Add profiling with Remotery

This commit is contained in:
David 2021-08-24 20:55:39 +02:00
commit 6331a2bf79
50 changed files with 16864 additions and 11 deletions

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//
// Very basic linear value animation system, for now.
//
namespace("Anim");
Anim.Animation = (function()
{
var anim_hz = 60;
function Animation(anim_func, start_value, end_value, time, end_callback)
{
// Setup initial parameters
this.StartValue = start_value;
this.EndValue = end_value;
this.ValueInc = (end_value - start_value) / (time * anim_hz);
this.Value = start_value;
this.Complete = false;
this.EndCallback = end_callback;
// Cache the update function to prevent recreating the closure
var self = this;
this.AnimFunc = anim_func;
this.AnimUpdate = function() { Update(self); }
// Call for the start value
this.AnimUpdate();
}
function Update(self)
{
// Queue up the next frame immediately
var id = window.setTimeout(self.AnimUpdate, 1000 / anim_hz);
// Linear step the value and check for completion
self.Value += self.ValueInc;
if (Math.abs(self.Value - self.EndValue) < 0.01)
{
self.Value = self.EndValue;
self.Complete = true;
if (self.EndCallback)
self.EndCallback();
window.clearTimeout(id);
}
// Pass to the animation function
self.AnimFunc(self.Value);
}
return Animation;
})();
Anim.Animate = function(anim_func, start_value, end_value, time, end_callback)
{
return new Anim.Animation(anim_func, start_value, end_value, time, end_callback);
}

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vis/extern/BrowserLib/Core/Code/Bind.js vendored Normal file
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//
// This will generate a closure for the given function and optionally bind an arbitrary number of
// its initial arguments to specific values.
//
// Parameters:
//
// 0: Either the function scope or the function.
// 1: If 0 is the function scope, this is the function.
// Otherwise it's the start of the optional bound argument list.
// 2: Start of the optional bound argument list if 1 is the function.
//
// Examples:
//
// function GlobalFunction(p0, p1, p2) { }
// function ThisFunction(p0, p1, p2) { }
//
// var a = Bind("GlobalFunction");
// var b = Bind(this, "ThisFunction");
// var c = Bind("GlobalFunction", BoundParam0, BoundParam1);
// var d = Bind(this, "ThisFunction", BoundParam0, BoundParam1);
// var e = Bind(GlobalFunction);
// var f = Bind(this, ThisFunction);
// var g = Bind(GlobalFunction, BoundParam0, BoundParam1);
// var h = Bind(this, ThisFunction, BoundParam0, BoundParam1);
//
// a(0, 1, 2);
// b(0, 1, 2);
// c(2);
// d(2);
// e(0, 1, 2);
// f(0, 1, 2);
// g(2);
// h(2);
//
function Bind()
{
// No closure to define?
if (arguments.length == 0)
return null;
// Figure out which of the 4 call types is being used to bind
// Locate scope, function and bound parameter start index
if (typeof(arguments[0]) == "string")
{
var scope = window;
var func = window[arguments[0]];
var start = 1;
}
else if (typeof(arguments[0]) == "function")
{
var scope = window;
var func = arguments[0];
var start = 1;
}
else if (typeof(arguments[1]) == "string")
{
var scope = arguments[0];
var func = scope[arguments[1]];
var start = 2;
}
else if (typeof(arguments[1]) == "function")
{
var scope = arguments[0];
var func = arguments[1];
var start = 2;
}
else
{
// unknown
console.log("Bind() ERROR: Unknown bind parameter configuration");
return;
}
// Convert the arguments list to an array
var arg_array = Array.prototype.slice.call(arguments, start);
start = arg_array.length;
return function()
{
// Concatenate incoming arguments
for (var i = 0; i < arguments.length; i++)
arg_array[start + i] = arguments[i];
// Call the function in the given scope with the new arguments
return func.apply(scope, arg_array);
}
}

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namespace("Convert");
//
// Convert between utf8 and b64 without raising character out of range exceptions with unicode strings
// Technique described here: http://monsur.hossa.in/2012/07/20/utf-8-in-javascript.html
//
Convert.utf8string_to_b64string = function(str)
{
return btoa(unescape(encodeURIComponent(str)));
}
Convert.b64string_to_utf8string = function(str)
{
return decodeURIComponent(escape(atob(str)));
}
//
// More general approach, converting between byte arrays and b64
// Info here: https://developer.mozilla.org/en-US/docs/Web/JavaScript/Base64_encoding_and_decoding
//
Convert.b64string_to_Uint8Array = function(sBase64, nBlocksSize)
{
function b64ToUint6 (nChr)
{
return nChr > 64 && nChr < 91 ?
nChr - 65
: nChr > 96 && nChr < 123 ?
nChr - 71
: nChr > 47 && nChr < 58 ?
nChr + 4
: nChr === 43 ?
62
: nChr === 47 ?
63
:
0;
}
var
sB64Enc = sBase64.replace(/[^A-Za-z0-9\+\/]/g, ""),
nInLen = sB64Enc.length,
nOutLen = nBlocksSize ? Math.ceil((nInLen * 3 + 1 >> 2) / nBlocksSize) * nBlocksSize : nInLen * 3 + 1 >> 2,
taBytes = new Uint8Array(nOutLen);
for (var nMod3, nMod4, nUint24 = 0, nOutIdx = 0, nInIdx = 0; nInIdx < nInLen; nInIdx++)
{
nMod4 = nInIdx & 3;
nUint24 |= b64ToUint6(sB64Enc.charCodeAt(nInIdx)) << 18 - 6 * nMod4;
if (nMod4 === 3 || nInLen - nInIdx === 1)
{
for (nMod3 = 0; nMod3 < 3 && nOutIdx < nOutLen; nMod3++, nOutIdx++)
taBytes[nOutIdx] = nUint24 >>> (16 >>> nMod3 & 24) & 255;
nUint24 = 0;
}
}
return taBytes;
}
Convert.Uint8Array_to_b64string = function(aBytes)
{
function uint6ToB64 (nUint6)
{
return nUint6 < 26 ?
nUint6 + 65
: nUint6 < 52 ?
nUint6 + 71
: nUint6 < 62 ?
nUint6 - 4
: nUint6 === 62 ?
43
: nUint6 === 63 ?
47
:
65;
}
var nMod3, sB64Enc = "";
for (var nLen = aBytes.length, nUint24 = 0, nIdx = 0; nIdx < nLen; nIdx++)
{
nMod3 = nIdx % 3;
if (nIdx > 0 && (nIdx * 4 / 3) % 76 === 0)
sB64Enc += "\r\n";
nUint24 |= aBytes[nIdx] << (16 >>> nMod3 & 24);
if (nMod3 === 2 || aBytes.length - nIdx === 1)
{
sB64Enc += String.fromCharCode(uint6ToB64(nUint24 >>> 18 & 63), uint6ToB64(nUint24 >>> 12 & 63), uint6ToB64(nUint24 >>> 6 & 63), uint6ToB64(nUint24 & 63));
nUint24 = 0;
}
}
return sB64Enc.replace(/A(?=A$|$)/g, "=");
}
//
// Unicode and arbitrary value safe conversion between strings and Uint8Arrays
//
Convert.Uint8Array_to_string = function(aBytes)
{
var sView = "";
for (var nPart, nLen = aBytes.length, nIdx = 0; nIdx < nLen; nIdx++)
{
nPart = aBytes[nIdx];
sView += String.fromCharCode(
nPart > 251 && nPart < 254 && nIdx + 5 < nLen ? /* six bytes */
/* (nPart - 252 << 32) is not possible in ECMAScript! So...: */
(nPart - 252) * 1073741824 + (aBytes[++nIdx] - 128 << 24) + (aBytes[++nIdx] - 128 << 18) + (aBytes[++nIdx] - 128 << 12) + (aBytes[++nIdx] - 128 << 6) + aBytes[++nIdx] - 128
: nPart > 247 && nPart < 252 && nIdx + 4 < nLen ? /* five bytes */
(nPart - 248 << 24) + (aBytes[++nIdx] - 128 << 18) + (aBytes[++nIdx] - 128 << 12) + (aBytes[++nIdx] - 128 << 6) + aBytes[++nIdx] - 128
: nPart > 239 && nPart < 248 && nIdx + 3 < nLen ? /* four bytes */
(nPart - 240 << 18) + (aBytes[++nIdx] - 128 << 12) + (aBytes[++nIdx] - 128 << 6) + aBytes[++nIdx] - 128
: nPart > 223 && nPart < 240 && nIdx + 2 < nLen ? /* three bytes */
(nPart - 224 << 12) + (aBytes[++nIdx] - 128 << 6) + aBytes[++nIdx] - 128
: nPart > 191 && nPart < 224 && nIdx + 1 < nLen ? /* two bytes */
(nPart - 192 << 6) + aBytes[++nIdx] - 128
: /* nPart < 127 ? */ /* one byte */
nPart
);
}
return sView;
}
Convert.string_to_Uint8Array = function(sDOMStr)
{
var aBytes, nChr, nStrLen = sDOMStr.length, nArrLen = 0;
/* mapping... */
for (var nMapIdx = 0; nMapIdx < nStrLen; nMapIdx++)
{
nChr = sDOMStr.charCodeAt(nMapIdx);
nArrLen += nChr < 0x80 ? 1 : nChr < 0x800 ? 2 : nChr < 0x10000 ? 3 : nChr < 0x200000 ? 4 : nChr < 0x4000000 ? 5 : 6;
}
aBytes = new Uint8Array(nArrLen);
/* transcription... */
for (var nIdx = 0, nChrIdx = 0; nIdx < nArrLen; nChrIdx++)
{
nChr = sDOMStr.charCodeAt(nChrIdx);
if (nChr < 128)
{
/* one byte */
aBytes[nIdx++] = nChr;
}
else if (nChr < 0x800)
{
/* two bytes */
aBytes[nIdx++] = 192 + (nChr >>> 6);
aBytes[nIdx++] = 128 + (nChr & 63);
}
else if (nChr < 0x10000)
{
/* three bytes */
aBytes[nIdx++] = 224 + (nChr >>> 12);
aBytes[nIdx++] = 128 + (nChr >>> 6 & 63);
aBytes[nIdx++] = 128 + (nChr & 63);
}
else if (nChr < 0x200000)
{
/* four bytes */
aBytes[nIdx++] = 240 + (nChr >>> 18);
aBytes[nIdx++] = 128 + (nChr >>> 12 & 63);
aBytes[nIdx++] = 128 + (nChr >>> 6 & 63);
aBytes[nIdx++] = 128 + (nChr & 63);
}
else if (nChr < 0x4000000)
{
/* five bytes */
aBytes[nIdx++] = 248 + (nChr >>> 24);
aBytes[nIdx++] = 128 + (nChr >>> 18 & 63);
aBytes[nIdx++] = 128 + (nChr >>> 12 & 63);
aBytes[nIdx++] = 128 + (nChr >>> 6 & 63);
aBytes[nIdx++] = 128 + (nChr & 63);
}
else /* if (nChr <= 0x7fffffff) */
{
/* six bytes */
aBytes[nIdx++] = 252 + /* (nChr >>> 32) is not possible in ECMAScript! So...: */ (nChr / 1073741824);
aBytes[nIdx++] = 128 + (nChr >>> 24 & 63);
aBytes[nIdx++] = 128 + (nChr >>> 18 & 63);
aBytes[nIdx++] = 128 + (nChr >>> 12 & 63);
aBytes[nIdx++] = 128 + (nChr >>> 6 & 63);
aBytes[nIdx++] = 128 + (nChr & 63);
}
}
return aBytes;
}
//
// Converts all characters in a string that have equivalent entities to their ampersand/entity names.
// Based on https://gist.github.com/jonathantneal/6093551
//
Convert.string_to_html_entities = (function()
{
'use strict';
var data = '34quot38amp39apos60lt62gt160nbsp161iexcl162cent163pound164curren165yen166brvbar167sect168uml169copy170ordf171laquo172not173shy174reg175macr176deg177plusmn178sup2179sup3180acute181micro182para183middot184cedil185sup1186ordm187raquo188frac14189frac12190frac34191iquest192Agrave193Aacute194Acirc195Atilde196Auml197Aring198AElig199Ccedil200Egrave201Eacute202Ecirc203Euml204Igrave205Iacute206Icirc207Iuml208ETH209Ntilde210Ograve211Oacute212Ocirc213Otilde214Ouml215times216Oslash217Ugrave218Uacute219Ucirc220Uuml221Yacute222THORN223szlig224agrave225aacute226acirc227atilde228auml229aring230aelig231ccedil232egrave233eacute234ecirc235euml236igrave237iacute238icirc239iuml240eth241ntilde242ograve243oacute244ocirc245otilde246ouml247divide248oslash249ugrave250uacute251ucirc252uuml253yacute254thorn255yuml402fnof913Alpha914Beta915Gamma916Delta917Epsilon918Zeta919Eta920Theta921Iota922Kappa923Lambda924Mu925Nu926Xi927Omicron928Pi929Rho931Sigma932Tau933Upsilon934Phi935Chi936Psi937Omega945alpha946beta947gamma948delta949epsilon950zeta951eta952theta953iota954kappa955lambda956mu957nu958xi959omicron960pi961rho962sigmaf963sigma964tau965upsilon966phi967chi968psi969omega977thetasym978upsih982piv8226bull8230hellip8242prime8243Prime8254oline8260frasl8472weierp8465image8476real8482trade8501alefsym8592larr8593uarr8594rarr8595darr8596harr8629crarr8656lArr8657uArr8658rArr8659dArr8660hArr8704forall8706part8707exist8709empty8711nabla8712isin8713notin8715ni8719prod8721sum8722minus8727lowast8730radic8733prop8734infin8736ang8743and8744or8745cap8746cup8747int8756there48764sim8773cong8776asymp8800ne8801equiv8804le8805ge8834sub8835sup8836nsub8838sube8839supe8853oplus8855otimes8869perp8901sdot8968lceil8969rceil8970lfloor8971rfloor9001lang9002rang9674loz9824spades9827clubs9829hearts9830diams338OElig339oelig352Scaron353scaron376Yuml710circ732tilde8194ensp8195emsp8201thinsp8204zwnj8205zwj8206lrm8207rlm8211ndash8212mdash8216lsquo8217rsquo8218sbquo8220ldquo8221rdquo8222bdquo8224dagger8225Dagger8240permil8249lsaquo8250rsaquo8364euro';
var charCodes = data.split(/[A-z]+/);
var entities = data.split(/\d+/).slice(1);
return function encodeHTMLEntities(text)
{
return text.replace(/[\u00A0-\u2666<>"'&]/g, function (match)
{
var charCode = String(match.charCodeAt(0));
var index = charCodes.indexOf(charCode);
return '&' + (entities[index] ? entities[index] : '#' + charCode) + ';';
});
};
})();

