186 lines
5.5 KiB
C++
186 lines
5.5 KiB
C++
#include <stdio.h>
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#include <stdint.h>
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#include <stdlib.h>
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// Lib includes
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#pragma GCC diagnostic push
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#pragma GCC diagnostic ignored "-Wunused-parameter"
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#pragma GCC diagnostic ignored "-Wunused-variable"
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#pragma GCC diagnostic ignored "-Wsign-compare"
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#include <Remotery.c>
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#pragma GCC diagnostic pop
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// Internal includes
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#include "rtweekend.hpp"
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#include "color.hpp"
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#include "hittable_list.hpp"
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#include "sphere.hpp"
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#include "camera.hpp"
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color ray_color(const ray& r, const hittable& world, int32_t depth);
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double hit_sphere(const point3& center, double radius, const ray& r);
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hittable_list random_scene();
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hittable_list random_scene() {
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hittable_list world;
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auto ground_material = make_shared<lambertian>(color(0.5, 0.5, 0.5));
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world.add(make_shared<sphere>(point3(0,-1000,0), 1000, ground_material));
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for (int32_t a = -11; a < 11; a++)
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{
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for (int32_t b = -11; b < 11; b++)
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{
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double choose_mat = random_double();
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point3 center(a + 0.9*random_double(), 0.2, b + 0.9*random_double());
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if ((center - point3(4, 0.2, 0)).length() > 0.9)
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{
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shared_ptr<material> sphere_material;
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if (choose_mat < 0.8)
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{
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// diffuse
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color albedo = color::random() * color::random();
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sphere_material = make_shared<lambertian>(albedo);
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world.add(make_shared<sphere>(center, 0.2, sphere_material));
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}
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else if (choose_mat < 0.95)
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{
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// metal
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color albedo = color::random(0.5, 1);
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double fuzz = random_double(0, 0.5);
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sphere_material = make_shared<metal>(albedo, fuzz);
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world.add(make_shared<sphere>(center, 0.2, sphere_material));
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}
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else
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{
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// glass
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sphere_material = make_shared<dielectric>(1.5);
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world.add(make_shared<sphere>(center, 0.2, sphere_material));
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}
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}
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}
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}
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auto material1 = make_shared<dielectric>(1.5);
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world.add(make_shared<sphere>(point3(0, 1, 0), 1.0, material1));
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auto material2 = make_shared<lambertian>(color(0.4, 0.2, 0.1));
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world.add(make_shared<sphere>(point3(-4, 1, 0), 1.0, material2));
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auto material3 = make_shared<metal>(color(0.7, 0.6, 0.5), 0.0);
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world.add(make_shared<sphere>(point3(4, 1, 0), 1.0, material3));
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return world;
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}
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color ray_color(const ray& r, const hittable& world, int32_t depth)
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{
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rmt_ScopedCPUSample(Scatter, RMTSF_Aggregate | RMTSF_Recursive);
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if (depth <= 0)
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{
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return color(0,0,0);
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}
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hit_record rec;
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if (world.hit(r, 0.001, INFINITY, rec))
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{
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ray scattered;
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color attenuation;
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rmt_BeginCPUSample(Scatter, RMTSF_Aggregate);
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bool visible = rec.mat_ptr->scatter(r, rec, attenuation, scattered);
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rmt_EndCPUSample();
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if (visible)
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{
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return attenuation * ray_color(scattered, world, depth-1);
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}
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else
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{
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return color(0,0,0);
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}
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}
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vec3 unit_direction = normalize(r.direction);
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double t = 0.5 * (unit_direction.y + 1.0);
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return (1-t) * color(1,1,1) + t*color(0.5,0.7,1.0);
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}
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double hit_sphere(const point3& center, double radius, const ray& r)
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{
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vec3 oc = r.origin - center;
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double a = r.direction.length_squared();
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double half_b = dot(oc, r.direction);
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double c = oc.length_squared() - radius*radius;
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double discriminant = half_b*half_b - a*c;
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if (discriminant < 0)
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return -1;
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else
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return (-half_b - sqrt(discriminant)) / a;
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}
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int32_t main()
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{
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/* Profiling library initialization */
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Remotery *rmt;
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if (RMT_ERROR_NONE != rmt_CreateGlobalInstance(&rmt))
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{
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fprintf(stderr, "Error starting Remotery\n");
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}
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// Image
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const double aspect_ratio = 3.0 / 2.0;
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const int32_t image_width = 1200;
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const int32_t image_height = (int32_t) (image_width / aspect_ratio);
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int32_t samples_per_pixel = 500;
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const int32_t max_depth = 50;
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if (getenv("SPP"))
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{
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samples_per_pixel = strtol(getenv("SPP"), NULL, 10);
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}
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// World
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hittable_list world = random_scene();
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// Camera
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point3 lookfrom(13,2,3);
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point3 lookat(0,0,0);
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vec3 vup(0,1,0);
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double dist_to_focus = 10.0;
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double aperture = 0.1;
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camera cam(lookfrom, lookat, vup, 20, aspect_ratio, aperture, dist_to_focus);
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// Render
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printf("P3\n%d %d\n255\n", image_width, image_height);
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for (int32_t j = image_height - 1; j >= 0; --j)
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{
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rmt_ScopedCPUSample(OuterLoop, RMTSF_Aggregate);
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fprintf(stderr, "\rScanlines remaining: %d ", j);
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fflush(stderr);
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for (int32_t i = 0; i < image_width; ++i)
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{
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rmt_ScopedCPUSample(InnerLoop, RMTSF_Aggregate);
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color pixel_color = color(0,0,0);
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for (int32_t s = 0; s < samples_per_pixel; ++s)
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{
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double u = ((i + random_double()) / (image_width-1));
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double v = ((j + random_double()) / (image_height-1));
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ray r = cam.get_ray(u,v);
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pixel_color += ray_color(r, world, max_depth);
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}
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write_color(stdout, pixel_color, samples_per_pixel);
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}
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}
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fprintf(stderr, "\nDone\n");
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rmt_DestroyGlobalInstance(rmt);
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}
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