Refactor in C++

This commit is contained in:
Phireh 2023-10-15 18:28:20 +02:00
commit abdd19f5e5
445 changed files with 68766 additions and 36566 deletions

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/// @ref core
/// @file glm/ext/vector_float2.hpp
#pragma once
#include "../detail/type_vec2.hpp"
namespace glm
{
/// @addtogroup core_vector
/// @{
/// 2 components vector of single-precision floating-point numbers.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
typedef vec<2, float, defaultp> vec2;
/// @}
}//namespace glm