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vis/extern/BrowserLib/Core/Code/Core.js vendored Normal file
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// TODO: requires function for checking existence of dependencies
function namespace(name)
{
// Ensure all nested namespaces are created only once
var ns_list = name.split(".");
var parent_ns = window;
for (var i in ns_list)
{
var ns_name = ns_list[i];
if (!(ns_name in parent_ns))
parent_ns[ns_name] = { };
parent_ns = parent_ns[ns_name];
}
}
function multiline(fn)
{
return fn.toString().split(/\n/).slice(1, -1).join("\n");
}

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vis/extern/BrowserLib/Core/Code/DOM.js vendored Normal file
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namespace("DOM.Node");
namespace("DOM.Event");
namespace("DOM.Applet");
//
// =====================================================================================================================
// ----- DOCUMENT NODE/ELEMENT EXTENSIONS ------------------------------------------------------------------------------
// =====================================================================================================================
//
DOM.Node.Get = function(id)
{
return document.getElementById(id);
}
//
// Set node position
//
DOM.Node.SetPosition = function(node, position)
{
node.style.left = position[0];
node.style.top = position[1];
}
DOM.Node.SetX = function(node, x)
{
node.style.left = x;
}
DOM.Node.SetY = function(node, y)
{
node.style.top = y;
}
//
// Get the absolute position of a HTML element on the page
//
DOM.Node.GetPosition = function(element, account_for_scroll)
{
// Recurse up through parents, summing offsets from their parent
var x = 0, y = 0;
for (var node = element; node != null; node = node.offsetParent)
{
x += node.offsetLeft;
y += node.offsetTop;
}
if (account_for_scroll)
{
// Walk up the hierarchy subtracting away any scrolling
for (var node = element; node != document.body; node = node.parentNode)
{
x -= node.scrollLeft;
y -= node.scrollTop;
}
}
return [x, y];
}
//
// Set node size
//
DOM.Node.SetSize = function(node, size)
{
node.style.width = size[0];
node.style.height = size[1];
}
DOM.Node.SetWidth = function(node, width)
{
node.style.width = width;
}
DOM.Node.SetHeight = function(node, height)
{
node.style.height = height;
}
//
// Get node OFFSET size:
// clientX includes padding
// offsetX includes padding and borders
// scrollX includes padding, borders and size of contained node
//
DOM.Node.GetSize = function(node)
{
return [ node.offsetWidth, node.offsetHeight ];
}
DOM.Node.GetWidth = function(node)
{
return node.offsetWidth;
}
DOM.Node.GetHeight = function(node)
{
return node.offsetHeight;
}
//
// Set node opacity
//
DOM.Node.SetOpacity = function(node, value)
{
node.style.opacity = value;
}
DOM.Node.SetColour = function(node, colour)
{
node.style.color = colour;
}
//
// Hide a node by completely disabling its rendering (it no longer contributes to document layout)
//
DOM.Node.Hide = function(node)
{
node.style.display = "none";
}
//
// Show a node by restoring its influcen in document layout
//
DOM.Node.Show = function(node)
{
node.style.display = "block";
}
//
// Add a CSS class to a HTML element, specified last
//
DOM.Node.AddClass = function(node, class_name)
{
// Ensure the class hasn't already been added
DOM.Node.RemoveClass(node, class_name);
node.className += " " + class_name;
}
//
// Remove a CSS class from a HTML element
//
DOM.Node.RemoveClass = function(node, class_name)
{
// Remove all variations of where the class name can be in the string list
var regexp = new RegExp("\\b" + class_name + "\\b");
node.className = node.className.replace(regexp, "");
}
//
// Check to see if a HTML element contains a class
//
DOM.Node.HasClass = function(node, class_name)
{
var regexp = new RegExp("\\b" + class_name + "\\b");
return regexp.test(node.className);
}
//
// Recursively search for a node with the given class name
//
DOM.Node.FindWithClass = function(parent_node, class_name, index)
{
// Search the children looking for a node with the given class name
for (var i in parent_node.childNodes)
{
var node = parent_node.childNodes[i];
if (DOM.Node.HasClass(node, class_name))
{
if (index === undefined || index-- == 0)
return node;
}
// Recurse into children
node = DOM.Node.FindWithClass(node, class_name);
if (node != null)
return node;
}
return null;
}
//
// Check to see if one node logically contains another
//
DOM.Node.Contains = function(node, container_node)
{
while (node != null && node != container_node)
node = node.parentNode;
return node != null;
}
//
// Create the HTML nodes specified in the text passed in
// Assumes there is only one root node in the text
//
DOM.Node.CreateHTML = function(html)
{
var div = document.createElement("div");
div.innerHTML = html;
// First child may be a text node, followed by the created HTML
var child = div.firstChild;
if (child != null && child.nodeType == 3)
child = child.nextSibling;
return child;
}
//
// Make a copy of a HTML element, making it visible and clearing its ID to ensure it's not a duplicate
//
DOM.Node.Clone = function(name)
{
// Get the template element and clone it, making sure it's renderable
var node = DOM.Node.Get(name);
node = node.cloneNode(true);
node.id = null;
node.style.display = "block";
return node;
}
//
// Append an arbitrary block of HTML to an existing node
//
DOM.Node.AppendHTML = function(node, html)
{
var child = DOM.Node.CreateHTML(html);
node.appendChild(child);
return child;
}
//
// Append a div that clears the float style
//
DOM.Node.AppendClearFloat = function(node)
{
var div = document.createElement("div");
div.style.clear = "both";
node.appendChild(div);
}
//
// Check to see that the object passed in is an instance of a DOM node
//
DOM.Node.IsNode = function(object)
{
return object instanceof Element;
}
//
// Create an "iframe shim" so that elements within it render over a Java Applet
// http://web.archive.org/web/20110707212850/http://www.oratransplant.nl/2007/10/26/using-iframe-shim-to-partly-cover-a-java-applet/
//
DOM.Node.CreateShim = function(parent)
{
var shimmer = document.createElement("iframe");
// Position the shimmer so that it's the same location/size as its parent
shimmer.style.position = "fixed";
shimmer.style.left = parent.style.left;
shimmer.style.top = parent.style.top;
shimmer.style.width = parent.offsetWidth;
shimmer.style.height = parent.offsetHeight;
// We want the shimmer to be one level below its contents
shimmer.style.zIndex = parent.style.zIndex - 1;
// Ensure its empty
shimmer.setAttribute("frameborder", "0");
shimmer.setAttribute("src", "");
// Add to the document and the parent
document.body.appendChild(shimmer);
parent.Shimmer = shimmer;
return shimmer;
}
//
// =====================================================================================================================
// ----- EVENT HANDLING EXTENSIONS -------------------------------------------------------------------------------------
// =====================================================================================================================
//
//
// Retrieves the event from the first parameter passed into an HTML event
//
DOM.Event.Get = function(evt)
{
// Internet explorer doesn't pass the event
return window.event || evt;
}
//
// Retrieves the element that triggered an event from the event object
//
DOM.Event.GetNode = function(evt)
{
evt = DOM.Event.Get(evt);
// Get the target element
var element;
if (evt.target)
element = evt.target;
else if (e.srcElement)
element = evt.srcElement;
// Default Safari bug
if (element.nodeType == 3)
element = element.parentNode;
return element;
}
//
// Stop default action for an event
//
DOM.Event.StopDefaultAction = function(evt)
{
if (evt && evt.preventDefault)
evt.preventDefault();
else if (window.event && window.event.returnValue)
window.event.returnValue = false;
}
//
// Stops events bubbling up to parent event handlers
//
DOM.Event.StopPropagation = function(evt)
{
evt = DOM.Event.Get(evt);
if (evt)
{
evt.cancelBubble = true;
if (evt.stopPropagation)
evt.stopPropagation();
}
}
//
// Stop both event default action and propagation
//
DOM.Event.StopAll = function(evt)
{
DOM.Event.StopDefaultAction(evt);
DOM.Event.StopPropagation(evt);
}
//
// Adds an event handler to an event
//
DOM.Event.AddHandler = function(obj, evt, func)
{
if (obj)
{
if (obj.addEventListener)
obj.addEventListener(evt, func, false);
else if (obj.attachEvent)
obj.attachEvent("on" + evt, func);
}
}
//
// Removes an event handler from an event
//
DOM.Event.RemoveHandler = function(obj, evt, func)
{
if (obj)
{
if (obj.removeEventListener)
obj.removeEventListener(evt, func, false);
else if (obj.detachEvent)
obj.detachEvent("on" + evt, func);
}
}
//
// Get the position of the mouse cursor, page relative
//
DOM.Event.GetMousePosition = function(evt)
{
evt = DOM.Event.Get(evt);
var px = 0;
var py = 0;
if (evt.pageX || evt.pageY)
{
px = evt.pageX;
py = evt.pageY;
}
else if (evt.clientX || evt.clientY)
{
px = e.clientX + document.body.scrollLeft + document.documentElement.scrollLeft;
py = e.clientY + document.body.scrollTop + document.documentElement.scrollTop;
}
return [px, py];
}
//
// Get the list of files attached to a drop event
//
DOM.Event.GetDropFiles = function(evt)
{
let files = [];
if (evt.dataTransfer.items)
{
for (let i = 0; i < evt.dataTransfer.items.length; i++)
{
if (evt.dataTransfer.items[i].kind === 'file')
{
files.push(evt.dataTransfer.items[i].getAsFile());
}
}
}
else
{
for (let i = 0; i < evt.dataTransfer.files.length; i++)
{
files.push(evt.dataTransfer.files[i]);
}
}
return files;
}
//
// =====================================================================================================================
// ----- JAVA APPLET EXTENSIONS ----------------------------------------------------------------------------------------
// =====================================================================================================================
//
//
// Create an applet element for loading a Java applet, attaching it to the specified node
//
DOM.Applet.Load = function(dest_id, id, code, archive)
{
// Lookup the applet destination
var dest = DOM.Node.Get(dest_id);
if (!dest)
return;
// Construct the applet element and add it to the destination
Debug.Log("Injecting applet DOM code");
var applet = "<applet id='" + id + "' code='" + code + "' archive='" + archive + "'";
applet += " width='" + dest.offsetWidth + "' height='" + dest.offsetHeight + "'>";
applet += "</applet>";
dest.innerHTML = applet;
}
//
// Moves and resizes a named applet so that it fits in the destination div element.
// The applet must be contained by a div element itself. This container div is moved along
// with the applet.
//
DOM.Applet.Move = function(dest_div, applet, z_index, hide)
{
if (!applet || !dest_div)
return;
// Before modifying any location information, hide the applet so that it doesn't render over
// any newly visible elements that appear while the location information is being modified.
if (hide)
applet.style.visibility = "hidden";
// Get its view rect
var pos = DOM.Node.GetPosition(dest_div);
var w = dest_div.offsetWidth;
var h = dest_div.offsetHeight;
// It needs to be embedded in a <div> for correct scale/position adjustment
var container = applet.parentNode;
if (!container || container.localName != "div")
{
Debug.Log("ERROR: Couldn't find source applet's div container");
return;
}
// Reposition and resize the containing div element
container.style.left = pos[0];
container.style.top = pos[1];
container.style.width = w;
container.style.height = h;
container.style.zIndex = z_index;
// Resize the applet itself
applet.style.width = w;
applet.style.height = h;
// Everything modified, safe to show
applet.style.visibility = "visible";
}

