5 lines
363 B
Org Mode
5 lines
363 B
Org Mode
- Y axis going upwards, just like OGL
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- Text rendering optimized yet still taking too much time. Using atlas with GL_TEXTURE_ARRAY
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- All vertex data lives in the CPU for each hex too
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- Need UI to modify hex appeareance (show texture from file and then apply it to hex)
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- Each hex should be a triangle strip or a triangle fan, not a combo of 6 different triangles
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