Add game layer linking
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8 changed files with 146 additions and 74 deletions
2
input.h
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input.h
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@ -1,6 +1,8 @@
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#ifndef INPUT_H
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#define INPUT_H
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#include <stdint.h>
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// NOTE: KEY_STATE_RELEASED does not imply KEY_STATE_UNPRESSED, which can be funky. Maybe give this another look?
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typedef enum {
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KEY_STATE_UNPRESSED = 0,
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