Refactor in C++
This commit is contained in:
parent
8c4b7bff18
commit
abdd19f5e5
445 changed files with 68766 additions and 36566 deletions
24
include/glm/ext/quaternion_transform.inl
Normal file
24
include/glm/ext/quaternion_transform.inl
Normal file
|
|
@ -0,0 +1,24 @@
|
|||
namespace glm
|
||||
{
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER qua<T, Q> rotate(qua<T, Q> const& q, T const& angle, vec<3, T, Q> const& v)
|
||||
{
|
||||
vec<3, T, Q> Tmp = v;
|
||||
|
||||
// Axis of rotation must be normalised
|
||||
T len = glm::length(Tmp);
|
||||
if(abs(len - static_cast<T>(1)) > static_cast<T>(0.001))
|
||||
{
|
||||
T oneOverLen = static_cast<T>(1) / len;
|
||||
Tmp.x *= oneOverLen;
|
||||
Tmp.y *= oneOverLen;
|
||||
Tmp.z *= oneOverLen;
|
||||
}
|
||||
|
||||
T const AngleRad(angle);
|
||||
T const Sin = sin(AngleRad * static_cast<T>(0.5));
|
||||
|
||||
return q * qua<T, Q>(cos(AngleRad * static_cast<T>(0.5)), Tmp.x * Sin, Tmp.y * Sin, Tmp.z * Sin);
|
||||
}
|
||||
}//namespace glm
|
||||
|
||||
Loading…
Add table
Add a link
Reference in a new issue