9 lines
171 B
GLSL
9 lines
171 B
GLSL
#version 330 core
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in vec2 frag_uv;
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out vec4 final_color;
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uniform vec4 hex_color;
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uniform sampler2D tex;
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void main()
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{
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final_color = texture(tex, frag_uv) * hex_color;
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}
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