hexnando/shaders/vertex.glsl
2023-01-29 18:34:25 +01:00

9 lines
189 B
GLSL

#version 330 core
layout (location = 0) in vec3 pos;
uniform vec4 uniform_color;
out vec4 vertex_color;
void main()
{
gl_Position = vec4(pos, 1.0f);
vertex_color = uniform_color;
}