hexnando/shaders/hex.frag
2025-05-31 12:58:20 +02:00

9 lines
171 B
GLSL

#version 330 core
in vec2 frag_uv;
out vec4 final_color;
uniform vec4 hex_color;
uniform sampler2D tex;
void main()
{
final_color = texture(tex, frag_uv) * hex_color;
}