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namespace("Keyboard")
// =====================================================================================================================
// Key codes copied from closure-library
// https://code.google.com/p/closure-library/source/browse/closure/goog/events/keycodes.js
// ---------------------------------------------------------------------------------------------------------------------
// Copyright 2006 The Closure Library Authors. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS-IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
Keyboard.Codes = {
WIN_KEY_FF_LINUX : 0,
MAC_ENTER : 3,
BACKSPACE : 8,
TAB : 9,
NUM_CENTER : 12, // NUMLOCK on FF/Safari Mac
ENTER : 13,
SHIFT : 16,
CTRL : 17,
ALT : 18,
PAUSE : 19,
CAPS_LOCK : 20,
ESC : 27,
SPACE : 32,
PAGE_UP : 33, // also NUM_NORTH_EAST
PAGE_DOWN : 34, // also NUM_SOUTH_EAST
END : 35, // also NUM_SOUTH_WEST
HOME : 36, // also NUM_NORTH_WEST
LEFT : 37, // also NUM_WEST
UP : 38, // also NUM_NORTH
RIGHT : 39, // also NUM_EAST
DOWN : 40, // also NUM_SOUTH
PRINT_SCREEN : 44,
INSERT : 45, // also NUM_INSERT
DELETE : 46, // also NUM_DELETE
ZERO : 48,
ONE : 49,
TWO : 50,
THREE : 51,
FOUR : 52,
FIVE : 53,
SIX : 54,
SEVEN : 55,
EIGHT : 56,
NINE : 57,
FF_SEMICOLON : 59, // Firefox (Gecko) fires this for semicolon instead of 186
FF_EQUALS : 61, // Firefox (Gecko) fires this for equals instead of 187
FF_DASH : 173, // Firefox (Gecko) fires this for dash instead of 189
QUESTION_MARK : 63, // needs localization
A : 65,
B : 66,
C : 67,
D : 68,
E : 69,
F : 70,
G : 71,
H : 72,
I : 73,
J : 74,
K : 75,
L : 76,
M : 77,
N : 78,
O : 79,
P : 80,
Q : 81,
R : 82,
S : 83,
T : 84,
U : 85,
V : 86,
W : 87,
X : 88,
Y : 89,
Z : 90,
META : 91, // WIN_KEY_LEFT
WIN_KEY_RIGHT : 92,
CONTEXT_MENU : 93,
NUM_ZERO : 96,
NUM_ONE : 97,
NUM_TWO : 98,
NUM_THREE : 99,
NUM_FOUR : 100,
NUM_FIVE : 101,
NUM_SIX : 102,
NUM_SEVEN : 103,
NUM_EIGHT : 104,
NUM_NINE : 105,
NUM_MULTIPLY : 106,
NUM_PLUS : 107,
NUM_MINUS : 109,
NUM_PERIOD : 110,
NUM_DIVISION : 111,
F1 : 112,
F2 : 113,
F3 : 114,
F4 : 115,
F5 : 116,
F6 : 117,
F7 : 118,
F8 : 119,
F9 : 120,
F10 : 121,
F11 : 122,
F12 : 123,
NUMLOCK : 144,
SCROLL_LOCK : 145,
// OS-specific media keys like volume controls and browser controls.
FIRST_MEDIA_KEY : 166,
LAST_MEDIA_KEY : 183,
SEMICOLON : 186, // needs localization
DASH : 189, // needs localization
EQUALS : 187, // needs localization
COMMA : 188, // needs localization
PERIOD : 190, // needs localization
SLASH : 191, // needs localization
APOSTROPHE : 192, // needs localization
TILDE : 192, // needs localization
SINGLE_QUOTE : 222, // needs localization
OPEN_SQUARE_BRACKET : 219, // needs localization
BACKSLASH : 220, // needs localization
CLOSE_SQUARE_BRACKET: 221, // needs localization
WIN_KEY : 224,
MAC_FF_META : 224, // Firefox (Gecko) fires this for the meta key instead of 91
MAC_WK_CMD_LEFT : 91, // WebKit Left Command key fired, same as META
MAC_WK_CMD_RIGHT : 93, // WebKit Right Command key fired, different from META
WIN_IME : 229,
// We've seen users whose machines fire this keycode at regular one
// second intervals. The common thread among these users is that
// they're all using Dell Inspiron laptops, so we suspect that this
// indicates a hardware/bios problem.
// http://en.community.dell.com/support-forums/laptop/f/3518/p/19285957/19523128.aspx
PHANTOM : 255
};
// =====================================================================================================================

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namespace("LocalStore");
LocalStore.Set = function(class_name, class_id, variable_id, data)
{
try
{
if (typeof(Storage) != "undefined")
{
var name = class_name + "_" + class_id + "_" + variable_id;
localStorage[name] = JSON.stringify(data);
}
}
catch (e)
{
console.log("Local Storage Set Error: " + e.message);
}
}
LocalStore.Get = function(class_name, class_id, variable_id, default_data)
{
try
{
if (typeof(Storage) != "undefined")
{
var name = class_name + "_" + class_id + "_" + variable_id;
var data = localStorage[name]
if (data)
return JSON.parse(data);
}
}
catch (e)
{
console.log("Local Storage Get Error: " + e.message);
}
return default_data;
}

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namespace("Mouse");
Mouse.State =(function()
{
function State(event)
{
// Get button press states
if (typeof event.buttons != "undefined")
{
// Firefox
this.Left = (event.buttons & 1) != 0;
this.Right = (event.buttons & 2) != 0;
this.Middle = (event.buttons & 4) != 0;
}
else
{
// Chrome
this.Left = (event.button == 0);
this.Middle = (event.button == 1);
this.Right = (event.button == 2);
}
// Get page-relative mouse position
this.Position = DOM.Event.GetMousePosition(event);
// Get wheel delta
var delta = 0;
if (event.wheelDelta)
delta = event.wheelDelta / 120; // IE/Opera
else if (event.detail)
delta = -event.detail / 3; // Mozilla
this.WheelDelta = delta;
// Get the mouse position delta
// Requires Pointer Lock API support
this.PositionDelta = [
event.movementX || event.mozMovementX || event.webkitMovementX || 0,
event.movementY || event.mozMovementY || event.webkitMovementY || 0
];
}
return State;
})();
//
// Basic Pointer Lock API support
// https://developer.mozilla.org/en-US/docs/WebAPI/Pointer_Lock
// http://www.chromium.org/developers/design-documents/mouse-lock
//
// Note that API has not been standardised yet so browsers can implement functions with prefixes
//
Mouse.PointerLockSupported = function()
{
return 'pointerLockElement' in document || 'mozPointerLockElement' in document || 'webkitPointerLockElement' in document;
}
Mouse.RequestPointerLock = function(element)
{
element.requestPointerLock = element.requestPointerLock || element.mozRequestPointerLock || element.webkitRequestPointerLock;
if (element.requestPointerLock)
element.requestPointerLock();
}
Mouse.ExitPointerLock = function()
{
document.exitPointerLock = document.exitPointerLock || document.mozExitPointerLock || document.webkitExitPointerLock;
if (document.exitPointerLock)
document.exitPointerLock();
}
// Can use this element to detect whether pointer lock is enabled (returns non-null)
Mouse.PointerLockElement = function()
{
return document.pointerLockElement || document.mozPointerLockElement || document.webkitPointerLockElement;
}

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namespace("Hash");
/**
* JS Implementation of MurmurHash3 (r136) (as of May 20, 2011)
*
* @author <a href="mailto:gary.court@gmail.com">Gary Court</a>
* @see http://github.com/garycourt/murmurhash-js
* @author <a href="mailto:aappleby@gmail.com">Austin Appleby</a>
* @see http://sites.google.com/site/murmurhash/
*
* @param {string} key ASCII only
* @param {number} seed Positive integer only
* @return {number} 32-bit positive integer hash
*/
Hash.Murmur3 = function(key, seed)
{
var remainder, bytes, h1, h1b, c1, c1b, c2, c2b, k1, i;
remainder = key.length & 3; // key.length % 4
bytes = key.length - remainder;
h1 = seed;
c1 = 0xcc9e2d51;
c2 = 0x1b873593;
i = 0;
while (i < bytes) {
k1 =
((key.charCodeAt(i) & 0xff)) |
((key.charCodeAt(++i) & 0xff) << 8) |
((key.charCodeAt(++i) & 0xff) << 16) |
((key.charCodeAt(++i) & 0xff) << 24);
++i;
k1 = ((((k1 & 0xffff) * c1) + ((((k1 >>> 16) * c1) & 0xffff) << 16))) & 0xffffffff;
k1 = (k1 << 15) | (k1 >>> 17);
k1 = ((((k1 & 0xffff) * c2) + ((((k1 >>> 16) * c2) & 0xffff) << 16))) & 0xffffffff;
h1 ^= k1;
h1 = (h1 << 13) | (h1 >>> 19);
h1b = ((((h1 & 0xffff) * 5) + ((((h1 >>> 16) * 5) & 0xffff) << 16))) & 0xffffffff;
h1 = (((h1b & 0xffff) + 0x6b64) + ((((h1b >>> 16) + 0xe654) & 0xffff) << 16));
}
k1 = 0;
switch (remainder) {
case 3: k1 ^= (key.charCodeAt(i + 2) & 0xff) << 16;
case 2: k1 ^= (key.charCodeAt(i + 1) & 0xff) << 8;
case 1: k1 ^= (key.charCodeAt(i) & 0xff);
k1 = (((k1 & 0xffff) * c1) + ((((k1 >>> 16) * c1) & 0xffff) << 16)) & 0xffffffff;
k1 = (k1 << 15) | (k1 >>> 17);
k1 = (((k1 & 0xffff) * c2) + ((((k1 >>> 16) * c2) & 0xffff) << 16)) & 0xffffffff;
h1 ^= k1;
}
h1 ^= key.length;
h1 ^= h1 >>> 16;
h1 = (((h1 & 0xffff) * 0x85ebca6b) + ((((h1 >>> 16) * 0x85ebca6b) & 0xffff) << 16)) & 0xffffffff;
h1 ^= h1 >>> 13;
h1 = ((((h1 & 0xffff) * 0xc2b2ae35) + ((((h1 >>> 16) * 0xc2b2ae35) & 0xffff) << 16))) & 0xffffffff;
h1 ^= h1 >>> 16;
return h1 >>> 0;
}

