diff --git a/shaders/vertex.glsl b/shaders/vertex.glsl index 317caa1..f8f0a7a 100644 --- a/shaders/vertex.glsl +++ b/shaders/vertex.glsl @@ -4,11 +4,11 @@ uniform vec4 uniform_color; out vec4 vertex_color; const mat4 to_draw_coordinates_matrix = mat4( 1., 0., 0., 0., - 0., 1., 0., 0., + 0., -1., 0., 0., 0., 0., 1., 0., -1, 1, 0, 1); void main() { - gl_Position = to_draw_coordinates_matrix*vec4(pos.x,-pos.y,pos.z, 1.0f); + gl_Position = to_draw_coordinates_matrix*vec4(pos, 1.0f); vertex_color = uniform_color; }