Compare commits
4 commits
| Author | SHA1 | Date | |
|---|---|---|---|
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52806e4457 | ||
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a45ae025d6 | ||
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742ef283e4 | ||
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321c677da2 |
15 changed files with 5163 additions and 170 deletions
6
.gitignore
vendored
6
.gitignore
vendored
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@ -8,3 +8,9 @@ raytracer
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# Actual output image
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image.ppm
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# Profiler data
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perf.*
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# Core dumps
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core
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10
Makefile
10
Makefile
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@ -1,12 +1,14 @@
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INCLUDE=./include
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LIBS=-pthread -lm
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FLAGS=-Og -g -Wall -Wextra -Wpedantic
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FLAGS=-Ofast -march=native -g -Wall -Wextra -Wpedantic
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raytracer: camera.hpp color.hpp hittable.hpp hittable_list.hpp main.cpp material.hpp ray.hpp rtweekend.hpp sphere.hpp vec3.hpp $(INCLUDE)/Remotery.c $(INCLUDE)/Remotery.h
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@g++ $(FLAGS) -I$(INCLUDE) $(LIBS) main.cpp -o raytracer
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raytracer: camera.hpp color.hpp hittable.hpp hittable_list.hpp main.cpp material.hpp random.h ray.hpp rtweekend.hpp sphere.hpp vec3.hpp $(INCLUDE)/Remotery.c $(INCLUDE)/Remotery.h
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g++ $(FLAGS) -I$(INCLUDE) $(LIBS) main.cpp -o raytracer
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make debug:
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image: raytracer
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@./raytracer > image.ppm
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@./raytracer -o image.ppm
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@if [ $$TERM = "xterm-kitty" ]; then\
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kitty icat image.ppm;\
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fi
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25
camera.hpp
25
camera.hpp
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@ -10,21 +10,21 @@ struct camera {
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vec3 horizontal;
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vec3 vertical;
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vec3 u,v,w;
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double lens_radius;
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float lens_radius;
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/* Constructors */
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camera(point3 lookfrom,
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point3 lookat,
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vec3 vup,
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double vfov,
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double aspect_ratio,
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double aperture,
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double focus_dist)
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float vfov,
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float aspect_ratio,
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float aperture,
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float focus_dist)
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{
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double theta = degrees_to_radians(vfov);
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double h = tan(theta/2);
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double viewport_height = 2.0 * h;
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double viewport_width = aspect_ratio * viewport_height;
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float theta = degrees_to_radians(vfov);
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float h = tan(theta/2);
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float viewport_height = 2.0 * h;
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float viewport_width = aspect_ratio * viewport_height;
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w = normalize(lookfrom - lookat);
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u = normalize(cross(vup,w));
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@ -40,10 +40,9 @@ struct camera {
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/* Methods */
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ray get_ray(double s, double t) const
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{
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rmt_ScopedCPUSample(GetRay, RMTSF_Aggregate);
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vec3 rd = lens_radius * random_in_unit_disk();
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ray get_ray(float s, float t, int32_t thread_id = 0) const
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{
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vec3 rd = lens_radius * random_in_unit_disk(thread_id);
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vec3 offset = u * rd.x + v * rd.y;
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return ray(origin + offset, lower_left_corner + s*horizontal + t*vertical - origin - offset);
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16
color.hpp
16
color.hpp
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@ -9,12 +9,12 @@
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/* Writes color components as a space-delimited string of numbers in the range [0,255] */
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void write_color(FILE *fp, color c, uint32_t samples_per_pixel)
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{
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double scale = 1.0 / samples_per_pixel;
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float scale = 1.0 / samples_per_pixel;
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// Divide the color by the number of samples
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double r = sqrt(c.x * scale);
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double g = sqrt(c.y * scale);
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double b = sqrt(c.z * scale);
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float r = sqrt(c.x * scale);