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namespace("WM");
WM.Button = (function()
{
var template_html = "<div class='Button notextsel'></div>";
function Button(text, x, y, opts)
{
this.OnClick = null;
this.Toggle = opts && opts.toggle;
this.Node = DOM.Node.CreateHTML(template_html);
// Set node dimensions
this.SetPosition(x, y);
if (opts && opts.w && opts.h)
this.SetSize(opts.w, opts.h);
// Override the default class name
if (opts && opts.class)
this.Node.className = opts.class;
this.SetText(text);
// Create the mouse press event handlers
DOM.Event.AddHandler(this.Node, "mousedown", Bind(OnMouseDown, this));
this.OnMouseOutDelegate = Bind(OnMouseUp, this, false);
this.OnMouseUpDelegate = Bind(OnMouseUp, this, true);
}
Button.prototype.SetPosition = function(x, y)
{
this.Position = [ x, y ];
DOM.Node.SetPosition(this.Node, this.Position);
}
Button.prototype.SetSize = function(w, h)
{
this.Size = [ w, h ];
DOM.Node.SetSize(this.Node, this.Size);
}
Button.prototype.SetText = function(text)
{
this.Node.innerHTML = text;
}
Button.prototype.SetOnClick = function(on_click)
{
this.OnClick = on_click;
}
Button.prototype.SetState = function(pressed)
{
if (pressed)
DOM.Node.AddClass(this.Node, "ButtonHeld");
else
DOM.Node.RemoveClass(this.Node, "ButtonHeld");
}
Button.prototype.ToggleState = function()
{
if (DOM.Node.HasClass(this.Node, "ButtonHeld"))
this.SetState(false);
else
this.SetState(true);
}
Button.prototype.IsPressed = function()
{
return DOM.Node.HasClass(this.Node, "ButtonHeld");
}
function OnMouseDown(self, evt)
{
// Decide how to set the button state
if (self.Toggle)
self.ToggleState();
else
self.SetState(true);
// Activate release handlers
DOM.Event.AddHandler(self.Node, "mouseout", self.OnMouseOutDelegate);
DOM.Event.AddHandler(self.Node, "mouseup", self.OnMouseUpDelegate);
DOM.Event.StopAll(evt);
}
function OnMouseUp(self, confirm, evt)
{
if (confirm)
{
// Only release for non-toggles
if (!self.Toggle)
self.SetState(false);
}
else
{
// Decide how to set the button state
if (self.Toggle)
self.ToggleState();
else
self.SetState(false);
}
// Remove release handlers
DOM.Event.RemoveHandler(self.Node, "mouseout", self.OnMouseOutDelegate);
DOM.Event.RemoveHandler(self.Node, "mouseup", self.OnMouseUpDelegate);
// Call the click handler if this is a button press
if (confirm && self.OnClick)
self.OnClick(self);
DOM.Event.StopAll(evt);
}
return Button;
})();

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namespace("WM");
WM.ComboBoxPopup = (function()
{
var body_template_html = "<div class='ComboBoxPopup'></div>";
var item_template_html = " \
<div class='ComboBoxPopupItem notextsel'> \
<div class='ComboBoxPopupItemText'></div> \
<div class='ComboBoxPopupItemIcon'><img src='BrowserLibImages/tick.gif'></div> \
<div style='clear:both'></div> \
</div>";
function ComboBoxPopup(combo_box)
{
this.ComboBox = combo_box;
this.ParentNode = combo_box.Node;
this.ValueNodes = [ ];
// Create the template node
this.Node = DOM.Node.CreateHTML(body_template_html);
DOM.Event.AddHandler(this.Node, "mousedown", Bind(SelectItem, this));
this.CancelDelegate = Bind(this, "Cancel");
}
ComboBoxPopup.prototype.SetValues = function(values)
{
// Clear existing values
this.Node.innerHTML = "";
// Generate HTML nodes for each value
this.ValueNodes = [ ];
for (var i in values)
{
var item_node = DOM.Node.CreateHTML(item_template_html);
var text_node = DOM.Node.FindWithClass(item_node, "ComboBoxPopupItemText");
item_node.Value = values[i];
text_node.innerHTML = values[i];
this.Node.appendChild(item_node);
this.ValueNodes.push(item_node);
}
}
ComboBoxPopup.prototype.Show = function(selection_index)
{
// Initially match the position of the parent node
var pos = DOM.Node.GetPosition(this.ParentNode);
DOM.Node.SetPosition(this.Node, pos);
// Take the width/z-index from the parent node
this.Node.style.width = this.ParentNode.offsetWidth;
this.Node.style.zIndex = this.ParentNode.style.zIndex + 1;
// Setup event handlers
DOM.Event.AddHandler(document.body, "mousedown", this.CancelDelegate);
// Show the popup so that the HTML layout engine kicks in before
// the layout info is used below
this.ParentNode.appendChild(this.Node);
// Show/hide the tick image based on which node is selected
for (var i in this.ValueNodes)
{
var node = this.ValueNodes[i];
var icon_node = DOM.Node.FindWithClass(node, "ComboBoxPopupItemIcon");
if (i == selection_index)
{
icon_node.style.display = "block";
// Also, shift the popup up so that the mouse is over the selected item and is highlighted
var item_pos = DOM.Node.GetPosition(this.ValueNodes[selection_index]);
var diff_pos = [ item_pos[0] - pos[0], item_pos[1] - pos[1] ];
pos = [ pos[0] - diff_pos[0], pos[1] - diff_pos[1] ];
}
else
{
icon_node.style.display = "none";
}
}
DOM.Node.SetPosition(this.Node, pos);
}
ComboBoxPopup.prototype.Hide = function()
{
DOM.Event.RemoveHandler(document.body, "mousedown", this.CancelDelegate);
this.ParentNode.removeChild(this.Node);
}
function SelectItem(self, evt)
{
// Search for which item node is being clicked on
var node = DOM.Event.GetNode(evt);
for (var i in self.ValueNodes)
{
var value_node = self.ValueNodes[i];
if (DOM.Node.Contains(node, value_node))
{
// Set the value on the combo box
self.ComboBox.SetValue(value_node.Value);
self.Hide();
break;
}
}
}
function Cancel(self, evt)
{
// Don't cancel if the mouse up is anywhere on the popup or combo box
var node = DOM.Event.GetNode(evt);
if (!DOM.Node.Contains(node, self.Node) &&
!DOM.Node.Contains(node, self.ParentNode))
{
self.Hide();
}
DOM.Event.StopAll(evt);
}
return ComboBoxPopup;
})();
WM.ComboBox = (function()
{
var template_html = " \
<div class='ComboBox'> \
<div class='ComboBoxText notextsel'></div> \
<div class='ComboBoxIcon'><img src='BrowserLibImages/up_down.gif'></div> \
<div style='clear:both'></div> \
</div>";
function ComboBox()
{
this.OnChange = null;
// Create the template node and locate key nodes
this.Node = DOM.Node.CreateHTML(template_html);
this.TextNode = DOM.Node.FindWithClass(this.Node, "ComboBoxText");
// Create a reusable popup
this.Popup = new WM.ComboBoxPopup(this);
// Set an empty set of values
this.SetValues([]);
this.SetValue("&lt;empty&gt;");
// Create the mouse press event handlers
DOM.Event.AddHandler(this.Node, "mousedown", Bind(OnMouseDown, this));
this.OnMouseOutDelegate = Bind(OnMouseUp, this, false);
this.OnMouseUpDelegate = Bind(OnMouseUp, this, true);
}
ComboBox.prototype.SetOnChange = function(on_change)
{
this.OnChange = on_change;
}
ComboBox.prototype.SetValues = function(values)
{
this.Values = values;
this.Popup.SetValues(values);
}
ComboBox.prototype.SetValue = function(value)
{
// Set the value and its HTML rep
var old_value = this.Value;
this.Value = value;
this.TextNode.innerHTML = value;
// Call change handler
if (this.OnChange)
this.OnChange(value, old_value);
}
ComboBox.prototype.GetValue = function()
{
return this.Value;
}
function OnMouseDown(self, evt)
{
// If this check isn't made, the click will trigger from the popup, too
var node = DOM.Event.GetNode(evt);
if (DOM.Node.Contains(node, self.Node))
{
// Add the depression class and activate release handlers
DOM.Node.AddClass(self.Node, "ComboBoxPressed");
DOM.Event.AddHandler(self.Node, "mouseout", self.OnMouseOutDelegate);
DOM.Event.AddHandler(self.Node, "mouseup", self.OnMouseUpDelegate);
DOM.Event.StopAll(evt);
}
}
function OnMouseUp(self, confirm, evt)
{
// Remove depression class and remove release handlers
DOM.Node.RemoveClass(self.Node, "ComboBoxPressed");
DOM.Event.RemoveHandler(self.Node, "mouseout", self.OnMouseOutDelegate);
DOM.Event.RemoveHandler(self.Node, "mouseup", self.OnMouseUpDelegate);
// If this is a confirmed press and there are some values in the list, show the popup
if (confirm && self.Values.length > 0)
{
var selection_index = self.Values.indexOf(self.Value);
self.Popup.Show(selection_index);
}
DOM.Event.StopAll(evt);
}
return ComboBox;
})();

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namespace("WM");
WM.Container = (function()
{
var template_html = "<div class='Container'></div>";
function Container(x, y, w, h)
{
// Create a simple container node
this.Node = DOM.Node.CreateHTML(template_html);
this.SetPosition(x, y);
this.SetSize(w, h);
}
Container.prototype.SetPosition = function(x, y)
{
this.Position = [ x, y ];
DOM.Node.SetPosition(this.Node, this.Position);
}
Container.prototype.SetSize = function(w, h)
{
this.Size = [ w, h ];
DOM.Node.SetSize(this.Node, this.Size);
}
Container.prototype.AddControlNew = function(control)
{
control.ParentNode = this.Node;
this.Node.appendChild(control.Node);
return control;
}
Container.prototype.ClearControls = function()
{
this.Node.innerHTML = "";
}
return Container;
})();

