Add UVs to vert shader
This commit is contained in:
parent
ea9a94dc08
commit
8675683d10
4 changed files with 139 additions and 29 deletions
|
|
@ -2,3 +2,4 @@
|
|||
- Text rendering optimized yet still taking too much time. Using atlas with GL_TEXTURE_ARRAY
|
||||
- All vertex data lives in the CPU for each hex too
|
||||
- Need UI to modify hex appeareance (show texture from file and then apply it to hex)
|
||||
- Each hex should be a triangle strip or a triangle fan, not a combo of 6 different triangles
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue