almost captured, only to hotplug. such is life...
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8268c63835
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6 changed files with 235 additions and 63 deletions
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@ -62,7 +62,7 @@ struct BackEndpointVolumeCallbackInfo {
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class EndpointHandler {
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public:
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EndpointHandler(uint64_t idx);
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EndpointHandler(uint64_t idx, Flows flow);
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void setBackEndpointVolumeCallbackInfoContent(uint8_t state);
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//these two, currently unused. If I use them, I should feel bad.
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@ -84,6 +84,7 @@ public:
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uint64_t getFrontVisibilityIndex();
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EndpointState getFrontVisibilityState();
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Flows getFlow();
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float getVolume(int channel);
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bool getMute();
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size_t getState();
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@ -102,7 +103,7 @@ private:
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uint64_t idx;
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Endpoint *ep = nullptr;
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EndpointVolumeCallback *epc = nullptr;
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Flows flow;
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BackEndpointVolumeCallbackInfo callbackInfo;
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struct EndpointHandlerFrontVisibility {
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EndpointState visibility = EndpointState::ENDPOINT_ALL;
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@ -125,15 +126,21 @@ public:
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void setAddEndpointWidgetFunction(std::function<void(EndpointHandler*)> addEndpointWidget);
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void setEndpointHandlers(std::vector<EndpointHandler*> ephs);
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std::vector<EndpointHandler*> getEndpointHandlers();
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std::vector<EndpointHandler*> getPlaybackEndpointHandlers();
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std::vector<EndpointHandler*> getCaptureEndpointHandlers();
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std::vector<Endpoint*> getPlaybackEndpoints();
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std::vector<Endpoint*> getCaptureEndpoints();
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void pushBackEndpointHandler(EndpointHandler* eph, Flows flow);
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uint64_t getPlaybackEndpointsCount();
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uint64_t getCaptureEndpointsCount();
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void reloadEndpointHandlers();
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EndpointHandler* addEndpoint(std::wstring endpointId);
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NGuid getGuid();
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private:
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Overseer *os;
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std::vector<EndpointHandler*> endpointHandlers;
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std::vector<EndpointHandler*> playbackEndpointHandlers;
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std::vector<EndpointHandler*> captureEndpointHandlers;
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std::function<void(Roles, std::wstring /* endpointid */)> changeFrontDefaults;
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std::function<void(uint64_t /* epw id */)> removeEndpointWidget;
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std::function<void(EndpointHandler*)> addEndpointWidget;
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