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namespace("WM");
WM.EditBox = (function()
{
var template_html = " \
<div class='EditBoxContainer'> \
<div class='EditBoxLabel'>Label</div> \
<input class='EditBox'> \
</div>";
function EditBox(x, y, w, h, label, text)
{
this.ChangeHandler = null;
// Create node and locate its internal nodes
this.Node = DOM.Node.CreateHTML(template_html);
this.LabelNode = DOM.Node.FindWithClass(this.Node, "EditBoxLabel");
this.EditNode = DOM.Node.FindWithClass(this.Node, "EditBox");
// Set label and value
this.LabelNode.innerHTML = label;
this.SetValue(text);
this.SetPosition(x, y);
this.SetSize(w, h);
this.PreviousValue = "";
// Hook up the event handlers
DOM.Event.AddHandler(this.EditNode, "focus", Bind(OnFocus, this));
DOM.Event.AddHandler(this.EditNode, "keypress", Bind(OnKeyPress, this));
DOM.Event.AddHandler(this.EditNode, "keydown", Bind(OnKeyDown, this));
}
EditBox.prototype.SetPosition = function(x, y)
{
this.Position = [ x, y ];
DOM.Node.SetPosition(this.Node, this.Position);
}
EditBox.prototype.SetSize = function(w, h)
{
this.Size = [ w, h ];
DOM.Node.SetSize(this.EditNode, this.Size);
}
EditBox.prototype.SetChangeHandler = function(handler)
{
this.ChangeHandler = handler;
}
EditBox.prototype.SetValue = function(value)
{
if (this.EditNode)
this.EditNode.value = value;
}
EditBox.prototype.GetValue = function()
{
if (this.EditNode)
return this.EditNode.value;
return null;
}
EditBox.prototype.LoseFocus = function()
{
if (this.EditNode)
this.EditNode.blur();
}
function OnFocus(self, evt)
{
// Backup on focus
self.PreviousValue = self.EditNode.value;
}
function OnKeyPress(self, evt)
{
// Allow enter to confirm the text only when there's data
if (evt.keyCode == 13 && self.EditNode.value != "" && self.ChangeHandler)
{
var focus = self.ChangeHandler(self.EditNode);
if (!focus)
self.EditNode.blur();
self.PreviousValue = "";
}
}
function OnKeyDown(self, evt)
{
// Allow escape to cancel any text changes
if (evt.keyCode == 27)
{
// On initial edit of the input, escape should NOT replace with the empty string
if (self.PreviousValue != "")
{
self.EditNode.value = self.PreviousValue;
}
self.EditNode.blur();
}
}
return EditBox;
})();

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namespace("WM");
WM.GridRows = (function()
{
function GridRows(parent_object)
{
this.ParentObject = parent_object;
// Array of rows in the order they were added
this.Rows = [ ];
// Collection of custom row indexes for fast lookup
this.Indexes = { };
}
GridRows.prototype.AddIndex = function(cell_field_name)
{
var index = { };
// Go through existing rows and add to the index
for (var i in this.Rows)
{
var row = this.Rows[i];
if (cell_field_name in row.CellData)
{
var cell_field = row.CellData[cell_field_name];
index[cell_field] = row;
}
}
this.Indexes[cell_field_name] = index;
}
GridRows.prototype.ClearIndex = function(index_name)
{
this.Indexes[index_name] = { };
}
GridRows.prototype.AddRowToIndex = function(index_name, cell_data, row)
{
this.Indexes[index_name][cell_data] = row;
}
GridRows.prototype.Add = function(cell_data, row_classes, cell_classes)
{
var row = new WM.GridRow(this.ParentObject, cell_data, row_classes, cell_classes);
this.Rows.push(row);
return row;
}
GridRows.prototype.GetBy = function(cell_field_name, cell_data)
{
var index = this.Indexes[cell_field_name];
return index[cell_data];
}
GridRows.prototype.Clear = function()
{
// Remove all node references from the parent
for (var i in this.Rows)
{
var row = this.Rows[i];
row.Parent.BodyNode.removeChild(row.Node);
}
// Clear all indexes
for (var i in this.Indexes)
this.Indexes[i] = { };
this.Rows = [ ];
}
return GridRows;
})();
WM.GridRow = (function()
{
var template_html = "<div class='GridRow'></div>";
//
// 'cell_data' is an object with a variable number of fields.
// Any fields prefixed with an underscore are hidden.
//
function GridRow(parent, cell_data, row_classes, cell_classes)
{
// Setup data
this.Parent = parent;
this.IsOpen = true;
this.AnimHandle = null;
this.Rows = new WM.GridRows(this);
this.CellData = cell_data;
this.CellNodes = { }
// Create the main row node
this.Node = DOM.Node.CreateHTML(template_html);
if (row_classes)
DOM.Node.AddClass(this.Node, row_classes);
// Embed a pointer to the row in the root node so that it can be clicked
this.Node.GridRow = this;
// Create nodes for each required cell
for (var attr in this.CellData)
{
if (this.CellData.hasOwnProperty(attr))
{
var data = this.CellData[attr];
// Update any grid row index references
if (attr in parent.Rows.Indexes)
parent.Rows.AddRowToIndex(attr, data, this);
// Hide any cells with underscore prefixes
if (attr[0] == "_")
continue;
// Create a node for the cell and add any custom classes
var node = DOM.Node.AppendHTML(this.Node, "<div class='GridRowCell'></div>");
if (cell_classes && attr in cell_classes)
DOM.Node.AddClass(node, cell_classes[attr]);
this.CellNodes[attr] = node;
// If this is a Window Control, add its node to the cell
if (data instanceof Object && "Node" in data && DOM.Node.IsNode(data.Node))
{
data.ParentNode = node;
node.appendChild(data.Node);
}
else
{
// Otherwise just assign the data as text
node.innerHTML = data;
}
}
}
// Add the body node for any children
if (!this.Parent.BodyNode)
this.Parent.BodyNode = DOM.Node.AppendHTML(this.Parent.Node, "<div class='GridRowBody'></div>");
// Add the row to the parent
this.Parent.BodyNode.appendChild(this.Node);
}
GridRow.prototype.Open = function()
{
// Don't allow open while animating
if (this.AnimHandle == null || this.AnimHandle.Complete)
{
this.IsOpen = true;
// Kick off open animation
var node = this.BodyNode;
this.AnimHandle = Anim.Animate(
function (val) { DOM.Node.SetHeight(node, val) },
0, this.Height, 0.2);
}
}
GridRow.prototype.Close = function()
{
// Don't allow close while animating
if (this.AnimHandle == null || this.AnimHandle.Complete)
{
this.IsOpen = false;
// Record height for the next open request
this.Height = this.BodyNode.offsetHeight;
// Kick off close animation
var node = this.BodyNode;
this.AnimHandle = Anim.Animate(
function (val) { DOM.Node.SetHeight(node, val) },
this.Height, 0, 0.2);
}
}
GridRow.prototype.Toggle = function()
{
if (this.IsOpen)
this.Close();
else
this.Open();
}
return GridRow;
})();
WM.Grid = (function()
{
var template_html = " \
<div class='Grid'> \
<div class='GridBody'></div> \
</div>";
function Grid()
{
this.Rows = new WM.GridRows(this);
this.Node = DOM.Node.CreateHTML(template_html);
this.BodyNode = DOM.Node.FindWithClass(this.Node, "GridBody");
DOM.Event.AddHandler(this.Node, "dblclick", OnDblClick);
var mouse_wheel_event = (/Firefox/i.test(navigator.userAgent)) ? "DOMMouseScroll" : "mousewheel";
DOM.Event.AddHandler(this.Node, mouse_wheel_event, Bind(OnMouseScroll, this));
}
function OnDblClick(evt)
{
// Clicked on a header?
var node = DOM.Event.GetNode(evt);
if (DOM.Node.HasClass(node, "GridRowName"))
{
// Toggle rows open/close
var row = node.parentNode.GridRow;
if (row)
row.Toggle();
}
}
function OnMouseScroll(self, evt)
{
var mouse_state = new Mouse.State(evt);
self.Node.scrollTop -= mouse_state.WheelDelta * 20;
}
return Grid;
})();

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namespace("WM");
WM.Label = (function()
{
var template_html = "<div class='Label'></div>";
function Label(x, y, text)
{
// Create the node
this.Node = DOM.Node.CreateHTML(template_html);
// Allow position to be optional
if (x != null && y != null)
DOM.Node.SetPosition(this.Node, [x, y]);
this.SetText(text);
}
Label.prototype.SetText = function(text)
{
if (text != null)
this.Node.innerHTML = text;
}
return Label;
})();