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float g = sqrt(c.y * scale);
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float b = sqrt(c.z * scale);
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/* Write output */
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fprintf(fp,
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@ -24,4 +24,12 @@ void write_color(FILE *fp, color c, uint32_t samples_per_pixel)
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(uint8_t) (255 * clamp(b, 0, 1)));
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}
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void write_image(color *image, uint64_t n, FILE *fp, uint32_t samples_per_pixel)
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{
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for (int64_t i = n-1; i >= 0; --i)
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{
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write_color(fp, image[i], samples_per_pixel);
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}
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}
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#endif
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@ -6,7 +6,7 @@
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/* Virtual class that represents objects who could collide against a ray */
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struct hittable {
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virtual bool hit(const ray& r, double t_min, double t_max, hit_record& rec) const = 0;
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virtual bool hit(const ray& r, float t_min, float t_max, hit_record& rec) const = 0;
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};
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#endif
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@ -2,6 +2,7 @@
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#define HITTABLE_LIST_H
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#include "hittable.hpp"
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#include "sphere.hpp"
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#include <memory>
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#include <vector>
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@ -9,30 +10,34 @@
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using std::shared_ptr;
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using std::make_shared;
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struct hittable_list : hittable {
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template <typename T = sphere>
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struct hittable_list {
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/* Attributes */
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std::vector<shared_ptr<hittable>> objects;
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std::vector<T> objects;
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/* Constructors */
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hittable_list () {}
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hittable_list(shared_ptr<hittable> h) { add(h); }
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hittable_list(T object) { add(object); }
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/* Methods */
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void clear() { objects.clear(); }
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void add (shared_ptr<hittable> h) { objects.push_back(h); }
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void add (T h) { objects.push_back(h); }
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virtual bool hit(const ray& r, double t_min, double t_max, hit_record& rec) const override;
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bool hit(const ray& r, float t_min, float t_max, hit_record& rec);
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};
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bool hittable_list::hit(const ray& r, double t_min, double t_max, hit_record& rec) const
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template <typename T>
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bool hittable_list<T>::hit(const ray& r, float t_min, float t_max, hit_record& rec)
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{
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rmt_ScopedCPUSample(HittableList_Hit, RMTSF_Aggregate);
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hit_record temp_rec;
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bool hit_anything = false;
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double closest_so_far = t_max;
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float closest_so_far = t_max;
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for (const auto& object : objects)
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uint32_t s = objects.size();
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for (uint32_t i = 0; i < s; ++i)
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{
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T *object = &objects[i];
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if (object->hit(r, t_min, closest_so_far, temp_rec))
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{
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hit_anything = true;
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4649
include/indicators.hpp
Normal file
4649
include/indicators.hpp
Normal file
File diff suppressed because it is too large
Load diff
378
main.cpp
378
main.cpp
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@ -1,7 +1,10 @@
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#include <stdio.h>
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#include <stdint.h>
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#include <stdlib.h>
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#include <getopt.h>
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#include <time.h>
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#define RMT_ENABLED 0
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// Lib includes
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#pragma GCC diagnostic push
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@ -11,6 +14,8 @@
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#include <Remotery.c>
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#pragma GCC diagnostic pop
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#include <indicators.hpp>
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// Internal includes
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#include "rtweekend.hpp"
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#include "color.hpp"
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@ -18,23 +23,59 @@
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#include "sphere.hpp"
