12 lines
229 B
GLSL
12 lines
229 B
GLSL
#version 330 core
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in vec2 texuv;
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out vec4 color;
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uniform sampler2D text;
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uniform vec3 text_color;
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void main()
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{
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vec4 sampled = vec4(1.0, 1.0, 1.0, texture(text, texuv).r);
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color = vec4(text_color, 1.0) * sampled;
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}
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