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namespace("WM");
WM.Treeview = (function()
{
var Margin = 10;
var tree_template_html = " \
<div class='Treeview'> \
<div class='TreeviewItemChildren' style='width:90%;float:left'></div> \
<div class='TreeviewScrollbarInset'> \
<div class='TreeviewScrollbar'></div> \
</div> \
<div style='clear:both'></div> \
</div>";
var item_template_html = " \
<div class='TreeViewItem basicfont notextsel'> \
<img src='' class='TreeviewItemImage'> \
<div class='TreeviewItemText'></div> \
<div style='clear:both'></div> \
<div class='TreeviewItemChildren'></div> \
<div style='clear:both'></div> \
</div>";
// TODO: Remove parent_node (required for stuff that doesn't use the WM yet)
function Treeview(x, y, width, height, parent_node)
{
// Cache initialisation options
this.ParentNode = parent_node;
this.Position = [ x, y ];
this.Size = [ width, height ];
this.Node = null;
this.ScrollbarNode = null;
this.SelectedItem = null;
this.ContentsNode = null;
// Setup options
this.HighlightOnHover = false;
this.EnableScrollbar = true;
this.HorizontalLayoutDepth = 1;
// Generate an empty tree
this.Clear();
}
Treeview.prototype.SetHighlightOnHover = function(highlight)
{
this.HighlightOnHover = highlight;
}
Treeview.prototype.SetEnableScrollbar = function(enable)
{
this.EnableScrollbar = enable;
}
Treeview.prototype.SetHorizontalLayoutDepth = function(depth)
{
this.HorizontalLayoutDepth = depth;
}
Treeview.prototype.SetNodeSelectedHandler = function(handler)
{
this.NodeSelectedHandler = handler;
}
Treeview.prototype.Clear = function()
{
this.RootItem = new WM.TreeviewItem(this, null, null, null, null);
this.GenerateHTML();
}
Treeview.prototype.Root = function()
{
return this.RootItem;
}
Treeview.prototype.ClearSelection = function()
{
if (this.SelectedItem != null)
{
DOM.Node.RemoveClass(this.SelectedItem.Node, "TreeviewItemSelected");
this.SelectedItem = null;
}
}
Treeview.prototype.SelectItem = function(item, mouse_pos)
{
// Notify the select handler
if (this.NodeSelectedHandler)
this.NodeSelectedHandler(item.Node, this.SelectedItem, item, mouse_pos);
// Remove highlight from the old selection
this.ClearSelection();
// Swap in new selection and apply highlight
this.SelectedItem = item;
DOM.Node.AddClass(this.SelectedItem.Node, "TreeviewItemSelected");
}
Treeview.prototype.GenerateHTML = function()
{
// Clone the template and locate important nodes
var old_node = this.Node;
this.Node = DOM.Node.CreateHTML(tree_template_html);
this.ChildrenNode = DOM.Node.FindWithClass(this.Node, "TreeviewItemChildren");
this.ScrollbarNode = DOM.Node.FindWithClass(this.Node, "TreeviewScrollbar");
DOM.Node.SetPosition(this.Node, this.Position);
DOM.Node.SetSize(this.Node, this.Size);
// Generate the contents of the treeview
GenerateTree(this, this.ChildrenNode, this.RootItem.Children, 0);
// Cross-browser (?) means of adding a mouse wheel handler
var mouse_wheel_event = (/Firefox/i.test(navigator.userAgent)) ? "DOMMouseScroll" : "mousewheel";
DOM.Event.AddHandler(this.Node, mouse_wheel_event, Bind(OnMouseScroll, this));
DOM.Event.AddHandler(this.Node, "dblclick", Bind(OnMouseDoubleClick, this));
DOM.Event.AddHandler(this.Node, "mousedown", Bind(OnMouseDown, this));
DOM.Event.AddHandler(this.Node, "mouseup", OnMouseUp);
// Swap in the newly generated control node if it's already been attached to a parent
if (old_node && old_node.parentNode)
{
old_node.parentNode.removeChild(old_node);
this.ParentNode.appendChild(this.Node);
}
if (this.EnableScrollbar)
{
this.UpdateScrollbar();
DOM.Event.AddHandler(this.ScrollbarNode, "mousedown", Bind(OnMouseDown_Scrollbar, this));
DOM.Event.AddHandler(this.ScrollbarNode, "mouseup", Bind(OnMouseUp_Scrollbar, this));
DOM.Event.AddHandler(this.ScrollbarNode, "mouseout", Bind(OnMouseUp_Scrollbar, this));
DOM.Event.AddHandler(this.ScrollbarNode, "mousemove", Bind(OnMouseMove_Scrollbar, this));
}
else
{
DOM.Node.Hide(DOM.Node.FindWithClass(this.Node, "TreeviewScrollbarInset"));
}
}
Treeview.prototype.UpdateScrollbar = function()
{
if (!this.EnableScrollbar)
return;
var scrollbar_scale = Math.min((this.Node.offsetHeight - Margin * 2) / this.ChildrenNode.offsetHeight, 1);
this.ScrollbarNode.style.height = parseInt(scrollbar_scale * 100) + "%";
// Shift the scrollbar container along with the parent window
this.ScrollbarNode.parentNode.style.top = this.Node.scrollTop;
var scroll_fraction = this.Node.scrollTop / (this.Node.scrollHeight - this.Node.offsetHeight);
var max_height = this.Node.offsetHeight - Margin;
var max_scrollbar_offset = max_height - this.ScrollbarNode.offsetHeight;
var scrollbar_offset = scroll_fraction * max_scrollbar_offset;
this.ScrollbarNode.style.top = scrollbar_offset;
}
function GenerateTree(self, parent_node, items, depth)
{
if (items.length == 0)
return null;
for (var i in items)
{
var item = items[i];
// Create the node for this item and locate important nodes
var node = DOM.Node.CreateHTML(item_template_html);
var img = DOM.Node.FindWithClass(node, "TreeviewItemImage");
var text = DOM.Node.FindWithClass(node, "TreeviewItemText");
var children = DOM.Node.FindWithClass(node, "TreeviewItemChildren");
// Attach the item to the node
node.TreeviewItem = item;
item.Node = node;
// Add the class which highlights selection on hover
if (self.HighlightOnHover)
DOM.Node.AddClass(node, "TreeviewItemHover");
// Instruct the children to wrap around
if (depth >= self.HorizontalLayoutDepth)
node.style.cssFloat = "left";
if (item.OpenImage == null || item.CloseImage == null)
{
// If there no images, remove the image node
node.removeChild(img);
}
else
{
// Set the image source to open
img.src = item.OpenImage.src;
img.style.width = item.OpenImage.width;
img.style.height = item.OpenImage.height;
item.ImageNode = img;
}
// Setup the text to display
text.innerHTML = item.Label;
// Add the div to the parent and recurse into children
parent_node.appendChild(node);
GenerateTree(self, children, item.Children, depth + 1);
item.ChildrenNode = children;
}
// Clear the wrap-around
if (depth >= self.HorizontalLayoutDepth)
DOM.Node.AppendClearFloat(parent_node.parentNode);
}
function OnMouseScroll(self, evt)
{
// Get mouse wheel movement
var delta = evt.detail ? evt.detail * -1 : evt.wheelDelta;
delta *= 8;
// Scroll the main window with wheel movement and clamp
self.Node.scrollTop -= delta;
self.Node.scrollTop = Math.min(self.Node.scrollTop, (self.ChildrenNode.offsetHeight - self.Node.offsetHeight) + Margin * 2);
self.UpdateScrollbar();
}
function OnMouseDoubleClick(self, evt)
{
DOM.Event.StopDefaultAction(evt);
// Get the tree view item being clicked, if any
var node = DOM.Event.GetNode(evt);
var tvitem = GetTreeviewItemFromNode(self, node);
if (tvitem == null)
return;
if (tvitem.Children.length)
tvitem.Toggle();
}
function OnMouseDown(self, evt)
{
DOM.Event.StopDefaultAction(evt);
// Get the tree view item being clicked, if any
var node = DOM.Event.GetNode(evt);
var tvitem = GetTreeviewItemFromNode(self, node);
if (tvitem == null)
return;
// If clicking on the image, expand any children
if (node.tagName == "IMG" && tvitem.Children.length)
{
tvitem.Toggle();
}
else
{
var mouse_pos = DOM.Event.GetMousePosition(evt);
self.SelectItem(tvitem, mouse_pos);
}
}
function OnMouseUp(evt)
{
// Event handler used merely to stop events bubbling up to containers
DOM.Event.StopPropagation(evt);
}
function OnMouseDown_Scrollbar(self, evt)
{
self.ScrollbarHeld = true;
// Cache the mouse height relative to the scrollbar
self.LastY = evt.clientY;
self.ScrollY = self.Node.scrollTop;
DOM.Node.AddClass(self.ScrollbarNode, "TreeviewScrollbarHeld");
DOM.Event.StopDefaultAction(evt);
}
function OnMouseUp_Scrollbar(self, evt)
{
self.ScrollbarHeld = false;
DOM.Node.RemoveClass(self.ScrollbarNode, "TreeviewScrollbarHeld");
}
function OnMouseMove_Scrollbar(self, evt)
{
if (self.ScrollbarHeld)
{
var delta_y = evt.clientY - self.LastY;
self.LastY = evt.clientY;
var max_height = self.Node.offsetHeight - Margin;
var max_scrollbar_offset = max_height - self.ScrollbarNode.offsetHeight;
var max_contents_scroll = self.Node.scrollHeight - self.Node.offsetHeight;
var scale = max_contents_scroll / max_scrollbar_offset;
// Increment the local float variable and assign, as scrollTop is of type int
self.ScrollY += delta_y * scale;
self.Node.scrollTop = self.ScrollY;
self.Node.scrollTop = Math.min(self.Node.scrollTop, (self.ChildrenNode.offsetHeight - self.Node.offsetHeight) + Margin * 2);
self.UpdateScrollbar();
}
}
function GetTreeviewItemFromNode(self, node)
{
// Walk up toward the tree view node looking for this first item
while (node && node != self.Node)
{
if ("TreeviewItem" in node)
return node.TreeviewItem;
node = node.parentNode;
}
return null;
}
return Treeview;
})();

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namespace("WM");
WM.TreeviewItem = (function()
{
function TreeviewItem(treeview, name, data, open_image, close_image)
{
// Assign members
this.Treeview = treeview;
this.Label = name;
this.Data = data;
this.OpenImage = open_image;
this.CloseImage = close_image;
this.Children = [ ];
// The HTML node wrapping the item and its children
this.Node = null;
// The HTML node storing the image for the open/close state feedback
this.ImageNode = null;
// The HTML node storing just the children
this.ChildrenNode = null;
// Animation handle for opening and closing the child nodes, only used
// if the tree view item as children
this.AnimHandle = null;
// Open state of the item
this.IsOpen = true;
}
TreeviewItem.prototype.AddItem = function(name, data, open_image, close_image)
{
var item = new WM.TreeviewItem(this.Treeview, name, data, open_image, close_image);
this.Children.push(item);
return item;
}
TreeviewItem.prototype.Open = function()
{
if (this.AnimHandle == null || this.AnimHandle.Complete)
{
// Swap to the open state
this.IsOpen = true;
if (this.ImageNode != null && this.OpenImage != null)
this.ImageNode.src = this.OpenImage.src;
// Cache for closure binding
var child_node = this.ChildrenNode;
var end_height = this.StartHeight;
var treeview = this.Treeview;
// Reveal the children and animate their height to max
this.ChildrenNode.style.display = "block";
this.AnimHandle = Anim.Animate(
function (val) { DOM.Node.SetHeight(child_node, val) },
0, end_height, 0.2,
function() { treeview.UpdateScrollbar(); });
// Fade the children in
Anim.Animate(function(val) { DOM.Node.SetOpacity(child_node, val) }, 0, 1, 0.2);
}
}
TreeviewItem.prototype.Close = function()
{
if (this.AnimHandle == null || this.AnimHandle.Complete)
{
// Swap to the close state
this.IsOpen = false;
if (this.ImageNode != null && this.CloseImage != null)
this.ImageNode.src = this.CloseImage.src;
// Cache for closure binding
var child_node = this.ChildrenNode;
var treeview = this.Treeview;
// Mark the height of the item for reload later
this.StartHeight = child_node.offsetHeight;
// Shrink the height of the children and hide them upon completion
this.AnimHandle = Anim.Animate(
function (val) { DOM.Node.SetHeight(child_node, val) },
this.ChildrenNode.offsetHeight, 0, 0.2,
function() { child_node.style.display = "none"; treeview.UpdateScrollbar(); });
// Fade the children out
Anim.Animate(function(val) { DOM.Node.SetOpacity(child_node, val) }, 1, 0, 0.2);
}
}
TreeviewItem.prototype.Toggle = function()
{
if (this.IsOpen)
this.Close();
else
this.Open();
}
return TreeviewItem;
})();

