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filepicker
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6 changed files with 1050 additions and 400 deletions
4
.gitignore
vendored
4
.gitignore
vendored
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@ -1,2 +1,4 @@
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*.ini
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*.ini
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*.exe
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*.exe
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*.rdbg
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*.pdb
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69
README.md
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69
README.md
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Single-header file picker library for ImGui.
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Currently, this library is Windows-only. Support for Linux is planned.
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# How to use
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This library exposes three functions:
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```
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void renderFilePicker(char* userPath, bool* windowOpen, bool* memoryFreed, int windowFlags);
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```
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Call this function within the render loop providing a pre-allocated buffer of MAX_PATH characters in `userPath`, which will be filled with a UTF-8 string. `windowOpen` must be initially set to `true`, and will set itself to `false` when execution is done. If succesful, your buffer will contain a valid path. `memoryFreed` will be set to `true`, and must be checked once the window is closed to free memory resources acquired by this library. You can provide `windowFlags` to customize its appearance.
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### Window customization flags
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```
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fp::WindowFlags::FULLSCREEN : Render window in full screen, without decorations.
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```
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```
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void freeMemory(bool* memoryFreed);
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```
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Memory resources will be deallocated alongside miscellaneous internal tasks, and `memoryFreed` will be set to `true`.
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```
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void setDebugInfo(int debugVerbosity);
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```
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When `FPDEBUG` is enabled, this allows you to configure debug granularity.
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### Debug flags
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```
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fp::DebugVerbosity::DIRECTORY
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fp::DebugVerbosity::VOLUME
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fp::DebugVerbosity::EXTENSION
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```
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# Library dependencies
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- **C++ STL**: This library uses `vector`, `fill` and `w\string`.
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# Demo build instructions
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## Build requirements
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- [**GLFW v3**](https://github.com/glfw/glfw/releases): used as rendering backend. Executable in releases is compiled with version [`3.3.9`](https://github.com/glfw/glfw/releases/tag/3.3.9).
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- Developed and tested with `clang` using [**llvm-mingw 20220906**](https://github.com/mstorsjo/llvm-mingw/releases/tag/20220906). Any `MinGW`-backed `clang` compiler should work, but your mileage may vary.
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## How to compile
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Download GLFW and pick your libraries according to your toolchain. Then, call your compiler directly specifying both libs needed and your paths to the necessary header and lib files:
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```
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clang++ demo/main.cpp -o demo/demo.exe -L C:/pathtollvmmingw/x86_64-w64-mingw32/bin -I C:\pathtollvmmingw\include -L C:/pathtoglfw/lib-mingw-w64 -I C:\pathtoglfw\include -lglfw3 -l libc++
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```
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If you want to statically link:
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```
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clang++ demo/main.cpp -o demo/demo.exe -L C:/pathtoglfw/lib-mingw-w64 -L C:/pathtollvmmingw/x86_64-w64-mingw32/lib -I C:\pathtollvmmingw\include -I C:\pathtoglfw\include -std=c++17 -stdlib=libc++ -rtlib=compiler-rt -static -l glfw3 -l gdi32 -l opengl32 -l user32 -l kernel32 -static-libstdc++
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```
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# To-Dos
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- Implement a file watcher to check for changes on the current directory.
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- Add Linux support.
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- Allow users to provide their own memory allocations as an option.
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143
demo/main.cpp
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143
demo/main.cpp
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//Demo executable based on GLFW
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#define IMGUI_IMPLEMENTATION
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#define GL_SILENCE_DEPRECATION
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#include "unityBuild.h"
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#include "../filepicker.hpp"
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static void glfw_error_callback(int error, const char* description) {
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fprintf(stderr, "Glfw Error %d: %s\n", error, description);
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}
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int main(int, char**) {
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// Setup window
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glfwSetErrorCallback(glfw_error_callback);
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if (!glfwInit())
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return 1;
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// Decide GL+GLSL versions
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#if defined(IMGUI_IMPL_OPENGL_ES2)
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// GL ES 2.0 + GLSL 100
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const char* glsl_version = "#version 100";
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glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 2);
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glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 0);
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glfwWindowHint(GLFW_CLIENT_API, GLFW_OPENGL_ES_API);
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#elif defined(__APPLE__)
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// GL 3.2 + GLSL 150
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const char* glsl_version = "#version 150";
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glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
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glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 2);
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glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE); // 3.2+ only
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glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE); // Required on Mac
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#else
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// GL 3.0 + GLSL 130
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const char* glsl_version = "#version 130";
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glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
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glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 0);
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//glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE); // 3.2+ only
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//glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE); // 3.0+ only
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#endif
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// Create window with graphics context
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GLFWwindow* window = glfwCreateWindow(1280, 720, "File Picker Demo", NULL, NULL);
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if (window == NULL)
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return 1;
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glfwMakeContextCurrent(window);
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glfwSwapInterval(1); // Enable vsync
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// Setup Dear ImGui context
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IMGUI_CHECKVERSION();
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ImGui::CreateContext();
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ImGuiIO& io = ImGui::GetIO(); (void)io;
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// Setup Dear ImGui style
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ImGui::StyleColorsDark();
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//ImGui::StyleColorsLight();
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// Setup Platform/Renderer backends
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ImGui_ImplGlfw_InitForOpenGL(window, true);
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ImGui_ImplOpenGL3_Init(glsl_version);
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ImVec4 clear_color = ImVec4(0.45f, 0.55f, 0.60f, 1.00f);
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//
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bool debugDirectory = true;
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bool debugVolume = true;
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bool debugExtension = true;
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bool debugLogic = true;
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// Our state
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char path[MAX_PATH * 4] = "";// = malloc(MAX_PATH * sizeof(char));
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int debugVerbosity = fp::DebugVerbosity::DIRECTORY | fp::DebugVerbosity::VOLUME | fp::DebugVerbosity::EXTENSION | fp::DebugVerbosity::LOGIC;
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bool windowOpen = true;
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bool memoryFreed = true;
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// Main loop
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while (!glfwWindowShouldClose(window)) {
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// Poll and handle events (inputs, window resize, etc.)
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// You can read the io.WantCaptureMouse, io.WantCaptureKeyboard flags to tell if dear imgui wants to use your inputs.
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glfwPollEvents();
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// Start the Dear ImGui frame
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ImGui_ImplOpenGL3_NewFrame();
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ImGui_ImplGlfw_NewFrame();
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ImGui::NewFrame();
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// 1. Show the big demo window (Most of the sample code is in ImGui::ShowDemoWindow()! You can browse its code to learn more about Dear ImGui!).
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fp::setDebugInfo(debugVerbosity);
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if(windowOpen)
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fp::renderFilePicker(&path[0], &windowOpen, &memoryFreed, 0);
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else if(!memoryFreed)
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fp::freeResources(&memoryFreed);
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//if (show_demo_window)
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ImGui::SetNextWindowSize(ImVec2(500.0f, 500.0f));
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ImGui::Begin("Values", NULL, 0);
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ImGui::PushStyleVar(ImGuiStyleVar_WindowRounding, 0.0f);
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ImGui::PopStyleVar(1);
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ImGui::Text(path);
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// debugVerbosity = DEBUG_DIRECTORY | DEBUG_EXTENSION;
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// debugVerbosity &= ~DEBUG_DIRECTORY;
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// if (debugVerbosity & (DEBUG_DIRECTORY | DEBUG_EXTENSION));
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ImGui::Text("Debug verbosity");
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ImGui::Checkbox("Directory" , &debugDirectory);
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ImGui::Checkbox("Volume" , &debugVolume );
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ImGui::Checkbox("Extension" , &debugExtension);
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ImGui::Checkbox("Logic" , &debugLogic );
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debugVerbosity = (debugDirectory) ? debugVerbosity | fp::DIRECTORY : debugVerbosity& ~fp::DIRECTORY;
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debugVerbosity = (debugVolume) ? debugVerbosity | fp::VOLUME : debugVerbosity& ~fp::VOLUME;
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debugVerbosity = (debugExtension) ? debugVerbosity | fp::EXTENSION : debugVerbosity& ~fp::EXTENSION;
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debugVerbosity = (debugLogic) ? debugVerbosity | fp::LOGIC : debugVerbosity& ~fp::LOGIC;
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//fp::DebugVerbosity::DIRECTORY | fp::DebugVerbosity::VOLUME | fp::DebugVerbosity::EXTENSION | fp::DebugVerbosity::LOGIC;
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if (!windowOpen)
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if(ImGui::Button("Open file picker")) {
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windowOpen = !windowOpen;
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}
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//ImGui::Text(std::to_string(state).c_str());
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//ImGui::Text(state);
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ImGui::End();
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//ImGui::ShowDemoWindow(&show_demo_window);
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// Rendering
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ImGui::Render();
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int display_w, display_h;
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glfwGetFramebufferSize(window, &display_w, &display_h);
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glViewport(0, 0, display_w, display_h);
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glClearColor(clear_color.x * clear_color.w, clear_color.y * clear_color.w, clear_color.z * clear_color.w, clear_color.w);
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glClear(GL_COLOR_BUFFER_BIT);
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ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData());
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ImGui::EndFrame();
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glfwSwapBuffers(window);
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}
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||||||
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// Cleanup
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ImGui_ImplOpenGL3_Shutdown();
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ImGui_ImplGlfw_Shutdown();
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ImGui::DestroyContext();
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||||||
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glfwDestroyWindow(window);
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glfwTerminate();
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return 0;
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}
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16
demo/unityBuild.h
Normal file
16
demo/unityBuild.h
Normal file
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@ -0,0 +1,16 @@
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#define WIN32_LEAN_AND_MEAN
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#define UNICODE
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#define _UNICODE
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#include "../imgui/imgui.h"
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||||||
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#ifdef IMGUI_IMPLEMENTATION
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||||||
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#include "../imgui/imgui.cpp"
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#include "../imgui/imgui_demo.cpp"
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#include "../imgui/imgui_draw.cpp"
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#include "../imgui/imgui_tables.cpp"
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||||||
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#include "../imgui/imgui_widgets.cpp"
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#include "../imgui/backends/imgui_impl_glfw.h"
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#include "../imgui/backends/imgui_impl_opengl3.h"
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||||||
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#include "../imgui/backends/imgui_impl_opengl3.cpp"
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#include "../imgui/backends/imgui_impl_glfw.cpp"
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#endif
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819
filepicker.hpp
Normal file
819
filepicker.hpp
Normal file
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@ -0,0 +1,819 @@
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//DEBUG MACRO
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#ifdef FPDEBUG
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#define log_debugc(str, ...) do { if (debug) fprintf(stdout, "[DEBUG] (%s:%d): " (str) "\n", __FILE__, __LINE__, ##__VA_ARGS__); } while (0)
|
||||||
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#define log_debugcpp(str) do { \
|
||||||
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if (debug) std::cout << "[DEBUG]" << "(" << __FILE__ << ":" << __LINE__ << "): " << str << std::endl; \
|
||||||
|
} while (0)
|
||||||
|
#define log_wdebugcpp(str) do { \
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||||||
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if (debug) std::wcout << "[DEBUG]" << "(" << __FILE__ << ":" << __LINE__ << "): " << str << std::endl; \
|
||||||
|
} while (0)
|
||||||
|
#define log_directory(str) do { \
|
||||||
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if(debugVerbosity & DIRECTORY) log_debugcpp(str); \
|
||||||
|
} while (0)
|
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|
#define log_volume(str) do { \
|
||||||
|
if(debugVerbosity & VOLUME) log_debugcpp(str); \
|
||||||
|
} while (0)
|
||||||
|
#define log_logic(str) do { \
|
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|
if(debugVerbosity & LOGIC) log_debugcpp(str); \
|
||||||
|
} while (0)
|
||||||
|
#define log_extension(str) do { \
|
||||||
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if(debugVerbosity & EXTENSION) log_debugcpp(str); \
|
||||||
|
} while (0)
|
||||||
|
#define log_wdirectory(str) do { \
|
||||||
|
if(debugVerbosity & DIRECTORY) log_wdebugcpp(str); \
|
||||||
|
} while (0)
|
||||||
|
#define log_wvolume(str) do { \
|
||||||
|
if(debugVerbosity & VOLUME) log_wdebugcpp(str); \
|
||||||
|
} while (0)
|
||||||
|
#define log_wextension(str) do { \
|
||||||
|
if(debugVerbosity & EXTENSION) log_wdebugcpp(str); \
|
||||||
|
} while (0)
|
||||||
|
#define log_wlogic(str) do { \
|
||||||
|
if(debugVerbosity & LOGIC) log_wdebugcpp(str); \
|
||||||
|
} while (0)
|
||||||
|
#else
|
||||||
|
#define log_debugc(str, ...)
