Add enviromental samples per pixel
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4 changed files with 93 additions and 20 deletions
36
camera.hpp
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36
camera.hpp
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@ -0,0 +1,36 @@
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#ifndef CAMERA_H
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#define CAMERA_H
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#include "rtweekend.hpp"
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struct camera {
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/* Attributes */
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point3 origin;
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point3 lower_left_corner;
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vec3 horizontal;
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vec3 vertical;
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/* Constructors */
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camera()
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{
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double aspect_ratio = 16.0 / 9;
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double viewport_height = 2.0;
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double viewport_width = aspect_ratio * viewport_height;
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double focal_length = 1.0;
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origin = vec3(0,0,0);
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horizontal = vec3(viewport_width, 0, 0);
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vertical = vec3(0, viewport_height, 0);
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lower_left_corner = origin - horizontal/2 - vertical/2 - vec3(0, 0, focal_length);
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}
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/* Methods */
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ray get_ray(double u, double v) const
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{
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return ray(origin, lower_left_corner + u*horizontal + v*vertical - origin);
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};
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};
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#endif
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23
color.hpp
23
color.hpp
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@ -1,18 +1,27 @@
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#ifndef COLOR_H
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#define COLOR_H
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#include "vec3.hpp"
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#include <stdio.h>
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#include <stdint.h>
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#include "rtweekend.hpp"
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/* Writes color components as a space-delimited string of numbers in the range [0,255] */
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void write_color(FILE *fp, color c)
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void write_color(FILE *fp, color c, uint32_t samples_per_pixel)
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{
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fprintf(fp, "%d %d %d\n",
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(uint8_t) (255 * c.x),
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(uint8_t) (255 * c.y),
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(uint8_t) (255 * c.z));
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double scale = 1.0 / samples_per_pixel;
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// Divide the color by the number of samples
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double r = c.x * scale;
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double g = c.y * scale;
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double b = c.z * scale;
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/* Write output */
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fprintf(fp,
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"%d %d %d\n",
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(uint8_t) (255 * clamp(r, 0, 1)),
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(uint8_t) (255 * clamp(g, 0, 1)),
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(uint8_t) (255 * clamp(b, 0, 1)));
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}
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#endif
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36
main.cpp
36
main.cpp
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@ -6,6 +6,7 @@
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#include "color.hpp"
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#include "hittable_list.hpp"
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#include "sphere.hpp"
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#include "camera.hpp"
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color ray_color(const ray& r, const hittable& world);
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double hit_sphere(const point3& center, double radius, const ray& r);
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@ -38,10 +39,21 @@ double hit_sphere(const point3& center, double radius, const ray& r)
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int main()
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{
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// Image
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double aspect_ratio = 16.0 / 9;
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const int32_t image_width = 400;
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const int32_t image_height = (int32_t) (image_width / aspect_ratio);
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int32_t samples_per_pixel = 100;
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if (getenv("SPP"))
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{
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samples_per_pixel = strtol(getenv("SPP"), NULL, 10);
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}
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// World
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hittable_list world;
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@ -49,14 +61,7 @@ int main()
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world.add(std::make_shared<sphere>(point3(0,-100.5,-1), 100));
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// Camera
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double viewport_height = 2.0;
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double viewport_width = aspect_ratio * viewport_height;
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double focal_length = 1.0;
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point3 origin = point3(0,0,0);
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vec3 horizontal = vec3(viewport_width, 0, 0);
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vec3 vertical = vec3(0, viewport_height, 0);
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vec3 lower_left_corner = origin - horizontal/2 - vertical/2 - vec3(0, 0, focal_length);
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camera cam;
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// Render
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printf("P3\n%d %d\n255\n", image_width, image_height);
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@ -67,12 +72,17 @@ int main()
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fflush(stderr);
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for (int32_t i = 0; i < image_width; ++i)
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{
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double u = (double)i / (image_width-1);
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double v = (double)j / (image_height-1);
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ray r = ray(origin, lower_left_corner + u*horizontal + v*vertical - origin);
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color pixel_color = ray_color(r, world);
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color pixel_color = color(0,0,0);
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write_color(stdout, pixel_color);
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for (int32_t s = 0; s < samples_per_pixel; ++s)
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{
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double u = ((i + random_double()) / (image_width-1));
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double v = ((j + random_double()) / (image_height-1));
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ray r = cam.get_ray(u,v);
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pixel_color += ray_color(r, world);
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}
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write_color(stdout, pixel_color, samples_per_pixel);
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}
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}
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fprintf(stderr, "\nDone\n");
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@ -10,6 +10,24 @@ double degrees_to_radians(double d)
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return d * M_PI / 180;
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}
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/* Returns a double in the range [0,1) */
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inline double random_double()
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{
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return rand() / RAND_MAX + 1.0;
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}
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/* Returns a double in the range [min,max) */
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inline double random_double(double min, double max)
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{
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return min + (max-min) * random_double();
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}
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/* Clamps a value between [min,max] */
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inline double clamp(double v, double min, double max)
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{
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return v < min ? min : v > max ? max : v;
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}
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/* Common internal headers */
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#include "ray.hpp"
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