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#include "camera.hpp"
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#ifdef DEBUG
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#define print_timers() print_timers_()
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#else
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#define print_timers()
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#endif
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// Threading structs
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struct thread_args
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{
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int32_t thread_id;
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int32_t start;
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int32_t end;
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};
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// Function signatures
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color ray_color(const ray& r, const hittable& world, int32_t depth);
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double hit_sphere(const point3& center, double radius, const ray& r);
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hittable_list random_scene();
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float hit_sphere(const point3& center, float radius, const ray& r);
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void *raytrace_lines(void *arg);
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hittable_list<sphere> random_scene();
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hittable_list random_scene() {
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hittable_list world;
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// Global vars
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indicators::DynamicProgress<indicators::BlockProgressBar> progress_bars;
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const char *default_file = "image.ppm";
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FILE *output_file_handle;
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// Image
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float aspect_ratio;
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int32_t image_width;
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int32_t image_height;
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int32_t samples_per_pixel;
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int32_t max_depth;
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color *image;
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uint64_t bytes_per_line;
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uint64_t bytes_per_pixel;
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// World
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hittable_list<sphere> world;
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camera *global_camera;
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hittable_list<sphere> random_scene() {
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hittable_list<sphere> world;
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auto ground_material = make_shared<lambertian>(color(0.5, 0.5, 0.5));
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world.add(make_shared<sphere>(point3(0,-1000,0), 1000, ground_material));
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world.add(sphere(point3(0,-1000,0), 1000, ground_material));
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for (int32_t a = -11; a < 11; a++)
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{
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for (int32_t b = -11; b < 11; b++)
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{
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double choose_mat = random_double();
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point3 center(a + 0.9*random_double(), 0.2, b + 0.9*random_double());
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float choose_mat = random_float();
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point3 center(a + 0.9*random_float(), 0.2, b + 0.9*random_float());
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if ((center - point3(4, 0.2, 0)).length() > 0.9)
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{
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@ -44,39 +85,40 @@ hittable_list random_scene() {
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// diffuse
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color albedo = color::random() * color::random();
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sphere_material = make_shared<lambertian>(albedo);
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world.add(make_shared<sphere>(center, 0.2, sphere_material));
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world.add(sphere(center, 0.2, sphere_material));
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}
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else if (choose_mat < 0.95)
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{
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// metal
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color albedo = color::random(0.5, 1);
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double fuzz = random_double(0, 0.5);
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float fuzz = random_float(0, 0.5);
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sphere_material = make_shared<metal>(albedo, fuzz);
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world.add(make_shared<sphere>(center, 0.2, sphere_material));
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world.add(sphere(center, 0.2, sphere_material));
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}
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else
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{
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// glass
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sphere_material = make_shared<dielectric>(1.5);
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world.add(make_shared<sphere>(center, 0.2, sphere_material));
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world.add(sphere(center, 0.2, sphere_material));
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}
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}
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}
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}
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auto material1 = make_shared<dielectric>(1.5);
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world.add(make_shared<sphere>(point3(0, 1, 0), 1.0, material1));
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world.add(sphere(point3(0, 1, 0), 1.0, material1));
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auto material2 = make_shared<lambertian>(color(0.4, 0.2, 0.1));
