cpp-raytracer/main.cpp
2021-08-20 23:43:44 +02:00

74 lines
2.1 KiB
C++

#include <stdio.h>
#include <stdint.h>
#include "vec3.hpp"
#include "color.hpp"
#include "ray.hpp"
color ray_color(const ray& r);
double hit_sphere(const point3& center, double radius, const ray& r);
color ray_color(const ray& r)
{
double t = hit_sphere(point3(0,0,-1), 0.5, r);
if (t > 0.0)
{
vec3 N = normalize(r.at(t) - vec3(0,0,-1));
return 0.5*color(N.x+1, N.y+1, N.z+1);
}
vec3 unit_direction = normalize(r.direction);
t = 0.5*(unit_direction.y + 1.0);
return (1-t) * color(1,1,1) + t*color(0.5, 0.7, 1.0);
}
double hit_sphere(const point3& center, double radius, const ray& r)
{
vec3 oc = r.origin - center;
double a = r.direction.length_squared();
double half_b = dot(oc, r.direction);
double c = oc.length_squared() - radius*radius;
double discriminant = half_b*half_b - a*c;
if (discriminant < 0)
return -1;
else
return (-half_b - sqrt(discriminant)) / a;
}
int main()
{
// Image
double aspect_ratio = 16.0 / 9;
const int32_t image_width = 400;
const int32_t image_height = (int32_t) (image_width / aspect_ratio);
// Camera
double viewport_height = 2.0;
double viewport_width = aspect_ratio * viewport_height;
double focal_length = 1.0;
point3 origin = point3(0,0,0);
vec3 horizontal = vec3(viewport_width, 0, 0);
vec3 vertical = vec3(0, viewport_height, 0);
vec3 lower_left_corner = origin - horizontal/2 - vertical/2 - vec3(0, 0, focal_length);
// Render
printf("P3\n%d %d\n255\n", image_width, image_height);
for (int32_t j = image_height - 1; j >= 0; --j)
{
fprintf(stderr, "\rScanlines remaining: %d ", j);
fflush(stderr);
for (int32_t i = 0; i < image_width; ++i)
{
double u = (double)i / (image_width-1);
double v = (double)j / (image_height-1);
ray r = ray(origin, lower_left_corner + u*horizontal + v*vertical - origin);
color pixel_color = ray_color(r);
write_color(stdout, pixel_color);
}
}
fprintf(stderr, "\nDone\n");
}