13 lines
272 B
GLSL
13 lines
272 B
GLSL
#version 330 core
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layout (location = 0) in vec2 vertex; // <vec2 pos>
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out vec2 texuv;
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uniform mat4 transform;
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uniform mat4 projection;
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void main()
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{
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gl_Position = projection * transform * vec4(vertex.xy, 0.0, 1.0);
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texuv = vertex.xy;
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texuv.y=1.0f-texuv.y;
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}
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