Scale Y coordinate in matrix
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1 changed files with 2 additions and 2 deletions
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@ -4,11 +4,11 @@ uniform vec4 uniform_color;
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out vec4 vertex_color;
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out vec4 vertex_color;
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const mat4 to_draw_coordinates_matrix = mat4(
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const mat4 to_draw_coordinates_matrix = mat4(
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1., 0., 0., 0.,
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1., 0., 0., 0.,
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0., 1., 0., 0.,
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0., -1., 0., 0.,
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0., 0., 1., 0.,
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0., 0., 1., 0.,
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-1, 1, 0, 1);
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-1, 1, 0, 1);
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void main()
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void main()
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{
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{
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gl_Position = to_draw_coordinates_matrix*vec4(pos.x,-pos.y,pos.z, 1.0f);
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gl_Position = to_draw_coordinates_matrix*vec4(pos, 1.0f);
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vertex_color = uniform_color;
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vertex_color = uniform_color;
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}
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}
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