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world.add(make_shared<sphere>(point3(-4, 1, 0), 1.0, material2));
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world.add(sphere(point3(-4, 1, 0), 1.0, material2));
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auto material3 = make_shared<metal>(color(0.7, 0.6, 0.5), 0.0);
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world.add(make_shared<sphere>(point3(4, 1, 0), 1.0, material3));
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world.add(sphere(point3(4, 1, 0), 1.0, material3));
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return world;
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}
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color ray_color(const ray& r, const hittable& world, int32_t depth)
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template<typename T>
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color ray_color(const ray& r, hittable_list<T>& world, int32_t depth, int32_t thread_id)
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{
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rmt_ScopedCPUSample(Scatter, RMTSF_Aggregate | RMTSF_Recursive);
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if (depth <= 0)
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@ -90,11 +132,11 @@ color ray_color(const ray& r, const hittable& world, int32_t depth)
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ray scattered;
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color attenuation;
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rmt_BeginCPUSample(Scatter, RMTSF_Aggregate);
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bool visible = rec.mat_ptr->scatter(r, rec, attenuation, scattered);
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bool visible = rec.mat_ptr->scatter(r, rec, attenuation, scattered, thread_id);
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rmt_EndCPUSample();
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if (visible)
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{
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return attenuation * ray_color(scattered, world, depth-1);
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return attenuation * ray_color(scattered, world, depth-1, thread_id);
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}
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else
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{
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@ -102,85 +144,305 @@ color ray_color(const ray& r, const hittable& world, int32_t depth)
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}
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}
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vec3 unit_direction = normalize(r.direction);
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double t = 0.5 * (unit_direction.y + 1.0);
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float t = 0.5 * (unit_direction.y + 1.0);
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return (1-t) * color(1,1,1) + t*color(0.5,0.7,1.0);
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}
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double hit_sphere(const point3& center, double radius, const ray& r)
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float hit_sphere(const point3& center, float radius, const ray& r)
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{
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vec3 oc = r.origin - center;
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double a = r.direction.length_squared();
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double half_b = dot(oc, r.direction);
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double c = oc.length_squared() - radius*radius;
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double discriminant = half_b*half_b - a*c;
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float a = r.direction.length_squared();
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float half_b = dot(oc, r.direction);
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float c = oc.length_squared() - radius*radius;
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float discriminant = half_b*half_b - a*c;
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if (discriminant < 0)
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return -1;
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else
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return (-half_b - sqrt(discriminant)) / a;
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}
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int32_t main()
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{
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int32_t main(int argc, char *argv[])
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{
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/* Argument parsing */
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int32_t c;
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bool using_default_output = true;
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while (1)
|
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{
|
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static struct option long_options[] =
|
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{
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{"output", required_argument, 0, 'o'},
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{0, 0, 0, 0}
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};
|
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/* getopt_long stores the option index here. */
|
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int option_index = 0;
|
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|
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c = getopt_long (argc, argv, "o:",
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long_options, &option_index);
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|
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/* Detect the end of the options. */
|
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if (c == -1)
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break;
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|
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switch (c)
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{
|
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case 0:
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/* If this option set a flag, do nothing else now. */
|
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if (long_options[option_index].flag != 0)
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break;
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printf ("option %s", long_options[option_index].name);
|
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if (optarg)