|
||||||
|
#define log_debugcpp(str)
|
||||||
|
#define log_wdebugcpp(str)
|
||||||
|
#define log_directory(str)
|
||||||
|
#define log_volume(str)
|
||||||
|
#define log_extension(str)
|
||||||
|
#define log_wdirectory(str)
|
||||||
|
#define log_wvolume(str)
|
||||||
|
#define log_wextension(str)
|
||||||
|
#define log_logic(str)
|
||||||
|
#define log_wlogic(str)
|
||||||
|
#endif
|
||||||
|
|
||||||
|
//PATH MACRO
|
||||||
|
#define MAX_LISTDIR_PATH_LENGTH (MAX_PATH - 3)
|
||||||
|
#define MAX_ERRORSTR_LEN 512
|
||||||
|
|
||||||
|
//HISTORY HANDLING MACRO
|
||||||
|
#define MIN_HISTORY_POS (history->historyTraversalPos <= 0)
|
||||||
|
#define MAX_HISTORY_POS (history->historyTraversalPos >= history->historyDepth)
|
||||||
|
|
||||||
|
#include <iostream>
|
||||||
|
#include <vector>
|
||||||
|
#include <Windows.h>
|
||||||
|
#include <stdio.h>
|
||||||
|
#include <stdlib.h>
|
||||||
|
|
||||||
|
#pragma once
|
||||||
|
|
||||||
|
namespace fp {
|
||||||
|
|
||||||
|
typedef struct {
|
||||||
|
long long size;
|
||||||
|
//TODO yel spacsio NELLA MEMoria
|
||||||
|
WCHAR name[MAX_LISTDIR_PATH_LENGTH];
|
||||||
|
char nameUTF8[MAX_LISTDIR_PATH_LENGTH * 4];
|
||||||
|
SYSTEMTIME createTime;
|
||||||
|
SYSTEMTIME lastAccessTime;
|
||||||
|
SYSTEMTIME lastWriteTime;
|
||||||
|
bool isFile;
|
||||||
|
bool isHidden;
|
||||||
|
|
||||||
|
} directoriesInfo;
|
||||||
|
|
||||||
|
|
||||||
|
struct History {
|
||||||
|
std::vector<wchar_t*> previousPaths;
|
||||||
|
std::vector<char*> previousPathsUTF8;
|
||||||
|
//warnings e 1 cosa
|
||||||
|
//int historyDepth = -1;
|
||||||
|
//TODO Limitar historial
|
||||||
|
//const int maxHistoryDepth = 10000;
|
||||||
|
//int currentStart = 0;
|
||||||
|
int historyDepth;
|
||||||
|
int historyTraversalPos;
|
||||||
|
bool isAdditionTime;
|
||||||
|
|
||||||
|
History(){
|
||||||
|
historyTraversalPos = historyDepth = -1;
|
||||||
|
isAdditionTime = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
// wchar* operator[](int idx){
|
||||||
|
// if (idx > previousPaths.size())
|
||||||
|
// int newPos = idx + currentStart;
|
||||||
|
|
||||||
|
// if (newPos < 0) return previousPaths[maxHistoryDepth - (newPos % maxHistoryDepth)];
|
||||||
|
// else return previousPaths[newPos % maxHistoryDepth];
|
||||||
|
|
||||||
|
// }
|
||||||
|
|
||||||
|
// void push_back(wchar* path){
|
||||||
|
// if (previousPaths.size() < maxHistoryDepth) previousPaths.push_back(path);
|
||||||
|
// else {
|
||||||
|
// previousPaths[currentStart++] = path;
|
||||||
|
// }
|
||||||
|
// }
|
||||||
|
|
||||||
|
|
||||||
|
};
|
||||||
|
|
||||||
|
enum HistoryMovement {
|
||||||
|
HISTORY_FORWARD = 1,
|
||||||
|
HISTORY_BACKWARD = 0
|
||||||
|
};
|
||||||
|
|
||||||
|
enum ListDirectoryError {
|
||||||
|
DIRECTORY_ERROR_PATH_TOO_LONG = -1,
|
||||||
|
DIRECTORY_ERROR_ACCESSING_CONTENT = -2
|
||||||
|
};
|
||||||
|
|
||||||
|
enum AgnosticDirError {
|
||||||
|
AGDIR_ERROR_ACCESS_DENIED = 1
|
||||||
|
};
|
||||||
|
|
||||||
|
namespace ErrorMessages {
|
||||||
|
char addrBarError[] = "Failed to open folder: invalid path";
|
||||||
|
char tableElementError[] = "Failed to open folder: access restricted to non-admin users";
|
||||||
|
char accessDeniedError[] = "Failed to open folder: access denied";
|
||||||
|
char listDirectoryError[] = "Failed to open folder: unknown error";
|
||||||
|
char moveUpError[] = "Failed to move up: reached volume root?";
|
||||||
|
};
|
||||||
|
|
||||||
|
namespace Label {
|
||||||
|
wchar_t saveFileLabel[] = L"Save file: ";
|
||||||
|
wchar_t loadFileLabel[] = L"Select a file: ";
|
||||||
|
wchar_t selectDirectoryLabel[] = L"Select a directory: ";
|
||||||
|
};
|
||||||
|
|
||||||
|
enum ListFlags {
|
||||||
|
LIST_DIRECTORY = (1<<0),
|
||||||
|
LIST_VOLUME = (1<<1)
|
||||||
|
};
|
||||||
|
|
||||||
|
enum WindowFlags {
|
||||||
|
FULLSCREEN = (1<<0),
|
||||||
|
MODAL = (1<<1),
|
||||||
|
FILE_LOAD = (1<<2),
|
||||||
|
FILE_SAVE = (1<<3),
|
||||||
|
DIRECTORY_SELECT = (1<<4)
|
||||||
|
};
|
||||||
|
|
||||||
|
enum ExitFlags {
|
||||||
|
CONTINUE = (1<<0),
|
||||||
|
SELECTED = (1<<1),
|
||||||
|
CLOSED = (1<<2)
|
||||||
|
};
|
||||||
|
|
||||||
|
enum DebugVerbosity {
|
||||||
|
DIRECTORY = (1<<0),
|
||||||
|
VOLUME = (1<<1),
|
||||||
|
EXTENSION = (1<<2),
|
||||||
|
LOGIC = (1<<3)
|
||||||
|
};
|
||||||
|
|
||||||
|
//VARS
|
||||||
|
#ifdef FPDEBUG
|
||||||
|
bool debug = true;
|
||||||
|
#else
|
||||||
|
bool debug = false;
|
||||||
|
#endif
|
||||||
|
|
||||||
|
// Window open bool
|
||||||
|
bool windowOpen = true;
|
||||||
|
bool windowConfigured = false;
|
||||||
|
|
||||||
|
//Flags used to determine:
|
||||||
|
// window format
|
||||||
|
//int windowFlags = 0;
|
||||||
|
// if it's time to load new data
|
||||||
|
int listFlags = LIST_DIRECTORY | LIST_VOLUME;
|
||||||
|
|
||||||
|
//Array used to display current error
|
||||||
|
char error[MAX_ERRORSTR_LEN];
|
||||||
|
//wchar_t errorUTF8[MAX_ERRORSTR_LEN * 4];
|
||||||
|
bool showError = false;
|
||||||
|
|
||||||
|
//Stores found volumes
|
||||||
|
//TODO onPresentPaths might not be the best name
|
||||||
|
std::vector<wchar_t*> onPresentPaths;
|
||||||
|
std::vector<char*> onPresentPathsUTF8;
|
||||||
|
int numVolumes;
|
||||||
|
|
||||||
|
//currentPath is the one used to retrieve data, then copied to addrBarVal for display.