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namespace("WM");
WM.Window = (function()
{
var template_html = multiline(function(){/* \
<div class='Window'>
<div class='WindowTitleBar'>
<div class='WindowTitleBarText notextsel' style='float:left'>Window Title Bar</div>
<div class='WindowTitleBarClose notextsel' style='float:right'>&#10005;</div>
</div>
<div class='WindowBody'>
</div>
<div class='WindowResizeHandle notextsel'>&#8944;</div>
</div>
*/});
function Window(manager, title, x, y, width, height, parent_node)
{
this.Manager = manager;
this.ParentNode = parent_node || document.body;
this.OnMove = null;
this.OnResize = null;
this.Visible = false;
this.AnimatedShow = false;
// Clone the window template and locate key nodes within it
this.Node = DOM.Node.CreateHTML(template_html);
this.TitleBarNode = DOM.Node.FindWithClass(this.Node, "WindowTitleBar");
this.TitleBarTextNode = DOM.Node.FindWithClass(this.Node, "WindowTitleBarText");
this.TitleBarCloseNode = DOM.Node.FindWithClass(this.Node, "WindowTitleBarClose");
this.ResizeHandleNode = DOM.Node.FindWithClass(this.Node, "WindowResizeHandle");
this.BodyNode = DOM.Node.FindWithClass(this.Node, "WindowBody");
// Setup the position and dimensions of the window
this.SetPosition(x, y);
this.SetSize(width, height);
// Set the title text
this.TitleBarTextNode.innerHTML = title;
// Hook up event handlers
DOM.Event.AddHandler(this.Node, "mousedown", Bind(this, "SetTop"));
DOM.Event.AddHandler(this.TitleBarNode, "mousedown", Bind(this, "BeginMove"));
DOM.Event.AddHandler(this.ResizeHandleNode, "mousedown", Bind(this, "BeginResize"));
DOM.Event.AddHandler(this.TitleBarCloseNode, "mouseup", Bind(this, "Hide"));
// Create delegates for removable handlers
this.MoveDelegate = Bind(this, "Move");
this.EndMoveDelegate = Bind(this, "EndMove")
this.ResizeDelegate = Bind(this, "Resize");
this.EndResizeDelegate = Bind(this, "EndResize");
}
Window.prototype.SetOnMove = function(on_move)
{
this.OnMove = on_move;
}
Window.prototype.SetOnResize = function(on_resize)
{
this.OnResize = on_resize;
}
Window.prototype.Show = function()
{
if (this.Node.parentNode != this.ParentNode)
{
this.ShowNoAnim();
Anim.Animate(Bind(this, "OpenAnimation"), 0, 1, 1);
}
}
Window.prototype.ShowNoAnim = function()
{
// Add to the document
this.ParentNode.appendChild(this.Node);
this.AnimatedShow = false;
this.Visible = true;
}
Window.prototype.Hide = function(evt)
{
if (this.Node.parentNode == this.ParentNode && evt.button == 0)
{
if (this.AnimatedShow)
{
// Trigger animation that ends with removing the window from the document
Anim.Animate(
Bind(this, "CloseAnimation"),
0, 1, 0.25,
Bind(this, "HideNoAnim"));
}
else
{
this.HideNoAnim();
}
}
}
Window.prototype.HideNoAnim = function()
{
if (this.Node.parentNode == this.ParentNode)
{
// Remove node
this.ParentNode.removeChild(this.Node);
this.Visible = false;
}
}
Window.prototype.Close = function()
{
this.HideNoAnim();
this.Manager.RemoveWindow(this);
}
Window.prototype.SetTop = function()
{
this.Manager.SetTopWindow(this);
}
Window.prototype.SetTitle = function(title)
{
this.TitleBarTextNode.innerHTML = title;
}
// TODO: Update this
Window.prototype.AddControl = function(control)
{
// Get all arguments to this function and replace the first with this window node
var args = [].slice.call(arguments);
args[0] = this.BodyNode;
// Create the control and call its Init method with the modified arguments
var instance = new control();
instance.Init.apply(instance, args);
return instance;
}
Window.prototype.AddControlNew = function(control)
{
control.ParentNode = this.BodyNode;
this.BodyNode.appendChild(control.Node);
return control;
}
Window.prototype.RemoveControl = function(control)
{
if (control.ParentNode == this.BodyNode)
{
control.ParentNode.removeChild(control.Node);
}
}
Window.prototype.Scale = function(t)
{
// Calculate window bounds centre/extents
var ext_x = this.Size[0] / 2;
var ext_y = this.Size[1] / 2;
var mid_x = this.Position[0] + ext_x;
var mid_y = this.Position[1] + ext_y;
// Scale from the mid-point
DOM.Node.SetPosition(this.Node, [ mid_x - ext_x * t, mid_y - ext_y * t ]);
DOM.Node.SetSize(this.Node, [ this.Size[0] * t, this.Size[1] * t ]);
}
Window.prototype.OpenAnimation = function(val)
{
// Power ease in
var t = 1 - Math.pow(1 - val, 8);
this.Scale(t);
DOM.Node.SetOpacity(this.Node, 1 - Math.pow(1 - val, 8));
this.AnimatedShow = true;
}
Window.prototype.CloseAnimation = function(val)
{
// Power ease out
var t = 1 - Math.pow(val, 4);
this.Scale(t);
DOM.Node.SetOpacity(this.Node, t);
}
Window.prototype.NotifyChange = function()
{
if (this.OnMove)
{
var pos = DOM.Node.GetPosition(this.Node);
this.OnMove(this, pos);
}
}
Window.prototype.BeginMove = function(evt)
{
// Calculate offset of the window from the mouse down position
var mouse_pos = DOM.Event.GetMousePosition(evt);
this.Offset = [ mouse_pos[0] - this.Position[0], mouse_pos[1] - this.Position[1] ];
// Dynamically add handlers for movement and release
DOM.Event.AddHandler(document, "mousemove", this.MoveDelegate);
DOM.Event.AddHandler(document, "mouseup", this.EndMoveDelegate);
DOM.Event.StopDefaultAction(evt);
}
Window.prototype.Move = function(evt)
{
// Use the offset at the beginning of movement to drag the window around
var mouse_pos = DOM.Event.GetMousePosition(evt);
var offset = this.Offset;
var pos = [ mouse_pos[0] - offset[0], mouse_pos[1] - offset[1] ];
this.SetPosition(pos[0], pos[1]);
if (this.OnMove)
this.OnMove(this, pos);
DOM.Event.StopDefaultAction(evt);
}
Window.prototype.EndMove = function(evt)
{
// Remove handlers added during mouse down
DOM.Event.RemoveHandler(document, "mousemove", this.MoveDelegate);
DOM.Event.RemoveHandler(document, "mouseup", this.EndMoveDelegate);
DOM.Event.StopDefaultAction(evt);
}
Window.prototype.BeginResize = function(evt)
{
// Calculate offset of the window from the mouse down position
var mouse_pos = DOM.Event.GetMousePosition(evt);
this.MousePosBeforeResize = [ mouse_pos[0], mouse_pos[1] ];
this.SizeBeforeResize = this.Size;
// Dynamically add handlers for movement and release
DOM.Event.AddHandler(document, "mousemove", this.ResizeDelegate);
DOM.Event.AddHandler(document, "mouseup", this.EndResizeDelegate);
DOM.Event.StopDefaultAction(evt);
}
Window.prototype.Resize = function(evt)
{
// Use the offset at the beginning of movement to drag the window around
var mouse_pos = DOM.Event.GetMousePosition(evt);
var offset = [ mouse_pos[0] - this.MousePosBeforeResize[0], mouse_pos[1] - this.MousePosBeforeResize[1] ];
this.SetSize(this.SizeBeforeResize[0] + offset[0], this.SizeBeforeResize[1] + offset[1]);
if (this.OnResize)
this.OnResize(this, this.Size);
DOM.Event.StopDefaultAction(evt);
}
Window.prototype.EndResize = function(evt)
{
// Remove handlers added during mouse down
DOM.Event.RemoveHandler(document, "mousemove", this.ResizeDelegate);
DOM.Event.RemoveHandler(document, "mouseup", this.EndResizeDelegate);
DOM.Event.StopDefaultAction(evt);
}
Window.prototype.SetPosition = function(x, y)
{
this.Position = [ x, y ];
DOM.Node.SetPosition(this.Node, this.Position);
}
Window.prototype.SetSize = function(w, h)
{
w = Math.max(80, w);
h = Math.max(15, h);
this.Size = [ w, h ];
DOM.Node.SetSize(this.Node, this.Size);
}
Window.prototype.GetZIndex = function()
{
return parseInt(this.Node.style.zIndex);
}
return Window;
})();

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@ -0,0 +1,65 @@
namespace("WM");
WM.WindowManager = (function()
{
function WindowManager()
{
// An empty list of windows under window manager control
this.Windows = [ ];
}
WindowManager.prototype.AddWindow = function(title, x, y, width, height, parent_node)
{
// Create the window and add it to the list of windows
var wnd = new WM.Window(this, title, x, y, width, height, parent_node);
this.Windows.push(wnd);
// Always bring to the top on creation
wnd.SetTop();
return wnd;
}
WindowManager.prototype.RemoveWindow = function(window)
{
// Remove from managed window list
var index = this.Windows.indexOf(window);
if (index != -1)
{
this.Windows.splice(index, 1);
}
}
WindowManager.prototype.SetTopWindow = function(top_wnd)
{
// Bring the window to the top of the window list
var top_wnd_index = this.Windows.indexOf(top_wnd);
if (top_wnd_index != -1)
this.Windows.splice(top_wnd_index, 1);
this.Windows.push(top_wnd);
// Set a CSS z-index for each visible window from the bottom up
for (var i in this.Windows)
{
var wnd = this.Windows[i];
if (!wnd.Visible)
continue;
// Ensure there's space between each window for the elements inside to be sorted
var z = (parseInt(i) + 1) * 10;
wnd.Node.style.zIndex = z;
// Notify window that its z-order has changed
wnd.NotifyChange();
}
}
return WindowManager;
})();