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printf (" with arg %s", optarg);
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printf ("\n");
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break;
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|
||||
case 'o':
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using_default_output = false;
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output_file_handle = fopen(optarg, "w");
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break;
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||||
|
||||
case '?':
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/* getopt_long already printed an error message. */
|
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break;
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||||
|
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default:
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abort();
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}
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}
|
||||
|
||||
if (using_default_output)
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{
|
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output_file_handle = fopen(default_file, "w");
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}
|
||||
|
||||
|
||||
/* Profiling library initialization */
|
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Remotery *rmt;
|
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if (RMT_ERROR_NONE != rmt_CreateGlobalInstance(&rmt))
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{
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fprintf(stderr, "Error starting Remotery\n");
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}
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|
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|
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//indicators::show_console_cursor(false);
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// Get the number of logical CPUs
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int32_t ncores = sysconf(_SC_NPROCESSORS_ONLN);
|
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// Initialize and seed the random number generators
|
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pcg_table = (pcg32_random_t *) malloc(sizeof(pcg32_random_t) * ncores);
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for (int32_t i = 0; i < ncores; ++i)
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{
|
||||
struct timespec ts;
|
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if (timespec_get(&ts, TIME_UTC))
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{
|
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// Use higher quality seed
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uint64_t seed = (uint64_t)(ts.tv_nsec ^ ts.tv_sec);
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pcg_table[i] = { seed, seed };
|
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}
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else
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{
|
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// Error, use default seed
|
||||
pcg_table[i] = default_pcg;
|
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}
|
||||
|
||||
|
||||
|
||||
}
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|
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// Image
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const double aspect_ratio = 3.0 / 2.0;
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const int32_t image_width = 1200;
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const int32_t image_height = (int32_t) (image_width / aspect_ratio);
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int32_t samples_per_pixel = 500;
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const int32_t max_depth = 50;
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aspect_ratio = 3.0 / 2.0;
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image_width = 1200;
|
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image_height = (int32_t) (image_width / aspect_ratio);
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samples_per_pixel = 500;
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max_depth = 50;
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image = (color*) malloc(image_width * image_height * sizeof(color));
|
||||
bytes_per_line = sizeof(color) * image_width;
|
||||
bytes_per_pixel = sizeof(color);
|
||||
|
||||
if (getenv("SPP"))
|
||||
{
|
||||
samples_per_pixel = strtol(getenv("SPP"), NULL, 10);
|
||||
}
|
||||
|
||||
|
||||
|
||||
// World
|
||||
hittable_list world = random_scene();
|
||||
world = random_scene();
|
||||
|
||||
// Camera
|
||||
point3 lookfrom(13,2,3);
|
||||
point3 lookat(0,0,0);
|
||||
vec3 vup(0,1,0);
|
||||
double dist_to_focus = 10.0;
|
||||
double aperture = 0.1;
|
||||
|
||||
camera cam(lookfrom, lookat, vup, 20, aspect_ratio, aperture, dist_to_focus);
|
||||
float dist_to_focus = 10.0;
|
||||
float aperture = 0.1;
|
||||
|
||||
camera cam = camera(lookfrom, lookat, vup, 20, aspect_ratio, aperture, dist_to_focus);
|
||||
global_camera = &cam;
|
||||
|
||||
// Render
|
||||
printf("P3\n%d %d\n255\n", image_width, image_height);
|
||||
fprintf(output_file_handle, "P3\n%d %d\n255\n", image_width, image_height);
|
||||
|
||||
|
||||
std::vector<pthread_t> threads;
|
||||
std::vector<thread_args> args;
|
||||
threads.reserve(ncores);
|
||||
args.reserve(ncores);
|
||||
|
||||
std::vector<indicators::BlockProgressBar*> bar_memory;
|
||||
bar_memory.reserve(ncores);
|
||||
|
||||
for (int32_t i = 0; i < ncores; ++i)
|
||||
{
|
||||
|
||||
bar_memory[i] = new indicators::BlockProgressBar{indicators::option::BarWidth{50},
|
||||
indicators::option::ForegroundColor{indicators::Color::white},
|
||||
indicators::option::ShowElapsedTime{true},
|
||||
indicators::option::ShowRemainingTime{true},
|
||||
indicators::option::PrefixText{"Thread #" + std::to_string(i)}
|
||||
};
|
||||
|
||||
progress_bars.push_back(*bar_memory[i]);
|
||||
|
||||
int32_t start;
|
||||
int32_t end;
|
||||
|
||||
// Divide work among cores
|
||||
start = image_height/ncores * i;
|
||||
end = image_height/ncores * (i+1);
|
||||
|
||||
// Make sure we complete the whole picture even if the work is not perfectly divisible
|
||||
if (i == ncores)
|
||||
end = image_height;
|
||||
|
||||
args[i].start = start;
|
||||
args[i].end = end;
|
||||
args[i].thread_id = i;
|
||||
|
||||
// TODO: Check for errors
|
||||
pthread_create(&threads[i], NULL, raytrace_lines, &args[i]);
|
||||
|
||||
}
|
||||
|
||||
for (int32_t i = 0; i < ncores; ++i)
|
||||
{
|
||||
switch (pthread_join(threads[i], NULL))
|
||||
{
|
||||
case EDEADLK:
|
||||
fprintf(stderr, "A deadlock was detected (e.g., two threads tried to join with each other); or thread specifies the calling thread.\n");
|
||||
break;
|
||||
|
||||
case EINVAL:
|
||||