|
||||||
|
//addrBarVal is also used as a bacukp in case new currentPath is invalid
|
||||||
|
//chosenFile stores absolute file path to return
|
||||||
|
//TODO: hay historial. Coalescer en una sola?
|
||||||
|
//cursed C momento: necesario ptr en otra var para mandar a wchar_t** de firma
|
||||||
|
wchar_t currentPath[MAX_PATH];
|
||||||
|
//wchar_t* currentPathPtr = ¤tPath[0];
|
||||||
|
wchar_t addrBarVal[MAX_LISTDIR_PATH_LENGTH];
|
||||||
|
char addrBarValUTF8[MAX_LISTDIR_PATH_LENGTH * 4];
|
||||||
|
//wchar_t* addrBarValPtr = &addrBarVal[0];
|
||||||
|
wchar_t chosenPath[MAX_PATH];
|
||||||
|
char chosenPathUTF8[MAX_PATH * 4];
|
||||||
|
|
||||||
|
//Stores entires found within a given directory
|
||||||
|
//static int currentItemIdx = -1;
|
||||||
|
std::vector<directoriesInfo*> directoryContents;
|
||||||
|
int numFiles = 0;
|
||||||
|
|
||||||
|
//Going one level up needs to be hardcoded like this due to function inputMove needing a wchar_t**
|
||||||
|
//c pervirtio con unicode std::wstring s(L"←→↑↓");
|
||||||
|
wchar_t moveUp[] = L"..";
|
||||||
|
|
||||||
|
bool isListVolumesAdequate = true;
|
||||||
|
bool isListDirectoriesAdequate = true;
|
||||||
|
|
||||||
|
//RenderTime vars for filtering
|
||||||
|
bool showHidden = false;
|
||||||
|
bool filterByExtension = false;
|
||||||
|
std::vector<std::wstring> extensions;
|
||||||
|
|
||||||
|
History* history;
|
||||||
|
|
||||||
|
int debugVerbosity = 0;
|
||||||
|
/* DEBUG VERBOSITY */
|
||||||
|
|
||||||
|
void setDebugInfo(int debugFlags) {
|
||||||
|
debugVerbosity = debugFlags;
|
||||||
|
}
|
||||||
|
|
||||||
|
/* FILE PICKER MOMENTO */
|
||||||
|
|
||||||
|
/* DIRECTORIES */
|
||||||
|
|
||||||
|
bool retrieveCurrentDirectory(wchar_t* currentPath){
|
||||||
|
if(GetCurrentDirectory(MAX_PATH, currentPath)) return true;
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool moveDirectory(wchar_t* currentPath){
|
||||||
|
log_directory(currentPath);
|
||||||
|
if(SetCurrentDirectory(currentPath)) return true;
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
int listDirectory(std::wstring path, std::vector<directoriesInfo*> *directoryContents){
|
||||||
|
HANDLE hFind = INVALID_HANDLE_VALUE;
|
||||||
|
WIN32_FIND_DATA ffd;
|
||||||
|
LARGE_INTEGER filesize;
|
||||||
|
int numFiles = 0;
|
||||||
|
|
||||||
|
if (path.length() > (MAX_LISTDIR_PATH_LENGTH)) return DIRECTORY_ERROR_PATH_TOO_LONG;
|
||||||
|
path = path + L"\\*";
|
||||||
|
hFind = FindFirstFile(path.c_str(), &ffd);
|
||||||
|
if (INVALID_HANDLE_VALUE == hFind) return DIRECTORY_ERROR_ACCESSING_CONTENT;
|
||||||
|
do {
|
||||||
|
if(!wcscmp(ffd.cFileName, L".") || !wcscmp(ffd.cFileName, L"..")) continue;
|
||||||
|
log_directory("BUCLE listDirectory iteracion " + std::to_string(numFiles));
|
||||||
|
|
||||||
|
directoriesInfo* itemInfo;
|
||||||
|
if (directoryContents->size() <= numFiles){
|
||||||
|
itemInfo = new directoriesInfo();
|
||||||
|
directoryContents->push_back(itemInfo);
|
||||||
|
} else {
|
||||||
|
itemInfo = directoryContents->at(numFiles);
|
||||||
|
}
|
||||||
|
log_directory("MEMORY ASSIGNES iteration " + std::to_string(numFiles));
|
||||||
|
|
||||||
|
//A registrar info, fiera
|
||||||
|
itemInfo->isFile = (ffd.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY) ? true : false;
|
||||||
|
itemInfo->isHidden = (ffd.dwFileAttributes & FILE_ATTRIBUTE_HIDDEN) ? true : false;
|
||||||
|
//Tamaño
|
||||||
|
filesize.QuadPart = ((ffd.nFileSizeHigh * (MAXDWORD+1)) + ffd.nFileSizeLow);
|
||||||
|
itemInfo->size = filesize.QuadPart;
|
||||||
|
//Fechitssss
|
||||||
|
FileTimeToSystemTime(&ffd.ftCreationTime, &itemInfo->createTime);
|
||||||
|
FileTimeToSystemTime(&ffd.ftLastAccessTime, &itemInfo->lastAccessTime);
|
||||||
|
FileTimeToSystemTime(&ffd.ftLastWriteTime, &itemInfo->lastWriteTime);
|
||||||
|
//Nombre de la cosita
|
||||||
|
uint64_t idx = 0;
|
||||||
|
do {
|
||||||
|
itemInfo->name[idx] = ffd.cFileName[idx];
|
||||||
|
itemInfo->nameUTF8[idx] = ffd.cFileName[idx];
|
||||||
|
idx++;
|
||||||
|
} while (ffd.cFileName[idx]);
|
||||||
|
itemInfo->name[idx] = '\0';
|
||||||
|
itemInfo->nameUTF8[idx] = '\0';
|
||||||
|
log_directory("INFORMACION ALMACENADA iteracion " + std::to_string(numFiles));
|
||||||
|
|
||||||
|
numFiles++;
|
||||||
|
} while (FindNextFile(hFind, &ffd) != 0);
|
||||||
|
FindClose(hFind);
|
||||||
|
return numFiles;
|
||||||
|
}
|
||||||
|
|
||||||
|
long getLastSystemError(){
|
||||||
|
DWORD winLastError = GetLastError();
|
||||||
|
switch(winLastError){
|
||||||
|
case ERROR_ACCESS_DENIED:
|
||||||
|
return AGDIR_ERROR_ACCESS_DENIED;
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
return winLastError;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/* VOLUMES */
|
||||||
|
|
||||||
|
//new wchar_t*[Wchar_TCount * sizeof(WWCHAR_T)
|
||||||
|
/*idea, si quisiera que empezase en punto X del string
|
||||||
|
coger el param opcional y crear un puntero a la posicion X del array para empezar desde ahi
|
||||||
|
int explodePaths(TWCHAR_T* volumePaths, int volumePathLength, int volumePathBufferSize,
|
||||||
|
wchar_t separator, std::vector<wchar_t*> *dest, , int startingFrom = 0);
|
||||||
|
if (nextOcurrence == NULL) return 0;
|
||||||
|
*/
|
||||||
|
int explodePaths(wchar_t* volumePaths, int volumePathsBufferSize, wchar_t separator, std::vector<wchar_t*> *dest, std::vector<char*> *destUTF8, int depth = 1){
|
||||||
|
//Por alguna razón, esto que dice acabar con 2 NULL acaba con 3; de locos.
|
||||||
|
//https://learn.microsoft.com/en-us/windows/win32/api/fileapi/nf-fileapi-getvolumepathnamesforvolumenamew
|
||||||
|
|
||||||
|
wchar_t* nextOcurrence = wcschr(volumePaths, separator);
|
||||||
|
|
||||||
|
wchar_t* itemPath;
|
||||||
|
char* itemPathUTF8;
|
||||||
|
itemPath = (wchar_t*)calloc(2, volumePathsBufferSize);
|
||||||
|
itemPathUTF8 = (char*)calloc(4, volumePathsBufferSize);
|
||||||
|
|
||||||
|
int pathLengthIdx = 0;
|
||||||
|
for (; volumePaths[pathLengthIdx] != nextOcurrence[0]; pathLengthIdx++) {
|
||||||
|
log_volume(volumePaths[0] << " ENTERS " << std::to_string(pathLengthIdx));
|
||||||
|
itemPath[pathLengthIdx] = volumePaths[pathLengthIdx];
|
||||||
|
}
|
||||||
|
itemPath[pathLengthIdx + 1] = '\0';
|
||||||
|
dest->push_back(itemPath);
|
||||||
|
WideCharToMultiByte(CP_UTF8, NULL, itemPath, -1, itemPathUTF8,
|
||||||
|
4 * volumePathsBufferSize, NULL, NULL);
|
||||||
|
destUTF8->push_back(itemPathUTF8);
|
||||||
|
|
||||||
|
|
||||||
|
log_wvolume(dest->at(dest->size() - 1) << L" EXPLODEPATH");
|
||||||
|
log_volume(destUTF8->at(destUTF8->size() - 1) << " EXPLODEPATH");
|
||||||
|
|
||||||
|
if (nextOcurrence[0] == nextOcurrence[1]) return depth;
|
||||||
|
depth++;
|
||||||
|
return explodePaths(nextOcurrence + sizeof(wchar_t), (volumePathsBufferSize - pathLengthIdx), separator, dest, destUTF8, depth);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
int listVolumes(std::vector<wchar_t*> *onPresentPaths, std::vector<char*> *onPresentPathsUTF8){
|
||||||
|
HANDLE hFind = INVALID_HANDLE_VALUE;
|
||||||
|
const wchar_t separator = '\0';
|
||||||
|
|
||||||
|
int numVolumes = 0;
|
||||||
|
//Volume name
|
||||||
|
wchar_t volumeName[MAX_PATH];
|
||||||
|
int volumeNameSize = sizeof volumeName / sizeof volumeName[0];
|
||||||
|
//Paths
|
||||||
|
int volumePathsBufferSize = (MAX_PATH + 1) * sizeof(wchar_t);
|
||||||
|
unsigned long volumePathLength;
|
||||||
|
wchar_t volumePaths[volumePathsBufferSize];
|
||||||
|
std::fill(volumePaths, volumePaths + volumePathsBufferSize, '\0');
|
||||||
|
|
||||||
|
hFind = FindFirstVolume(volumeName, volumeNameSize);
|
||||||
|
if (INVALID_HANDLE_VALUE == hFind) return -2;
|
||||||
|
do {
|
||||||
|
|
||||||
|
if(GetVolumePathNamesForVolumeName(volumeName, volumePaths, volumePathsBufferSize, &volumePathLength)){
|
||||||
|
|
||||||
|
if (volumePathLength == 1) {
|
||||||
|
log_volume("Skill Issue");
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
log_wvolume(volumeName);
|
||||||
|
|
||||||
|
//DEBUG: pathSchecker
|
||||||
|
// if (debug && volumePaths[0] == 'E') {
|
||||||
|
// std::cout << volumePathLength << std::endl;
|
||||||
|
// /*exit(1);*/
|
||||||
|
// for (int i = 0; i < volumePathsBufferSize; i++){
|
||||||
|
// std::cout << std::to_string(i) + ": ";
|
||||||
|
// std::cout << volumePaths[i];
|
||||||
|
// std::cout << " | ";
|
||||||
|
// }
|
||||||
|
// std::cout << std::endl << "I IA" << std::endl;
|
||||||
|
// exit(1);
|
||||||
|
// }
|
||||||
|
if (debug) {
|
||||||
|
if(numVolumes += explodePaths(volumePaths, volumePathsBufferSize, separator, onPresentPaths, onPresentPathsUTF8)){
|
||||||
|
for (int i = 0; i < onPresentPaths->size(); i++){
|
||||||
|
log_wvolume(onPresentPaths->at(i));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
//std::cout << volumePaths << std::endl;
|
||||||
|
|
||||||
|
log_volume(std::to_string(volumePathLength) + "<- VOLUME PATH LENGTH");
|
||||||
|
log_volume("THE END");
|
||||||
|
} else {
|
||||||
|
log_volume("no volumes found");
|
||||||
|
}
|
||||||
|
//TODO benchimarqui
|
||||||
|
std::fill(volumePaths, volumePaths + volumePathsBufferSize, '\0');
|
||||||
|
} while (FindNextVolume(hFind, volumeName, volumeNameSize) != 0);
|
||||||
|
log_volume(std::to_string(onPresentPaths->size()) + " JUST BEFORE MAIN");
|
||||||
|
FindVolumeClose(hFind);
|
||||||
|
return numVolumes;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/* DISPLAY */
|
||||||
|
|
||||||
|
|
||||||
|
bool compareLastWchar(std::vector<std::wstring> *lastCharCandidates, wchar_t* string){
|
||||||
|
bool matchingExtension = false;
|
||||||
|
for (int i = 0; i < lastCharCandidates->size(); i++){
|
||||||
|
log_wextension(lastCharCandidates->at(i) << L" <- FILTERING EXTENSION");
|
||||||
|
|
||||||
|
if(wcslen(string) < lastCharCandidates->at(i).length()) continue;
|
||||||
|
wchar_t* potentialExtension = &string[wcslen(string) - lastCharCandidates->at(i).length()];
|
||||||
|
|
||||||
|
log_wextension(potentialExtension << L" LEN " + std::to_wstring(wcslen(potentialExtension)) + L" <- VS -> " + lastCharCandidates->at(i) + L" LEN " + std::to_wstring(lastCharCandidates->at(i).length()));
|
||||||
|
//+ strlen(potentialExtension) + std::to_string(lastCharCandidates->at(i).length())
|
||||||
|
if(!wcscmp(potentialExtension, lastCharCandidates->at(i).c_str())) {
|
||||||
|
log_extension("VALID EXTENSION");
|
||||||
|
matchingExtension = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return matchingExtension;
|
||||||
|
}
|
||||||
|
|
||||||
|
//TODO huh
|
||||||
|
// int handleFolderAccessResult(int listFlags, wchar_t* nextPath, bool* error, wchar_t* errorDest, \
|
||||||
|
// const wchar_t* errorContent, History* history, wchar_t* currentPath = NULL, wchar_t* addrBarVal = NULL){
|
||||||
|
// *error = false;
|
||||||
|
// if(!moveDirectory(nextPath)) {
|
||||||
|
// *error = true;
|
||||||
|
// if(currentPath && addrBarVal) {
|
||||||
|
// wcscpy(errorDest, errorContent);
|
||||||
|
// wcscpy(addrBarVal, currentPath);
|
||||||
|
// }
|
||||||
|
// return listFlags;
|
||||||
|
// }
|
||||||
|
// if(currentPath && addrBarVal) {
|
||||||
|
// wcscpy(currentPath, addrBarVal);
|
||||||
|
// history->isAdditionTime = true;
|
||||||
|
// }
|
||||||
|
// return (listFlags |= LIST_DIRECTORY);
|
||||||
|
// }
|
||||||
|
|
||||||
|
|
||||||
|
//TODO huh, vale, no pasa por listdirectory por la flag, pero esto se podria hacer mejor manteniendo el no tirar de disco tb?
|
||||||
|
int handleFolderAccessResult(int listFlags, wchar_t* nextPath, bool* error, char* errorDest, \
|
||||||
|
const char* errorContent, History* history, wchar_t* currentPath , wchar_t* addrBarVal){
|
||||||
|
*error = false;
|
||||||
|
if(!moveDirectory(nextPath)) {
|
||||||
|
*error = true;
|
||||||
|
strcpy(errorDest, errorContent);
|
||||||
|
wcscpy(addrBarVal, currentPath);
|
||||||
|
return listFlags;
|
||||||
|
}
|
||||||
|
//wcscpy(currentPath, addrBarVal);
|
||||||
|
history->isAdditionTime = true;
|
||||||
|
return (listFlags |= LIST_DIRECTORY);
|
||||||
|
}
|
||||||
|
|
||||||
|
int handleFolderAccessResult(int listFlags, wchar_t* nextPath, bool* error, char* errorDest, \
|
||||||
|
const char* errorContent, History* history, bool isAdditionTime){
|
||||||
|
*error = false;
|
||||||
|
if(!moveDirectory(nextPath)) {
|
||||||
|
*error = true;
|
||||||
|
strcpy(errorDest, errorContent);
|
||||||
|
return listFlags;
|
||||||
|
}
|
||||||
|
if (isAdditionTime) history->isAdditionTime = true;
|
||||||
|
return (listFlags |= LIST_DIRECTORY);
|
||||||
|
}
|
||||||
|
|
||||||
|
/* HISTORIAL */
|
||||||
|
|
||||||
|
void addPathToHistory(History *history, wchar_t* pathToAdd){
|
||||||
|
wchar_t* path;
|
||||||
|
char* pathUTF8;
|
||||||
|
if (history->historyTraversalPos + 1 >= history->previousPaths.size()){
|
||||||
|
path = (wchar_t*)calloc(2, MAX_PATH);
|
||||||
|
history->previousPaths.push_back(path);
|
||||||
|
pathUTF8 = (char*)calloc(4, MAX_PATH);
|
||||||
|
WideCharToMultiByte(CP_UTF8, NULL, path, -1, pathUTF8,
|
||||||
|
4 * MAX_PATH, NULL, NULL);
|
||||||
|
history->previousPathsUTF8.push_back(pathUTF8);
|
||||||
|
} else {
|
||||||
|
path = history->previousPaths.at(history->historyTraversalPos + 1);
|
||||||
|
pathUTF8 = history->previousPathsUTF8.at(history->historyTraversalPos + 1);
|
||||||
|
}
|
