363 B
363 B
- Y axis going upwards, just like OGL
- Text rendering optimized yet still taking too much time. Using atlas with GL_TEXTURE_ARRAY
- All vertex data lives in the CPU for each hex too
- Need UI to modify hex appeareance (show texture from file and then apply it to hex)
- Each hex should be a triangle strip or a triangle fan, not a combo of 6 different triangles