14 lines
252 B
GLSL
14 lines
252 B
GLSL
#version 330 core
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layout (location = 0) in vec3 pos;
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layout (location = 1) in vec2 uv;
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uniform mat4 model;
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uniform mat4 view;
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uniform mat4 proj;
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out vec2 frag_uv;
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void main()
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{
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gl_Position = proj * view * model * vec4(pos, 1.0f);
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frag_uv = uv;
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}
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