||||||
|
wcsncpy(path, pathToAdd, MAX_PATH);
|
||||||
|
history->historyTraversalPos++;
|
||||||
|
history->historyDepth = history->historyTraversalPos;
|
||||||
|
history->isAdditionTime = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
wchar_t* moveThroughHistory(History *history, HistoryMovement movement) {
|
||||||
|
int sign = (movement == HISTORY_BACKWARD ? -1 : 1);
|
||||||
|
switch(movement){
|
||||||
|
case HISTORY_BACKWARD:
|
||||||
|
if(MIN_HISTORY_POS)
|
||||||
|
return history->previousPaths.at(history->historyTraversalPos);
|
||||||
|
break;
|
||||||
|
case HISTORY_FORWARD:
|
||||||
|
if(MAX_HISTORY_POS)
|
||||||
|
return history->previousPaths.at(history->historyDepth);
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
return history->previousPaths.at(history->historyDepth);
|
||||||
|
}
|
||||||
|
history->historyTraversalPos += sign;
|
||||||
|
return history->previousPaths.at(history->historyTraversalPos);
|
||||||
|
}
|
||||||
|
|
||||||
|
/* RENDERING */
|
||||||
|
|
||||||
|
void windowRendering(char*, bool*, bool*, int);
|
||||||
|
void renderFilePicker(char* userPath, bool* windowOpen, bool* memoryFreed, int windowFlags = 0) {
|
||||||
|
//TODO filesystem watcher
|
||||||
|
//TODO let user handle memory management
|
||||||
|
//TODO use local val to create actual windowFlags when expanding functionality
|
||||||
|
#ifdef WIN32
|
||||||
|
SetConsoleOutputCP(65001);
|
||||||
|
#endif
|
||||||
|
|
||||||
|
if (!windowConfigured) {
|
||||||
|
listFlags = LIST_DIRECTORY | LIST_VOLUME;
|
||||||
|
history = new History();
|
||||||
|
if (windowFlags & FULLSCREEN){
|
||||||
|
ImGui::SetNextWindowPos(ImVec2(0.0f, 0.0f));
|
||||||
|
ImGui::SetNextWindowSize(ImGui::GetIO().DisplaySize);
|
||||||
|
windowFlags = ImGuiWindowFlags_NoDecoration | ImGuiWindowFlags_NoResize;
|
||||||
|
} else {
|
||||||
|
ImGui::SetNextWindowPos(ImVec2(50.0f, 50.0f));
|
||||||
|
ImGui::SetNextWindowSize(ImVec2(500.0f, 500.0f));
|
||||||
|
windowFlags = ImGuiWindowFlags_None;
|
||||||
|
//const ImGuiViewport* viewport = ImGui::GetMainViewport();
|
||||||
|
}
|
||||||
|
windowConfigured = true;
|
||||||
|
*memoryFreed = false;
|
||||||
|
} else windowFlags = 0;
|
||||||
|
windowRendering(userPath, windowOpen, memoryFreed, windowFlags);
|
||||||
|
}
|
||||||
|
|
||||||
|
void freeResources(bool* memoryFreed){
|
||||||
|
windowConfigured = false;
|
||||||
|
for (int i = 0; i < history->previousPaths.size(); i++){
|
||||||
|
free(history->previousPaths.at(i));
|
||||||
|
}
|
||||||
|
for (int i = 0; i < onPresentPaths.size(); i++){
|
||||||
|
free(onPresentPaths.at(i));
|
||||||
|
}
|
||||||
|
for (int i = 0; i < history->previousPathsUTF8.size(); i++){
|
||||||
|
free(history->previousPathsUTF8.at(i));
|
||||||
|
}
|
||||||
|
for (int i = 0; i < onPresentPathsUTF8.size(); i++){
|
||||||
|
free(onPresentPathsUTF8.at(i));
|
||||||
|
}
|
||||||
|
onPresentPaths.resize(0);
|
||||||
|
onPresentPathsUTF8.resize(0);
|
||||||
|
//previousPaths.resize(0);
|
||||||
|
delete history;
|
||||||
|
*memoryFreed = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
void exitWindow(char* userPath, bool* windowOpen, bool* memoryFreed, int exitFlag){
|
||||||
|
if(exitFlag & SELECTED) {
|
||||||
|
if (chosenPath[0] == '\0') return;
|
||||||
|
strcpy(userPath, chosenPathUTF8);
|
||||||
|
*windowOpen = false;
|
||||||
|
}
|
||||||
|
freeResources(memoryFreed);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
void windowRendering(char* userPath, bool* windowOpen, bool* memoryFreed, int windowFlags = 0){
|
||||||
|
ImGui::PushStyleVar(ImGuiStyleVar_WindowRounding, 0.0f);
|
||||||
|
ImGui::Begin("File picker", windowOpen, windowFlags);
|
||||||
|
ImGui::PopStyleVar(1);
|
||||||
|
//log_debugcpp(*windowOpen);
|
||||||
|
//Listar UNA VEZ volumenes
|
||||||
|
if (listFlags & LIST_VOLUME) {
|
||||||
|
listFlags &= ~LIST_VOLUME;
|
||||||
|
numVolumes = listVolumes(&onPresentPaths, &onPresentPathsUTF8);
|
||||||
|
log_volume(std::to_string(numVolumes) + "<- depth MAIN size() ->" + std::to_string(onPresentPaths.size()));
|
||||||
|
}
|
||||||
|
|
||||||
|
//Listar UNA VEZ directorios
|
||||||
|
//ImGui::Text("%s PRE DIRECTORY TREATMENTO", currentPath);
|
||||||
|
if (listFlags & LIST_DIRECTORY) {
|
||||||
|
listFlags &= ~LIST_DIRECTORY;
|
||||||
|
chosenPath[0] = '\0';
|
||||||
|
log_directory("ADECUADO LISTAR DIRECTORIOS");
|
||||||
|
if(!retrieveCurrentDirectory(currentPath)) {
|
||||||
|
log_directory("NO HABIA DIRECTORIO GetCurrentPath()");
|
||||||
|
exit(EXIT_FAILURE);
|
||||||
|
}
|
||||||
|
//
|
||||||
|
//TODO Expand extension filter
|
||||||
|
|
||||||
|
numFiles = listDirectory(std::wstring(currentPath), &directoryContents);
|
||||||
|
//std::cout << numFiles;
|
||||||
|
if (numFiles < 0) {
|
||||||
|
long directoryErrorCode;
|
||||||
|
log_directory("FALLO LA FUNCION, VALOR NEGATIVO " + std::to_string(numFiles));
|
||||||
|
if (numFiles == DIRECTORY_ERROR_ACCESSING_CONTENT) directoryErrorCode = getLastSystemError();
|
||||||
|
showError = true;
|
||||||
|
switch(directoryErrorCode) {
|
||||||
|
case AGDIR_ERROR_ACCESS_DENIED:
|
||||||
|
strcpy(error, ErrorMessages::accessDeniedError);
|
||||||
|
wcscpy(addrBarVal, history->previousPaths.at(history->historyTraversalPos));
|
||||||
|
wcscpy(currentPath, history->previousPaths.at(history->historyTraversalPos));
|
||||||
|
numFiles = listDirectory(history->previousPaths.at(history->historyTraversalPos), &directoryContents);
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
strcpy(error, ErrorMessages::listDirectoryError);
|
||||||
|
wcscpy(currentPath, addrBarVal);
|
||||||
|
numFiles = listDirectory(std::wstring(currentPath), &directoryContents);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
history->isAdditionTime = false;
|
||||||
|
} else {
|
||||||
|
showError = false;
|
||||||
|
wcscpy(addrBarVal, currentPath);
|
||||||
|
if(history->isAdditionTime) addPathToHistory(history, addrBarVal);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/* It's renderin' time */
|
||||||
|
|
||||||
|
if(showError) ImGui::Text(error);
|
||||||
|
ImGui::Text("Select a file:");
|
||||||
|
|
||||||
|
//BACK
|
||||||
|
ImGui::BeginDisabled(MIN_HISTORY_POS);
|
||||||
|
if(ImGui::Button("Back")) {
|
||||||
|
wchar_t* interfaceMovementButtonsPath = moveThroughHistory(history, HISTORY_BACKWARD);
|
||||||
|
listFlags = handleFolderAccessResult(listFlags, interfaceMovementButtonsPath,
|
||||||
|
&showError, error, ErrorMessages::moveUpError, history, false);
|
||||||
|
}
|
||||||
|
ImGui::EndDisabled();
|
||||||
|
//FORWARD
|
||||||
|
ImGui::SameLine();
|
||||||
|
ImGui::BeginDisabled(MAX_HISTORY_POS);
|
||||||
|
if(ImGui::Button("Forward")) {
|
||||||
|
wchar_t* interfaceMovementButtonsPath = moveThroughHistory(history, HISTORY_FORWARD);
|
||||||
|
listFlags = handleFolderAccessResult(listFlags, interfaceMovementButtonsPath,
|
||||||
|
&showError, error, ErrorMessages::moveUpError, history, false);
|
||||||
|
}
|
||||||
|
ImGui::EndDisabled();
|
||||||
|
|
||||||
|
//MOVE UP
|
||||||
|
ImGui::SameLine();
|
||||||
|
if(ImGui::Button("Move Up")) {
|
||||||
|
listFlags = handleFolderAccessResult(listFlags, moveUp, &showError,
|
||||||
|
error, ErrorMessages::moveUpError, history, true);
|
||||||
|
}
|
||||||
|
|
||||||
|
ImGui::SameLine();
|
||||||
|
//BARRA DE DIRECCIONES
|
||||||
|
ImGui::PushItemWidth(ImGui::GetContentRegionAvail().x - (ImGui::CalcTextSize("Enter").x + ImGui::GetStyle().ItemSpacing.x * 2) );
|
||||||
|
WideCharToMultiByte(CP_UTF8, NULL, addrBarVal, -1, addrBarValUTF8,
|
||||||
|
4 * MAX_PATH, NULL, NULL);
|
||||||
|
if(ImGui::InputText("##addrbar", addrBarValUTF8, IM_ARRAYSIZE(addrBarValUTF8), ImGuiInputTextFlags_EnterReturnsTrue )){
|
||||||
|
log_directory(currentPath <<" ADDRBAR INTENTO");
|
||||||
|
