cpp-raytracer/sphere.hpp
2021-08-28 01:04:31 +02:00

61 lines
1.5 KiB
C++

#ifndef SPHERE_H
#define SPHERE_H
#include "hittable.hpp"
#include "vec3.hpp"
struct sphere : hittable {
/* Attributes */
point3 center;
float radius;
std::shared_ptr<material> mat_ptr;
/* Contructor */
sphere(point3 c, float r, std::shared_ptr<material> m)
{
center = c;
radius = r;
mat_ptr = m;
}
/* Virtual methods declaration */
bool hit(const ray& r, float t_min, float t_max, hit_record& rec) const;
};
/* Virtual method implementations */
bool sphere::hit(const ray& r, float t_min, float t_max, hit_record& rec) const
{
/* NOTE: This function is called too many times (and too fast) for it to be
profiled in a usual way using Remotery. */
TIMED_BLOCK();
vec3 oc = r.origin - center;
float a = r.direction.length_squared();
float half_b = dot(oc, r.direction);
float c = oc.length_squared() - radius*radius;
float discriminant = half_b*half_b - a*c;
if (discriminant < 0)
return false;
float sqrtd = sqrt(discriminant);
// Find the nearest root that lies in the acceptable range
float root = (-half_b - sqrtd) / a;
if (root < t_min || t_max < root)
{
root = (-half_b + sqrtd) / a;
if (root < t_min || t_max < root)
return false;
}
rec.t = root;
rec.p = r.at(rec.t);
vec3 outward_normal = (rec.p - center) / radius;
rec.set_face_normal(r, outward_normal);
rec.mat_ptr = mat_ptr;
return true;
}
#endif