9 lines
189 B
GLSL
9 lines
189 B
GLSL
#version 330 core
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layout (location = 0) in vec3 pos;
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uniform vec4 uniform_color;
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out vec4 vertex_color;
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void main()
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{
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gl_Position = vec4(pos, 1.0f);
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vertex_color = uniform_color;
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}
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