fprintf(stderr, "thread is not a joinable thread OR\n"
|
||||
"Another thread is already waiting to join with this thread.\n");
|
||||
break;
|
||||
|
||||
case ESRCH:
|
||||
fprintf(stderr, "No thread with the ID thread could be found.\n");
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
write_image(image, image_width*image_height, output_file_handle, samples_per_pixel);
|
||||
|
||||
|
||||
|
||||
/* Obsolete non-threaded implementation */
|
||||
|
||||
// for (int32_t j = image_height - 1; j >= 0; --j)
|
||||
// {
|
||||
// rmt_ScopedCPUSample(OuterLoop, RMTSF_Aggregate);
|
||||
// fprintf(stderr, "\rScanlines remaining: %d ", j);
|
||||
// print_timers();
|
||||
// fflush(stderr);
|
||||
|
||||
|
||||
|
||||
for (int32_t j = image_height - 1; j >= 0; --j)
|
||||
{
|
||||
rmt_ScopedCPUSample(OuterLoop, RMTSF_Aggregate);
|
||||
fprintf(stderr, "\rScanlines remaining: %d ", j);
|
||||
fflush(stderr);
|
||||
for (int32_t i = 0; i < image_width; ++i)
|
||||
{
|
||||
rmt_ScopedCPUSample(InnerLoop, RMTSF_Aggregate);
|
||||
color pixel_color = color(0,0,0);
|
||||
// for (int32_t i = 0; i < image_width; ++i)
|
||||
// {
|
||||
// rmt_ScopedCPUSample(InnerLoop, RMTSF_Aggregate);
|
||||
// color pixel_color = color(0,0,0);
|
||||
|
||||
for (int32_t s = 0; s < samples_per_pixel; ++s)
|
||||
{
|
||||
double u = ((i + random_double()) / (image_width-1));
|
||||
double v = ((j + random_double()) / (image_height-1));
|
||||
ray r = cam.get_ray(u,v);
|
||||
pixel_color += ray_color(r, world, max_depth);
|
||||
}
|
||||
// for (int32_t s = 0; s < samples_per_pixel; ++s)
|
||||
// {
|
||||
// float u = ((i + random_float()) / (image_width-1));
|
||||
// float v = ((j + random_float()) / (image_height-1));
|
||||
// ray r = cam.get_ray(u,v);
|
||||
// pixel_color += ray_color(r, world, max_depth);
|
||||
// }
|
||||
|
||||
write_color(stdout, pixel_color, samples_per_pixel);
|
||||
}
|
||||
}
|
||||
// write_color(output_file_handle, pixel_color, samples_per_pixel);
|
||||
// }
|
||||
// }
|
||||
|
||||
fprintf(stderr, "\nDone\n");
|
||||
rmt_DestroyGlobalInstance(rmt);
|
||||
free(image);
|
||||
fclose(output_file_handle);
|
||||
//indicators::show_console_cursor(true);
|
||||
}
|
||||
|
||||
void *raytrace_lines(void *arg)
|
||||
{
|
||||
|
||||
thread_args arguments = *((thread_args*)arg);
|
||||
|
||||
int32_t start = arguments.start;
|
||||
int32_t end = arguments.end;
|
||||
int32_t thread_id = arguments.thread_id;
|
||||
|
||||
for (int32_t j = end - 1; j >= start; --j)
|
||||
{
|
||||
|
||||
int32_t lines_expected = end-start;
|
||||
int32_t lines_completed = end-j;
|
||||
progress_bars[thread_id].set_option(indicators::option::PostfixText{std::to_string(lines_completed) + "/" + std::to_string(lines_expected)});
|
||||
|
||||
progress_bars[thread_id].set_progress(((float)lines_completed/lines_expected)*100);
|
||||
rmt_ScopedCPUSample(OuterLoop, RMTSF_Aggregate);
|
||||
for (int32_t i = 0; i < image_width; ++i)
|
||||
{
|
||||
color pixel_color = color(0,0,0);
|
||||
for (int32_t s = 0; s < samples_per_pixel; ++s)
|
||||
{
|
||||
float u = ((i + random_float(thread_id)) / (image_width-1));
|
||||
float v = ((j + random_float(thread_id)) / (image_height-1));
|
||||
ray r = global_camera->get_ray(u,v, thread_id);
|
||||
pixel_color += ray_color(r, world, max_depth, thread_id);
|
||||
}
|
||||
int32_t index = j * image_width + i;
|
||||
image[index] = pixel_color;
|
||||
}
|
||||
}
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
#ifdef DEBUG
|
||||
debug_record debug_record_array[__COUNTER__];
|
||||
|
||||
void print_timers_()
|
||||
{
|
||||
for (uint32_t i = 0;
|
||||
i < sizeof(debug_record_array) / sizeof(debug_record_array[0]);
|
||||
++i)
|
||||
{
|
||||
debug_record *record = &debug_record_array[i];
|
||||
fprintf(stderr,
|
||||
"%d: %s:%s:%d; "
|
||||
"Cycles = %ld; "
|
||||
"Hit count %ld; "
|
||||
"Cycles/hit %f; "
|
||||
"Time %f",
|
||||
i, record->filename, record->function_name, record->line_number,
|
||||
record->cycles,
|
||||
record->hit_count,
|
||||
(double)record->cycles / record->hit_count,
|
||||
(double)record->cycles / CLOCKS_PER_SEC);
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
||||
|
|
|
|||
32
material.hpp
32
material.hpp
|
|
@ -4,7 +4,7 @@
|
|||
#include "rtweekend.hpp"
|
||||
|
||||
struct material {
|
||||
virtual bool scatter(const ray& r_in, const hit_record& rec, color& attenuation, ray& scattered) const = 0;
|
||||
virtual bool scatter(const ray& r_in, const hit_record& rec, color& attenuation, ray& scattered, int32_t thread_id = 0) const = 0;
|
||||
};
|
||||
|
||||
struct lambertian : material {
|
||||
|
|
@ -15,9 +15,9 @@ struct lambertian : material {
|
|||
|
||||
#pragma GCC diagnostic push
|
||||
#pragma GCC diagnostic ignored "-Wunused-parameter"
|
||||
virtual bool scatter(const ray& r_in, const hit_record& rec, color& attenuation, ray& scattered) const override
|
||||
virtual bool scatter(const ray& r_in, const hit_record& rec, color& attenuation, ray& scattered, int32_t thread_id = 0) const override
|
||||
{
|
||||
vec3 scatter_direction = rec.normal + random_unit_vector();
|
||||
vec3 scatter_direction = rec.normal + random_unit_vector(thread_id);
|
||||
|
||||
/* NOTE: it is possible that the random vector we generate is exactly opposite to the normal vector,
|
||||
in which case it will sum to a near-zero scatter vector and generate degenerate results.
|
||||
|
|
@ -37,18 +37,18 @@ struct lambertian : material {
|
|||
struct metal : material {
|
||||
/* Attributes */
|
||||
color albedo;
|
||||
double fuzz;
|
||||
float fuzz;
|
||||
// Constructor
|
||||
metal(const color& c, double f)
|
||||
metal(const color& c, float f)
|
||||
{
|
||||
albedo = c;
|
||||
fuzz = f;
|
||||
};
|
||||
|
||||
virtual bool scatter(const ray& r_in, const hit_record& rec, color& attenuation, ray& scattered) const override
|
||||
virtual bool scatter(const ray& r_in, const hit_record& rec, color& attenuation, ray& scattered, int32_t thread_id) const override
|
||||
{
|
||||
vec3 reflected = reflect(normalize(r_in.direction), rec.normal);
|
||||
scattered = ray(rec.p, reflected + fuzz*random_in_unit_sphere());
|
||||
scattered = ray(rec.p, reflected + fuzz*random_in_unit_sphere(thread_id));
|
||||
attenuation = albedo;
|
||||
return (dot(scattered.direction, rec.normal) > 0);
|
||||
}
|
||||
|
|
@ -57,37 +57,37 @@ struct metal : material {
|
|||
struct dielectric : material
|
||||
{
|
||||
/* Attributes */
|
||||
double ri; // refraction index
|
||||
float ri; // refraction index
|
||||
|
||||
// Constructor
|
||||
dielectric(double refraction_index) { ri = refraction_index; }
|
||||
dielectric(float refraction_index) { ri = refraction_index; }
|
||||
|
||||
/* Methods */
|
||||
|
||||
// Schlick's approximation of reflectance
|
||||
static double reflectance(double cosine, double ref_idx)
|
||||
static float reflectance(float cosine, float ref_idx)
|
||||
{
|
||||
double r0 = (1-ref_idx) / (1+ref_idx);
|
||||
float r0 = (1-ref_idx) / (1+ref_idx);
|
||||
r0 = r0*r0;
|
||||