MultiByteToWideChar(CP_UTF8, NULL, addrBarValUTF8, -1, addrBarVal, 2 * MAX_PATH);
|
||||||
|
listFlags = handleFolderAccessResult(listFlags, addrBarVal, &showError, error, ErrorMessages::addrBarError, history, currentPath, addrBarVal);
|
||||||
|
}
|
||||||
|
ImGui::PopItemWidth();
|
||||||
|
ImGui::SameLine();
|
||||||
|
if(ImGui::Button("Enter")){
|
||||||
|
log_directory(currentPath <<" ADDRBAR INTENTO");
|
||||||
|
listFlags = handleFolderAccessResult(listFlags, addrBarVal, &showError, error, ErrorMessages::addrBarError,
|
||||||
|
history, currentPath, addrBarVal);
|
||||||
|
}
|
||||||
|
//ImGui::Text("%s TEMPADDRBAR", currentPath);
|
||||||
|
|
||||||
|
//LA GRAN TABLACIÓN: ACTOR EN LAS SOMBRAS
|
||||||
|
static ImGuiTableFlags splitterTableFlags = ImGuiTableFlags_Resizable | ImGuiTableFlags_BordersOuter | ImGuiTableFlags_BordersV;
|
||||||
|
if (ImGui::BeginTable("##splitterTable", 2, splitterTableFlags, ImVec2(-FLT_MIN, 0.8f * ImGui::GetTextLineHeightWithSpacing()))){
|
||||||
|
ImGui::TableNextRow();
|
||||||
|
ImGui::TableNextColumn();
|
||||||
|
|
||||||
|
//VOLUMENES
|
||||||
|
static ImGuiTableFlags volumesFlags = ImGuiTableFlags_RowBg | ImGuiTableFlags_ScrollY ;
|
||||||
|
if (ImGui::BeginTable("##volumesTable", 1, volumesFlags, ImVec2(-FLT_MIN, 20 * ImGui::GetTextLineHeightWithSpacing()))){
|
||||||
|
ImGui::TableSetupColumn("Volumes", ImGuiTableColumnFlags_NoHide);
|
||||||
|
//ImGui::TableSetupColumn("Name", ImGuiTableColumnFlags_WidthFixed, TEXT_BASE_WIDTH * 12.0f);
|
||||||
|
//ImGui::TableSetupColumn("Type", ImGuiTableColumnFlags_WidthFixed, TEXT_BASE_WIDTH * 18.0f);
|
||||||
|
ImGui::TableHeadersRow();
|
||||||
|
ImGui::TableNextRow();
|
||||||
|
|
||||||
|
if (numVolumes > 0) {
|
||||||
|
for (int i = 0; i < onPresentPaths.size(); i++) {
|
||||||
|
ImGui::TableNextColumn();
|
||||||
|
// ImGui::PushID(i);
|
||||||
|
ImGui::PushStyleColor(ImGuiCol_Button, (ImVec4)ImColor::HSV(i / 7.0f, 0.6f, 0.6f));
|
||||||
|
ImGui::PushStyleColor(ImGuiCol_ButtonHovered, (ImVec4)ImColor::HSV(i / 7.0f, 0.7f, 0.7f));
|
||||||
|
ImGui::PushStyleColor(ImGuiCol_ButtonActive, (ImVec4)ImColor::HSV(i / 7.0f, 0.8f, 0.8f));
|
||||||
|
if(ImGui::Button(onPresentPathsUTF8.at(i))){
|
||||||
|
listFlags = handleFolderAccessResult(listFlags, onPresentPaths.at(i), &showError, error,
|
||||||
|
ErrorMessages::moveUpError, history, true);
|
||||||
|
}
|
||||||
|
ImGui::PopStyleColor(3);
|
||||||
|
if (i != onPresentPaths.size() - 1) ImGui::TableNextRow();
|
||||||
|
// ImGui::PopID();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
ImGui::EndTable();
|
||||||
|
}
|
||||||
|
|
||||||
|
ImGui::TableNextColumn();
|
||||||
|
|
||||||
|
//DRAW DIRECTORIOS ENCONTRADOS
|
||||||
|
static ImGuiTableFlags directoriesFlags = ImGuiTableFlags_RowBg | ImGuiTableFlags_Resizable |ImGuiTableFlags_ScrollY ;
|
||||||
|
if (ImGui::BeginTable("##directoriesTable", 3, directoriesFlags, ImVec2(-FLT_MIN, 20 * ImGui::GetTextLineHeightWithSpacing()))){
|
||||||
|
ImGui::TableSetupColumn("Name", ImGuiTableColumnFlags_NoHide);
|
||||||
|
ImGui::TableSetupColumn("Type", ImGuiTableColumnFlags_NoHide);
|
||||||
|
ImGui::TableSetupColumn("Size", ImGuiTableColumnFlags_NoHide);
|
||||||
|
//ImGui::TableSetupColumn("Name", ImGuiTableColumnFlags_WidthFixed, TEXT_BASE_WIDTH * 12.0f);
|
||||||
|
//ImGui::TableSetupColumn("Type", ImGuiTableColumnFlags_WidthFixed, TEXT_BASE_WIDTH * 18.0f);
|
||||||
|
ImGui::TableHeadersRow();
|
||||||
|
|
||||||
|
int idx = 0;
|
||||||
|
for (; idx < numFiles; idx++) {
|
||||||
|
if(directoryContents.at(idx)->isHidden && !showHidden) continue;
|
||||||
|
if(filterByExtension && !directoryContents.at(idx)->isFile) {
|
||||||
|
//TODO Expand extensions filter
|
||||||
|
extensions.clear();
|
||||||
|
extensions.push_back(L"exe");
|
||||||
|
if (!compareLastWchar(&extensions, directoryContents.at(idx)->name)) continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
ImGui::TableNextRow();
|
||||||
|
ImGui::TableNextColumn();
|
||||||
|
|
||||||
|
//NAME
|
||||||
|
bool isSelected = false;
|
||||||
|
WideCharToMultiByte(CP_UTF8, NULL, addrBarVal, -1, addrBarValUTF8,
|
||||||
|
4 * MAX_PATH, NULL, NULL);
|
||||||
|
if (ImGui::Selectable(directoryContents.at(idx)->nameUTF8, &isSelected)){
|
||||||
|
if(!directoryContents.at(idx)->isFile) {
|
||||||
|
wcscpy(chosenPath, addrBarVal);
|
||||||
|
wcscat(chosenPath, L"\\");
|
||||||
|
wcscat(chosenPath, directoryContents.at(idx)->name);
|
||||||
|
log_directory(chosenPath << L" selected");
|
||||||
|
} else {
|
||||||
|
wcscat(addrBarVal, L"\\");
|
||||||
|
wcscat(addrBarVal, directoryContents.at(idx)->name);
|
||||||
|
log_directory("directo selected");
|
||||||
|
listFlags = handleFolderAccessResult(listFlags, addrBarVal, &showError, error,
|
||||||
|
ErrorMessages::tableElementError, history, currentPath, addrBarVal);
|
||||||
|
}
|
||||||
|
//currentItemIdx = -1;
|
||||||
|
}
|
||||||
|
ImGui::TableNextColumn();
|
||||||
|
|
||||||
|
//TYPE
|
||||||
|
if (directoryContents.at(idx)->isFile) ImGui::Text("Folder"); else ImGui::Text("File");
|
||||||
|
ImGui::TableNextColumn();
|
||||||
|
|
||||||
|
//SIZE
|
||||||
|
if (!directoryContents.at(idx)->isFile) ImGui::Text("%lld bytes", directoryContents.at(idx)->size);
|
||||||
|
else ImGui::Text("");
|
||||||
|
|
||||||
|
//ImGui::SetItemDefaultFocus();
|
||||||
|
|
||||||
|
}
|
||||||
|
//DISPLAYING ALTERNATIVE INFO
|
||||||
|
if (!idx) {
|
||||||
|
ImGui::TableNextRow(); ImGui::TableNextColumn(); ImGui::Text("Folder is empty");
|
||||||
|
}
|
||||||
|
ImGui::EndTable();
|
||||||
|
}
|
||||||
|
ImGui::EndTable();
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
//ImGui::TreePop();
|
||||||
|
//BOTTOM ROW
|
||||||
|
ImGui::Checkbox("Show hidden", &showHidden);
|
||||||
|
ImGui::SameLine();
|
||||||
|
ImGui::Checkbox("Filter by .exe", &filterByExtension);
|
||||||
|
ImGui::SameLine();
|
||||||
|
|
||||||
|
ImGui::SameLine();
|
||||||
|
ImGui::PushItemWidth(ImGui::GetContentRegionAvail().x - (ImGui::CalcTextSize("Select").x + ImGui::GetStyle().ItemSpacing.x * 2) );
|
||||||
|
|
||||||
|
ImGui::BeginDisabled();
|
||||||
|
WideCharToMultiByte(CP_UTF8, NULL, chosenPath, -1, chosenPathUTF8,
|
||||||
|
4 * MAX_PATH, NULL, NULL);
|
||||||
|
ImGui::InputText("##chosenbar", chosenPathUTF8, IM_ARRAYSIZE(chosenPathUTF8), ImGuiInputTextFlags_EnterReturnsTrue );
|
||||||
|
ImGui::EndDisabled();
|
||||||
|
|
||||||
|
ImGui::SameLine();
|
||||||
|
if(ImGui::Button("Select")) {
|
||||||
|
log_directory(chosenPath << " TRIED TO RETURN");
|
||||||
|
//ImGui::End();
|
||||||
|
exitWindow(userPath, windowOpen, memoryFreed, ExitFlags::SELECTED);
|
||||||
|
}
|
||||||
|
//listFlags = handleFolderAccessResult(listFlags, addrBarVal, &showError, error, ErrorMessages::addrBarError, history, currentPath, addrBarVal);
|
||||||
|
|
||||||
|
ImGui::End();
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
399
main.cpp
399
main.cpp
|
|
@ -1,399 +0,0 @@
|
||||||
// Dear ImGui: standalone example application for GLFW + OpenGL 3, using programmable pipeline
|
|
||||||
// (GLFW is a cross-platform general purpose library for handling windows, inputs, OpenGL/Vulkan/Metal graphics context creation, etc.)
|
|
||||||
// If you are new to Dear ImGui, read documentation from the docs/ folder + read the top of imgui.cpp.
|
|
||||||
// Read online: https://github.com/ocornut/imgui/tree/master/docs
|
|
||||||
|
|
||||||
#define IMGUI_IMPLEMENTATION
|
|
||||||
#define GL_SILENCE_DEPRECATION
|
|
||||||
#include "imgui/misc/single_file/imgui_single_file.h"
|
|
||||||
#include <iostream>
|
|
||||||
#include <vector>
|
|
||||||
#include <Windows.h>
|
|
||||||
#include <stdio.h>
|
|
||||||
#include <stdlib.h>
|
|
||||||
|
|
||||||
// [Win32] Our example includes a copy of glfw3.lib pre-compiled with VS2010 to maximize ease of testing and compatibility with old VS compilers.
