|
||||
}
|
||||
|
||||
.ComboBoxPopupItem:last-child
|
||||
{
|
||||
border-bottom: 0px;
|
||||
}
|
||||
|
||||
.ComboBoxPopupItem:hover
|
||||
{
|
||||
color:#FFF;
|
||||
background: #2036E1;
|
||||
}
|
||||
|
||||
|
||||
|
||||
/* ------------------------------------------------------------------------------------------------------------------ */
|
||||
/* Grid Styles */
|
||||
/* ------------------------------------------------------------------------------------------------------------------ */
|
||||
|
||||
|
||||
.Grid {
|
||||
overflow: auto;
|
||||
background: #333;
|
||||
height: 100%;
|
||||
border-radius: 2px;
|
||||
}
|
||||
|
||||
.GridBody
|
||||
{
|
||||
overflow-x: auto;
|
||||
overflow-y: auto;
|
||||
height: inherit;
|
||||
}
|
||||
|
||||
.GridRow
|
||||
{
|
||||
display: inline-block;
|
||||
white-space: nowrap;
|
||||
|
||||
background:#303030;
|
||||
|
||||
color: #BBB;
|
||||
font: 9px Verdana;
|
||||
|
||||
padding: 2px;
|
||||
}
|
||||
|
||||
.GridRow.GridGroup
|
||||
{
|
||||
padding: 0px;
|
||||
}
|
||||
|
||||
.GridRow:nth-child(odd)
|
||||
{
|
||||
background:#333;
|
||||
}
|
||||
|
||||
.GridRowCell
|
||||
{
|
||||
display: inline-block;
|
||||
}
|
||||
.GridRowCell.GridGroup
|
||||
{
|
||||
color: #BBB;
|
||||
|
||||
/* Override default from name */
|
||||
width: 100%;
|
||||
|
||||
padding: 1px 1px 1px 2px;
|
||||
border: 1px solid;
|
||||
border-radius: 2px;
|
||||
|
||||
border-top-color:#555;
|
||||
border-left-color:#555;
|
||||
border-bottom-color:#111;
|
||||
border-right-color:#111;
|
||||
|
||||
background: #222;
|
||||
}
|
||||
|
||||
.GridRowBody
|
||||
{
|
||||
/* Clip all contents for show/hide group*/
|
||||
overflow: hidden;
|
||||
|
||||
/* Crazy CSS rules: controls for properties don't clip if this isn't set on this parent */
|
||||
position: relative;
|
||||
}
|
||||
|
||||
|
||||
|
||||
/* ------------------------------------------------------------------------------------------------------------------ */
|
||||
/* Button Styles */
|
||||
/* ------------------------------------------------------------------------------------------------------------------ */
|
||||
|
||||
|
||||
|
||||
.Button
|
||||
{
|
||||
/* Position relative to the parent window */
|
||||
position:absolute;
|
||||
|
||||
border-radius:4px;
|
||||
|
||||
/* Padding at the top includes 2px for the text drop-shadow */
|
||||
padding: 2px 5px 3px 5px;
|
||||
|
||||
color: #BBB;
|
||||
font: 9px Verdana;
|
||||
text-shadow: 1px 1px 1px black;
|
||||
text-align: center;
|
||||
|
||||
background-color:#555;
|
||||
|
||||
/* A box shadow and inset box highlight */
|
||||
-webkit-box-shadow: 1px 1px 1px #222, 1px 1px 1px #777 inset;
|
||||
box-shadow: 1px 1px 1px #222, 1px 1px 1px #777 inset;
|
||||
}
|
||||
|
||||
.Button:hover {
|
||||
background-color: #616161;
|
||||
}
|
||||
|
||||
.Button.ButtonHeld
|
||||
{
|
||||
/* Reset the gradient to a full-colour background */
|
||||
background:#383838;
|
||||
|
||||
/* Two inset box shadows to simulate depressing */
|
||||
-webkit-box-shadow: -1px -1px 1px #222 inset, 1px 1px 1px #222 inset;
|
||||
box-shadow: -1px -1px 1px #222 inset, 1px 1px 1px #222 inset;
|
||||
}
|
||||
61
vis/index.html
Normal file
61
vis/index.html
Normal file
|
|
@ -0,0 +1,61 @@
|
|||
|
||||
<html xmlns="http://www.w3.org/1999/xhtml">
|
||||
|
||||
<head>
|
||||
|
||||
<title>Remotery Viewer</title>
|
||||
|
||||
<!-- Style Sheets -->
|
||||
<link rel="stylesheet" type="text/css" href="extern/BrowserLib/WindowManager/Styles/WindowManager.css" />
|
||||
<link rel="stylesheet" type="text/css" href="Styles/Remotery.css" />
|
||||
|
||||
<!-- Utilities -->
|
||||
<script type="text/javascript" src="extern/BrowserLib/Core/Code/Core.js"></script>
|
||||
<script type="text/javascript" src="extern/BrowserLib/Core/Code/DOM.js"></script>
|
||||
<script type="text/javascript" src="extern/BrowserLib/Core/Code/Bind.js"></script>
|
||||
<script type="text/javascript" src="extern/BrowserLib/Core/Code/Animation.js"></script>
|
||||
<script type="text/javascript" src="extern/BrowserLib/Core/Code/Convert.js"></script>
|
||||
<script type="text/javascript" src="extern/BrowserLib/Core/Code/LocalStore.js"></script>
|
||||
<script type="text/javascript" src="extern/BrowserLib/Core/Code/Mouse.js"></script>
|
||||
<script type="text/javascript" src="extern/BrowserLib/Core/Code/Keyboard.js"></script>
|
||||
|
||||
<!-- User Interface Window Manager -->
|
||||
<script type="text/javascript" src="extern/BrowserLib/WindowManager/Code/WindowManager.js"></script>
|
||||
<script type="text/javascript" src="extern/BrowserLib/WindowManager/Code/Window.js"></script>
|
||||
<script type="text/javascript" src="extern/BrowserLib/WindowManager/Code/Container.js"></script>
|
||||
<script type="text/javascript" src="extern/BrowserLib/WindowManager/Code/EditBox.js"></script>
|
||||
<script type="text/javascript" src="extern/BrowserLib/WindowManager/Code/Grid.js"></script>
|
||||
<script type="text/javascript" src="extern/BrowserLib/WindowManager/Code/Label.js"></script>
|
||||
<script type="text/javascript" src="extern/BrowserLib/WindowManager/Code/Button.js"></script>
|
||||
|
||||
<!-- Main Application -->
|
||||
<script type="text/javascript" src="Code/WebGL.js"></script>
|
||||
<script type="text/javascript" src="Code/WebGLFont.js"></script>
|
||||
<script type="text/javascript" src="Code/Shaders.js"></script>
|
||||
<script type="text/javascript" src="Code/DataViewReader.js"></script>
|
||||
<script type="text/javascript" src="Code/Console.js"></script>
|
||||
<script type="text/javascript" src="Code/NameMap.js"></script>
|
||||
<script type="text/javascript" src="Code/WebSocketConnection.js"></script>
|
||||
<script type="text/javascript" src="Code/TitleWindow.js"></script>
|
||||
<script type="text/javascript" src="Code/SampleWindow.js"></script>
|
||||
<script type="text/javascript" src="Code/PixelTimeRange.js"></script>
|
||||
<script type="text/javascript" src="Code/TimelineRow.js"></script>
|
||||
<script type="text/javascript" src="Code/TimelineMarkers.js"></script>
|
||||
<script type="text/javascript" src="Code/TimelineWindow.js"></script>
|
||||
<script type="text/javascript" src="Code/ThreadFrame.js"></script>
|
||||
<script type="text/javascript" src="Code/TraceDrop.js"></script>
|
||||
<script type="text/javascript" src="Code/Remotery.js"></script>
|
||||
|
||||
</head>
|
||||
|
||||
<body>
|
||||
|
||||
<script type="text/javascript">
|
||||
|
||||
var remotery = new Remotery();
|
||||
|
||||
</script>
|
||||
|
||||
</body>
|
||||
|
||||
</html>
|
||||
Loading…
Add table
Add a link
Reference in a new issue