14 lines
341 B
GLSL
14 lines
341 B
GLSL
#version 330 core
|
|
layout (location = 0) in vec3 pos;
|
|
uniform vec4 uniform_color;
|
|
out vec4 vertex_color;
|
|
const mat4 to_draw_coordinates_matrix = mat4(
|
|
1., 0., 0., 0.,
|
|
0., -1., 0., 0.,
|
|
0., 0., 1., 0.,
|
|
-1, 1, 0, 1);
|
|
void main()
|
|
{
|
|
gl_Position = to_draw_coordinates_matrix*vec4(pos, 1.0f);
|
|
vertex_color = uniform_color;
|
|
}
|