#ifndef HITTABLE_H #define HITTABLE_H #include "ray.hpp" /* Representation of a hitpoint of a ray against a hittable object */ struct hit_record { point3 p; vec3 normal; double t; bool front_face; inline void set_face_normal(const ray& r, const vec3& outward_normal) { front_face = dot(r.direction, outward_normal) < 0; normal = front_face ? outward_normal : -outward_normal; } }; /* Virtual class that represents objects who could collide against a ray */ struct hittable { virtual bool hit(const ray& r, double t_min, double t_max, hit_record& rec) const = 0; }; #endif