hexnando/shaders/hex.vert
2025-05-31 12:58:20 +02:00

14 lines
252 B
GLSL

#version 330 core
layout (location = 0) in vec3 pos;
layout (location = 1) in vec2 uv;
uniform mat4 model;
uniform mat4 view;
uniform mat4 proj;
out vec2 frag_uv;
void main()
{
gl_Position = proj * view * model * vec4(pos, 1.0f);
frag_uv = uv;
}