Use uniforms for color
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3 changed files with 27 additions and 7 deletions
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@ -1,6 +1,7 @@
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#version 330 core
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out vec4 color;
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in vec4 vertex_color;
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out vec4 final_color;
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void main()
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{
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color = vec4(1.0f, 0.5f, 0.2f, 1.0f);
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final_color = vertex_color;
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}
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@ -1,6 +1,9 @@
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#version 330 core
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layout (location = 0) in vec3 pos;
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uniform vec4 uniform_color;
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out vec4 vertex_color;
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void main()
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{
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gl_Position = vec4(pos, 1.0f);
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vertex_color = uniform_color;
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}
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