return r0 + (1-r0)*pow((1 - cosine), 5);
|
||||
}
|
||||
|
||||
|
||||
/* Virtual methods */
|
||||
virtual bool scatter(const ray& r_in, const hit_record& rec, color& attenuation, ray& scattered) const override
|
||||
virtual bool scatter(const ray& r_in, const hit_record& rec, color& attenuation, ray& scattered, int32_t thread_id) const override
|
||||
{
|
||||
attenuation = color(1,1,1);
|
||||
double refraction_ratio = rec.front_face ? (1.0/ri) : ri;
|
||||
float refraction_ratio = rec.front_face ? (1.0/ri) : ri;
|
||||
|
||||
vec3 unit_direction = normalize(r_in.direction);
|
||||
|
||||
double cos_theta = fmin(dot(-unit_direction, rec.normal), 1);
|
||||
double sin_theta = sqrt(1.0 - cos_theta*cos_theta);
|
||||
float cos_theta = fmin(dot(-unit_direction, rec.normal), 1);
|
||||
float sin_theta = sqrt(1.0 - cos_theta*cos_theta);
|
||||
|
||||
bool cannot_refract = refraction_ratio * sin_theta > 1.0;
|
||||
vec3 direction;
|
||||
|
||||
if (cannot_refract || reflectance(cos_theta, refraction_ratio) > random_double())
|
||||
if (cannot_refract || reflectance(cos_theta, refraction_ratio) > random_float(thread_id))
|
||||
direction = reflect(unit_direction, rec.normal);
|
||||
else
|
||||
direction = refract(unit_direction, rec.normal, refraction_ratio);
|
||||
|
|
|
|||
15
random.h
Normal file
15
random.h
Normal file
|
|
@ -0,0 +1,15 @@
|
|||
// *Really* minimal PCG32 code / (c) 2014 M.E. O'Neill / pcg-random.org
|
||||
// Licensed under Apache License 2.0 (NO WARRANTY, etc. see website)
|
||||
|
||||
typedef struct { uint64_t state; uint64_t inc; } pcg32_random_t;
|
||||
|
||||
uint32_t pcg32_random_r(pcg32_random_t* rng)
|
||||
{
|
||||
uint64_t oldstate = rng->state;
|
||||
// Advance internal state
|
||||
rng->state = oldstate * 6364136223846793005ULL + (rng->inc|1);
|
||||
// Calculate output function (XSH RR), uses old state for max ILP
|
||||
uint32_t xorshifted = ((oldstate >> 18u) ^ oldstate) >> 27u;
|
||||
uint32_t rot = oldstate >> 59u;
|
||||
return (xorshifted >> rot) | (xorshifted << ((-rot) & 31));
|
||||
}
|
||||
2
ray.hpp
2
ray.hpp
|
|
@ -24,7 +24,7 @@ struct ray {
|
|||
}
|
||||
|
||||
// Returns position after time t
|
||||
point3 at(double t) const
|
||||
point3 at(float t) const
|
||||
{
|
||||
return origin + t*direction;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -3,36 +3,40 @@
|
|||
|
||||
#include <math.h>
|
||||
#include <memory>
|
||||
#include <pthread.h>
|
||||
#include <unistd.h>
|
||||
#include "timer.hpp"
|
||||
#include "random.h"
|
||||
|
||||
/* Utility macros */
|
||||
|
||||
#define TIMED_BLOCK_2(c, flags) rmt_ScopedCPUSample(Counter##c, flags)
|
||||
#define TIMED_BLOCK_1(c, flags) TIMED_BLOCK_2(c, flags)
|
||||
#define TIMED_BLOCK(flags) TIMED_BLOCK_1(__COUNTER__, flags)
|
||||
|
||||
// #define TIMED_BLOCK_(counter, flags) rmt_ScopedCPUSample(counter, flags)
|
||||
// #define TIMED_BLOCK(flags) TIMED_BLOCK_(__COUNTER__, flags)
|
||||
pcg32_random_t *pcg_table;
|
||||
pcg32_random_t default_pcg = { 0x853c49e6748fea9bULL, 0xda3e39cb94b95bdbULL };
|
||||
|
||||
/* Utility functions */
|
||||
double degrees_to_radians(double d)
|
||||
inline float degrees_to_radians(float d)
|
||||
{
|
||||
return d * M_PI / 180;
|
||||
}
|
||||
|
||||
/* Returns a double in the range [0,1) */
|
||||
inline double random_double()
|
||||
/* Returns a float in the range [0,1) */
|
||||
inline float random_float_()
|
||||
{
|
||||
return rand() * (1.0 / RAND_MAX);
|
||||
}
|
||||
|
||||
/* Returns a double in the range [min,max) */
|
||||
inline double random_double(double min, double max)
|
||||
/* Returns a float in the range [0,1) */
|
||||
inline float random_float(int32_t thread_id = 0)
|
||||
{
|
||||
return min + (max-min) * random_double();
|
||||
return pcg32_random_r(&pcg_table[thread_id]) * (1.0 / UINT32_MAX);
|
||||
}
|
||||
|
||||
/* Returns a float in the range [min,max) */
|
||||
inline float random_float(float min, float max, int32_t thread_id = 0)
|
||||
{
|
||||
return min + (max-min) * random_float(thread_id);
|
||||
}
|
||||
|
||||
/* Clamps a value between [min,max] */
|
||||
inline double clamp(double v, double min, double max)
|
||||
inline float clamp(float v, float min, float max)
|
||||
{
|
||||
return v < min ? min : v > max ? max : v;
|
||||
}
|
||||
|
|
@ -50,7 +54,7 @@ struct hit_record {
|
|||
point3 p;
|
||||
vec3 normal;
|
||||
std::shared_ptr<material> mat_ptr;
|
||||
double t;
|
||||
float t;
|
||||
bool front_face;
|
||||
|
||||
inline void set_face_normal(const ray& r, const vec3& outward_normal)
|
||||
|
|
|
|||
43
sphere.hpp
43
sphere.hpp
|
|
@ -7,11 +7,11 @@
|
|||
struct sphere : hittable {
|
||||
/* Attributes */
|
||||
point3 center;
|
||||
double radius;
|
||||
float radius;
|
||||
std::shared_ptr<material> mat_ptr;
|
||||
|
||||
/* Contructor */
|
||||
sphere(point3 c, double r, std::shared_ptr<material> m)
|
||||
sphere(point3 c, float r, std::shared_ptr<material> m)
|
||||
{
|
||||
center = c;
|
||||
radius = r;
|
||||
|
|
@ -19,49 +19,42 @@ struct sphere : hittable {
|
|||
}
|
||||
|
||||
/* Virtual methods declaration */
|
||||
virtual bool hit(const ray& r, double t_min, double t_max, hit_record& rec) const override;
|
||||
bool hit(const ray& r, float t_min, float t_max, hit_record& rec) const;
|
||||
};
|
||||
|
||||
/* Virtual method implementations */
|
||||
bool sphere::hit(const ray& r, double t_min, double t_max, hit_record& rec) const
|
||||
bool sphere::hit(const ray& r, float t_min, float t_max, hit_record& rec) const
|
||||
{
|
||||
rmt_ScopedCPUSample(Sphere_Hit, RMTSF_Aggregate);
|
||||
|
||||
// Part 1
|
||||
|
||||
/* NOTE: This function is called too many times (and too fast) for it to be
|
||||
profiled in a usual way using Remotery. */
|
||||
|
||||
TIMED_BLOCK();
|
||||
|
||||
vec3 oc = r.origin - center;
|
||||
double a = r.direction.length_squared();
|
||||
double half_b = dot(oc, r.direction);
|
||||
double c = oc.length_squared() - radius*radius;
|
||||
float a = r.direction.length_squared();
|
||||
float half_b = dot(oc, r.direction);
|
||||
float c = oc.length_squared() - radius*radius;
|
||||
|
||||
|
||||
// Part 2
|
||||
|
||||
double discriminant = half_b*half_b - a*c;
|
||||
float discriminant = half_b*half_b - a*c;
|
||||
if (discriminant < 0)
|
||||
return false;
|
||||
double sqrtd = sqrt(discriminant);
|
||||
|
||||
float sqrtd = sqrt(discriminant);
|
||||
|
||||
// Find the nearest root that lies in the acceptable range
|
||||
// Part 3
|
||||
|
||||
double root = (-half_b - sqrtd) / a;
|
||||
float root = (-half_b - sqrtd) / a;
|
||||
if (root < t_min || t_max < root)
|
||||
{
|
||||
root = (-half_b + sqrtd) / a;
|
||||
if (root < t_min || t_max < root)
|
||||
return false;
|
||||
}
|
||||
|
||||
// Part 4
|
||||
|
||||
|
||||
rec.t = root;
|
||||
rec.p = r.at(rec.t);
|
||||
vec3 outward_normal = (rec.p - center) / radius;
|
||||
rec.set_face_normal(r, outward_normal);
|
||||
rec.mat_ptr = mat_ptr;
|
||||
|
||||
rec.mat_ptr = mat_ptr;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