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.notextsel
{
/* Disable text selection so that it doesn't interfere with button-clicking */
user-select: none;
-moz-user-select: none; /* Firefox */
-ms-user-select: none; /* Internet Explorer */
-khtml-user-select: none; /* KHTML browsers (e.g. Konqueror) */
-webkit-user-select: none; /* Chrome, Safari, and Opera */
-webkit-touch-callout: none; /* Disable Android and iOS callouts*/
/* Stops the text cursor over the label */
cursor:default;
}
/* ------------------------------------------------------------------------------------------------------------------ */
/* Window Styles */
/* ------------------------------------------------------------------------------------------------------------------ */
body
{
/* Clip contents to browser window without adding scrollbars */
overflow: hidden;
}
.Window
{
position:absolute;
/* Clip all contents to the window border */
overflow: hidden;
background: #555;
/*padding: 0px !important;*/
border-radius: 3px;
-moz-border-radius: 5px;
-webkit-box-shadow: 1px 1px 1px #222, 1px 1px 1px #777 inset;
box-shadow: 1px 1px 1px #222, 1px 1px 1px #777 inset;
}
/*:root
{
--SideBarSize: 5px;
}
.WindowBodyDebug
{
color: #BBB;
font: 9px Verdana;
white-space: nowrap;
}
.WindowSizeLeft
{
position: absolute;
left: 0px;
top: 0px;
width: var(--SideBarSize);
height: 100%;
}
.WindowSizeRight
{
position: absolute;
left: calc(100% - var(--SideBarSize));
top:0px;
width: var(--SideBarSize);
height:100%;
}
.WindowSizeTop
{
position: absolute;
left: 0px;
top: 0px;
width: 100%;
height: var(--SideBarSize);
}
.WindowSizeBottom
{
position: absolute;
left: 0px;
top: calc(100% - var(--SideBarSize));
width: 100%;
height: var(--SideBarSize);
}*/
.Window_Transparent
{
/* Set transparency changes to fade in/out */
opacity: 0.5;
transition: opacity 0.5s ease-out;
-moz-transition: opacity 0.5s ease-out;
-webkit-transition: opacity 0.5s ease-out;
}
.Window_Transparent:hover
{
opacity: 1;
}
.WindowTitleBar
{
height: 17px;
cursor: move;
/*overflow: hidden;*/
border-bottom: 1px solid #303030;
border-radius: 5px;
}
.WindowTitleBarText
{
color: #BBB;
font: 9px Verdana;
/*white-space: nowrap;*/
padding: 3px;
cursor: move;
}
.WindowTitleBarClose
{
color: #999999;
font: 9px Verdana;
padding: 3px;
cursor: default;
}
.WindowTitleBarClose:hover {
color: #bbb;
}
.WindowResizeHandle
{
color: #999999;
font: 17px Verdana;
padding: 3px;
cursor: se-resize;
position: absolute;
bottom: -7px;
right: -3px;
}
.WindowBody {
position: absolute;
/* overflow: hidden; */
display: block;
padding: 10px;
border-top: 1px solid #606060;
top: 18px;
left: 0;
right: 0;
bottom: 0;
height: auto;
}
/* ------------------------------------------------------------------------------------------------------------------ */
/* Container Styles */
/* ------------------------------------------------------------------------------------------------------------------ */
.Container
{
/* Position relative to the parent window */
position: absolute;
/* Clip contents */
/*overflow: hidden;*/
background:#2C2C2C;
border: 1px black solid;
/* Two inset box shadows to simulate depressing */
-webkit-box-shadow: -1px -1px 1px #222 inset, 1px 1px 1px #222 inset;
box-shadow: -1px -1px 1px #222 inset, 1px 1px 1px #222 inset;
}
/*.Panel
{*/
/* Position relative to the parent window */
/*position: absolute;*/
/* Clip contents */
/*overflow: hidden;
background:#2C2C2C;
border: 1px black solid;*/
/* Two inset box shadows to simulate depressing */
/*-webkit-box-shadow: -1px -1px 1px #222 inset, 1px 1px 1px #222 inset;
box-shadow: -1px -1px 1px #222 inset, 1px 1px 1px #222 inset;*/
/*}*/
/* ------------------------------------------------------------------------------------------------------------------ */
/* Ruler Styles */
/* ------------------------------------------------------------------------------------------------------------------ */
/*.Ruler
{
position: absolute;
border: dashed 1px;
opacity: 0.35;
}*/
/* ------------------------------------------------------------------------------------------------------------------ */
/* Treeview Styles */
/* ------------------------------------------------------------------------------------------------------------------ */
.Treeview
{
position: absolute;
background:#2C2C2C;
border: 1px solid black;
overflow:hidden;
/* Two inset box shadows to simulate depressing */
-webkit-box-shadow: -1px -1px 1px #222 inset, 1px 1px 1px #222 inset;
box-shadow: -1px -1px 1px #222 inset, 1px 1px 1px #222 inset;
}
.TreeviewItem
{
margin:1px;
padding:2px;
border:solid 1px #2C2C2C;
background-color:#2C2C2C;
}
.TreeviewItemImage
{
float: left;
}
.TreeviewItemText
{
float: left;
margin-left:4px;
}
.TreeviewItemChildren
{
overflow: hidden;
}
.TreeviewItemSelected
{
background-color:#444;
border-color:#FFF;
-webkit-transition: background-color 0.2s ease-in-out;
-moz-transition: background-color 0.2s ease-in-out;
-webkit-transition: border-color 0.2s ease-in-out;
-moz-transition: border-color 0.2s ease-in-out;
}
/* Used to populate treeviews that want highlight on hover behaviour */
.TreeviewItemHover
{
}
.TreeviewItemHover:hover
{
background-color:#111;
border-color:#444;
-webkit-transition: background-color 0.2s ease-in-out;
-moz-transition: background-color 0.2s ease-in-out;
-webkit-transition: border-color 0.2s ease-in-out;
-moz-transition: border-color 0.2s ease-in-out;
}
.TreeviewScrollbarInset
{
float: right;
position:relative;
height: 100%;
/* CRAZINESS PART A: Trying to get the inset and scrollbar to have 100% height match its container */
margin: -8px -8px 0 0;
padding: 0 1px 14px 1px;
width:20px;
background:#2C2C2C;
border: 1px solid black;
/* Two inset box shadows to simulate depressing */
-webkit-box-shadow: -1px -1px 1px #222 inset, 1px 1px 1px #222 inset;
box-shadow: -1px -1px 1px #222 inset, 1px 1px 1px #222 inset;
}
.TreeviewScrollbar
{
position:relative;
background:#2C2C2C;
border: 1px solid black;
/* CRAZINESS PART B: Trying to get the inset and scrollbar to have 100% height match its container */
padding: 0 0 10px 0;
margin: 1px 0 0 0;
width: 18px;
height: 100%;
border-radius:6px;
border-color:#000;
border-width:1px;
border-style:solid;
/* The gradient for the button background */
background-color:#666;
background: -webkit-gradient(linear, left top, left bottom, from(#666), to(#383838));
background: -moz-linear-gradient(top, #666, #383838);
filter: progid:DXImageTransform.Microsoft.gradient(startColorstr='#666666', endColorstr='#383838');
/* A box shadow and inset box highlight */
-webkit-box-shadow: 1px 1px 1px #222, 1px 1px 1px #777 inset;
box-shadow: 1px 1px 1px #222, 1px 1px 1px #777 inset;
}
.TreeviewScrollbarHeld
{
/* Reset the gradient to a full-colour background */
background:#383838;
/* Two inset box shadows to simulate depressing */
-webkit-box-shadow: -1px -1px 1px #222 inset, 1px 1px 1px #222 inset;
box-shadow: -1px -1px 1px #222 inset, 1px 1px 1px #222 inset;
}
/* ------------------------------------------------------------------------------------------------------------------ */
/* Edit Box Styles */
/* ------------------------------------------------------------------------------------------------------------------ */
.EditBoxContainer
{
position: absolute;
padding:2px 10px 2px 10px;
}
.EditBoxLabel
{
float:left;
padding: 3px 4px 4px 4px;
font: 9px Verdana;
}
.EditBox
{
float:left;
background:#666;
border: 1px solid;
border-radius: 6px;
padding: 3px 4px 3px 4px;
height: 20px;
box-shadow: 1px 1px 1px #222 inset;
transition: all 0.3s ease-in-out;
}
.EditBox:focus
{
background:#FFF;
outline:0;
}
/* ------------------------------------------------------------------------------------------------------------------ */
/* Label Styles */
/* ------------------------------------------------------------------------------------------------------------------ */
.Label
{
/* Position relative to the parent window */
position:absolute;
color: #BBB;
font: 9px Verdana;
}
/* ------------------------------------------------------------------------------------------------------------------ */
/* Combo Box Styles */
/* ------------------------------------------------------------------------------------------------------------------ */
.ComboBox
{
position:absolute;
/* TEMP! */
width:90px;
/* Height is fixed to match the font */
height:14px;
/* Align the text within the combo box */
padding: 1px 0 0 5px;
/* Solid, rounded border */
border: 1px solid #111;
border-radius: 5px;
/* http://www.colorzilla.com/gradient-editor/#e3e3e3+0,c6c6c6+22,b7b7b7+33,afafaf+50,a7a7a7+67,797979+82,414141+100;Custom */
background: #e3e3e3;
background: -moz-linear-gradient(top, #e3e3e3 0%, #c6c6c6 22%, #b7b7b7 33%, #afafaf 50%, #a7a7a7 67%, #797979 82%, #414141 100%);
background: -webkit-gradient(linear, left top, left bottom, color-stop(0%,#e3e3e3), color-stop(22%,#c6c6c6), color-stop(33%,#b7b7b7), color-stop(50%,#afafaf), color-stop(67%,#a7a7a7), color-stop(82%,#797979), color-stop(100%,#414141));
background: -webkit-linear-gradient(top, #e3e3e3 0%,#c6c6c6 22%,#b7b7b7 33%,#afafaf 50%,#a7a7a7 67%,#797979 82%,#414141 100%);
background: -o-linear-gradient(top, #e3e3e3 0%,#c6c6c6 22%,#b7b7b7 33%,#afafaf 50%,#a7a7a7 67%,#797979 82%,#414141 100%);
background: -ms-linear-gradient(top, #e3e3e3 0%,#c6c6c6 22%,#b7b7b7 33%,#afafaf 50%,#a7a7a7 67%,#797979 82%,#414141 100%);
background: linear-gradient(top, #e3e3e3 0%,#c6c6c6 22%,#b7b7b7 33%,#afafaf 50%,#a7a7a7 67%,#797979 82%,#414141 100%);
filter: progid:DXImageTransform.Microsoft.gradient( startColorstr='#e3e3e3', endColorstr='#414141',GradientType=0 );
}
.ComboBoxPressed
{
/* The reverse of the default background, simulating depression */
background: #414141;
background: -moz-linear-gradient(top, #414141 0%, #797979 18%, #a7a7a7 33%, #afafaf 50%, #b7b7b7 67%, #c6c6c6 78%, #e3e3e3 100%);
background: -webkit-gradient(linear, left top, left bottom, color-stop(0%,#414141), color-stop(18%,#797979), color-stop(33%,#a7a7a7), color-stop(50%,#afafaf), color-stop(67%,#b7b7b7), color-stop(78%,#c6c6c6), color-stop(100%,#e3e3e3));
background: -webkit-linear-gradient(top, #414141 0%,#797979 18%,#a7a7a7 33%,#afafaf 50%,#b7b7b7 67%,#c6c6c6 78%,#e3e3e3 100%);
background: -o-linear-gradient(top, #414141 0%,#797979 18%,#a7a7a7 33%,#afafaf 50%,#b7b7b7 67%,#c6c6c6 78%,#e3e3e3 100%);
background: -ms-linear-gradient(top, #414141 0%,#797979 18%,#a7a7a7 33%,#afafaf 50%,#b7b7b7 67%,#c6c6c6 78%,#e3e3e3 100%);
background: linear-gradient(top, #414141 0%,#797979 18%,#a7a7a7 33%,#afafaf 50%,#b7b7b7 67%,#c6c6c6 78%,#e3e3e3 100%);
filter: progid:DXImageTransform.Microsoft.gradient( startColorstr='#414141', endColorstr='#e3e3e3',GradientType=0 );
}
.ComboBoxText
{
/* Text info */
color: #000;
font: 9px Verdana;
float:left;
}
.ComboBoxIcon
{
/* Push the image to the far right */
float:right;
/* Align the image with the combo box */
padding: 2px 5px 0 0;
}
.ComboBoxPopup
{
position: fixed;
background: #CCC;
border-radius: 5px;
padding: 1px 0 1px 0;
}
.ComboBoxPopupItem
{
/* Text info */
color: #000;
font: 9px Verdana;
padding: 1px 1px 1px 5px;
border-bottom: 1px solid #AAA;
border-top: 1px solid #FFF;
}
.ComboBoxPopupItemText
{
float:left;
}
.ComboBoxPopupItemIcon
{
/* Push the image to the far right */
float:right;
/* Align the image with the combo box */
padding: 2px 5px 0 0;
}
.ComboBoxPopupItem:first-child
{
border-top: 0px;
}
.ComboBoxPopupItem:last-child
{
border-bottom: 0px;
}
.ComboBoxPopupItem:hover
{
color:#FFF;
background: #2036E1;
}
/* ------------------------------------------------------------------------------------------------------------------ */
/* Grid Styles */
/* ------------------------------------------------------------------------------------------------------------------ */
.Grid {
overflow: auto;
background: #333;
height: 100%;
border-radius: 2px;
}
.GridBody
{
overflow-x: auto;
overflow-y: auto;
height: inherit;
}
.GridRow
{
display: inline-block;
white-space: nowrap;
background:#303030;
color: #BBB;
font: 9px Verdana;
padding: 2px;
}
.GridRow.GridGroup
{
padding: 0px;
}
.GridRow:nth-child(odd)
{
background:#333;
}
.GridRowCell
{
display: inline-block;
}
.GridRowCell.GridGroup
{
color: #BBB;
/* Override default from name */
width: 100%;
padding: 1px 1px 1px 2px;
border: 1px solid;
border-radius: 2px;
border-top-color:#555;
border-left-color:#555;
border-bottom-color:#111;
border-right-color:#111;
background: #222;
}
.GridRowBody
{
/* Clip all contents for show/hide group*/
overflow: hidden;
/* Crazy CSS rules: controls for properties don't clip if this isn't set on this parent */
position: relative;
}
/* ------------------------------------------------------------------------------------------------------------------ */
/* Button Styles */
/* ------------------------------------------------------------------------------------------------------------------ */
.Button
{
/* Position relative to the parent window */
position:absolute;
border-radius:4px;
/* Padding at the top includes 2px for the text drop-shadow */
padding: 2px 5px 3px 5px;
color: #BBB;
font: 9px Verdana;
text-shadow: 1px 1px 1px black;
text-align: center;
background-color:#555;
/* A box shadow and inset box highlight */
-webkit-box-shadow: 1px 1px 1px #222, 1px 1px 1px #777 inset;
box-shadow: 1px 1px 1px #222, 1px 1px 1px #777 inset;
}
.Button:hover {
background-color: #616161;
}
.Button.ButtonHeld
{
/* Reset the gradient to a full-colour background */
background:#383838;
/* Two inset box shadows to simulate depressing */
-webkit-box-shadow: -1px -1px 1px #222 inset, 1px 1px 1px #222 inset;
box-shadow: -1px -1px 1px #222 inset, 1px 1px 1px #222 inset;
}