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ea9a94dc08
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Add PNG loading support
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2025-05-12 00:57:25 +02:00 |
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4d4cbd334f
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Enable debug-friendly optimizations
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2024-01-08 13:49:38 +01:00 |
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85195590aa
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Prepare OpenGL text rendering state only once
Date: Sun Jan 7 17:55:38 2024 +0100
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2024-01-07 18:53:45 +01:00 |
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3b78739efd
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Optimize text rendering for long strings
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2024-01-06 14:35:11 +01:00 |
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678414f014
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Refactor text rendering to use less input data
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2024-01-06 13:16:00 +01:00 |
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c1b6a2add3
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Change hexagon color gradient with number of cells
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2024-01-06 11:43:58 +01:00 |
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59b08dd01a
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Use triangle fan for text rendering
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2023-11-01 12:12:09 +01:00 |
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a125c864cb
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Add stb_sprintf
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2023-11-01 11:28:34 +01:00 |
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ae874570c1
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Add debug timers
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2023-10-29 14:56:22 +01:00 |
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6741e0ae9b
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Fix mouse interaction when hovering GUI
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2023-10-21 20:53:58 +02:00 |
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29f2abc7b5
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Introduce ImGui Unity build
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2023-10-15 19:57:55 +02:00 |
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abdd19f5e5
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Refactor in C++
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2023-10-15 18:28:20 +02:00 |
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8c4b7bff18
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Add ortographic camera
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2023-04-30 17:18:15 +02:00 |
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4a3dfeafdc
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Scale Y coordinate in matrix
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2023-02-04 14:41:57 +01:00 |
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a0507d3ea6
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Basic hex gradient grid
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2023-02-04 01:57:57 +01:00 |
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682a9b45e6
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Use uniforms for color
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2023-01-29 18:34:25 +01:00 |
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Phireh
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2844f9a71e
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Subfolder for shaders
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2023-01-26 01:44:32 +01:00 |
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7d05cb46b3
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Solved bug where we mistakenly bounded VAOs before EBOs and VBOs
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2023-01-21 15:05:08 +01:00 |
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01993a93ed
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Make project compilable on Windows with LLVM/clang
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2022-12-31 00:22:46 +01:00 |
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4e375f7e6a
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Use one VAO per hex
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2022-11-19 18:47:17 +01:00 |
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7a95e4515d
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The most ugly way to render a grid known to mankind
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2022-11-10 23:26:13 +01:00 |
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546648cbdd
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First commit
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2022-11-07 22:09:25 +01:00 |
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