cpp-raytracer/camera.hpp
2021-08-28 01:04:31 +02:00

52 lines
1.3 KiB
C++

#ifndef CAMERA_H
#define CAMERA_H
#include "rtweekend.hpp"
struct camera {
/* Attributes */
point3 origin;
point3 lower_left_corner;
vec3 horizontal;
vec3 vertical;
vec3 u,v,w;
float lens_radius;
/* Constructors */
camera(point3 lookfrom,
point3 lookat,
vec3 vup,
float vfov,
float aspect_ratio,
float aperture,
float focus_dist)
{
float theta = degrees_to_radians(vfov);
float h = tan(theta/2);
float viewport_height = 2.0 * h;
float viewport_width = aspect_ratio * viewport_height;
w = normalize(lookfrom - lookat);
u = normalize(cross(vup,w));
v = cross(w, u);
origin = lookfrom;
horizontal = focus_dist * viewport_width * u;
vertical = focus_dist * viewport_height * v;
lower_left_corner = origin - horizontal/2 - vertical/2 - focus_dist*w;
lens_radius = aperture/2;
}
/* Methods */
ray get_ray(float s, float t) const
{
vec3 rd = lens_radius * random_in_unit_disk();
vec3 offset = u * rd.x + v * rd.y;
return ray(origin + offset, lower_left_corner + s*horizontal + t*vertical - origin - offset);
};
};
#endif