|
|
||||||
// To link with VS2010-era libraries, VS2015+ requires linking with legacy_stdio_definitions.lib, which we do using this pragma.
|
|
||||||
// Your own project should not be affected, as you are likely to link with a newer binary of GLFW that is adequate for your version of Visual Studio.
|
|
||||||
#if defined(_MSC_VER) && (_MSC_VER >= 1900) && !defined(IMGUI_DISABLE_WIN32_FUNCTIONS)
|
|
||||||
#pragma comment(lib, "legacy_stdio_definitions")
|
|
||||||
#endif
|
|
||||||
static void glfw_error_callback(int error, const char* description)
|
|
||||||
{
|
|
||||||
fprintf(stderr, "Glfw Error %d: %s\n", error, description);
|
|
||||||
}
|
|
||||||
|
|
||||||
bool debug = true;
|
|
||||||
|
|
||||||
typedef struct {
|
|
||||||
std::vector<uint64_t> size;
|
|
||||||
std::vector<char*> name;
|
|
||||||
} directoriesInfo, volumesInfo;
|
|
||||||
|
|
||||||
//TODO UNICORDEO
|
|
||||||
/* FILE PICKER MOMENTO */
|
|
||||||
|
|
||||||
/* DIRECTORIES */
|
|
||||||
|
|
||||||
|
|
||||||
bool retrieveCurrentDirectory(char** currentPath){
|
|
||||||
if(GetCurrentDirectory(MAX_PATH, *currentPath)) return true;
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
bool moveDirectory(char** currentPath){
|
|
||||||
if(SetCurrentDirectory(*currentPath)) return true;
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
int listDirectory(std::string path, std::vector<char*> *directoryContents){
|
|
||||||
HANDLE hFind = INVALID_HANDLE_VALUE;
|
|
||||||
WIN32_FIND_DATA ffd;
|
|
||||||
LARGE_INTEGER filesize;
|
|
||||||
int numFiles = 0;
|
|
||||||
|
|
||||||
if (path.length() > (MAX_PATH - 3)) return -1;
|
|
||||||
path = path + "\\*";
|
|
||||||
hFind = FindFirstFile(path.c_str(), &ffd);
|
|
||||||
if (INVALID_HANDLE_VALUE == hFind) return -2;
|
|
||||||
do {
|
|
||||||
char* itemPath;
|
|
||||||
if (directoryContents->size() <= numFiles){
|
|
||||||
itemPath = (char*)calloc(1, MAX_PATH * sizeof(WCHAR));
|
|
||||||
directoryContents->push_back(itemPath);
|
|
||||||
} else {
|
|
||||||
itemPath = directoryContents->at(numFiles);
|
|
||||||
}
|
|
||||||
|
|
||||||
uint64_t idx = 0;
|
|
||||||
do {
|
|
||||||
itemPath[idx] = ffd.cFileName[idx];
|
|
||||||
idx++;
|
|
||||||
} while (ffd.cFileName[idx]);
|
|
||||||
|
|
||||||
if (ffd.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY) {
|
|
||||||
//strcat(itemPath, " <DIR>");
|
|
||||||
} else {
|
|
||||||
// filesize.QuadPart = ((ffd.nFileSizeHigh * (MAXDWORD+1)) + ffd.nFileSizeLow);
|
|
||||||
// char buf[16]; buf[0] = ' ';
|
|
||||||
// itoa(filesize.QuadPart, buf + 1 , 10 );
|
|
||||||
// strcat(itemPath, buf);
|
|
||||||
}
|
|
||||||
|
|
||||||
numFiles++;
|
|
||||||
} while (FindNextFile(hFind, &ffd) != 0);
|
|
||||||
FindClose(hFind);
|
|
||||||
return numFiles;
|
|
||||||
}
|
|
||||||
|
|
||||||
/* VOLUMES */
|
|
||||||
|
|
||||||
|
|
||||||
//new char*[CharCount * sizeof(WCHAR)
|
|
||||||
/*idea, si quisiera que empezase en punto X del string
|
|
||||||
coger el param opcional y crear un puntero a la posicion X del array para empezar desde ahi
|
|
||||||
int explodePaths(TCHAR* volumePaths, int volumePathLength, int volumePathBufferSize,
|
|
||||||
char separator, std::vector<char*> *dest, , int startingFrom = 0);
|
|
||||||
if (nextOcurrence == NULL) return 0;
|
|
||||||
*/
|
|
||||||
|
|
||||||
int explodePaths(TCHAR* volumePaths, int volumePathsBufferSize, char separator, std::vector<char*> *dest){
|
|
||||||
char* nextOcurrence = strchr(volumePaths, separator);
|
|
||||||
if (nextOcurrence[0] == nextOcurrence[sizeof(TCHAR)]) return 0;
|
|
||||||
|
|
||||||
char* itemPath;
|
|
||||||
itemPath = (char*)calloc(1, volumePathsBufferSize);
|
|
||||||
for (int i = 0; &volumePaths[i] == nextOcurrence; i++) {
|
|
||||||
itemPath[i] = volumePaths[i];
|
|
||||||
}
|
|
||||||
dest->push_back(itemPath);
|
|
||||||
|
|
||||||
|
|
||||||
return explodePaths(nextOcurrence, volumePathsBufferSize, separator, dest);
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
int listVolumes(std::vector<char*> *onPresentPaths){
|
|
||||||
//int listVolumes(){
|
|
||||||
HANDLE hFind = INVALID_HANDLE_VALUE;
|
|
||||||
char separator = '\0';
|
|
||||||
|
|
||||||
int numVolumes = 0;
|
|
||||||
//Volume name
|
|
||||||
TCHAR volumeName[MAX_PATH];
|
|
||||||
int volumeNameSize = sizeof volumeName / sizeof volumeName[0];
|
|
||||||
//Paths
|
|
||||||
int volumePathsBufferSize = (MAX_PATH + 1) * sizeof(TCHAR);
|
|
||||||
unsigned long volumePathLength;
|
|
||||||
TCHAR volumePaths[volumePathsBufferSize];
|
|
||||||
|
|
||||||
|
|
||||||
hFind = FindFirstVolume(volumeName, volumeNameSize);
|
|
||||||
//if (debug) std::cout << volumeNameSize << std::endl;
|
|
||||||
if (INVALID_HANDLE_VALUE == hFind) return -2;
|
|
||||||
do {
|
|
||||||
//if (debug) std::cout << volumeName << std::endl;
|
|
||||||
|
|
||||||
if(GetVolumePathNamesForVolumeName(volumeName, volumePaths, volumePathsBufferSize, &volumePathLength)){
|
|
||||||
|
|
||||||
if (volumePathLength == 1) { if (debug) std::cout << "Skill Issue" << std::endl; continue; }
|
|
||||||
if (debug) std::cout << volumeName;
|
|
||||||
if (debug) {
|
|
||||||
if(explodePaths(volumePaths, volumePathsBufferSize, separator, onPresentPaths)){
|
|
||||||
if (debug) std::cout << volumePaths << std::endl;
|
|
||||||
for (int i = 0; i < onPresentPaths->size(); i++){
|
|
||||||
std::cout << onPresentPaths->at(i) << std::endl;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
//std::cout << volumePaths << std::endl;
|
|
||||||
}
|
|
||||||
if (debug) std::cout << std::to_string(volumePathLength) + " " ;
|
|
||||||
if (debug) std::cout << "THE END" << std::endl;
|
|
||||||
|
|
||||||
}else{
|
|
||||||
if (debug) std::cout << "cagaste" << std::endl;
|
|
||||||
}
|
|
||||||
|
|
||||||
numVolumes++;
|
|
||||||
|
|
||||||
} while (FindNextVolume(hFind, volumeName, volumeNameSize) != 0);
|
|
||||||
|
|
||||||
FindVolumeClose(hFind);
|
|
||||||
return numVolumes;
|
|
||||||
}
|
|
||||||
|
|
||||||
/* FIN FILE PICKER MOMENTO */
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
int main(int, char**)
|
|
||||||
{
|
|
||||||
// Setup window
|
|
||||||
glfwSetErrorCallback(glfw_error_callback);
|
|
||||||
if (!glfwInit())
|
|
||||||
return 1;
|
|
||||||
|
|
||||||
// Decide GL+GLSL versions
|
|
||||||
#if defined(IMGUI_IMPL_OPENGL_ES2)
|
|
||||||
// GL ES 2.0 + GLSL 100
|
|
||||||
const char* glsl_version = "#version 100";
|
|
||||||
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 2);
|
|
||||||
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 0);
|
|
||||||
glfwWindowHint(GLFW_CLIENT_API, GLFW_OPENGL_ES_API);
|
|
||||||
#elif defined(__APPLE__)
|
|
||||||
// GL 3.2 + GLSL 150
|
|
||||||
const char* glsl_version = "#version 150";
|
|
||||||
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
|
|
||||||
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 2);
|
|
||||||
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE); // 3.2+ only
|
|
||||||
glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE); // Required on Mac
|
|
||||||
#else
|
|
||||||
// GL 3.0 + GLSL 130
|
|
||||||
const char* glsl_version = "#version 130";
|
|
||||||
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
|
|
||||||
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 0);
|
|
||||||
//glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE); // 3.2+ only
|
|
||||||
//glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE); // 3.0+ only
|
|
||||||
#endif
|
|
||||||
|
|
||||||
// Create window with graphics context
|
|
||||||
GLFWwindow* window = glfwCreateWindow(1280, 720, "Dear ImGui GLFW+OpenGL3 example", NULL, NULL);
|
|
||||||
if (window == NULL)
|
|
||||||
return 1;
|
|
||||||
glfwMakeContextCurrent(window);
|
|
||||||
glfwSwapInterval(1); // Enable vsync
|
|
||||||
|
|
||||||
// Setup Dear ImGui context
|
|
||||||
IMGUI_CHECKVERSION();
|
|
||||||
ImGui::CreateContext();
|
|
||||||
ImGuiIO& io = ImGui::GetIO(); (void)io;
|
|
||||||
//io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard; // Enable Keyboard Controls
|
|
||||||
//io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad; // Enable Gamepad Controls
|
|
||||||
|
|
||||||
// Setup Dear ImGui style
|
|
||||||
ImGui::StyleColorsDark();
|
|
||||||
//ImGui::StyleColorsLight();
|
|
||||||
|
|
||||||
// Setup Platform/Renderer backends
|
|
||||||
ImGui_ImplGlfw_InitForOpenGL(window, true);
|
|
||||||
ImGui_ImplOpenGL3_Init(glsl_version);
|
|
||||||
|
|
||||||
// Load Fonts
|
|
||||||
// - If no fonts are loaded, dear imgui will use the default font. You can also load multiple fonts and use ImGui::PushFont()/PopFont() to select them.