|
|
|||
45
timer.hpp
Normal file
45
timer.hpp
Normal file
|
|
@ -0,0 +1,45 @@
|
|||
#include <x86intrin.h>
|
||||
#include "rtweekend.hpp"
|
||||
|
||||
#ifdef DEBUG
|
||||
#define TIMED_BLOCK__(number, ...) timed_block timed_block_##Number(__COUNTER__, __FILE__, __LINE__, __FUNCTION__, ##__VA_ARGS__)
|
||||
#define TIMED_BLOCK_(number, ...) TIMED_BLOCK__(number, ##__VA_ARGS__)
|
||||
#define TIMED_BLOCK(...) TIMED_BLOCK_(__LINE__, ##__VA_ARGS__)
|
||||
#else
|
||||
#define TIMED_BLOCK(...)
|
||||
#endif
|
||||
|
||||
#ifdef DEBUG
|
||||
struct debug_record
|
||||
{
|
||||
uint64_t cycles;
|
||||
uint64_t hit_count;
|
||||
const char *filename;
|
||||
const char *function_name;
|
||||
|
||||
uint32_t line_number;
|
||||
|
||||
};
|
||||
|
||||
|
||||
extern debug_record debug_record_array[];
|
||||
|
||||
struct timed_block {
|
||||
// TODO: Thread safety
|
||||
debug_record *record;
|
||||
|
||||
timed_block(int counter, const char *filename, int line_number, const char *function_name, int hit_count = 1)
|
||||
{
|
||||
record = debug_record_array + counter;
|
||||
record->filename = filename;
|
||||
record->line_number = line_number;
|
||||
record->function_name = function_name;
|
||||
record->cycles -= __rdtsc();
|
||||
record->hit_count += hit_count;
|
||||
}
|
||||
~timed_block()
|
||||
{
|
||||
record->cycles += __rdtsc();
|
||||
}
|
||||
};
|
||||
#endif
|
||||
59
vec3.hpp
59
vec3.hpp
|
|
@ -5,12 +5,12 @@
|
|||
|
||||
struct vec3 {
|
||||
/* Members */
|
||||
double x;
|
||||
double y;
|
||||
double z;
|
||||
float x;
|
||||
float y;
|
||||
float z;
|
||||
|
||||
// Constructor proper. Values default to 0
|
||||
vec3(double x = 0, double y = 0, double z = 0)
|
||||
vec3(float x = 0, float y = 0, float z = 0)
|
||||
{
|
||||
this->x = x;
|
||||
this->y = y;
|
||||
|
|
@ -35,7 +35,7 @@ struct vec3 {
|
|||
}
|
||||
|
||||
// Scalar multiplication
|
||||
vec3& operator*=(const double t)
|
||||
vec3& operator*=(const float t)
|
||||
{
|
||||
x *= t;
|
||||
y *= t;
|
||||
|
|
@ -44,7 +44,7 @@ struct vec3 {
|
|||
}
|
||||
|
||||
// Division by a scalar t
|
||||
vec3& operator/=(const double t)
|
||||
vec3& operator/=(const float t)
|
||||
{
|
||||
x /= t;
|
||||
y /= t;
|
||||
|
|
@ -54,33 +54,33 @@ struct vec3 {
|
|||
|
||||
/* Methods */
|
||||
|
||||
double length() const
|
||||
float length() const
|
||||
{
|
||||
return sqrt(x*x + y*y + z*z);
|
||||
}
|
||||
|
||||
// Length squared, useful for some calculations
|
||||
double length_squared() const
|
||||
float length_squared() const
|
||||
{
|
||||
return x*x + y*y + z*z;
|
||||
}
|
||||
|
||||
// Get a vec3 with random components in the range [0,1)
|
||||
inline static vec3 random()
|
||||
inline static vec3 random(int32_t thread_id = 0)
|
||||
{
|
||||
return vec3(random_double(), random_double(), random_double());
|
||||
return vec3(random_float(thread_id), random_float(thread_id), random_float(thread_id));
|
||||
}
|
||||
|
||||
// Get a vec3 with random components in the range [min, max)
|
||||
inline static vec3 random(double min, double max)
|
||||
inline static vec3 random(float min, float max, int32_t thread_id = 0)
|
||||
{
|
||||
return vec3(random_double(min, max), random_double(min, max), random_double(min, max));
|
||||
return vec3(random_float(min, max, thread_id), random_float(min, max, thread_id), random_float(min, max, thread_id));
|
||||
}
|
||||
|
||||
// Check if all vector components are near zero
|
||||
bool near_zero() const
|
||||
{
|
||||
double s = 1e-8;
|
||||
float s = 1e-8;
|
||||
return (fabs(x) < s) && (fabs(y) < s) && (fabs(z) < s);
|
||||
}
|
||||
};
|
||||
|
|
@ -92,6 +92,11 @@ typedef vec3 color;
|
|||
|
||||
/* More overloads */
|
||||
|
||||
inline bool operator==(const vec3 &u, const vec3 &v)
|
||||
{
|
||||
return u.x == v.x && u.y == v.y && u.z == v.z;
|
||||
}
|
||||
|
||||
// Straightforward vector sum
|
||||
inline vec3 operator+(const vec3 &u, const vec3 &v)
|
||||
{
|
||||
|
|
@ -117,24 +122,24 @@ inline vec3 operator*(const vec3 &u, const vec3 &v)
|
|||
}
|
||||
|
||||
// Scalar product
|
||||
inline vec3 operator*(double t,const vec3 &v)
|
||||
inline vec3 operator*(float t,const vec3 &v)
|
||||
{
|
||||
return vec3(t*v.x, t*v.y, t*v.z);
|
||||
}
|
||||
|
||||
inline vec3 operator*(const vec3 &v, double t)
|
||||
inline vec3 operator*(const vec3 &v, float t)
|
||||
{
|
||||
return t * v;
|
||||
}
|
||||
|
||||
// Vector division by scalar. Note that we redefine it as multiplying by 1/t to avoid division by 0
|
||||
inline vec3 operator/(vec3 v, double t)
|
||||
inline vec3 operator/(vec3 v, float t)
|
||||
{
|
||||
return 1/t * v;
|
||||
}
|
||||
|
||||
// Straightforward dot product
|
||||
inline double dot(const vec3 &u, const vec3 &v)
|
||||
inline float dot(const vec3 &u, const vec3 &v)
|
||||
{
|
||||
|
||||
return u.x*v.x + u.y*v.y + u.z*v.z;
|
||||
|
|
@ -157,12 +162,12 @@ inline vec3 normalize(const vec3 v)
|
|||
}
|
||||
|
||||
// Returns a vec3 of random components between [-1,1) that is inside a unit sphere
|
||||
vec3 random_in_unit_sphere()
|
||||
vec3 random_in_unit_sphere(int32_t thread_id)
|
||||
{
|
||||
// Iterate until we find a vector with length < 1
|
||||
while (true)
|
||||
{
|
||||
vec3 p = vec3::random(-1,1);
|
||||
vec3 p = vec3::random(-1,1, thread_id);
|
||||
if (p.length_squared() >= 1)
|
||||
continue;
|
||||
return p;
|
||||
|
|
@ -170,14 +175,14 @@ vec3 random_in_unit_sphere()
|
|||
}
|
||||
|
||||
// Returns a normalized version of the above vector
|
||||
vec3 random_unit_vector()
|
||||
vec3 random_unit_vector(int32_t thread_id)
|
||||
{
|
||||
return normalize(random_in_unit_sphere());
|
||||
return normalize(random_in_unit_sphere(thread_id));
|
||||
}
|
||||
|
||||
vec3 random_in_hemisphere(const vec3& normal)
|
||||
vec3 random_in_hemisphere(const vec3& normal, int32_t thread_id)
|
||||
{
|
||||
vec3 in_unit_sphere = random_in_unit_sphere();
|
||||
vec3 in_unit_sphere = random_in_unit_sphere(thread_id);
|
||||
|
||||
if (dot(in_unit_sphere, normal) > 0.0)
|
||||
return in_unit_sphere;
|
||||
|
|
@ -191,19 +196,19 @@ vec3 reflect(const vec3& v, const vec3 n)
|
|||
return v - 2*dot(v,n)*n;
|
||||
}
|
||||
|
||||
vec3 refract (const vec3& uv, const vec3& n, double etai_over_etat)
|
||||
vec3 refract(const vec3& uv, const vec3& n, float etai_over_etat)
|
||||
{
|
||||
double cos_theta = fmin(dot(-uv, n), 1.0);
|
||||
float cos_theta = fmin(dot(-uv, n), 1.0);
|
||||
vec3 r_out_perp = etai_over_etat * (uv + cos_theta*n);
|
||||
vec3 r_out_parallel = -sqrt(fabs(1.0 - r_out_perp.length_squared())) * n;
|
||||
return r_out_perp + r_out_parallel;
|
||||
}
|
||||
|
||||
vec3 random_in_unit_disk()
|
||||
vec3 random_in_unit_disk(int32_t thread_id)
|
||||
{
|
||||
while (true)
|
||||
{
|
||||
auto p = vec3(random_double(-1,1), random_double(-1,1), 0);
|
||||
auto p = vec3(random_float(-1,1,thread_id), random_float(-1,1,thread_id), 0);
|
||||
if (p.length_squared() >= 1) continue;
|
||||
return p;
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue