Add profiling with Remotery
This commit is contained in:
parent
c37be6798f
commit
6331a2bf79
50 changed files with 16864 additions and 11 deletions
218
vis/Code/Console.js
Normal file
218
vis/Code/Console.js
Normal file
|
|
@ -0,0 +1,218 @@
|
|||
|
||||
Console = (function()
|
||||
{
|
||||
var BORDER = 10;
|
||||
var HEIGHT = 200;
|
||||
|
||||
|
||||
function Console(wm, server)
|
||||
{
|
||||
// Create the window and its controls
|
||||
this.Window = wm.AddWindow("Console", 10, 10, 100, 100);
|
||||
this.PageContainer = this.Window.AddControlNew(new WM.Container(10, 10, 400, 160));
|
||||
DOM.Node.AddClass(this.PageContainer.Node, "ConsoleText");
|
||||
this.AppContainer = this.Window.AddControlNew(new WM.Container(10, 10, 400, 160));
|
||||
DOM.Node.AddClass(this.AppContainer.Node, "ConsoleText");
|
||||
this.UserInput = this.Window.AddControlNew(new WM.EditBox(10, 5, 400, 30, "Input", ""));
|
||||
this.UserInput.SetChangeHandler(Bind(ProcessInput, this));
|
||||
this.Window.ShowNoAnim();
|
||||
|
||||
// This accumulates log text as fast as is required
|
||||
this.PageTextBuffer = "";
|
||||
this.PageTextUpdatePending = false;
|
||||
this.AppTextBuffer = "";
|
||||
this.AppTextUpdatePending = false;
|
||||
|
||||
// Setup command history control
|
||||
this.CommandHistory = LocalStore.Get("App", "Global", "CommandHistory", [ ]);
|
||||
this.CommandIndex = 0;
|
||||
this.MaxNbCommands = 10000;
|
||||
DOM.Event.AddHandler(this.UserInput.EditNode, "keydown", Bind(OnKeyPress, this));
|
||||
DOM.Event.AddHandler(this.UserInput.EditNode, "focus", Bind(OnFocus, this));
|
||||
|
||||
// At a much lower frequency this will update the console window
|
||||
window.setInterval(Bind(UpdateHTML, this), 500);
|
||||
|
||||
// Setup log requests from the server
|
||||
this.Server = server;
|
||||
server.SetConsole(this);
|
||||
server.AddMessageHandler("LOGM", Bind(OnLog, this));
|
||||
|
||||
this.Window.SetOnResize(Bind(OnUserResize, this));
|
||||
}
|
||||
|
||||
|
||||
Console.prototype.Log = function(text)
|
||||
{
|
||||
this.PageTextBuffer = LogText(this.PageTextBuffer, text);
|
||||
this.PageTextUpdatePending = true;
|
||||
}
|
||||
|
||||
|
||||
Console.prototype.WindowResized = function(width, height)
|
||||
{
|
||||
// Place window
|
||||
this.Window.SetPosition(BORDER, height - BORDER - 200);
|
||||
this.Window.SetSize(width - 2 * BORDER, HEIGHT);
|
||||
|
||||
ResizeInternals(this);
|
||||
}
|
||||
|
||||
|
||||
Console.prototype.TriggerUpdate = function()
|
||||
{
|
||||
this.AppTextUpdatePending = true;
|
||||
}
|
||||
|
||||
|
||||
function OnLog(self, socket, data_view_reader)
|
||||
{
|
||||
var text = data_view_reader.GetString();
|
||||
self.AppTextBuffer = LogText(self.AppTextBuffer, text);
|
||||
|
||||
// Don't register text as updating if disconnected as this implies a trace is being loaded, which we want to speed up
|
||||
if (self.Server.Connected())
|
||||
{
|
||||
self.AppTextUpdatePending = true;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
function LogText(existing_text, new_text)
|
||||
{
|
||||
// Filter the text a little to make it safer
|
||||
if (new_text == null)
|
||||
new_text = "NULL";
|
||||
|
||||
// Find and convert any HTML entities, ensuring the browser doesn't parse any embedded HTML code
|
||||
// This also allows the log to contain arbitrary C++ code (e.g. assert comparison operators)
|
||||
new_text = Convert.string_to_html_entities(new_text);
|
||||
|
||||
// Prefix date and end with new line
|
||||
var d = new Date();
|
||||
new_text = "[" + d.toLocaleTimeString() + "] " + new_text + "<br>";
|
||||
|
||||
// Append to local text buffer and ensure clip the oldest text to ensure a max size
|
||||
existing_text = existing_text + new_text;
|
||||
var max_len = 100 * 1024;
|
||||
var len = existing_text.length;
|
||||
if (len > max_len)
|
||||
existing_text = existing_text.substr(len - max_len, max_len);
|
||||
|
||||
return existing_text;
|
||||
}
|
||||
|
||||
function OnUserResize(self, evt)
|
||||
{
|
||||
ResizeInternals(self);
|
||||
}
|
||||
|
||||
function ResizeInternals(self)
|
||||
{
|
||||
// Place controls
|
||||
var parent_size = self.Window.Size;
|
||||
var mid_w = parent_size[0] / 3;
|
||||
self.UserInput.SetPosition(BORDER, parent_size[1] - 2 * BORDER - 30);
|
||||
self.UserInput.SetSize(parent_size[0] - 100, 18);
|
||||
var output_height = self.UserInput.Position[1] - 2 * BORDER;
|
||||
self.PageContainer.SetPosition(BORDER, BORDER);
|
||||
self.PageContainer.SetSize(mid_w - 2 * BORDER, output_height);
|
||||
self.AppContainer.SetPosition(mid_w, BORDER);
|
||||
self.AppContainer.SetSize(parent_size[0] - mid_w - BORDER, output_height);
|
||||
}
|
||||
|
||||
|
||||
function UpdateHTML(self)
|
||||
{
|
||||
// Reset the current text buffer as html
|
||||
|
||||
if (self.PageTextUpdatePending)
|
||||
{
|
||||
var page_node = self.PageContainer.Node;
|
||||
page_node.innerHTML = self.PageTextBuffer;
|
||||
page_node.scrollTop = page_node.scrollHeight;
|
||||
self.PageTextUpdatePending = false;
|
||||
}
|
||||
|
||||
if (self.AppTextUpdatePending)
|
||||
{
|
||||
var app_node = self.AppContainer.Node;
|
||||
app_node.innerHTML = self.AppTextBuffer;
|
||||
app_node.scrollTop = app_node.scrollHeight;
|
||||
self.AppTextUpdatePending = false;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
function ProcessInput(self, node)
|
||||
{
|
||||
// Send the message exactly
|
||||
var msg = node.value;
|
||||
self.Server.Send("CONI" + msg);
|
||||
|
||||
// Emit to console and clear
|
||||
self.Log("> " + msg);
|
||||
self.UserInput.SetValue("");
|
||||
|
||||
// Keep track of recently issued commands, with an upper bound
|
||||
self.CommandHistory.push(msg);
|
||||
var extra_commands = self.CommandHistory.length - self.MaxNbCommands;
|
||||
if (extra_commands > 0)
|
||||
self.CommandHistory.splice(0, extra_commands);
|
||||
|
||||
// Set command history index to the most recent command
|
||||
self.CommandIndex = self.CommandHistory.length;
|
||||
|
||||
// Backup to local store
|
||||
LocalStore.Set("App", "Global", "CommandHistory", self.CommandHistory);
|
||||
|
||||
// Keep focus with the edit box
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
function OnKeyPress(self, evt)
|
||||
{
|
||||
evt = DOM.Event.Get(evt);
|
||||
|
||||
if (evt.keyCode == Keyboard.Codes.UP)
|
||||
{
|
||||
if (self.CommandHistory.length > 0)
|
||||
{
|
||||
// Cycle backwards through the command history
|
||||
self.CommandIndex--;
|
||||
if (self.CommandIndex < 0)
|
||||
self.CommandIndex = self.CommandHistory.length - 1;
|
||||
var command = self.CommandHistory[self.CommandIndex];
|
||||
self.UserInput.SetValue(command);
|
||||
}
|
||||
|
||||
// Stops default behaviour of moving cursor to the beginning
|
||||
DOM.Event.StopDefaultAction(evt);
|
||||
}
|
||||
|
||||
else if (evt.keyCode == Keyboard.Codes.DOWN)
|
||||
{
|
||||
if (self.CommandHistory.length > 0)
|
||||
{
|
||||
// Cycle fowards through the command history
|
||||
self.CommandIndex = (self.CommandIndex + 1) % self.CommandHistory.length;
|
||||
var command = self.CommandHistory[self.CommandIndex];
|
||||
self.UserInput.SetValue(command);
|
||||
}
|
||||
|
||||
// Stops default behaviour of moving cursor to the end
|
||||
DOM.Event.StopDefaultAction(evt);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
function OnFocus(self)
|
||||
{
|
||||
// Reset command index on focus
|
||||
self.CommandIndex = self.CommandHistory.length;
|
||||
}
|
||||
|
||||
|
||||
return Console;
|
||||
})();
|
||||
Loading…
Add table
Add a link
Reference in a new issue