|
|
||||||
// - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple.
|
|
||||||
// - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit).
|
|
||||||
// - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call.
|
|
||||||
// - Use '#define IMGUI_ENABLE_FREETYPE' in your imconfig file to use Freetype for higher quality font rendering.
|
|
||||||
// - Read 'docs/FONTS.md' for more instructions and details.
|
|
||||||
// - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ !
|
|
||||||
//io.Fonts->AddFontDefault();
|
|
||||||
//io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\segoeui.ttf", 18.0f);
|
|
||||||
//io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f);
|
|
||||||
//io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f);
|
|
||||||
//io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f);
|
|
||||||
//ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese());
|
|
||||||
//IM_ASSERT(font != NULL);
|
|
||||||
|
|
||||||
// Our state
|
|
||||||
bool show_demo_window = true;
|
|
||||||
bool show_another_window = false;
|
|
||||||
ImVec4 clear_color = ImVec4(0.45f, 0.55f, 0.60f, 1.00f);
|
|
||||||
|
|
||||||
// Main loop
|
|
||||||
while (!glfwWindowShouldClose(window)) {
|
|
||||||
// Poll and handle events (inputs, window resize, etc.)
|
|
||||||
// You can read the io.WantCaptureMouse, io.WantCaptureKeyboard flags to tell if dear imgui wants to use your inputs.
|
|
||||||
// - When io.WantCaptureMouse is true, do not dispatch mouse input data to your main application, or clear/overwrite your copy of the mouse data.
|
|
||||||
// - When io.WantCaptureKeyboard is true, do not dispatch keyboard input data to your main application, or clear/overwrite your copy of the keyboard data.
|
|
||||||
// Generally you may always pass all inputs to dear imgui, and hide them from your application based on those two flags.
|
|
||||||
glfwPollEvents();
|
|
||||||
|
|
||||||
// Start the Dear ImGui frame
|
|
||||||
ImGui_ImplOpenGL3_NewFrame();
|
|
||||||
ImGui_ImplGlfw_NewFrame();
|
|
||||||
ImGui::NewFrame();
|
|
||||||
|
|
||||||
// 1. Show the big demo window (Most of the sample code is in ImGui::ShowDemoWindow()! You can browse its code to learn more about Dear ImGui!).
|
|
||||||
if (show_demo_window)
|
|
||||||
ImGui::ShowDemoWindow(&show_demo_window);
|
|
||||||
|
|
||||||
// 2. Show a simple window that we create ourselves. We use a Begin/End pair to create a named window.
|
|
||||||
{
|
|
||||||
static float f = 0.0f;
|
|
||||||
static int counter = 0;
|
|
||||||
|
|
||||||
ImGui::Begin("Hello, world!"); // Create a window called "Hello, world!" and append into it.
|
|
||||||
|
|
||||||
ImGui::Text("This is some useful text."); // Display some text (you can use a format strings too)
|
|
||||||
ImGui::Checkbox("Demo Window", &show_demo_window); // Edit bools storing our window open/close state
|
|
||||||
ImGui::Checkbox("Another Window", &show_another_window);
|
|
||||||
|
|
||||||
ImGui::SliderFloat("float", &f, 0.0f, 1.0f); // Edit 1 float using a slider from 0.0f to 1.0f
|
|
||||||
ImGui::ColorEdit3("clear color", (float*)&clear_color); // Edit 3 floats representing a color
|
|
||||||
|
|
||||||
if (ImGui::Button("Button")) // Buttons return true when clicked (most widgets return true when edited/activated)
|
|
||||||
counter++;
|
|
||||||
ImGui::SameLine();
|
|
||||||
ImGui::Text("counter = %d", counter);
|
|
||||||
|
|
||||||
ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / ImGui::GetIO().Framerate, ImGui::GetIO().Framerate);
|
|
||||||
ImGui::End();
|
|
||||||
}
|
|
||||||
|
|
||||||
{
|
|
||||||
ImGui::Begin("File Picker in 4K");
|
|
||||||
//TODO test listar volumenes
|
|
||||||
static bool isListVolumesAdequate = true;
|
|
||||||
if (debug && isListVolumesAdequate) {
|
|
||||||
isListVolumesAdequate = false;
|
|
||||||
std::cout << isListVolumesAdequate << std::endl;
|
|
||||||
std::vector<char*> onPresentPaths;
|
|
||||||
listVolumes(&onPresentPaths);
|
|
||||||
}
|
|
||||||
//
|
|
||||||
|
|
||||||
static bool renderListbox = true;
|
|
||||||
//cursed C momento: necesario ptr en otra var para mandar a char** de firma
|
|
||||||
static char currentPath[MAX_PATH];
|
|
||||||
static char* ptr = ¤tPath[0];
|
|
||||||
|
|
||||||
static int currentItemIdx = -1;
|
|
||||||
static std::vector<char*> displayContents;
|
|
||||||
std::vector<char*> directoryContents;
|
|
||||||
static int numFiles = 0;
|
|
||||||
|
|
||||||
if (debug) ImGui::Text("%s primir", currentPath);
|
|
||||||
|
|
||||||
if(renderListbox) {
|
|
||||||
if (debug) std::cout << "renderiso" << std::endl;
|
|
||||||
renderListbox = false;
|
|
||||||
if(!retrieveCurrentDirectory(&ptr)) {
|
|
||||||
if (debug) std::cout << "pencaste";
|
|
||||||
goto filepickerFailure;
|
|
||||||
}
|
|
||||||
//
|
|
||||||
numFiles = (listDirectory(std::string(currentPath), &directoryContents));
|
|
||||||
//std::cout << numFiles;
|
|
||||||
if (numFiles < 0) {
|
|
||||||
if (debug) std::cout << "pencaste 2 el repencazo";
|
|
||||||
goto filepickerFailure;
|
|
||||||
}
|
|
||||||
displayContents = std::move(directoryContents);
|
|
||||||
}
|
|
||||||
|
|
||||||
if(numFiles > 0){
|
|
||||||
ImGui::Text("Select a file:");
|
|
||||||
if (debug) ImGui::Text("%s %d", currentPath, currentItemIdx);
|
|
||||||
if (ImGui::BeginListBox("fpLb", ImVec2(-FLT_MIN, 25 * ImGui::GetTextLineHeightWithSpacing()))){
|
|
||||||
for (int i = 0; i < numFiles; i++) {
|
|
||||||
|
|
||||||
const bool isSelected = (currentItemIdx == i);
|
|
||||||
if (ImGui::Selectable(displayContents.at(i), isSelected))
|
|
||||||
currentItemIdx = i;
|
|
||||||
|
|
||||||
if (isSelected) {
|
|
||||||
strcat(currentPath, "\\");
|
|
||||||
strcat(currentPath, displayContents.at(i));
|
|
||||||
moveDirectory(&ptr);
|
|
||||||
currentItemIdx = -1;
|
|
||||||
renderListbox = true;
|
|
||||||
}
|
|
||||||
//ImGui::SetItemDefaultFocus();
|
|
||||||
|
|
||||||
}
|
|
||||||
ImGui::EndListBox();
|
|
||||||
}
|
|
||||||
} else {
|
|
||||||
ImGui::Text("cagaste");
|
|
||||||
}
|
|
||||||
//ImGui::TreePop();
|
|
||||||
filepickerFailure:
|
|
||||||
ImGui::End();
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
// 3. Show another simple window.
|
|
||||||
if (show_another_window)
|
|
||||||
{
|
|
||||||
ImGui::Begin("Another Window", &show_another_window); // Pass a pointer to our bool variable (the window will have a closing button that will clear the bool when clicked)
|
|
||||||
ImGui::Text("Hello from another window!");
|
|
||||||
if (ImGui::Button("Close Me"))
|
|
||||||
show_another_window = false;
|
|
||||||
ImGui::End();
|
|
||||||
}
|
|
||||||
|
|
||||||
// Rendering
|
|
||||||
ImGui::Render();
|
|
||||||
int display_w, display_h;
|
|
||||||
glfwGetFramebufferSize(window, &display_w, &display_h);
|
|
||||||
glViewport(0, 0, display_w, display_h);
|
|
||||||
glClearColor(clear_color.x * clear_color.w, clear_color.y * clear_color.w, clear_color.z * clear_color.w, clear_color.w);
|
|
||||||
glClear(GL_COLOR_BUFFER_BIT);
|
|
||||||
ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData());
|
|
||||||
|
|
||||||
glfwSwapBuffers(window);
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
// Cleanup
|
|
||||||
ImGui_ImplOpenGL3_Shutdown();
|
|
||||||
ImGui_ImplGlfw_Shutdown();
|
|
||||||
ImGui::DestroyContext();
|
|
||||||
|
|
||||||
glfwDestroyWindow(window);
|
|
||||||
glfwTerminate();
|
|
||||||
|
|
||||||
return 0;
|
|
||||||
}
|
|
||||||
Loading…
Add table
Add a link
Reference in a new issue