Add UVs to vert shader

This commit is contained in:
Phireh 2025-05-25 17:56:43 +02:00
commit 8675683d10
4 changed files with 139 additions and 29 deletions

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@ -2,3 +2,4 @@
- Text rendering optimized yet still taking too much time. Using atlas with GL_TEXTURE_ARRAY
- All vertex data lives in the CPU for each hex too
- Need UI to modify hex appeareance (show texture from file and then apply it to hex)
- Each hex should be a triangle strip or a triangle fan, not a combo of 6 different triangles